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2000 points Night Lords, bring terror back


treeburner90

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I love the idea of how Night Lords fight in the lore, but its hard to translate that to the board. So here is attempt to make an list focused on surprising the enemy. Hitting hard and fast before he hurts me I guess.

 

Praetor + Iron Halo + Master Crafter Paragon Blade + Digital Lasers + Jump Pack + Trophies=205 with Terror Assualt

 

Raptors*10 + Nostroman Chain Glaives*10=350

 

Terror Squad*10 + Boltguns*10 + Flamer=250

 

Terror Squad*10 + Boltguns*10 + Flamer=250

 

Tactical Squad*20 + Close Combat Weapons + Nuncio Vox=300

 

Apothecary=45

 

Support Squad*5 + Meltas*4 + Drop Pod=195

 

Support Squad*5 + Meltas*4 + Drop Pod=195

 

Veteran Squad*10 + Nuncio Vox=210 with sniper rule.

 

Basically the idea the Praetor goes with the raptors and apothecary with the tactical squad. I either deep strike or infiltrate the raptor squad, whatever gets them in close combat safely. The raptors deal with any big scary HQ or elites, assassins if you will. The Tactical squad will hold any objective in my base, while the veterans get up to edge of deployment and try snipe annoying characters. Terror squads will flank the enemy with infiltrate and harass infantry/steal objectives. Lastly the drop pods full of meltas ambush any tanks. Thoughts?

Alright only one glaring issue since this is Fluff > Uber 100% Comp. Efficiency :

 

Armored Ceramite. At 2k points ALL the vehicles your likely to run up against will have this. What does it do? Negates the Melta USR. Its roughly the cost of 2 power weapons per vehicle so WILL be very prevalent on the VIP tanks in lists in the 1750+ range. So consider getting a different weapon on your support squads and maybe fusing them into 1 10 man to save on points. Case and point : 10man Support Squad with meltas : 325 (before vehicle). 2 5 mans : 320 points before vehicles. After Vehicles, the 2 5 mans clock in at 390 while the 10 man is ~350. Though I'm never too sure with drop pods and could've made a mistake somewhere.

 

Though, if your playing 40k armies...the Support Squads with Meltas could stay. Just not for 30k.

 

Everything else looks good but the support squads. Maybe replace them with: Contemptor-Mortis Dreads with dual Kheres Assault Cannons or dual Twin-linked Lascannons. If you're strapped for points, Dual Autocannons are good too. Also look into a Sicarian Battle Tank. Probably one of the most cost effective and rounded vehicles in 30k.

"Alright only one glaring issue since this is Fluff > Uber 100% Comp. Efficiency "

 

That sounds like your holding some helpful tips back, please let me know anyway.

 

And I do see what your saying about the meltas, but I was thinking something surprise and be a one hit KO sort of thing. What you suggest to kill tanks as fast as possible?

"Alright only one glaring issue since this is Fluff > Uber 100% Comp. Efficiency "

 

That sounds like your holding some helpful tips back, please let me know anyway.

 

And I do see what your saying about the meltas, but I was thinking something surprise and be a one hit KO sort of thing. What you suggest to kill tanks as fast as possible?

If you don't want to do tanks, chainfists.

 

"Alright only one glaring issue since this is Fluff > Uber 100% Comp. Efficiency "

 

That sounds like your holding some helpful tips back, please let me know anyway.

 

And I do see what your saying about the meltas, but I was thinking something surprise and be a one hit KO sort of thing. What you suggest to kill tanks as fast as possible?

If you don't want to do tanks, chainfists.

 

Thanks, didn't think of that. Good idea.

 

Anyone else?

Really, what I was holding back is that in 30k, its all about MLU (multiple Large Units) since everything from the minimum sized squad tax and low PPM (in general) when adding onto squads is low. You also want limit your number of expensive, low model count units since if you ever go against a generic list with 4 20man Tac Squads, they could Fury of the Legion* your guys off the board relatively easily.

 

Yeah, Terminators are really good in 30k (since they actually can take more than 2 ranged weapons or 2 CC builds....) and since you can load up on Chain FIsts and have access to Teleportation Transponders (since your NL only they and IF can deepstrike terminators) you could conceivably make a dedicated anti-tank terminator unit.

 

Beyond that, things like the Contemptor-Mortis (kheres, TLLC or AC), Spartan (4 TLLC shots) Sicarian, Sicarian Venator, etc are all good anti-tank solutions. Rapier Batteries also give a rather points-efficient anti-tank solution.

 

Also, always consider giving your Sarges Artificer armor if you haven't already. That 2+ armor will REALLY help when facing off against shooty units. Primus Medicae are also a good way of giving units that can't normally take Apothecaries FNP. Also, Meltabombs. They still have Armourbane so are still useful even if the tank has Armored Ceramite.

 

There are a few really good tactica posts in that sub forum that really go into detail about things like this so I highly recommend giving them a read.

 

 

*If your within rapid fire range of a 20 man tac blob, they can fire 80 shots into you with fury of the Legion. If your within range of more than 1 squad...well...You're gunna have a bad time.

Thats only if they make it there. An apothecary with Augury Scanner = No Deepstrike + infiltrate within 18" since the squad will get Interceptor if you do.

But it the Terro Squad can make it, yeah they stand a good chance. Just hope they aren't World Eaters with Extra CCWs....that stuff nasty.

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