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Hello, I'm starting a WIP Night Lords blog to track my hobbying. Here is my first completed batch of 6 cultists (I'm saving my higher points units for the ETL). I learned how to paint the chaos sigil on the cultist's back from Insane Pschopath's excellent Iron Warriors' 5th Company blog. Here is my WIP next batch of cultists: I used my cultists for the first time this week. They managed to tie up a space wolves dreadnought and a unit of Thunder wolves for 2 turns (and even killed one thunder wolf). Here are some photos of my cultists in the game. Here's are some shots of a couple of chaos rhinos I finished up this winter I hope you enjoyed the photos.
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Hey, new to this forum, but not to the hobby. I've been in the hobby since 2021, bouncing around armies (Necrons to Black Templars, then to CSM in random colours, and now, to Night Lords), and my main army is Night Lords, which I've been working on since last year. I've stalked this forum for a while, generally for kitbashes, and finally decided to make an account. Wishing you all the very best, and good luck with your hobbying!
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The Shrikeborn Warband of the Night Lords Legion Commander: Stained Lord Tovach Carrow Doctrine: Precision terror strikes, aerial decapitation raids, psychological warfare “We are not monsters. We are the memory of justice, sharpened into a talon.” — Stained Lord Tovach Carrow, before the Fall of Virex Spire The Shrikeborn are a feared Night Lords warband known for their surgical terror strikes and Raptor-led aerial assaults, but unlike many of their kin, they are not wholly consumed by madness or daemonic corruption. They are led by Tovach Carrow, the Stained Lord, a warrior who bears the weight of Nostramo’s fall like a chain around his soul. Carrow is a paradox among the Night Lords: a killer who mourns, a terrorist who remembers justice. Once a noble enforcer on Nostramo before its collapse into anarchy, he has never forgiven himself for the role he played in the Legion’s descent. His warband, the Shrikeborn, reflects this duality- ruthless in execution, yet measured in purpose. They strike only military targets, avoid civilian massacres, and leave behind symbols of judgment, not chaos. The Shrikeborn descend from the skies like shadows given form; Raptors and Warp Talons screaming through the air, sowing panic and confusion. But where others revel in slaughter, Carrow’s warriors operate with cold precision, often targeting enemy commanders, psykers, or morale units to break the will of the foe before vanishing into the night. The lightning-shrouded forms of most Night Lords is absent among the Shrikeborn, their dark blue armor only adorned with the trophies of those judged and found wanting. Carrow’s title, Stained Lord, is not a boast, but a burden- a reminder of the blood on his hands, and the honor he strives to reclaim in a galaxy that has long since forgotten it. Origins and Philosophy The Shrikeborn are a splinter warband of the VIII Legion, the Night Lords, forged in the aftermath of the Horus Heresy by survivors of Nostramo’s destruction and the Legion’s fragmentation. Led by Stained Lord Tovach Carrow, a former enforcer and assault sergeant, the Shrikeborn are unique among their kin for their measured use of terror and their rejection of wanton slaughter. Where many Night Lords have descended into madness, daemonic worship, or nihilism, the Shrikeborn cling to a fractured code of honor: a belief that fear is a weapon to be wielded with precision, not indulgence. They strike from the skies with Raptors and Warp Talons, but their targets are chosen with care: command structures, psykers, oathbreakers, and those who spread false justice. Notable Engagements The Fall of Hive Virex A textbook Shrikeborn operation. Raptors under Claw Leader Narvok severed the hive’s command structure in under seven minutes. The Dirgebound followed to execute the remaining leadership. No civilian casualties were recorded—only silence and fear. The Burning of Kharon’s Reach A rogue Inquisitor had begun experimenting on captured Night Lords gene-seed. The Shrikeborn launched a retaliatory strike, eliminating the Inquisitor and his retinue. Carrow personally executed the Inquisitor in a public square, broadcasting the act across the system. The Siege of Varnak Spire A prolonged engagement against a Black Templars crusade. The Shrikeborn fought a defensive war of shadows and attrition, ultimately retreating with minimal losses after assassinating the Templar Castellan. Current Disposition: Mercenaries of the Ebon Word In the current era, the Shrikeborn operate as mercenary allies of the Ebon Word, a Word Bearers warband known for their dark sermons and loyalty to the Despoiler. Though ideologically opposed, the alliance is one of mutual utility: The Ebon Word provides access to forbidden knowledge, relics, and warp routes. The Shrikeborn offer elite strike forces capable of surgical terror raids and precision decapitation strikes. Carrow tolerates the Word Bearers’ zealotry only so far. He forbids daemonic possession within his ranks and has executed several Ebon Word cultists for attempting to “bless” his warriors. The alliance is tense, but effective, a pact of necessity, not belief. The Shrikeborn are currently deployed in the Terraic Marches, a region of blessed Imperial cathedral-worlds and hive-planets, where they serve as shock troops and assassins for the Ebon Word’s crusade against the Imperium’s domineering Ecclesiarchy. Structure and Key Figures Stained Lord Tovach Carrow – Commander and moral anchor of the warband. A figure of mournful dignity who seeks to preserve a shadow of the Legion’s original purpose. Headsman Kordesh – Master of Executions, ritual killer and enforcer of internal discipline. Flaymaster Amathys – Warp Talon leader, a warp-touched predator who retains a flicker of loyalty and lucidity. Claw Leader Navir Xikas – Chosen leader, tactician and executor of Carrow’s will. Claw Leader Sarran Narvok – Raptor commander, master of aerial terror tactics and psychological warfare. The Dirgebound – Contekar Terminator cadre, silent and relentless, deployed for final judgment. Legacy The Shrikeborn are feared not for their brutality, but for their restraint. In a galaxy of excess and madness, they are a reminder that terror can be a scalpel, not just a hammer. They are the last echo of Nostramo’s justice, twisted, bloodstained, but not yet broken.
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Hi all, this is my first post and I am looking for some advice/critiques of some lists. I'm creating two VIII Legion lists for the Horus Heresy Narrative Event at the Las Vegas Open in 2024. Before I jump into the lists I will explain some of the specific rules for the event to better help with some of the oddities from normal list building. 1. Praetor Consul: When purchasing a Praetor for a Legion you may, in lieu of a paragon blade, pay the Consul upgrade cost from the Consul Options available to Legion Centurions. The cost is the same as the Consul upgrade and will provide your Praetor with all of the benefits/limitations that Consul upgrade is associated with - excluding any Consul rules that prevent the Consul from being the Warlord. 2. List Size and Construction: Day 1 = 2,500 pts., Day 2 = 2,000 pts.. Day 2's list must use unit entries from Day 1. You do not have to take every unit entry and they can be modified (size, wargear etc.), but you cannot take more or different unit entries than was included in your Day 1 list. 3. Forbidden: Primarchs, Unique Characters, Titans, and/or Drop Pods. The Idea I wanted to create a force based on a proto-Raptor Cult that used the Age of Darkness box (primarily the 40 infantry), and maximised on the VIII Legion's traits (fear mechanics, pinning and out-numbering). The Lore in General Inductii are brought into the unit and those that survive/thrive in close combat are elevated to Assualt Legionaries, those less predisposed are relegated to Reconnaisance. The Assault Legionaries that excel are selected to become Chosen which is the begining of a Raptor Cult. Note: I've used Inductii over regular Despoilers because I think their rules are really thematic and the breaching 6+ is nice. I also wanted to include Night Raptors instead of Assault Squads, but they cost too many points and didn't really make for a well-rounded force. The Lists Day 1 List (2,500 pts): Night Lords - Allegience: Traitors Rite of War: Terror Assault HQ Praetor (190 pts.) - Warlord: Flaymaster - Pair of Lightning Claws - Warhawk Jump Pack - Chaplain Consul Upgrade Praetor's Retinue: Command Squad with Warhawk Jump Packs (294 pts.) - 7x Chosen (2x Power Fist, 1 with Combat Shield + 3x Paired Lightning Claws, 1 with Legion Standard + 1x Charnabal Sabre + 1x Chainsword) Centurion: Librarian (125 pts.) - Force Axe - Warhawk Jump Pack - Psychic Discipline: Telepathy Centurion: Master of Signals (95 pts.) - No upgrades ELITES 2x Contemptor Dreadnought (180 pts. ea.) - Gravis Melta Cannon and Gravis Power Fist with Combi-Bolter on ea. TROOPS 2x Assault Squad (165 pts. ea.) - 10x Legionaries (Sergeant with Artificer Armour and Chainsword, 2x Power Lance) in both squads 2x Despoiler Squad - Inductii (200 pts. ea.) - 19x Despoilers (Legion Vexilla) in both squads 1x Reconnaissance Squad - A (140 pts.) - 5x Legionaries (4x Nemesis Bolters + Preysight) 1x Reconnaissance Squad - B (135 pts.) - 5x Legionaries (5x Nemesis Bolters) FAST ATTACK 2x Proteus Land Speeder (70 pts. ea.) - 1x Graviton Gun on ea. HEAVY SUPPORT 2x Vindicators in a Squadron (290 pts. total) - Magna Laser Destroyer and Dozer Blade on ea. + Preysight Day 2 List (2,000 pts.): Night Lords - Allegience: Traitors Rite of War: Terror Assault HQ Praetor (190 pts.) - Warlord: Flaymaster - Pair of Lightning Claws - Warhawk Jump Pack - Chaplain Consul Upgrade Praetor's Retinue: Command Squad with Warhawk Jump Packs (294 pts.) - 5x Chosen (1x Power Fist with Combat Shield + 3x Paired Lightning Claws, 1 with Legion Standard + 1x Chainsword with Combat Shield) Centurion: Librarian (125 pts.) - Force Axe - Warhawk Jump Pack - Psychic Discipline: Telepathy Centurion: Master of Signals (95 pts.) - No upgrades ELITES 1x Contemptor Dreadnought (180 pts.) - Gravis Melta Cannon and Gravis Power Fist with Combi-Bolter TROOPS 1x Assault Squad - A (165 pts.) - 10x Legionaries (Sergeant with Artificer Armour and Chainsword, 2x Power Lance) 1x Assualt Squad - B (160 pts.) - 10x Legionaries (Sergeant with Artificer Armour and Chainsword, 1x Power Lance) 2x Despoiler Squad - Inductii (150 pts. ea.) - 14x Despoilers (Legion Vexilla) in both squads 1x Reconnaissance Squad - A (140 pts.) - 5x Legionaries (4x Nemesis Bolters + Preysight) 1x Reconnaissance Squad - B (135 pts.) - 5x Legionaries (5x Nemesis Bolters) HEAVY SUPPORT 2x Vindicators in a Squadron (290 pts. total) - Magna Laser Destroyer and Dozer Blade on ea. + Preysight The Plan - Flexible deployment options with potential to deepstrike and pin, supported by the Master of Signals. Deepstrike all or nothinig (Praetor+Retinue, Assault Squads+Librarian, and Proteus Land Speeders). - Recon Squads hold deployment zone objectives and target enemy leaders to cause pinning. Master of Signals is attached to Recon Squad - B to give the shooting boost. Master of Signals is also able to assist a morale roll each turn (will probably be the LD 7 Despoilers). - Despoiler Squads and Contemptors move up the board together. Despoilers go for objectives with secondary task to tarpit 2+ units. Contemptors target vehicles > WS4 2+ > dreads. - Vindicators remain outside of 24" and target vehicles > dreads > WS5 2+. - Assault Squads target critical WS4 3+ units (Heavy Support Squads), assisted by Librarian to shut down overwatch and Land Speeders to reduce WS. After this they will grab objectives or finish off damaged units. - Land Speeders reduce WS (concussive) > vehicles > absorb overwatch. - Praetor and retinue initially target weaker units to build Fear 2/3 bubble then use movement to pile into other combat (WS5 3+ > WS4 3+ > 2+). Primary focus of 3+ due to the Lightning Claws, but also included Power Fists for Artificer Sergeants or clean up smaller 2+ units. Conclusion I havn't had much of a chance to play HH 2.0, so does anything leap out at those with more experience? My questions are: 1. Is there enough pinning? If not, what would you substitute? 2. Between picking my fights with Jump Packs and mass amounts of breaching/rending will this be enough to deal with Legion Specific Terminators (WS5 2+)? 3. Should my Praetor have a Thunder Hammer? This seems to be the optimal build, but is really expensive and the Lightning Claws seem in-line with the Raptor aesthetic. 4. Are the Land Speeders with Grav. Guns a dumb idea? 5. Does the Chaplain upgrade on the Praetor seem worth it (Noting his retinue and him are only 8/6 models), or should the 35 points be used elsewhere? 6. Is there too many moving pieces, should I instead invest more heavily in a smaller number of units? Thanks in advance for any feedback.
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A very rough (and probably not too competitive) 2k list I came up with last night for Terror Assault, but one that should provide for a fun enough first few games I play against mates, and provide welcome experience for how to outfit Terror Squads and Night Raptors for optimal points:performance ratio. Also decided to try and see building a list without Curze would fair - decided that pretty much the free gear and buffs he gives to the army alone make him ridiculously tempting in a Terror Assault list - here he'd be providing 75 points of free gear that I'd otherwise buy (so replacing the praetor with him would only cost 190 points) and also ensuring the pinning tests went off far more successfully... Mainly reliant on the two vehicles neutralising what armour they can during Night Fighting, with the Magna-melta there as an answer to any large terminator squads or similar 2W elite troops. Terror squads do what they do best, generally play havoc with enemy troops, aiming to get pinning off every time they shoot a unit (and backed up by the recon squad - the only scoring unit unfortunately) Raptors and Praetor come in on turn 2 or 3, with meltas for any armour that survives or to soften up harder units before charging and drowning them in rending, shred attacks (ideally with bloody murder bonus). Considering whether it'd be better to drop 5 of the raptors and a melta from the second squad and run another neutron sabre in order to get ensure whatever vehicle they're shooting at gets shock pulse'd. Further, whether I should trim 10 points elsewhere to give the recon's a nuncio-vox and make sure the raptor squads deep strike correctly. Thoughts? Again, not very competitive without scoring units but should be able to perform acceptably against the usual 2k lists of the HH box contents that will be emerging soon I think. --------------------------------------------------------------------------------------- Faction: Night Lords Rite of War: Terror Assault Warlord Trait: Warmonger HQ - 185pts Legion Praetor - 185ptsBase 120pts MC Paragon Blade 40pts Jump pack 20pts Bloody Murder 5pts TROOPS - 1495pts Terror Squad - 275ptsBase 115pts 5 executioners 90pts 5 rotor cannons 25pts 5 chargers 10pts artificer armour 10pts chainblade 10pts night vision 15pts Terror Squad - 270ptsBase 115pts 5 executioners 90pts 5 rotor cannons 25pts 5 chargers 10pts artificer armour 10pts chainaxe 5pts night vision 15pts Night Raptors - 400ptsBase 185pts 5 night raptors 125pts 5 chainblades 50pts 2 meltaguns 30pts artificer armour 10pts Night Raptors - 400ptsBase 185pts 5 night raptors 125pts 5 chainblades 50pts 2 meltaguns 30pts artificer armour 10pts Legion Recon squad - 150ptsBase 85pts 5 nemesis bolters 50pts night vision 15pts FAST ATTACK - 140pts Sabre Strike Tank - 140ptsBase 80pts Neutron Blaster 20pts Multi Melta 25pts Night Vision 15pts HEAVY SUPPORT - 180pts Legion Predator - 180ptsBase 120pts Magna Melta 35pts Sponson Lascannons 10pts Night Vision 15pts TOTAL: 2000pts
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Hey everyone. I've come into a collection of Night Lords stuff from someone and I'm looking to take advantage of what I got in the trade and amping it up to a full list. The Terror Squads and the Assault Marines were part of the trade. So I'd love to have all of that in there if possible. Right now the list is 2915. I'd love to have an even 3k. This is what I have so far. HQ: Chaplain - 145 AA, Jump Pack, Chainglaive, Refractor Field, Trophies of Judgement Damocles Command Rhino - 100 Elite: Apothecary - 60 Jump Pack Cortus Contemptor Talon - 350 CC Melta, TL LC CC Melta, TL LC Troops: Assault Squad - 260 x15, AA, Chainglaive Terror Squad - 295 10x Volkite, AA, Drop Pod Terror Squad - 295 10x Volkite, AA, Drop Pod Terror Squad - 275 10x Bolter, AA, Drop Pod Fast Attack Xiphon Interceptor - 225 Armoured Cockpit, Chaff Launcher, Ground-Tracking Xiphon Interceptor - 225 Armoured Cockpit, Chaff Launcher, Ground-Tracking Heavy Support Fire Raptor - 250 Hellstrike, Autocannon LoW Curze - 435 Total: 2915 So the game plan is to use the Rhino to help guarantee all my fliers/pods. Curze and the apothecary sit in the fire magnet that is the Assault Squad. Pods land and disrupt while Contemptors run up the field popping transports or objectives Once the fliers come in, they sweep and clear anything else. Thoughts? Is this playable?
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+++ Ride the Lightning +++ Sons of a Sunless World: The VIII Legion "Because in the end, everything we do, is just everything we've done.." +++ Terror Sergeant Aleksander Vaan, Terran Born +++ +++ VIII Legion, 16th Company +++ Happy New Year all! And welcome to my new log dedicated to my Heresy era Night Lords. Now I've tried this before and got distracted by trying to make the army both 30k/40k compliant, as well as the new Death Guard that came out last year. Anyway New Year, New Army and all that, so here's to updating this log regularly, and to actually get a playable force done! Also (shameless plug) you can follow me on Instagram @outlanders_luke for more frequent updates of my various projects, but mainly Chaos and HH focused. Comments, Criticism and advice is very much welcomed and more updates to come soon.
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Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
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The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always! Now that the CSM codex has been out for a month it's time that we dig our own skinning pits (or in other words get our own tactics thread going). This is intended to be the go-to space for musings on Night Lords in 9th edition, army lists, combos, and strengths of specific units. The Flayer's repository is a collection of relevant links and I will update it whenever interesting stuff pops up in this thread. That way you'll find everything you need for the creation of a fearsome Night Lords army in the first post. Alright then, let's hear your experiences with your Night Lords so far. Let's hear the good, the bad, and the ugly. Which units have fared well? Which one will you leave at home the next time? How good or bad are our legion trait, relics, and stratagems in your opinion? The Flayer's repository Lists: Night Lords (3rd place at The Warhound at Game Grid GT in July 2022) Deep dive into the army list above at Goonhammer (you have to scroll down a bit) Legion tactics: Army overview at Auspex Tactics Unit tactics: Lord Discordant Defensive and Offensive loadouts at Blog for the Blood God Chaos Legionaries at Auspex Tactics Possessed at Auspex Tactics
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After seeing and lurking in Dragonlover's thread on lurking I though I'd try and motivate myself to start posting more, even if it's just a small update in this thread. So the main aim will be to show the progress as I paint my Loyalist Emperor's Children. Which will hopefully also stop me from getting distracted by other projects on hold. But we'll see how long I last with just the one. So onto a couple pictures. First up is my Leviathan I completed a couple months ago. I know it's not 'new' but it shows what is complete for the project so far. There is also some infantry but after trying Retributor Gold they've been moved back onto the paint table to be updated. I've also recently completed my Loyal Son the Praetor for the Legion. I couldn't resist the new Blood Angel Praetor, and thought, if the Blood Angels can use our Palatine blades, I'm going to claim the Praetors So what's currently receiving paint which shouldn't take too long to appear is the updated and expanded first Palatine, and Tactical Squad supporting a Primus Medicae. Then onto lots of support marines, while doing everything I can to avoid painting Drop Pods. So, back to lurking while painting.
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Hi all, long-time lurker (to the extent that I legitimately forgot I had an account here and had to get Kurgan the Lurker's help recovering it [thanks man!]) and I thought that, since I'm a responsibleish adult, I felt that I should make a WIP log of my, already sizable collections. Now, my one, true love for factions is the World Eaters/Khorne Daemonkin. Even though it's the smallest of my factions right now, as I managed to luck out with some friends not wanting the Death Guard halves of Dark Imperium, so I got those on the cheap. And the Dark Angels were literally given to me by a friend who said, and I quote "Yeah, they're yours. I don't have the time to play 40k, or the space to store these". So I was just casually given at least 2k points of Dark Angels. So, welcome to my WIP thread. Some pretty pictures: Maulerfiend I'm most happy about how the eyes and legion badge came out Skarbrand Everyone's favorite madman: Khârn the Betrayer Some Daemons and a Spawn Mortarion More to come!
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So, with the Arks of Omen Detachments being a thing now it no longer costs 3 cp to bring in a knight for a healthy bowl of Chaos soup. It got me thinking about that age old question of "how do I hit that sweet -4 LD debuff." While we unfortunately still can't get the house Korvax ability in an Auxilary Superheavy Detachment (sans Be'lakor shenanigans), what you can get is a Knight Abominant. Each psychic phase you get a point and click 18" -1LD debuff on a 5+. And of course, all of the other benefits of having a Knight Abominant to throw up the field. Well, now that Knights don't cost any CP to take has anyone thought of souping one in? I personally refuse to play daemons, but that is purely because I refuse to paint them
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So here's a fun fact - I've never played 9th Edition of 40k. In fact, I've been rather happy playing 30k this whole time. But there's a big 40k tournament coming up and I'm thinking of jumping in. I've made this thread so that I can post my thoughts and discussions regarding the list, tactics and also progress on my army. So I've come up with a list based on the stuff which I own which could easily be used in 40k. I'm hoping to make as few purchases but I don't mind spending if need be. 2000 points Night Lords Ark of Omens Detachment (Elites) HQ: DP - MoS, Wings, Claws of the Stygian Count, Psychic Powers: Death Hex, WL Trait: Dirty Fighter - 175 Master of Possession - Chaos Undivided, Psychic Powers: Mutated Invigoration, Pact of Flesh, Gifts of Chaos: Liber Hereticus - 105 Elites: Terminator Squad - 8 man - MoS, Black Rune, Chainfist, 3x PFist, 2x Combi-melta, 1 Reaper autocannon - 343 Chosen - 8 man - MoK, 1 PFist, Bolters, Accursed Weapons, Icon - 245 - Rhino - Combi-bolter - 80 Chosen - 8 man - MoK, 1 PFist, Bolters, Accursed Weapons, Icon - 245 - Rhino - Combi-bolter - 80 Master of Executions - MoS, WL Trait: Night Haunter's Curse - 85 Fast Attack: Raptors - 5 man - MoK, 2 Meltaguns - 140 Raptors - 5 man - MoK, 2 Meltaguns - 140 Heavy Support: Obliterators - 2 man - 180 Obliterators - 2 man - 180 Total: 1998 Starting CP: 1 Tactics - The idea is to apply pressure early with terminator brick deepstriking in turn 1. Hopefully, I can charge into combat and then use We Have Come For You to lock them in. - While the terminators establish the beachhead, my chosen in the rhinos advance up the board with the DP. - Master of Executions with Night Haunter's Curse to guarantee a 6 for his axe of dismemberment. I've also gone for the Mark of Slaanesh for the murderous perfection. - The Raptors are there mostly for objectives and actions, possibly bullying a weaker shooty unit - Oblits will be deepstriking in to take out hard targets. Secondaries This is probably the most confusing thing for me coming into 9th. I'm not sure what to take, but based on my army I'm thinking of taking the following: - The Long War/ Sow the Seed, Reap the Fear I like Sow the Seed, Reap the Fear because it's pretty thematic. Also, I think with how deadly my units are in melee, my opponent will have to choose between either having the unit die in combat or giving me a VP by falling back. I also like The Long War because it seems to play very much into being very aggressive and attacking the opponent just to get them off an objective. - Warp Ritual Warp Ritual seems fairly easy for me to complete with the DP and MoP being psykers. - Raise the Banners High I figure this is something I might be able to do with my Raptors having the mobility to move around the board quickly.
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'Why do we kill the way we do? Why do we skin and torture? Why do we hurt those we would save?' 'To strike fear. Fear is the greatest of all weapons. Fear will cow a world when guns will not. We spill blood to save blood.' Konrad Curze and Ashmenkai Vor on the values of the VIIIth Legion As for human beings, their days are numbered, and whatever they keep trying to achieve is but wind! Now you are afraid of death - what has become of your bold strength! Tablet II, The Epic of Gilgamesh So crawl on my belly 'til the sun goes down I'll never wear your broken crown I took the road and I walked it all away Now in this twilight, how dare you speak of grace? Broken Crown - Mumford and Sons ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hail and Welcome all! After a significant (for me at least) break from hobbying since the start of the year, I worked on building up some drive to get started again over december, leading to this most recent restart of my Night Lords, the same jackals that first brought me into the hobby proper and who, in my shame, the army I've never managed to properly finish or do justice. So, once more into the breach ay? This log will be primarily focused around the Night Lords of the 95th company, as yet untitled, between both 30k and 40k with some models pulling double duty (notably much of the armour assets), though there will be some that are exclusive to a particular era. In addition some other legion assets or small other army projects will also be posted here, and potentially be switched over to another thread if they expand into anything approaching their own force. Old Planned lore - going to be altered/revamped, though elements of the previous approach will probably be the same Alright, now I've bored you senseless with a quick rundown of the situation (with more detail to come, don't fret ), I'll show you some models! Starting out with some armour assets - A Sabre Strike Tank, Contemptor Dreadnought, and Leviathan Dreadnought. Alongside these is a World Eater Lord who I've been making for a mate, and figured would be a good model to try a good mid heresy white/red scheme on. Hope you enjoy! As always and ever, CnC is very welcome, both in the modelling side and painting side. This is my first time utilising model chain, so do accept I've gone, uh, a bit overboard maybe :tongue.: Still deciding on a basing theme in general for the NL, though am leaning heavily towards sort of sacred ruins/urban concepts
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Hello all! I'm in the (very) early stages of planning a unit of Night Lords Chosen as somewhat of a theoretical display piece. The problem is that while I LOVE the Night Lords...I don't actually play Chaos (pretty isolated without much of a playgroup, as well). While this unit will likely not actually see a battlefield, I won't say never, and would like to keep it legal and useful, just in case. Would it be possible to get some recommendations for common unit size and loadouts for Chosen as a starting point? Thanks!
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I've wanted to do a Night lords warband for the longest time and had just been waiting for a new Chaos Codex to drop. Then Heresy 2.0 was announced and I knew i wanted to use the new MK6 models as a base for units I could use in a 40k army and a small 30k army. The over all idea is still in its early stages but here is what lore I've started on. Company/Warband Emblem The Night Lords 56th company, known as the “Midnight Court”, functioned as a vanguard force during the early stages of the Crusade. Their preferred tactic was infiltrating enemy lines under the dead of night. Whereafter they target members of the planet’s ruling class in an attempt to destabilise the enemy’s chain of command. These members would be captured and their tortures and executions broadcasted over the planet’s communications networks. Under the confusion and outrage caused by these killings, the rest of the Night Lords' compliance force would attack. Sergeant Marek Kel of 6th Claw. I've magnetized his Lightning Claw and Chainglaive. What I have finished of 6th Claw so far
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Night Lord's 12th Grand Company + The Remnants + Hello everyone, I have been a viewer of many different 40k blogs and have been inspired by many. So I thought after a while to try and make one myself. It will be a new hobby project of mine, to try and develop both my confidence with green stuff and conversion skills. I have been a fan of 40k and played the game for going on about 12 years now, which isn't the longest time but after trying different armies going from Imperium, Xenos, Chaos and all the in-betweens, I haven't really branched out from the "plain box set" look. Building the models from the way they look off the box (which I might add, is totally fine and the models look fantastic in any case) I've decided to try and chop up and hopefully not destroy some quite expensive plastic models... So why Night Lords? Well... after deliberating on what army to do this with I happened to think of a couple ideas; my own lost space marine legion; an Eldar Exodite army and a Night Lords army. Well the first two I thought were either, going waaay too overboard as a challenge or I just left the idea as it disinterested me. My friend who was a Night Lords player had made a multitude of different conversions which I thought were quite cool, while I at the time was playing Alpha Legion and that has always stuff in my memory as a neat idea. Plus I am a massive Batman/Joker/DC fan and the idea of having an army that combines the two is pretty great. I have a friend who collects Necrons, Tau and Raven Guard (weird combination I know) and a Blood Angels guy whom I both regularly have a game with, so you might see some battle reports? or at least these on the table. So with all that rambling done, he just has a basecoat on, here is my first attempt... The Chaos Lord - Aneirin: So there you are, not a high amount of pictures but a start! Also I couldn't help but notice after converting him, he has a lot of similar qualities to Eredin from the Witcher 3: Wild Hunt game... A happy mistake.
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"God-Emperor..." Astrus A'Tisor had strode a thousand worlds clad in imperishable faith and trusty carapace in the name of the Emperor and faced a hundred-thousand foes, each in their savagery and ferociousness enough to shatter any normal Imperial citizen in an instant. Not Astrus, no. Not a Stormtrooper of the Holiest Inquisition, not a man who had purged innumerable heretics and xenos at the side of the Inquisitor Khamuras IV, noblest stalwart of the Ordo Xenos. A thousand worlds, Astrus had strode, and yet he never had cause to invoke the Emperor to protect him. Not against the Khainite Witch-Cults of El-Sabotar X, not against the vile Orks of Ishar Prime, and not even against the unending Necron legions had he called upon the Emperor on Terra to protect him. Now, but now, he did. It was sickening, a sight that would haunt his dreams for years to come. A sight that chilled his blood and sent tremors through his veins, a sight so shocking he was no more a Stormtrooper but a scared child afraid of the dark. It was the Inquisitor, and in his blood was written next to him words that Astrus would never forget, not once. "We have come for you."
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Hey all! I've been lurking for a while now, but I've decided to start my WiP thread. Here' is a Khorne Chaos Lord. He's been basecoated at the moment, but nothing significant. http://i1382.photobucket.com/albums/ah250/Ashenwyte/IMG_20160320_144038_zpszur9hl9x.jpg I've been working on converting some cultists for a while after seeing some fantastic Inq28 threads. Here's the first, a Slaaneshi champion based off of the cultist champion from Dark Vengeance. He's heavily WiP, but I like the look of him. I'm probably going to change the shotgun to something like a plasma pistol or bolt pistol. http://i.imgur.com/452svze.jpg Here's a Traitor Guardsman I converted quite a while ago. I changed his head recently, which makes him look a lot much better in my opinion. I need to change the bolter to a boltpistol or an autopistol, though. http://i.imgur.com/QaAhT5d.jpg http://i.imgur.com/w3Lr2m4.jpg Feedback appreciated!
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Origins : The history of the Oathbreaker begins in the dark days of the Horus Heresy with the 56th Grand Battalion of the Iron Warriors. Sent to the far reaches of the Ultima Segmentum alongside the 158th Expeditionnary Fleet, and soon forgotten afterwards, it was only with great delay that the Warsmith Onyx Agamman received the news of Horus’ treason. While originally fighting for the loyalist side alongside elements from the Night Lords they had rescued, the dismissive attitude of the loyalist high command towards the 56th and their allies made them grow increasingly resentful and agressive towards the Imperium. Onyx and his men were to act behind enemy lines during most of the Heresy, stalking their prey before eliminating via boarding attacks. This method of combat however soon started to take its toll on Onyx and his men, for it wasn’t very different from siege warfare – long moments of preparation in the ice cold depths of space followed by brief but vicious fights in the cramped corridors of spaceships. Quickly their sanity started to erode, some even reported whispering voices in their heads. Voices that spoke of master that would value their contribution and justly reward them for it. The first of these cases were usually healed with a bolter round to the head, but as they became more common, with Night Lords and auxiliary elements reporting similar cases, Onyx’s frustration with the Imperium slowly turned into bitter resentment. With each passing day he was more sickened by the attitude of the Imperial side, which sent them into one suicide mission after the other instead of recognizing their potential. Before long he started to understand what had driven his Primarch away from his Father's arms and he too started to drown in the despair that was all around him. The last contact with Imperial forces occurred in the system of Sardonius, where the 56th and what what was left of the 158th expeditionary fleet had cornered a small Thousand Sons fleet fleeing Terra. However, as soon as the 158th’s ships got into communication range the Thousand Sons commander, merely calling himself The Seer, offered his surrender under the condition that he and Onyx could discuss the terms of his surrender on board of his vessel. What words were exchanged during this most secret of meetings is lost to the ages, but once they were done, the 56th Grand Battalion was no more. From their ashes the Oathbreakers had risen… Iron within Iron Without, Ave Dominus Nox, the Oathbreakers have come for you. The Warband: If the Oathbreaker’s vassal warbands are not taken into account then the Oathbreakers can be divided as following The 56th Grand battalion: Composed of what is left of the Original Iron Warriors of the 56th as well as new Iron Warriors units that have either defected to Onyx or have been created thanks to progenoids stolen on the battlefield. The 27th Assault Company – The Harvesters of Sorrow: Composed of Night Lords elements that were originally rescued on Istvaan V. Includes the Warp Claws of the Bleeding hands. The All-seeing eye: The witch coven of the Warband, led by the Seer, they induce in their ranks all those that display psychic talent and those whose mortal envelope was possessed by a Demon. The Forge of Despair: A dark Mechanicus enclave formed by the survivors of the Mechanicum delegation that accompanied the 158th. They’re in charge of maintaining and forging demon Machines as well as transport vehicles for the Oathbreakers The Mortal Host: The mortal auxiliaries that accompany their augmented masters into battle. Several regiments with various degrees of training are present. Notable Oathbreakers: Warsmith Onyx Agamman: Taciturn and unyielding, Onyx Agamman once was an exemplary Warsmith of the Iron Warriors. A native Olympian, he was among the first of his planet to integrate his legion’s ranks. However, as opposed to many of his peers that had lived relatively carefree existences as sons of the various tyrants that ruled Olympia, Onyx had grown up on the streets of Lochos. Where they were tutored and nurtured, Onyx lived from stealing and picking garbage, quickly learning how to defend his life. His past often put him at odds with those that surrounded him, especially noble born officers who, in his mind didn’t recognise his talent. This made him paranoid, as he started seeing insults to his honour everywhere, making him shun most company except that of his closest battle-brothers. Originally a Breacher sergeant, he got commended by Perturabo personally when his squad was responsible for breaching the walls of the Palace of Nightmares during the siege of Mar-Thresin. His elevation to the rank of Warsmith followed shortly afterwards after the colossal errors of his predecessor – Warsmith Dareus, during the Gulf of Vanadium campaign. However due to a twist of fate or political manipulations by one of his rivals, Onyx soon got assigned to lead the 158th Expeditionary fleet, effectively removing him from all power plays and political games within the legion. After the Atrocities at Istvaan V, he swore to choke the Warmaster to death, before proceeding to tear a bloody path through the Warmaster’s rearguard. Following his progressive disillusionment with the Imperial and subsequent defection from their ranks, he has fled into the eye of Terror, establishing himself on Iracundia after being guided there by the Demon Shig’An and the Seer. Due to his paranoid nature, he very rarely leaves his Fortress, constantly fortifying it against an enemy attack that could come “any minute” according to him. Sor “Leatherface” Kaal: The Seer: Demon Prince Abraxas the thrice Cursed: The Empire Of Steel: The Conquest of Iracundia: After fleeing to the Eye of Terror, the Oathbreakers found themselves in a difficult situation. In fact, they were now in the territory of those they had hunted during the Horus Heresy. Soon the word of their arrival spread amongst those traitors that had already established themselves within the Eye, and many were eager to avenge their brothers Onyx and Sor Kaal had once slain. As the attacks succeeded each other and the losses stacked up, the Warsmith started to grow more and more brooding, secluding himself in his own quarters with the Seer for often days at a time. What happened there, no one but them knows, but sentries posted nearby sometimes reported screams and otherworldly voices. In what seemed to many of his peers as the last act of an already mad commander, Onyx steered the last three ships of the Oathbreaker flotilla towards a small, undefended uncharted region in the southernmost region of the Eye of Terror. His only explanation as to why, was that the providence of all those that had followed him lay over there. When they finally arrived there, they discovered a small and undefended system of two planets orbiting a red dwarf. Onyx, with an unexpected burst of extraversion otherwise so contrary to his taciturn nature, ordered that all Marines were to make planetfall on the bigger of the two planets. A voice in his head was calling him from there. As he landed, the voice grew stronger, more enthralling, and Onyx followed it until the highest mountaintop of the Planet. There, trapped within the ice, he found a small temple dedicated to the owner of the voice in his head. Once he had freed the temple from the ice, the owner finally manifested itself. An ancient Demon of Tzeentch going by the name of Shig’An, had lured the Iron Warrior there in hopes of possessing his lifeless hull, thus escaping its millennia old prison. Confronted with his destiny, Onyx fought bitterly, but to no avail. It was only toying with him, until finally it struck the final blow… As he was lying in the snow, watching his life fade away from him, Shig’An was preparing itself to enter his body. But as the ritual came close to completion, Sor Kaal intervened. Before the foul demon could enter his body, he threw himself between it and Onyx, thus imprisoning the demon within his body, failing to die only through sheer willpower. *** When Onyx finally woke up within the medbay of his flagship, he ordered the mountain with the temple at its top to be flattened from orbit. There, he’d build his fortress, and in remembrance of what happened there, he called the planet Iracundia. Iracundia: The small system now baptised the Iracundia System is located in the galactic south of the Eye of terror. No mention of it existed prior to the occupation by the Oathbreakers. However, several pirate groups have used it as a base of operations as was evidenced by the discovery of a vast network of underground vaults and caves on the planet designed to stock plunder and the pirate crews themselves should the need arise. Under the Warsmith’s command, this vast network of caves has been expanded over the centuries and fortified with countless missile silos and laser batteries. In addition to the fact that it connects every fortress and manufactorum present on the planet’s surface, with a set of heavily armoured convoys running between them. These so called “Panzer-Trains” ferry countless tons of ammunition and supplies from manufactoria to the fortresses on a daily basis while assuring that every noteworthy point on the planet is connected. In addition to that, in case of an attack they guarantee a fast deployment of defending units, as opposed to the enemy forces that will have to wade through kilometres of harsh terrain in temperatures below zero before even reaching the main defensive installations. On the freezing surface of the planet, only small feral human settlements existed, driven mad by Shig’An’s presence, they usually fought each other and revered the demon in some form or another. They’re kept alive following the wishes of the Night Lords as they often hunt them to hone their skills. Once living in most mountain ranges, they have been forced to retreat to the polar regions of iracundia following the flattening of many mountains in order to build or expand current structures. Hanging menacingly above the planet’s surface, is the planet’s moon of Iracundia Secundus, it serves as a research facility for several enclaves of the Dark Mechanicum allied with the Oathbreakers. During the long nights on Iracundia, it glows in a sickish green, testament to the countless toxic weapons the Magii have released on its surface. Each solar month, convoy ships of slaves depart for Iracundia Secundus from the many manufactoria of the planet, filled with slaves that want to escape their bitter lives at the hand of their transhuman masters. Little do they know that most of them will end as test subjects in gruesome experiments, or at best end up as a brainwashed soldier servitor, living only to defend their master’s fief. This is the fluff for my Iron Warriors and Night Lords warband. It's very much a WIP at the moment, so don't hesitate to c&c. I'll also try to start a plog for them in the next day to show the expansion of my (currently) small warband
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