Link2edition Posted October 12, 2014 Share Posted October 12, 2014 I have a Khorne themed army (Mark of Khorne only, melee focus) and I have run into a problem. The bezerkers that Khârn usually ride with end up being overkill when he is in their unit, so I want to stick him elsewhere. I am hung up on what unit should accompany him though, preferable something durable that can take shots for him while still being a threat. So I am putting it out to the community. Restrictions are: Unit must be less than 200 points including transport. Mark of Khorne ONLY. Needs to be in a rhino. I was thinking Chosen(for ranged punch on disembark) or Possesed(for the invuln), what would you do? Who should be giving Khârn a lift? Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/ Share on other sites More sharing options...
Xenith Posted October 13, 2014 Share Posted October 13, 2014 Erm. When Khârn and co get out of the transport, send Khârn after one unit, nd the Berzerkers after another? Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832151 Share on other sites More sharing options...
Link2edition Posted October 13, 2014 Author Share Posted October 13, 2014 Erm. When Khârn and co get out of the transport, send Khârn after one unit, nd the Berzerkers after another? Depending on the army, there are not always two units within assault range. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832472 Share on other sites More sharing options...
Redtoof Posted October 13, 2014 Share Posted October 13, 2014 Slightly left field suggestion - Havocs loaded with flamers/meltas. This way the unit can do something the turn they get out, will get blasted in responce, then Khârn + fearless survivors can go chop up some dudes. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832536 Share on other sites More sharing options...
Link2edition Posted October 13, 2014 Author Share Posted October 13, 2014 Slightly left field suggestion - Havocs loaded with flamers/meltas. This way the unit can do something the turn they get out, will get blasted in responce, then Khârn + fearless survivors can go chop up some dudes. This is the kind of suggestion I am looking for, I had not thought of that! I am a bit worried about giving up the heavy support slot though. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832546 Share on other sites More sharing options...
Dallas Drake Posted October 13, 2014 Share Posted October 13, 2014 Slightly left field suggestion - Havocs loaded with flamers/meltas. This way the unit can do something the turn they get out, will get blasted in responce, then Khârn + fearless survivors can go chop up some dudes. This is the kind of suggestion I am looking for, I had not thought of that! I am a bit worried about giving up the heavy support slot though. Chosen then? 9 with MoK is around 200 points, bit more with a few specials. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832567 Share on other sites More sharing options...
Theis Posted October 13, 2014 Share Posted October 13, 2014 Chosen instead of havocs, elite vs. heavy, and special weapons instead of heavy weapons, but the same principle applies. Edit - Beaten, by eight minutes even, by Dallas. What I get for not refreshing before I reply. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832578 Share on other sites More sharing options...
Link2edition Posted October 13, 2014 Author Share Posted October 13, 2014 I like the idea of chosen, they can shoot when they disembark and still have multiple attacks in assault. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832596 Share on other sites More sharing options...
Sheesh Mode Posted October 14, 2014 Share Posted October 14, 2014 Why are you putting Khârn in a rhino instead of a Landraider? Is it to do with monetary constraints? Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3832992 Share on other sites More sharing options...
Link2edition Posted October 14, 2014 Author Share Posted October 14, 2014 Why are you putting Khârn in a rhino instead of a Landraider? Is it to do with monetary constraints? My land raider is full of khorne berzerkers. I thought it would be fun to try something new. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3833022 Share on other sites More sharing options...
Sheesh Mode Posted October 14, 2014 Share Posted October 14, 2014 In my experience nothing less than a Landraider is sufficient to transport Khârn, the transport will draw too much firepower and you cannot assault out of a Rhino. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3833613 Share on other sites More sharing options...
Link2edition Posted October 15, 2014 Author Share Posted October 15, 2014 In my experience nothing less than a Landraider is sufficient to transport Khârn, the transport will draw too much firepower and you cannot assault out of a Rhino. I don't think waiting a turn to assault will be an issue if he is paired with a unit of chosen. I will give it a shot and post my results. Two threats moving up the field is better than one! I am aware I am going against common knowledge here, but that is my favorite way to play 40k. In fact the only 40k tourney I ever won was done with a list the guy who came in 2nd ( a vet tourney player) told me was crap. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3834444 Share on other sites More sharing options...
Slayer le Boucher Posted October 16, 2014 Share Posted October 16, 2014 You don't want Khârn and Co to stay in the open even for a micro second, trust me, its gonna be the single most thing that your opponent will shoot at with everything he's got to avoid contact with them. Khârn is that scary. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3834773 Share on other sites More sharing options...
Slayer le Boucher Posted October 16, 2014 Share Posted October 16, 2014 Something i did that prove's to be effectif even if costy. Khârn +7 chosen, 2 power weapons, 2 meltas, IoW and add in this Cypher. The 2 extra Plasma shots that hits on 2+ and reroll on 2+ even in Overwatch is hilarious, also the fact that he gives the whole squad Stealth and H&R is gold. The whole in a Raider, or some times for the kicks of it a Stormeagle. Link to comment https://bolterandchainsword.com/topic/297900-kharn-taxi/#findComment-3834794 Share on other sites More sharing options...
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