templargdt Posted August 31, 2014 Share Posted August 31, 2014 Hi gents. I bought a trio of LSS back when I started in 5th edition because I liked the idea of coming on from reserves and assaulting a guy. Unfortunately I still haven`t finished them since I have little hobby time, but I am getting closer. So how are people running these things these days? What Chapter Tactics? I was considering Salamanders with a Sergeant with Combiflamer and Melta bombs (can you master craft the melta bombs?) With a Heavy Flamer and Cerebus launcher, I think you could do some good damage by the Storm itself. Thanks. Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/ Share on other sites More sharing options...
Gideon999 Posted September 2, 2014 Share Posted September 2, 2014 if you want to run them as assault troops this is a good plan all told. The heavy flamer on the storm is in my opinion at least the best weapon option as it disregards the BS3 that kills the utility of a multimelta (meltafail is risk enough without reducing your base chance to hit to 50% right off the bat). Since you have such good mobility you can pretty much pick and choose the targets you want (IE - ones the scouts can actually kill or tie up). Though I dont think you can assault out of the storm the turn it arrives from reserves. The other way I see lots of people running them now is just with bolters. Since they can move and shoot now, they make good objective grabbers late game when you can pop them out of the storms. Also - if you use IF tactics bolter drill will help make sure those shots are actually pretty accurate. The loss of the second attack in close combat is mitigated by much better shooting and having a weapon with an AP value. Plus, as a defensive force you don't get to pick what they fight so if they get charged the are more than likely boned anyways. Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/#findComment-3797836 Share on other sites More sharing options...
Shas Oh Dear Posted September 2, 2014 Share Posted September 2, 2014 A nice trick is to use a grav gun on a unit, possibly combi-grav from the scout serg and then fire the cerberus launcher at the same target. The grav will drop them to I1 and then they take the blind test and are left fairly neutered the following turn. Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/#findComment-3798088 Share on other sites More sharing options...
knife&fork Posted September 3, 2014 Share Posted September 3, 2014 What about the shotguns! :P Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/#findComment-3798875 Share on other sites More sharing options...
Azash Posted September 4, 2014 Share Posted September 4, 2014 What about the shotguns! :P Actually against MEQ models using shotguns and assault nets you an average of one more wound than pistols and cc in shooting an assault. The latter is obviously better against non MEQ. Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/#findComment-3799542 Share on other sites More sharing options...
Axagoras Posted September 4, 2014 Share Posted September 4, 2014 the only issue with grav is the model becomes i1 and unless squad is 1 model with many wounds the grav doesnt work to lower the units I Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/#findComment-3800202 Share on other sites More sharing options...
UltraTacSgt Posted September 4, 2014 Share Posted September 4, 2014 If you aren't an adherent to any particular CT then the Salamanders might be the best bet for you if it works with the rest of your army. Regardless of CT though, most units will have a hard time standing up to being hit by a Heavy Flamer, a blast, another Flamer, and eight Bolter rounds. Link to comment https://bolterandchainsword.com/topic/296116-usage-of-land-speeder-storms/#findComment-3800436 Share on other sites More sharing options...
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