Lagrath Posted April 15, 2015 Share Posted April 15, 2015 Here is roughly, at first glance, how I would re-do your list: Slaanesh Daemon Prince, Wings, ML3 (Telepathy), 2x greater gift Slaanesh Daemon Prince, Wings, ML3 (Telepathy), 2x greater gift Marine Squad - 10, 2 meltaguns, rhino with dozer blades Marine Squad - 5, rhino with dozer blades, death of kasyer lutien Havocs - x5, 4 Autocannons Havocs - x5, 4 Missile Launchers Fire Raptor ADL w/ Quad-Gun CD Combined Arms Herald - ML3 (Malefic), exalted gift (for portalglyph) Herald - ML3 (Malefic) Horrors - x12, ML2 (Malefic) Horrors - x12, ML2 (Malefic) Nurgle/Slaanesh Soulgrinder, bombardment (or a Plague Hulk) Nurgle/Slaanesh Soulgrinder, bombardment (or a Plague Hulk) Nurgle/Slaanesh Soulgrinder, bombardment (or a Plague Hulk) The problem I'm immediately having with this is that even without the Rhinos, Fire Raptor and upgrades a la Kasyer Lutien (whatever that is) is that it comes to nearly 2,100 pts... yeah, true, let me try again. The problem is that DPs are very overpriced, as are a lot of Chaos Marine things CSM Combined Arms Chaos Sorceror, balestar, lvl 3 10x Cultists Marine Squad - 5, rhino with dozer blades, death of kasyer lutien Havocs - x5, 4 Autocannons Fire Raptor CD Combined Arms Herald - ML3 (Malefic) Herald - ML3 (Malefic) Keeper of Secrets, 2x greater gift, psyker lvl 3 Horrors - x12, ML2 (Malefic) Horrors - x12, ML2 (Malefic) Nurgle/Slaanesh soulgrinder, bombardment Nurgle/Slaanesh soulgrinder, bombardment Nurgle/Slaanesh soulgrinder, bombardment This is actually a variation of a list I used at a lot of tournaments. Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4008556 Share on other sites More sharing options...
Res Ipsa Loquitur Posted April 15, 2015 Author Share Posted April 15, 2015 I didn't know you could take CADs from two or more Factions. What is the point of the Allied Detachment in that case? Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4008566 Share on other sites More sharing options...
totgeboren Posted April 15, 2015 Share Posted April 15, 2015 I didn't know you could take CADs from two or more Factions. What is the point of the Allied Detachment in that case? If you just want a little bit from another army you can pick the Allied Detachment. Basically you trade having to pick two troops with only getting to pick one of each other slot. The Combined Arms detachment only has the rule that the units within the detachment needs to share the same faction. Some one detachment of CSM (whatever, normal legal army) and one detachment of 2 Flyrants and 2 units of gaunts is a legal battleforged army. Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4008676 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 15, 2015 Share Posted April 15, 2015 In a list where I have two thousand sons units a level three sorcerer, a lord of change and a unit of horrors, would a level two with mark of tzeentch and his non tzzentch power in Maelific be any good? CHances are both the horrors and the lord of change would be using maelific, so having another one could be good, though as he would have the MOT so the big sorcerer does not have it, it does mean he only has the one power from the maelific lore and if he wants summoning, has to swap for it. Is Maelific any good if you can't max out on it and get the primaris for free? Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4008984 Share on other sites More sharing options...
Aspiringchaoschampion Posted April 15, 2015 Share Posted April 15, 2015 Im personally going to try running this at 1k it could be fun tbh HQ Chaos Sorceror Varbaal the Bringer of the Unholy Ones 150 points ml3 sigil spell familiar malefic Troops 20x Chaos Cultists 115 points 18 auto guns shotgun heavy stubber 10x cultists 50 points 10 Chaos Marines 200 points 2 plasma guns champion has 2 plasma pistols Rhino 35 points 10 chaos marines 200 points 2 plasma guns champion has 2 plasma pistols Rhino 35 points Heavy support 5x Havocs 115 points Auto cannons Obliterator 70 points Sorceror goes all 3 powers on malefic and sits with the big blob of cultists Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4009313 Share on other sites More sharing options...
Res Ipsa Loquitur Posted April 15, 2015 Author Share Posted April 15, 2015 Hey, A.C.C. I used to live in Leicester, went to law school there. Are you a Phat Kat, a Squig or none of the above? I'm yet to play a game in 7th so I can't comment on your list personally too much but I'm advised that CSM are bad, though on paper they don't look all that bad to me. Not good, but not all that bad either. I wouldn't have a non-Daemon casting Malefic, however. Sorcerors only have two Wounds and you need 5 dice to have a 50% shot of a WC3 power going off, which all but guarantees a Perils. Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4009423 Share on other sites More sharing options...
Aspiringchaoschampion Posted April 15, 2015 Share Posted April 15, 2015 Nah im none of them too busy trying to find work haha Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4009431 Share on other sites More sharing options...
Res Ipsa Loquitur Posted April 15, 2015 Author Share Posted April 15, 2015 Nah im none of them too busy trying to find work haha Well, good luck. I was a Phat Kat, they're good guys. I'd recommend them if you get the time. Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4009443 Share on other sites More sharing options...
GreyCrow Posted April 21, 2015 Share Posted April 21, 2015 Has anyone tried summoning without a list dedicated for summoning ? As in an ML2-3 Sorcerer just banking on the Primaris for Daemonology ? How did it work out ? Was it efficient or did the Sorcerer fry his brains quickly enough ? Cheers ! :) Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4015829 Share on other sites More sharing options...
Iron Skull Mask Posted April 21, 2015 Share Posted April 21, 2015 I have tried to use summoning as an additional line of attack for my csm army. It is probably not the top notch tournament strategy, but it worked fine for me in my recent games. I had the best results with an unmarked lvl 3 sorcerer rolling on telepathy and a lvl 2 flying daemon prince. Both with spell familiar. You need 5 dice and the familiar to get off the summoning spell reliably every turn. So even with a 1 on the roll for warp charges you get 6 dice with this set up. You need a daemon to summon because of the higher risk of perils. A normal sorcerer will be short-lived even with a spell familiar. You also need the second sorcerer to cast spells your opponent will be tempted to ban. Summoning is hard to ban when cast successfully, but it can be done if your opponent will simply throw all his dice against it. So the sorcerer provides relief with his usually useful spells (on telepathy he will always get psychic shriek). The daemon prince has 4 wounds and even with him I get perils about twice each game. You really want him to summon at least three times, so keep the prince back and withstand the urge to throw him right into combat. Use a Nurgle prince and set him up at one flank (protect him with other units and make sure he has cover), he will draw your opponents attention. Take to the air if anything dangerous moves his way, or if you want to summon a unit at a particular point on the battlefield. I also give mine a daemon weapon. It is what makes him hit really hard and is his best chance to survive/be of use in a close combat if there is no other way. But still, you shouldn't forget that he's there for summoning mainly. Why do this and not simply use biomancy and the prince as a glass gun? Every summoned unit is bare extra points. When they shoot at the new daemons they don't shoot at your other stuff. If the daemons are allowed to stay you generate additional units to gain more field control, they score points and put additional pressure on your opponent. So far I summoned Plague Bearers and Daemonettes. I plan to try out seekers as well for their crazy speed. Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4015881 Share on other sites More sharing options...
Lagrath Posted April 21, 2015 Share Posted April 21, 2015 Some of you may be interested that I recently went to a tough 1850 tournament that was practice for an upcoming national ITC tournament. I got first place out of 38 people with my summoning list. You can find a brief summary of what I brought and how my games turned out in the link in my sig. Link to comment https://bolterandchainsword.com/topic/296936-is-summoning-even-semi-competitive/page/3/#findComment-4015978 Share on other sites More sharing options...
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