Pandemicus Posted August 17, 2014 Share Posted August 17, 2014 I am slightly confused about how Horrors use their powers in 7th edition. If I am reading it right, a squad of 10 can only manifest 2 powers- Tzeentch Primaris and one other power. So- 10 horrors can only use the two- its not per horror, but per squad. Is this correct? And for the Burning Chariot- the pink/blue flame is a shooting attack? It doesn't need a warp charge test, but a BS test. Is that correct? Link to comment https://bolterandchainsword.com/topic/295334-question-re-horrors/ Share on other sites More sharing options...
Ulfast Posted August 18, 2014 Share Posted August 18, 2014 I shall try to answer: 1. Yes, they get one warp charge and can use those two powers. If you go above 11 horrors you get more warp charges and powers too ( please correct me if this is not true). 2. Yes, the burning chariot don´t use any warp charges, as it´s attack is like a ordinary weapon (so no pshyic test, no perils etc). You use your BS as any shooting weapon. I can say that I have started to love my burning chariot in the last couple of games :) Link to comment https://bolterandchainsword.com/topic/295334-question-re-horrors/#findComment-3781074 Share on other sites More sharing options...
Black_Crusader Posted August 18, 2014 Share Posted August 18, 2014 If you go above 11 horrors you get more warp charges and powers too ( please correct me if this is not true). The powers remain the same as you are only mastery level 1 no matter the number of horrors. As for the warp charge pool, it is better to first check this with your opponent or an event organizer. The rules about warp charge pool are: you roll a d6 then add up the mastery levels of your psychers. Without an FAQ or errata on the horror rules it is not very clear. Link to comment https://bolterandchainsword.com/topic/295334-question-re-horrors/#findComment-3781311 Share on other sites More sharing options...
Pandemicus Posted August 18, 2014 Author Share Posted August 18, 2014 Thanks gents- just trying to reconcile what they had been previously to what they seem to be now. Quite a difference between 6th and 7th for the Horrors. Link to comment https://bolterandchainsword.com/topic/295334-question-re-horrors/#findComment-3781361 Share on other sites More sharing options...
totgeboren Posted August 18, 2014 Share Posted August 18, 2014 Regarding the warp charge pool and how many dice they generate. The rule Magic Made Manifest says "A unit of 11-15 Pink Horrors generates 2 Warp Charge points instead of 1; a unit of 16-20 Pink Horrors instead generates 3 Warp Charge points." How can this be considered unclear? They have the Brotherhood of Sorcerers rule, so are a lvl 1 Psyker, but have the Magic Made Manifest that says they generate more warp charge if there are lots of them. I just don't see the RAW problem? The rulebook says "The number of dice each player has in their Warp Charge pool equates to the total amount of Warp Charge points they have generated for this phase. If a rule tells you to add or subtract Warp Charge points, you add or subtract the appropriate number of dice from your pool." I just don't see how it could be written any clearer? *edit* I was not intending to come across as rude, I was just confused as I simply don't see what part of the rules are unclear? I'm thinking that maybe I missed some crucial rule somewhere that makes Horrors and their Warp charge contribution unclear? Link to comment https://bolterandchainsword.com/topic/295334-question-re-horrors/#findComment-3781900 Share on other sites More sharing options...
Ulfast Posted August 19, 2014 Share Posted August 19, 2014 Thanks for correcting me. I some times mix rules up :) Link to comment https://bolterandchainsword.com/topic/295334-question-re-horrors/#findComment-3782351 Share on other sites More sharing options...
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