Frater Cornelius Posted October 7, 2014 Share Posted October 7, 2014 Hm, when I am thinking about a zombie hunting IG regiment, I think of an elite mech force. Let me explain. If there is a plague in a hive city, you can count on millions of zombies. Regular dudes can not compete with that since every dead will mean another zombie. Besides, zombies are dumb and incapable of breaking steel. Wouldn't it make sense of that group to be meched up or even in the air, extract critical personell, then quarantine the area but blocking paths with walls, blowing up bridges, bringing down mountains and operating on a rapid-response system where they rapidly redeploy to critical areas until the fleet/artillery deploy to firestorm or virus bomb the hive. So yeah loads of steel. Tanks, Chimeras, Robots and elite and trained personell to operate it. I just feel that throwing a regiment Rambo style into a zombie horde will be rather counter-productive. You'll be having Leman Russ, Chimeras, Armoured Sentinels (the perfect anti zombie tarpit unit) and Wyvern. Even the most craftly zombie horde will have trouble against that much imperial steel. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3827347 Share on other sites More sharing options...
Cap'm Heckus Posted October 7, 2014 Share Posted October 7, 2014 No, no, no. This is the perfect stage for one of those "hardships overcome by the will of man" stories. Not a death world but an UNDeathworld. It's probably near the Eye of terror and was touched by Nurgle ages ago and now the dead always come back if not desposed of properly. The inquisition has said that this can only be cured with a nuclear cleansing, but miraculously the local clergy has somehow convinced them that the will of man and the grace of the emperor will prevail. So an inquisition ship sits in orbit like the sword of Damocles for decades waiting for the kill order. Meanwhile, the bedraggled citizens (lacking replacement gear since the imperium is merely watch this lost cause in morbid fascination) are being forged into seasoned zombie hunting hard cases. Boom. Let there be fluff. EDIT: phone swapped Nurgle for burgle. Fixed Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3827405 Share on other sites More sharing options...
Frater Cornelius Posted October 7, 2014 Share Posted October 7, 2014 No, no, no. This is the perfect stage for one of those "hardships overcome by the will of man" stories. Not a death world but an UNDeathworld. It's probably near the Eye of terror and was touched by Nurgle ages ago and now the dead always come back if not desposed of properly. The inquisition has said that this can only be cured with a nuclear cleansing, but miraculously the local clergy has somehow convinced them that the will of man and the grace of the emperor will prevail. So an inquisition ship sits in orbit like the sword of Damocles for decades waiting for the kill order. Meanwhile, the bedraggled citizens (lacking replacement gear since the imperium is merely watch this lost cause in morbid fascination) are being forged into seasoned zombie hunting hard cases. Boom. Let be fluff. EDIT: phone swapped Nurgle for burgle. Fixed Burgle, the Chaos god of.. burglars :D Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3827412 Share on other sites More sharing options...
Tiger9gamer Posted October 8, 2014 Author Share Posted October 8, 2014 No, no, no. This is the perfect stage for one of those "hardships overcome by the will of man" stories. Not a death world but an UNDeathworld. It's probably near the Eye of terror and was touched by Nurgle ages ago and now the dead always come back if not desposed of properly. The inquisition has said that this can only be cured with a nuclear cleansing, but miraculously the local clergy has somehow convinced them that the will of man and the grace of the emperor will prevail. So an inquisition ship sits in orbit like the sword of Damocles for decades waiting for the kill order. Meanwhile, the bedraggled citizens (lacking replacement gear since the imperium is merely watch this lost cause in morbid fascination) are being forged into seasoned zombie hunting hard cases. Boom. Let there be fluff. EDIT: phone swapped Nurgle for burgle. Fixed thats basically the idea I had, except maybe a little more supplied. also, maybe they are trained in case the zombies spread to other places and can use the same tactics for it. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3828501 Share on other sites More sharing options...
Cap'm Heckus Posted October 8, 2014 Share Posted October 8, 2014 Well yeah, inquisitors know that all the best troops are born from hardship. If there's an outbreak somewhere else they just send down an empty ship with a note saying "your emperor needs you: pack this with a thousand of your best, ship takes off again in X hours". The ship is empty to avoid direct contact. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3828639 Share on other sites More sharing options...
JaM_TW Posted October 8, 2014 Share Posted October 8, 2014 I can actually see both sides, but the idea Heckus proposed is the one that fascinates me a lot more than the 'imperial steel' one. Even though the latter would be more logical. And some said it before: you dont want zombies on fire, unnless they are crippled/down and unable to move. Rate of fire should do it, explosions and all just make them scatter and go... all over the place. Just read World War Z. :) Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3828740 Share on other sites More sharing options...
CoffeeGrunt Posted October 8, 2014 Share Posted October 8, 2014 Man, a zombie Death World regiment would be absolutely awesome. The temptation is unbelievable... Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3828788 Share on other sites More sharing options...
minigun762 Posted October 8, 2014 Share Posted October 8, 2014 And some said it before: you dont want zombies on fire, unnless they are crippled/down and unable to move. Rate of fire should do it, explosions and all just make them scatter and go... all over the place. Just read World War Z. :) As for the burning question, I think it really depends on the heat and intensity of the flame. A standard campfire level fire won't destroy them fast enough but crank the heat high enough and you'll incinerate them. I haven't seen fluff arguments for the heat of the bog standard flamer compared to heavy flamers compared to tank mounted weapons but there is quite possibly a significant difference. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3828823 Share on other sites More sharing options...
spafe Posted October 9, 2014 Share Posted October 9, 2014 Also in game terms you want flamers... In fluff terms you want clean up teams to stop spread of infection (special weapon squads are perfect to form these teams in both fluff and game) Things like hellhounds incincerate, I would assume heavy flamers do similar, no idea about normal flamers... Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829006 Share on other sites More sharing options...
minigun762 Posted October 9, 2014 Share Posted October 9, 2014 Also in game terms you want flamers... In fluff terms you want clean up teams to stop spread of infection (special weapon squads are perfect to form these teams in both fluff and game) Things like hellhounds incincerate, I would assume heavy flamers do similar, no idea about normal flamers... I can't confirm the source, but this article quotes 900 degrees C. I believe that is the same approximate temperature as a cremation site. http://warhammer40k.wikia.com/wiki/Heavy_Flamer Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829249 Share on other sites More sharing options...
Cod Posted October 9, 2014 Share Posted October 9, 2014 Cremation? Part of a real world conversation I had just recently: Me: Have you seen that new way to send a dearly departed one off with a bang? You can send their cremated ashes into outer space strapped to a rocket! Neighbour: Hmm sounds interesting but expensive. First I pay for their cremation and then pay to send them up into space? Me: Well if money is tight I guess you could just skip the cremation ;-) Neighbour: ??? Seriously, this is a great thread idea and I've already wasted a bit of time reminiscing about 'B' grade zombie flicks. Thank you for that. Would any air support be worthwhile? FW Vulture gunship with those punisher cannons and vector dancer could be cruel. And any/all vehicles would get dozer blades too. Would vengeance weapon batteries be useful to set up as a safe perimeter? Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829307 Share on other sites More sharing options...
hendrik Posted October 9, 2014 Share Posted October 9, 2014 the downside of defensive batteries is that you could be trapped inside when your position is overrun depending on how big the defensive network is. i think only weapons that have double T (thus cause instant death) truely vaporize a body gamewise speaking. after all, you don't need to completely destroy most bodies before they stop attacking you. with zombies on fire, you do want to be sure that whatever walked into your spray of hot and holy promethium will be nothing more than ashes when it reaches you. unfortunatly i don't think there are flamer weapons that potent in the 40k universe, or atleast not at men-portable sizes. body removal wise you could use sentinel power lifters to pile bodies into the engine exhausts of starships. i'm pretty sure they do this with somebody in one of the horus heresy books. maybe even create planetary combustion stations to get rid of the bodies. Work with quarantaines, it will work to prevent an easy spread of the virus. air cav wise i think there are 2 flyers that jump out above all others: 1) valkyrie. not only can it be used to extract high priority personnel, it it can also be loaded with guns to create a very impressive gunship that can put down the pain. 2)marauder destroyer.when the Z's have massed, you'll want to be able to obliterate them without getting close yourself. artillery is great for this, but a flyer that is able to precisely bomb entire streets into oblivion is even better. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829475 Share on other sites More sharing options...
Cap'm Heckus Posted October 9, 2014 Share Posted October 9, 2014 Ok, someone needs to get to work on campaign rules for this! I want survival missions, Kill team missions, rescue missions, search and destroy missions and a titanic epic battle that decides the fate of Planet Z (until the OP gives this poor doomed planet a name)! Maybe something map based with random events to keep everyone on their toes. I wanna see missions that end in bonuses or penatlies in the next phase (treat each phase as a month in the trenches). I wanna see a zombie army list with hordes of zombies, cultist-manned artillery lobbing toxic payloads that spawn more zombies and maybe spawn and various mech-fiends to represent the big abominations created by some evil zombie-master. hells yeah! Chop, chop. Someone get to work on this. <serious face> Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829566 Share on other sites More sharing options...
minigun762 Posted October 9, 2014 Share Posted October 9, 2014 The only weapon battery that makes fluff sense is the punisher. Might be a good addition to your last line of defense. Flanking the entrance to the Planetary Governor's palace for example. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829582 Share on other sites More sharing options...
Brother Ambroz Posted October 10, 2014 Share Posted October 10, 2014 Very cool topic, I'm working on something similar for my renegade guard but they're facing more zombies more similar to The Strain series. I'm thinking of converting up some counts as rough riders though to soften the hordes up with fire and then charge in with them. Have you considered rough riders at all? I'm still going off the old IG codex though not sure if they're even in the AM one. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829744 Share on other sites More sharing options...
Uprising Posted October 10, 2014 Share Posted October 10, 2014 Have no one seen the movie The Return of the Living Dead? Burning is a bad idea!!!! The zombie Death world is a fantastic idea. Were do you get your inspiration from? Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829781 Share on other sites More sharing options...
Tiger9gamer Posted October 10, 2014 Author Share Posted October 10, 2014 okay, honestly I was thinking about a sim-city meets imperial colony building idea and was thinking of some enemies when i watched a lets play of the last of us. then I had the idea of a imperial guard on a zombie infested world and thought "why not ask!" and thats how this regiment was made! anyways, I like the idea of imperial steel quite a bit, but the tested by faith idea is good too. maybe as more zombies appear during the 13th black crusade they bring these guys in to help officers when fighting them. besides, zombies are cool. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829786 Share on other sites More sharing options...
JaM_TW Posted October 10, 2014 Share Posted October 10, 2014 I think instead of flamers, you want plasma cannons. Too bad you can overheat now on vehicles, but hey... Flamers as to stop the infection: yeah, that will work. And dozer blades all over the place! That's the way to clear a street: just drive over them. Saves bullets. :) I am too busy making a small catachan army in metal at the moment, because this armyidea is all kinds of awesome. Combining =][= and guard (basically should do the trick. You could use grey knights as guys in bio-empowerd hazmat-suits to do the close up fighting, and get vehicles and support from the IG to round it off. Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3829899 Share on other sites More sharing options...
Kilofix Posted October 10, 2014 Share Posted October 10, 2014 I think instead of flamers, you want plasma cannons. Too bad you can overheat now on vehicles, but hey... Flamers as to stop the infection: yeah, that will work. And dozer blades all over the place! That's the way to clear a street: just drive over them. Saves bullets. I am too busy making a small catachan army in metal at the moment, because this armyidea is all kinds of awesome. Combining =][= and guard (basically should do the trick. You could use grey knights as guys in bio-empowerd hazmat-suits to do the close up fighting, and get vehicles and support from the IG to round it off. Mmmmm..... Haz-Mat Suits...... thinking cap working...... Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3830088 Share on other sites More sharing options...
hendrik Posted October 10, 2014 Share Posted October 10, 2014 These guys?http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/thrallsp1.jpg Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3830098 Share on other sites More sharing options...
Tiger9gamer Posted October 10, 2014 Author Share Posted October 10, 2014 i was thinking the new solar auxillia as haz-mats. bright orange with a lambda symbol on them. would ogryn/bullgryn be good support choices? Link to comment https://bolterandchainsword.com/topic/297421-zombie-hunting-regiment/page/3/#findComment-3830144 Share on other sites More sharing options...
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