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help vs necrons and daemons


fabambina

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just getting back into the game after a decade hiatus. my two buds never left and i've got to go up against them. they field 4k+ in necrons and 4k+ in daemons, mostly khorne and slaneesh.

 

i've decided to go IG.

 

can anyone help me with general troop choices and strategies to take these guys on? i am about to start buying minis. thanks guys!

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Welcome to the B&C, and back to the hobby! Sounds like you're new to Guard too biggrin.png First things first; you should find an online reseller to purchase from as it will save you money. There's quite a few now so shop around depending on where you live to find the cheapest and most reputable site smile.png Have you thought about the type of model you'd like to get - the standard is Cadian troopers which are entirely in plastic now. You can save even more money by getting the box deals too as you're just starting out :tu:

Do you have an idea of the type of army you'd like to collect? You can go infantry, tank or artillery heavy or a hybrid - flyers are now in the game too so you can add the Valkyrie or Vendetta if you fancy it. Against Necrons and Daemons you'll be slower than them, and they'd be much more elite with some tricks to pull - but when isn't this the case for humble Guardsman? Your focus should be on numbers and fire power to defeat them, which fortunately is generally what the IG prefers to do anyway msn-wink.gif

If you can give us a bit more information on what you're thinking of building or doing that would help us give more useful advice. Last but not least have you decided upon colour schemes yet?

Welcome back to the hobby and to the Imperial Guard! I took about a ten year hiatus myself which I returned from about three years ago.

 

As with WarriorFish, if you have an idea of what type of army you want to field, we can then try to give you some advice for dealing with those opponents within the "confines" of that army type. The beautiful thing about the Guard, perhaps more so than any other army, is their versatility and the wide variety of builds available from all infantry, to tank heavy, to fast and aggressive, to gunline, and many shades in-between.

thanks for the welcome and replies!

 

well, i was thinking about getting everything. but my wife has other ideas. 

 

to be serious, i was looking at getting 500-1000 points by christmas, in the nature of whatever will best punch a hole in my buddy's necrons. i'm not so worried about my daemon friend. i could take him with any army, any day. that's right Lev, if you are reading this, i

said it.

 

so, what is the best 750 or so army to sink my teeth into and spend my ducats, that will be competitive against necrons?

 

oh, my own personal regiment, german ww1 uniform colors, mix of death korp and steel legion minis.

Use the leman russ with the eradicator cannon, its a s6 ap4 ignores cover blast. It should help kill those necrons tearing through their armor (warriors) and daemons have a save against everything so a large blast, who can say no?

Long range, baby. That's where it's at. Have you ever seen a Necron shoot beyond 24"? No, you have not. Why? Because nothing in their codex, Doomsday Ark main gun notwithstanding, that can shoot beyond 24".

So hang back and pie plate them back into their graves. And even if he closes in, Tesla can not hurt AV14 and Gauss has to get in rapid fire range to be effective.

 

Things to look out for:

1) Scarabs. They nomnomnom your tank.

2) Haywire Cryptek in Scythe. He can and most likely will delete one tank per turn if not taken care of.

3) Command Barge. The Lord usually sports an AP1 Armourbane weapon and is hard to take down.

4) Deathray.

I like the Eradicator, as dakka said it will tear Necron Warriors apart nicely but it might be better to save that for points above 750. For a Guard army it takes a few points to get the list going so options are more limited at lower point values especially if you take a platoon (or two) which would be a good idea to give you the numbers.

 

A good start to a Guard army is a company command squad (CCS), platoon and a veteran squad. This fills the minimum FOC requirements and also sets you up with a solid core to build upon. A single platoon will get you all the troopers you could need (unless you're going infantry company perhaps) and the Vets take the second Troop slot and some special weapons at BS4. Then you can think about upgrades and transports plus supporting elements.

A single platoon will get you all the troopers you could need (unless you're going infantry company perhaps) and the Vets take the second Troop slot and some special weapons at BS4. 

 

how many troops in that platoon? 

 

another friend of mine said heavy weapons squads are necessary to deal with necron armor. is this correct?

 

and lastly, is artillery a good idea?

 

thanks so much for everything so far. you are a very welcoming and helpful bunch! glad i joined.

A platoon's minimum size is one platoon command squad at 5 models, and two infantry squads with 10 models each. You can have up to five infantry squads in a platoon and that's before you consider heavy weapon and special weapon squads - and even conscripts! Heavy weapons technically aren't necessary to deal with armour as you can use special weapons, but they are the better choice as they have a longer range so you can take the Necrons down faster.

You just need to decide how you want to take your heavy weapons - in the infantry squads, in heavy weapon squads, on vehicles or any mix of the three. Last but not least; nobody does artillery like the Guard so yes it's a good idea if you want to go down that route msn-wink.gif

A single platoon will get you all the troopers you could need (unless you're going infantry company perhaps) and the Vets take the second Troop slot and some special weapons at BS4.

how many troops in that platoon?

another friend of mine said heavy weapons squads are necessary to deal with necron armor. is this correct?

and lastly, is artillery a good idea?

thanks so much for everything so far. you are a very welcoming and helpful bunch! glad i joined.

I joined a few months ago and couldn't believe how welcoming the community is. Welcome to the regiment mate biggrin.png

One bit of advice for facing Necrons is to concentrate your fire. Delete one unit at a time to prevent them from getting back up again, as. terminators Necrons are wont to do.

 

As for artillery, a pair of wyverns is cheap and, while Necron warrior will still get their armour save, you'll likely be causing so many wounds that some will get through.

company command tank: lascannon, camo cloaks 90 pts

veteran sqd: 2 x PlasmaGun, chimera 155 pts

veteran sqd: 2 x MeltaGun, chimera 145 pts

veteran sqd: forward sentries, LC 90 pts

wyvern squadron (2): 130 pts

leman russ eradicator: HB, HB sponsons 140 pts

750 pts to the letter and it can easely be made from the battalion box and 1 extra chimera, 2 wyverns and another infantry sqd. + some greenstuff/PVAglua+bandages to convert camo cloaks.

A solid 750pts there hendrik :tu: Though you've accidentally typed tank instead of squad for the CCS. I was thinking that hull heavy flamers might be an idea for Chimeras to finish Warriors off but I think the extra shots at range would be more useful.

We have a tutorial for magnetising Guard vehicles. It covers everything you could ever need on magnetising and also features specific tutorials for vehicles. We're still building it up but it does have a Chimera tutorial :tu:

#1 Thing against Necron Skimmer / AV13 Spam:

Command Squad HQ giving Heavy Weapon Squads the Ignores Cover Order (to get past their Jinking)

 

#1 Thing against Daemon Hordes:

Hellhound and Wyvern

 

Also add Aegis Quad-Gun - which can fire on Flying Daemons and Necron Skimmers at full Ballistic Skill.

Commanders can issue orders to their own unit, they just don't benefit from voxes when doing so smile.png

thanks! alot of rules makes it sink in more slowly! i learn it better when i can ask questions and get answers from people who understand it, than when i read it in a book.

thanks!

 

 

Command Squad HQ giving Heavy Weapon Squads the Ignores Cover Order (to get past their Jinking)

What weapon should i give the HWS? if i include it in the command HG i can't issue orders to it then, correct?

 

 

For Necrons I prefer LasCannons (though expensive points-wise) or Missile Launchers to get past their AV13.

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