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I finally have my third knight assembled so its time to get serious about what is rapidly becoming my favorite faction in WH40K. I've dubbed my knights as part of House Pelletier, because the Norman French rock, and will be posting painting and fluff as I go. Currently I have the three knights pictured below but have begun saving to acquire a Forgeworld one next (first FW model) which will be either a Castigator or Lancer.

 

http://i750.photobucket.com/albums/xx141/librisrouge/Mobile%20Uploads/2014-10/E1EBB52C-AC86-4061-97CD-DCDA4A5438CD_zpsjzma9tzg.jpg

Edited by librisrouge
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https://bolterandchainsword.com/topic/297690-house-pelletier-walks-a-wip/
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Running these guys in their first outing as a family this weekend, a team tournament. Sadly, my SW brother-in-law couldn't get work off so I'm fighting besides filthy xenos...sigh.

 

My list:

Adamantine Lance

Knight Paladin Senschal

Knight Paladin

Knight Errant

 

Culexus Assassin

 

His List:

Commander w/ Missiles and Drone Controller

 6 Markerlight Drone Squad

3 Crisis Suits w/ 2 Missiles each and Skyfire option

3 Crisis Suits w/ Missile and Plasma each and Skyfire option

1 Crisis Suit w/ 2 Meltas
Riptide w/ Ion something or another, SMS, and Skyfire
Riptide w/ Ion something or another, Meltas, and Skyfire
 
I'll be posting battle reports (50/50 chance I'll follow through this time but it isn't like the notes will be hard to keep with my army size) but I'm wondering how well you guys think we'll do. We are CtA allies, so we'll be staying a bit away from each other but Adamantine Lance means I'll be close together most of the time anyway, giving him a bunch of room for his army to take up.
Your lists should work well together. Your opponents will not know whether they need to focus fire down the Riptides or the Knights. Remember though, your opponent only has to kill the easy to kill Marker squad to neuter his Riptides. They are not nearly so scary if you can take 4+ cover saves against them. Also, do not think they just because you're in the Lance formation that you MUST stick together. The time may come when it is beneficial for you to go three seperate ways. Don't be afraid to do that, you're still a big stompy robot, you go girl!

Yeah, I don't intend to let the free bonuses of Adamantine Lance force me to stick close. I just figure that I'll deploy close and go from there, moving up the field, and then using the charge bonuses to explode out and hit multiple units with vicious assault, assuming the opponent is foolish enough to bunch up for me. I cautioned him against that squad but he doesn't have pathfinders and wants to try BS5 drones. I'm also urging him to give the commander a +2 save so that he can tank wounds for the squad.

Hilariously, almost nobody (and it might be nobody) in our meta uses indirect fire weapons. I'm hoping that will give the squad enough survival to let them last until we can disable the most important things in the opponents force (i.e. those things that can dump on knights.)

Well, I did well in my first two games (a win and a tie) but couldn't finish the tournament because my wife injured herself.

 

Game 1: No Knights lost despite four warrior squads, four voltaic staves, and four nightscythes giving it the best efforts. My Seneschal ended up also surviving a turn of Centstar shooting vecause +3 rerollable invuls are awesome and to hell with deathstars. My Knights took their objective and my teammate contested ours to sinch us the win.

 

Game 2: Adamantine Lance on Adamantine Lance action. Only my non-Seneschal knight survived the mayhem but he plant himself right on the objective and denied it to both factions, because it's his even if he can't pick it up. My Errant killed two of his and my Seneschal killed his Daemon Prince warlord after it crashed nearby from psychic headache.

 

Great fun was had by all.

I'm saving up for a FW Knight but I'm torn between the three. The Lancer would be a great answer to all the other Knights that have shown up here but the Castigator can help against FMCs without slouching against anything that isn't another Knight. The Archeon might be my favorite of the new guys but doesn't add anything needed to the equaltion. Still, chainfist, hell storm, and TL heavy bolters makes me pause each and every time.

 

Thoughts?

Castigator is the best all rounder to support the other Knights. He'll annihilate Hordes as tempest blade/deflagarate stack, and his gun is good for blowing apart Marines and light tanks at range, and is the best flyer to shoot at a plane.

I was personally going to go with a Lancer to support my marines, but the Castigator is cheaper and brings more to the table. A lancer that doesn't get the charge probably dies just the same as the other Knights die when they fight each other.

As much as I adore the Archeon, both the Lancer and Castigator seem more competitive in a pure Knight army so I'll probably get one of them first. I'll...eventually...try to get all three (years and years from now over the course of many holidays) but I'm leaning toward the Castigator for now.

  • 2 weeks later...

I'm currently running a Paladin, Errant, and a Castigator in my Knight army in an escalation tournament. Next round isn't enough points to put in another Knight sadly. Gonna throw in a FSR, maybe with the heavy 20 cannon on it in place of one of the Lasers. Next round after that, the Storm Wing is being added.

 

So far only faced Space Wolves (twc DESTROYED A knight a turn and I lost), and Dark Eldar (Like clubbing baby seals). Not sure who I'm facing next. The Castigator was awesome against the Dark Eldar.

I checked out your Castigator on the blog and...DANG! that thing is pretty. That alone convinced me to wait for now on the Lancer and get a Castigator. How hard was it to model it that way. You blog seems to make it sound like the legs were just a matter of positioning but the arms were dynamic too and I'm not sure how comfortable I'd be cutting and pasting things more than absolutely needed.

  • 2 weeks later...

I haven't posted in about two weeks so I figure I'm due for some kinda update:

  • Finally got my hands on the primer for the second and third knights
  • Actually used said primer on them so they look much better than the bare plastic
  • I'm about 60% of the way toward getting the money for a Knight Castigator
  • The Lancer will probably be knight five, with the Archeon to follow
  • I will be spending at least some of the time during Thanksgiving break painting up one of my knights. I'll probably start on a second one so that the whole set looks a bit closer to completion rather than continue the details on the first.

For those that don't like text only updates in a WIP thread I do have one question, should I buy HH 4: Conquest when the non-special edition comes out? If I did I would have the rules to field my Knights as a 30k army but that would be the real extent of the benefit since I have no plans to join the 30k crowd as a Legion, Mechanicum, or Auxilia player.

Thoughts?

  • 2 months later...

Some minor progress on the Adamantine Lance I have thus far. Really haven't had the time to paint that I'd like, plus, whenever I do, my one year old keeps wanting to climb up and grab 'her' toys. Seems a guy just can't have him own toy soldiers around here.

 

http://i750.photobucket.com/albums/xx141/librisrouge/Mobile%20Uploads/2014-11/AD9C8323-E86C-4CB8-9A35-CAE051091F05_zpshemyajb6.jpg

 

In related news, I finally got enough money to order my Castigator...AND A LANCER! My wife contributed a bit to my gaming allowance as a Christmas present and I'm getting knights four and five to really bring this house up to something impressive.

I agree. Its mostly school (getting a second Masters in Military History) and playing a few games a month that keeps me from painting. That and the fact that I have a hard time getting enthused about painting. Its a character flaw. I'm working on it.

 

I will promise that the two new guys only get assembled and primed (so they can be played with) until the other three are painted.

I find having a fully painted army stomping around is the motivation I need, the trouble is when you get too much of a backlog that it makes it hard going to overcome the mental wall (and more literal wall of plastic!). Somehow I don't think your new additions will help there, perhaps you need to be stricter still as by assembling the models and priming them your mind thinks of them as good enough as you're playing games with them and that will destroy some of your motivation!

I've gotten that advice from a number of people but it isn't the number of things to paint that keeps me from painting (except for my IG infantry MY GOD!!!!) I do actually enjoy painting but I don't derive a lot of extra pleasure from having painted pieces on the table. I'm hoping it'll be different with this army (and it likely will be.)

 

Part of my problem probably comes from what I've come to call paint snobs. These are the players at my FLGS that want to deride and verbally abuse players for having an unpainted army. It isn't light hearted teasing either. They're honestly yelling at folks from time to time (or at least were since a few moved away) about how other people's primed pieces are ruining the game for them and how people shouldn't bother showing up if they cannot be bothered to play the game right.

 

As you can guess, this put me off painting at all so much so that I'm only now coming out of it. It didn't help that I've come to associate my unpainted models as luckier than my painted ones and its partially why my primary IG color is grey (lucky grey.)

 

Beyond that it is just classes, work, and children keeping me from it. Too often I'm forced to choose between those three things and painting and I'll choose any of those three things over painting every time.

 

I am trying to change that. I'm hoping to have one knight finished by the end of the school year and finishing the other two during the summer. Then the Cerastus pattern guys begin.

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