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How would you represent your Legion in a supplement?


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Picture this: you suddenly become employed by Games Workshop with the position of a junior game designer. Your first task is to create a Codex Supplement in the same vein as Crimson Slaughter, Champions of Fenris, and so on, for a Chaos Legion of your choice. You have to abide by a few simple guidelines:

 

1. No rules without suitable existing models.

2. No Forgeworld units.

3. Keep it in theme without restricting the player (rewarding a theme is better than forcing restrictions).

4. Keep it simple!

 

Go!

Actually I already have a supplement for my army but here is what I would do:

 

Chaos Terminators as Troops - they scatter only d6, first turn they have Feel No Pain, from the second turn onward they have Furious Charge. 

 

Wargear: Daemonic Combi Bolter, Daemonic Chainsword, Wargear with Eternal Warrior and Feel no Pain

 

Upgrade "Chosen" Terminators, gain Preferred Enemy. 

The Emperor's Children:

 

1. Combat Drugs; a roll on a random table at the beginning of the game for every unit, effects applied, or perhaps a purchasable upgrade or item of wargear that allows units to make rolls on a table at the beginning of every turn. 

2. Allow Slaanesh Daemons from C:CD to be purchased alongside Slaanesh marked units from C:CSM in a single detachment.

3. Cult Terminators, Havocs, Chosen etc (all Fearless with access to sonic weaponry).

4. Make sonic weaponry accessible to vehicles, daemon engines etc. All daemon engines able to purchase the "daemon of slaanesh" upgrade as per C:CD.

5. Iron Hands have Hatred USR for entire army.

 

Ideally, I'd love to see some Slaanesh specific Chaos rewards/mutations, but I wouldn't hold my breath for that. As for relics, some old favourites like The Needle of Desire, The Bliss Giver and the Lash of Submission would be nice, as well as perhaps some more esoteric stuff like The Wine of Dreams or the Jade Sceptre.

Word Bearers

 

1. You may include 0-1 Dark Apostles which would have a stat line like that of CSM lord. The Dark Apostle has access to TDA and comes with a Sigil of Corruption. He is fearless, has the Demagogue rule from C:CSM, and in addition units within 6" of the dark apostle may re-roll any failed leadership tests.

 

2. You may include 0-1 Coryphaus in your warband. A Coryphaus has the same stat line as a Sorcerer but is BS5. The Coryphaus has access to TDA. A Coryphaus may add or subtract 1 to any of your reserve rolls.

 

3. Models in this army are exceedingly hard to break and will never retreat - victory means killing them to the man. To represent this all models have the Stubborn USR.

 

4. Possessed are Beasts and are a 0-1 choice. They are subject to the Vessels of Chaos table as normal.

 

5. The following units may not receive any marks of Chaos: Dark Apostle, Coryphaus, Chaos Lord, Sorcerer, Terminators, Chosen, CSM squads, Cultist squads, Chaos Bike squads, and Havocs.

 

6. Chaos Space Marine squads are a 1+ choice.

 

7. Obliterators, Mutilators, Warp Talons, and Raptors are each a 0-1 choice.

 

 

Night Lords

 

Units taken from the Night Lords codex are not required to issue and accept challenges but must still roll on the Chaos Boon table as normal when an enemy character is killed.

 

Daemons of Chaos are Allies of Convenience

 

Raptors may be taken as Troops.

May not take the following units: Daemon Prince, Dark Apostle, Possessed, Chaos Spawn.

0-1 Khorne Berzerkers, 0-1 Plague Marines, 0-1 Noise Marines & 0-1 Thousand Sons

 

May not purchase Marks of Chaos.

All models that can purchase Veterans of the Long War may purchase Fear for X Points.

All models that can purchase Veterans of the Long War receive the Night Fighting special rule.

 

Vehicles cannot receive the Daemonic Possession upgrade. 

Vehicles may cause Fear for X Points [insert suitably named Vehicle Upgrade]

 

Note: I realise that it's entirely possible for Chaos-worshipping Night Lords to exist and prosper, but there's already the vanilla CSM 'dex for that.

^^

 

I dont understand. Why no DP's for night lords? Most unfluffy. There are at least 2 I can think of, Krieg Acerbus and Perlictor.

 

Most NL are also depicted as not-raptors, in the fluff, so I also don't get the raptor thing, other than being a hangover from the 3.5 book.

^^

 

I dont understand. Why no DP's for night lords? Most unfluffy. There are at least 2 I can think of, Krieg Acerbus and Perlictor.

 

Most NL are also depicted as not-raptors, in the fluff, so I also don't get the raptor thing, other than being a hangover from the 3.5 book.

Periclitor is a Word Bearer. Apparently nothing was ever official and IA9 I believe made it official he was formerly of the XVII.

 

But other than that, the above is a rehash of 3.5 in general with only a few pieces missing here and there. As he said "the vanilla dex is for the Chaos Night Lords". Which defeats the purpose in my opinion, but that's just my opinion.

Oh right, I was pretty sure that the 'Ascension of Perlictor' story in the 3.5 dex said he was a night lord? Anyways, Acerbus still counts.

 

Thousand Sons:

All 'sorcerer' models gain +1 wound.

 

Iron Warriors:

Weapons with the 'blast' or 'large blast' rules also become barrage.

Oh right, I was pretty sure that the 'Ascension of Perlictor' story in the 3.5 dex said he was a night lord? Anyways, Acerbus still counts.

 

Thousand Sons:

All 'sorcerer' models gain +1 wound.

 

Iron Warriors:

Weapons with the 'blast' or 'large blast' rules also become barrage.

 

^^

 

I dont understand. Why no DP's for night lords? Most unfluffy. There are at least 2 I can think of, Krieg Acerbus and Perlictor.

 

Most NL are also depicted as not-raptors, in the fluff, so I also don't get the raptor thing, other than being a hangover from the 3.5 book.

 

 

In an ideal world we'd just get a bucket load of Imperial Guard Veteran-esq doctrines to throw about (Cause Fear etc) and/or Chapter Legion Tactics but since this thread was about writing a supplement, adding "Raptors as Troops!" was thrown in for something a bit more substantial than "You can take Fear on VotLW" and whilst I personally disagree with NIGHT LORDS ARE ALL RAPTORS! so long as it's not forcing a 1+ requirement I can't see the harm when Black Legion get things like Chosen troops and such. Don't want to take Raptors as a Troop choice? Sure. Forge that narrative. It also means the highly mobile 'scare the crap out of people' force players aren't fighting about their Fast Attack slots with Bikes and Helturkeys. Sure, not all Night Lords are Raptors, but guess what? Most units in the codex don't have jump packs either.

 
As I said, my post was more so about making a Night Lords Warband in the traditional "You know what, I don't really like those Chaos guys" just because Codex: Chaos Space Marines covers all your 'take everything and the kitchen sink' approach, minus causing Fear. Then again, GW making you pay £30 just to tell you that your units cause Fear isn't impossible either I suppose.

Word Bearers

 

1. You may include 0-1 Dark Apostles which would have a stat line like that of CSM lord. The Dark Apostle has access to TDA and comes with a Sigil of Corruption. He is fearless, has the Demagogue rule from C:CSM, and in addition units within 6" of the dark apostle may re-roll any failed leadership tests.

 

2. You may include 0-1 Coryphaus in your warband. A Coryphaus has the same stat line as a Sorcerer but is BS5. The Coryphaus has access to TDA. A Coryphaus may add or subtract 1 to any of your reserve rolls.

 

3. Models in this army are exceedingly hard to break and will never retreat - victory means killing them to the man. To represent this all models have the Stubborn USR.

 

4. Possessed are Beasts and are a 0-1 choice. They are subject to the Vessels of Chaos table as normal.

 

5. The following units may not receive any marks of Chaos: Dark Apostle, Coryphaus, Chaos Lord, Sorcerer, Terminators, Chosen, CSM squads, Cultist squads, Chaos Bike squads, and Havocs.

 

6. Chaos Space Marine squads are a 1+ choice.

 

7. Obliterators, Mutilators, Warp Talons, and Raptors are each a 0-1 choice.

1. I would just allow the existing chaos lord entry to purchase demagogue and beseech the dark gods

 

2. I reckon that this is not needed, however sorcerers should be limited to malefic demonology and divination plus god powers is appropriate

 

3. This I like but make it dependent on taking veterans of the long war.

 

4. Remove the 0-1 rules were no restrictions!

 

5. Maybe no marks but may take any icon including ones normally restricted to a marked unit and add some extra icons that allow deep strike mitigation or grant the zealot usr.

 

6. Yup

 

7. Nope. That doesn't reflect the ability to use whatever tactics the dark apostle divined to be needed.

 

In addition add in a new warlord table, with boosts to daemonology, redeployment options, automatic steal the initiative wins and the like.

 

Also allow cultist squads to take a discord which cannot be targeted and grants fearless.

 

And some relics including the book of lorgar, which allows use of daemonology as if the model had the daemon usr, divining runes which allow rerolls on the warlord table, funky armour of some kind, and a smattering of daemon weapons.

 

Then we're talking.

I dont understand. Why no DP's for night lords? Most unfluffy. There are at least 2 I can think of, Krieg Acerbus and Perlictor.

Vandred/The Exalted at least was on the way to daemonhood (from A D-B's awesome Nightlords trilogy)

Junior?!

 

I would basically roll us back a couple of editions: True Grit on my Plague Marines, favoured numbers etc. and reclaim the golden era. Truthfully didn't need a lot more than that, and trading off Fast Attack could be an option, but I would rather take Balesdrakes.

 

Oh and keep all the positive current stuff too, naturally.

I would go down this route for a Word Bearers supplement:

 

Word Bearers Supplement

 

0-1 squad of Terminators may be taken as a troops choice.

 

A single Aspiring Champion or Chosen Champion may be upgrades to First Acolyte for 30 points.

He gains +1 wound, +1 Attack, the Zealot Special Rule and an Aura of Dark Glory is added to his equipment.

 

Units of Possessed are Beasts, but cannot take an icon. The Possessed Champion may be upgraded to Icon Bearer though for 30 points.

He gains +1 wound and is equipped with the Icon of the Host.

S +1

AP 4

Melee, Specialist Weapon.

*+1 combat resolution. Units Deep Striking within 12" of the bearer do not scatter.

 

Blessing of the Dark Pantheon - No Cult troops or marks may be taken however all those who take VOTLW gain the Stubborn Special Rule and any icon may be selected.

 

Relics

 

Accursed Crozius - 50 points. Lord only.

S +2

AP 3

Melee, Daemon Weapon.

*Grants Zealot and Demagogue to bearer.

 

Book of Lorgar - 40 Points.

Bearer is ML 2, but can only select powers from Daemonology.

Only suffers perils on an odd double.

 

Few other relics and unique warlord traits.

The only thing with that possessed idea is that it's clearly representing Burias Drak'Shal so it become codex: word bearers 34th host. instead just make the icon of the host a relic icon that can be selected by any csm squad that can take an icon. The First Acolyte could be a non-foc slot HQ unit that can be attached to any squad, more for ease of book keeping than anything else.

 

Could add Erebus and Kor Phaeron as Lords of War too.

That's true. I was wondering what other relics there could be - but yeah, a relic that can be given to an aspiring champion would be cool to highlight the fact he is an important character.

That was actually my first thought with the First Acolyte, something similar to how the old BT Emperors Champion was but wasn't sure if it would be better to make him an upgrade in a similar way to draznnicht.

If he was a non FoC hq I would cost him at 50 points with the profile of an aspiring champion plus 1 WS and the other stuff proposed in the upgrade.

 

Not familiar with the FW rules but would be awesome to get them in too as I love the models.

General

 

Icons double as Teleport homers for both CSMs and Daemons.

Icons aren't mark specific-and add a few to the mix (one for shrouded, etc)

 

Assault option for rhinos.

 

Beserkers get Khornate chain weapons (Ap4) included in price, and can have 2 extra power swords, mauls or axes in the unit, as well as plasma pistols.  May substitute the Khornate Chain weapon for a extra bolt pistol, but loses the ap4 of course-for free.

 

Dark Apostles are 1-3, reduced in price and made so that whatever mark they take, they become a "force mulitplier" to other units of that mark within 6" of him.  For example, all units with MOK next to a MOK dark apostle get +1 initiative on the charge, and get "furious Counter attack" where they get +1 strength when counter attacking.

Fleshmetal armor available for standard purchase.

Champions of Chaos altered to be like the Black Templar Army rule (Rending in challenges).  MoK champions get Rending in challenges and also on a to wound roll of 6 counting as instant death (decapitation).

Standardized mark costs.

Helbrutes have Rampage, and can teleport without a need for a dataslate.

All wargear and weapons from the 3 current supplements consolidated and available (if you wanted to pay the points for a Daemon Prince with the Skull, the Black Mace and the Slaughter Horns-then so be it.)


World Eaters

All units with WS5, Fearless and Mark of Khorne.

In a World Eater's army, all non Terminator models can consolidate into and declare another charge if they wiped an enemy unit.

 

Slaughterfiend:  A defiler that's been mounted and taken over by a Khorne beserker.  WS5 i4 Rage, furious Charge along with the Defiler's base stats (but with 2 extra power fists)
 

Alpha legion,

 

Remove champion of chaos usr.aspiring champions can buy stubborn?

 

Demon Prince may not be warlord.

 

Cultist network- cultists can be upgraded to alpha legion operative squads for 2ppm, and gain one of the following sets of special rules/gear.

Assassination squad- infiltrate, furious charge.

Saboteurs- melta bombs, infiltrate.

Pathfinders- infiltrate, stealth, teleport homer on squad leader.

 

Any model in the alpha legion detachment can instead of buying the veteran of the long war upgrade, pay the same cost for infiltrate and +1 ld.

 

Demons are allies of convenience for alpha legion (to represent the difficulty of summoning far from the eye of terror/other warpspace-realspace interfaces) imperial guard are battle brothers if taken as allied detachment, not if primary guard, allied alpha legion.

 

Better warlord traits, something like.

1) warlord and d3 units gain scout.

2) warlord and his unit have shrouded.

3) warlord and his unit have hit and run.

4) all units in your detachment have stealth.

5) all units in the detachment within 12" Of the warlord reroll failed morale checks.

6) the first time your warlord takes a unsaved wound, it's instead applied to one of the models in his squad. "We are alpharius."

Regarding Alpha Legion-they shouldn't have a warlord even if you've taken HQs. The opponent only get's "Slay the Warlord" if they've managed to kill every squad leader and HQ on the table.

Lol, I was trying to keep it in the realm of reasonableness! Hence squad leaders buying upgrades like stubborn, and removing champs, representing them not being yknow, dumb! ;)

 

On reflection, meltabombs on the saboteurs is probably too powerful? Maybe krak grenades?

 

But we all know it's never going to happen.

I dunno, could make it the legion trait,

 

The heads of the hydra: One hq unit must be selected to be the alpha legion warlord and rolls on the appropriate warlord trait tables, however if he is slain, a)the opponent does not receive the 'slay the warlord' vp bonus, b) another alpha legion hq unit is 'promoted' to warlord and must roll again on an appropriate warlord trait table, this process continues until the alpha legion player runs out of hq units, in which case aspiring champions may become the warlord but do not gain a warlord trait. Only after all potential alpha legion warlords are killed does the opponent gain slay the warlord.

 

You could give the cultist demolition charges instead of melta bombs, maybe for x points extra. Although it gets dangerously close to living bombs and all that that entails.

The Emperor's Children:

 

1. Combat Drugs; a roll on a random table at the beginning of the game for every unit, effects applied, or perhaps a purchasable upgrade or item of wargear that allows units to make rolls on a table at the beginning of every turn. 

2. Allow Slaanesh Daemons from C:CD to be purchased alongside Slaanesh marked units from C:CSM in a single detachment.

3. Cult Terminators, Havocs, Chosen etc (all Fearless with access to sonic weaponry).

4. Make sonic weaponry accessible to vehicles, daemon engines etc. All daemon engines able to purchase the "daemon of slaanesh" upgrade as per C:CD.

5. Iron Hands have Hatred USR for entire army.

 

Ideally, I'd love to see some Slaanesh specific Chaos rewards/mutations, but I wouldn't hold my breath for that. As for relics, some old favourites like The Needle of Desire, The Bliss Giver and the Lash of Submission would be nice, as well as perhaps some more esoteric stuff like The Wine of Dreams or the Jade Sceptre.

One thing I'd add to these, replace Sonic Blasters with better Sonic Blasters that don't halve their range on the move (seriously, who thought that was a good addition for Salvo weapons, especially as it coincided with Rapid Fire losing the 'half range when moving'?).

Thousand Sons:

 

Army-wide special rules:

 

Legion of Sorcerers: Units of Chosen, Terminators, Chaos Space Marines, Raptors, Warp Talons, Havocs and Possessed with The Mark of Tzeentch may be uphraded to a Brotherhood of Psykers for blah blah points (Mastery level one). Similarly, any Independent Character can be upgraded to a psyker for blah blah points and may pay blah blah points for extra mastery levels. Up to three Chaos Sorcerers with The Mark of Tzeentch may be purchased as a single HQ choice. All Sorcerers in a Thousand Sons army automatically count as having Spell Familiars.

 

Occult Wisdom: Any model with the psyker ability may roll on the Diviniation psychic lore, as well as any others they have access to. Similarly, owing to their intimate knowledge of the Warp, all psykers in a Thousand Sons army are treated as a Daemon for the purposes of any attempts to cast spells from the Malefic Daemonology table.

 

Legacy of the Cyclops: Prefered Enemy: Space Wolves.

 

All daemon engines in the army may be upgraded to Daemons of Tzeentch as per C:CD. Daemons of Tzeentch may be purchased as part of the same detachment.

 

As for relics, some sort of artifact that allows sorcerers to replenish Thousand Sons units by inflicting wounds on enemy units that have an armour save of 3+ or better and items that generally enhance their dominance of the psychic phase would be favourite.

 

 

 

 

Hell yeah. The Thousand Sons should be the premier psychic army out there, on par with Grey Knights and Eldar or Daemons of Tzeentch in sheer psychic potential. I would love to see spell tomes, access to a special psychic discipline and overall Mastery levels or Brotherhood of Sorcerers across the board. Everything that walks and wears power or terminator armor should have the access to the psychic phase.

 

As for items, staves, scrolls, spell tomes, familiars, force weapons and tu...tuum a terminator armor artifact fit for a Sorcerer Lord. But not only that, also certain items that would allow a Chaos Lord with MoT be a nuisance.

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