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Hello everyone, this is the first of our new legions, the Blood God's chosen! Enjoy. The Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Observed Strategic Tendencies: Psychological Warfare, Terror Tactics, Intense Propaganda Campaigns followed by Teleport Assaults Noteworthy Domains: Certus Minor (Homeworld), Aumet Allegiance: Traitoris Perdita - Khorne Symbol and Colours: A Circle ringed by jagged claws; Gold and Red with Black faceplates Inspiration: Visigoths and Ostrogoths Tactics: The Red Eyes will start by blocking all communications on the planet and sending fake reports to sow confusion and hinder organising resistance. Once the blockade is complete, the Legion will use the hijacked communications to send Imperial propaganda to the inhabitants every moment of every day for several weeks, promising the glory of the Imperium or utter destruction. Throughout this period, supplies will be destroyed and intense reconnaissance will be done until the entire planet’s government and military structures are understood. Then, once preparations are complete, the Legion will begin The Cleansing, where the legion will descend onto the planet en masse, slaughtering all officials and soldiers and any civilians that resist. Personality of the Legion: The Red Eyes are the most fanatic followers and enforcers of the Emperor in the Imperium, and treat his word as gospel. The legion seeks to restore the Imperium to its full glory, and will do whatever is necessary to do it. They are generally admired for their effectiveness by other legions, but their fanaticism puts off many. When they get into combat, they let their rage take over and will slaughter any enemy that gets in front of them, but they never let their anger come out until that point. Geneseed: The Red Eyes are named after their main genetic flaw – their red isises. When in battle or angry, their whole eyes glow red with increasing intensity. Their helmets are designed to allow the glow to come through, looking like their eye lens are burning in order to strike fear into their enemies and friends alike.
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Battle 6: 50PL Incursion vs Deffskulls
Cheex posted a blog entry in The Aksha'i Cruentes - A World Eaters Crusade Blog
12 August, 2022 Eager to collect as much loot as possible, greenskins have launched an all-out attack on the Cruentes' position in the industrial outskirts of Hive Prime. Our sources tell us that these greenskins call themselves the Death Skulls. This pleases Khorne. Leading the initial defence is Thrax Gorechosen, the Exalted Champion. He is accompanied by the Berzerker squads led by Validon and Dreior, as well as the Helbrute Xarian the Bloody Idiot and Bardûl the Wretched Fool. Lord Kratus is on standby on his flagship, The Eternal Warrior, ready to reinforce if needed. For Agendas, I chose Eye of the Gods to kill enemy characters, and Cull the Hordes because why not. Wary of the enemy's brutish firepower, the Cruentes deploy defensively, hoping to bait the greenskins into a foolhardy charge. With a reverberating Waaaagh!, the Orks fling themselves forwards, led by their Warboss. We are told that this huge brute is not, in fact, the leader of the group, despite their size and aggressiveness. This confuses Khorne. The greenskins with a penchant for pyrotechnics open up on poor Bardûl, who suffers terrible burns and flees the battlefield in mindless panic. Great, it'll take days to find him again... A couple of the greenskins open up on Xarian as well, who - on Kratus's order from orbit - launches a barrage of obscuring smoke. Regardless, one lucky shot does get through and succeeds in causing some significant damage. Grinning with glee, the actual enemy boss - an apparent field mechanic with a very fancy array of weapons - orders a hail of rockets from his large vehicle at Rhino II, knowing that the Cruentes have wasted their chance to screen it with smoke. Many of the shots go wide, but enough punch through the Rhino to disable it. Two Berzerkers are killed in the barrage. Gunning the engine of their truck, the burners hurtle towards Xarian, staggering him with their heavy ram. Despite this, Xarian catches his balance and stops the flimsy vehicle in its tracks, bringing his huge hammer down to wreck the truck's engine. The greenskins pile out, three getting tangled in the wreckage. Here is where Thrax's arrogance began my downfall. Not wanting to commit all his Berzerkers to a single charge, he order them to remain embarked while he and Xarian charged the greenskins in front of them. The Rhino accelerated in first, distracting the pyromaniacs for long enough for the pair to charge unimpeded. Meanwhile, Dreior's Berzerkers threw themselves at the greenskins in the midfield. In a spray of gore, the brutes were dismembered one by one by the frenzied Berzerkers... ...who then piled into the dimunitive greenskin slaves, only for one of the lucky gits to somehow club one of the (unwounded!) Berzerkers to death! Despite the success against the enemies in the midfield (ignoring that one ignoble casualty), Thrax's and Xarian's charge didn't go so well. The Warboss, Grog, dispatches the Helbrute with apparent ease and claims several useful mechanical components for himself. Thrax sweeps aside three greenskins with Gorefather (only a single 6 to wound - with rerolls - and my opponent passed a lot of Waaagh invulnerable saves). Things go from bad to worse: the flamer Orks pass their Morale check with insane bravery and fall back, the rocket-armed Orks blast apart the second Rhino with ease, killing three (!!) more Berzerkers, and Warboss Grog dispatches Thrax without breaking a sweat. The Berzerkers manage to inflict a bunch of wounds on the Warboss (that Fury of Khorne stratagem is gold), but a -1 to wound and a 1+ save makes him very, very difficult to hurt. Over the next turn, Grog would proceed to butcher the rest of the Berzerkers. Meanwhile, Kevdak the mechanic commander blitzes most of the Berzerkers in the middle. The rest were subsequently minced by their monstrous truck. Sensing that things weren't really going well, Kratus decides that now is a great time to finally teleport in. Failing his charge (even with a reroll), he's left facing the guns of every remaining greenskin. It's at this point that my opponent throws me a bone: Kevdak (or "Big Kev") howls a challenge to the Chaos Lord. No Ork is to raise their weapon to impede the challenge. (To be clear: it wasn't just for my benefit. My opponent wanted to force a leadership challenge between Grog and Kevdak.) In a familiar display of luck, Kratus's armour holds against the flurry of blows from the greenskin warlord, but barely. Finally, in my own turn, and with one wound remaining, Kratus cuts apart his opponent's armour to expose the greenskin inside. However, seeing his demise written on the wall, Big Kev unleashes all remaining firepower from his massive armour, with just one shot finding a chink in Kratus's armour. With that, the last World Eater falls. Result: 8-62 Loss Ultimately, this game was lost in my first turn, when I overestimated how much work my Helbrute and Exalted Champion would do. I think I had the right plan to hold one unit of Berzerkers back, but instead of spreading my charge out, I should've thrown the disembarked Berzerkers at the enemies in my backfield. I think they should've had a good chance to kill the Burnas and Warboss on the charge, when accompanied by the Helbrute and Champion. Ah well, lesson learnt. Xarian suffered an Angered Machine Spirit, so cannot benefit from stratagems. On the plus side, Kratus earned two Personal Glory points for killing the enemy warlord, and increased in rank. Khorne saw him fit to bless him with a Scorpion Tail for +1 Attack. Kratus's Personal Glory: 3 -> 4Khorne's Dark God Glory: 6 -> 5Cruentes' Warfleet Glory: 7 -> 7-
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5 August, 2022 Kratus once again lead a small Combat Patrol against the Death Guard, this time accompanied by his lieutenant, Thrax, Dreior's Berzerkers, and a small mob of Cultists. The mission was to punch through the enemy line to cause as much havoc as possible. For my Agenda, I chose to initiate yet another Blasphemous Ritual to earn some more Glory for Khorne. Unfortunately, I had been painting Kratus's model and completely forgot to bring him along, so a random Terminator will have to be his stand-in. This was my opponent's third ever game of 40k, so it was going to be another relaxed game with minimal pressure. Just throw some dice and have fun! In this mission, my opponent had to deploy his entire army first, and was forced to split it into three parts. I took advantage of this, by putting the bullet catchers highly valuable Cultists in the middle, backed by my Chaos Lord. My main push would be on the left flank, where the Berzerkers and the Exalted Champion Thrax would be able to overwhelm the flank and sweep around to the middle. I won first turn, and moved everything up the field. The Cultists began an Action in the middle of the board to raise some mighty skull piles for Khorne. I was going to use Apoplectic Frenzy on the Berzerkers to yeet them up the field for a first turn charge, but decided against it at the last minute. My opponent was only new to the game, and I didn't want that to be how he found out about such an ability. I told him what I could have done, and against his protestations I continued simply moving the Berzerkers. In his turn, he shuffled some Plague Marines on both flanks to get some shooting off, and left his Blight Hauler in the middle. When all was said and done, a few Berzerkers were slain and most of the Cultists were killed. I forget how many exactly (and didn't take a photo), but I think there were only 1-2 cultists left - but it was enough to keep their Action going. Khorne was evidently pleased with their sacrifice, as the action succeeded and I gained a Dark God Glory point (and a bunch of XP on the Cultists). In my turn, Thrax killed a couple of Plague Marines, continuing his trend of being completely incapable of rolling 6s to wound for Gorefather, even with rerolls. Thankfully, Berzerkers were more than enough to finish the rest. Meanwhile, Kratus bounced off the Blight Hauler. We both dealt just a few wounds to each other - I always forget how tough these damn things are! My opponent continued to string out his Plague Marines on the right and finished off the Cultists. While the Lord of Contagion swept around to take care of Kratus. Unfortunately, Kratus's knack for surviving against the odds abandoned him and he fell to the Manreaper. In my third turn, I declared the centre objective to be the Alpha objective, since I planned to move there anyway. The Berzerkers and Thrax moved up to wrestle the Blight Hauler off the objective...but I foolishly left my squishy Exalted Champion standing directly in front of the Lord of Contagion. This is a theme you'll see me repeat a lot! Wisely, my opponent charged the Champion and Berzerkers, killing the Champion. In return, the Berzerkers carved chunks off the character's armour, reducing him to just a single wound. In my own turn, the Lord of Contagion slew two more Berzerkers, and shrugged off their attacks. At this point, I was slightly ahead on points. Had my opponent just stayed in combat, there was a good chance I could finish the Lord and just hold the Alpha objective until the end of the game, maybe also shuffle over and add to the cultists' pile of skulls. So, weighing his options, my opponent initiated a Hail Mary charge with his last Plague Marines - and he made it. The sons of Mortarion finished the last of my Berzerkers to claim the objective. Result: 25-45 Loss Unfortunately, Kratus gained some wounds that would not heal after the battle, gaining the Deep Scars battle scar (cannot perform Actions, cannot Heroically Intervene). The Cultists also gained a scar, but I ended up just deleting them from my list to make room for other units. Despite losing, I still rolled well for my Chaos Points. Kratus lost a little glory for dying so ingloriously, but Khorne was pleased with the sacrifices and I made sure to keep my Warfleet in Favour. Kratus's Personal Glory: 4 -> 3Khorne's Dark God Glory: 4 -> 6Cruentes' Warfleet Glory: 7 -> 7
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Campaign Prologue: War Zone Lalor
Cheex posted a blog entry in The Aksha'i Cruentes - A World Eaters Crusade Blog
With the Blogs feature unlocked, I have decided to move my previous efforts from the World Eaters subforum to my own little corner of the B&C. Here I plan to catalogue my force's trials and tribulations as we carve our way through our group's own sub-sector of space. War Zone Lalor is entirely a homebrew setting, with the background having been produced over three separate Crusade campaigns that our group has played over the past couple of years. Background The Great Rift It has been at least twelve, gruelling years since the Cicatrix Maledictum, the Great Rift, ripped the galaxy in half. With it, the Imperium was split in twain, designated the Imperium Sanctus and Imperium Nihilus. The Imperium Nihilus, severed from the light of the Astronomican of Terra, has endured a fate unknown. Even the Imperium Sanctus, under the studious protection of Lord Guilliman, is still beset on all fronts by every enemy imaginable. Previous Engagements in War Zone Lalor The Lalor Sub-sector lies within the Imperium Sanctus, in the Galactic North of the Ultima Sector. With the Realm of Ultramar secured by the Indomitus Crusade, elements of the Imperial liberators have been dispatched to the outlying sub-sectors. War for the Twins Breaking through the unstable warp routes to reach the Lalor sub-sector, the Imperial crusaders established a base of operations in the administrative heart of the region, the Geminid binary system. It was not long before the system became the target of a terrible invasion of heretics and xenos. Initially caught in defensive actions all over the system, the Imperial forces enacted a desperate last-minute gambit: a simultaneous trap for an enemy ambush and a counter-ambush crushed the invaders against all odds. With the enemy falling back in disarray, the forces of the Imperium consolidated their hold on their new garrison. Darkness of Rutil Before the dust could settle on the Geminid War, internal conflict arose within the forces of the Emperor. A wave of malaise and suspicion spread through the populace and soldiery, all the way from the bottom to the top. What should have been a great, celebrated victory was instead met with depression and anxiety through all facets of society. Several Imperial commanders separately noticed a psychic anomaly centred in the neighbouring Rutil system. With suspicion rife between the sub-factions of the Imperium, no one communicated this discovery to each other, as they each believed they alone could be trusted to investigate it. Sending small forces to the Rutil system, the Imperial forces each discovered that the warp surrounding the system was eerily quiet. Navigators, unable to detect warp currents, were driven mad. On the primary world of the system, small forces of Necrons, World Eater heretics, and renegade mining colonists were discovered. In the conflict that followed, it was discovered that some kind of warp-dampening technology employed by the enigmatic Necrons was causing the warp to fall dangerously quiet, while the Heretic Astartes were building massive monuments to reignite the empyrean once more. The conflicting effects were causing the unrest in surrounding systems. Setting aside all suspicion and paranoia, the Imperial forces joined for a joint push against the heretics and xenos, however they were successful only in demolishing the fell monuments of Chaos. The battle with the Necrons merely awoke more of the dangerous xenos, who completed the employment of their strange technology. The Imperials were forced to withdraw. The warp-borne malady was cured, though travel through the system was no longer reliable, and so it was quarantined. A Strange Servant With the strange warp-madness subsiding, Imperial forces recommenced the campaign to liberate the whole sub-sector. Responding to several calls for military aid, an Ultramarines strike force discovered a Rogue Trader lost in the void. Their vessel had been crippled and separated from the hulk it was using to transport vast amounts of material wealth. The hulk was known as The Most Dignified Servant and carried trade goods, relics and materiel. The Imperials decided that this materiel would be a great help to the war effort, and so agreed to assist the Rogue Trader in exchange for their materiel contribution. Locating this vast hulk, the Imperials boarded but immediately noticed that not all was as it was laid out by the strange trader. Relics and trade goods were loaded throughout the hulk, however the vessel was certainly not in full control by the trader. Clearly, very little effort had been taken to ensure that the vessel was sanctified, and it had become overrun by Daemons of Chaos, Death Guard heretics and Necrons. The Imperials found themselves surrounded and cut off in numerous sectors of the vessel, and only through the heroic efforts of the Deathwing were the rest of the Space Marines able to escape to safety. This was not before time, for as the last of the Deathwing withdrew, the Servant lurched into the warp, aiming directly for a nearby warp rift. It speared through the rift, opening a corridor to a previously isolated system. The Asturus System The *Servant's* departure left an opening to the Asturas system, which had been thought lost to the warp after the opening of the Great Rift. Dispatching a force from their base of operations in the Geminid system, the Imperials moved in to the Asturias system to assess the tactical situation. They found that the system's most populous world, the hive moon Janus, to be besieged by heretics and xenos over the whole planetoid. The majority of the world's populace resided in two hive cities, with smaller settlements scattered across the surface. Hive Primus was already in heretic control, flying banners featuring the tri-lobe of Nurgle and the skull rune of Khorne, however the fate of Hive Secundus was unknown. No military movements were detected in Secundus, and no vox traffic was coming from the city. Other settlements and fortified positions were barely holding out, some with only a PDF company or two fighting protracted campaigns against heretics, mutants and greenskins. -
After a year and a bit of painting Guardsmen and starting not Squats (Wargames Atlantics Einherjar) for games of 1st ed I thought Id return to my one true love Chaos (not Kebabs, but they are a close second). After a bit of head scratching on what to do and all the retro feels bouncing about currently due to the 35 years of 40k I started thinking back to the glory days of my younger years and my first proper Chaos army (not including the mish mash of stuff I had from RoC). The army in question was inspired by this John Blanche army in the 2nd ed codex, but back then my idea of painting was literally throw paint at the mini and hope it looks ok, so it looked nothing like what I was trynna achieve. Now at least I understand shading and blending (even though I still throw paint at the minis) so I thought Id have another pop at trying to replicate (shamelessly copy) this army. I have even picked up a Mephiston and Vet Sgt Centurius for this project, and Im currently eyeing some Asmodais on ebay for the Icon Bearer (still trynna find the old Verminlord for the right price though). There are some other influences Ill be 'borrowing' ideas from, some are other Blanche minis shown in WD 150 and Fred Marcarini's minis (painted by some chap called Lorenzo) in WD199. Blanches stuff. Freds. As they are all Khorne marines I think that has dictated what God Ill be following this time around, but I dont want to be locked into World Eaters, so I have decided to combine them with younger me's other interest of Occultism, Demonology and the Esoteric (I used to play Dark Angels and the fact they named the characters after Demons amused me, clearly Traitors). So it looks like Khornate Word Bearers or a renegade chapter that used to have worryingly close ties to the Ecclesiarchy before they fell. I dont really have much in the way of 'lore' for these yet, and I dont remember what I wrote all those years ago other than they were super edgy and called themselves 'The Damned' (I went through a bit of a dodgy Goth phase before I discovered Black Metal) so I get the fun part of starting from scratch (name will be changed as well) so I guess its time for me to dig out all my old books that would have gotten my door kicked in my Matthew Hopkins back in the day and start bashing ideas together into some form of background.
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Looking for opinions. Is it better to bring Cultists or Daemon detachments with Bloodletters? I've been using max sized units of each in games to great effect. Because they both rely on Stratagems, you can't really use them together effectively. I'm starting to wonder what downsides I'm not seeing. The Cultists are great strategically, Tide of Traitors lets them walk onto an objective in the 4th or 5th turn at full strength and opponents can't do much about it. Just standing around has won me a lot of games. The Bloodletters are great offensively, Denziens of the Warp allows them to reliably clear out any area on the board. They do well against every type of opponent, with 60 AP -3 attacks on the charge. Obviously, morale has a significant affect on each unit and neither one has a really great save. If you had to make a choice, which would you pick?
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From the album: KrautScientist‘s Gallery
© Model converted and painted by KrautScientist
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From the album: Eight-Scarred Warband
Counts-as Fleshhounds; Barghast Fiends by PuppetsWar -
From the album: Eight-Scarred Warband
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From the album: Eight-Scarred Warband
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From the album: Pictures
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From the album: stuff
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Khorne Picks of my Khorne Daemon army
Prot posted a topic in + CHAOS DAEMONS / DAEMONS OF THE RUINSTORM +
I finally got the low down on the codex. The khornate part really appeals to me. Here's what I have done as we speak... That's the completed stuff. Here's some close ups: I'll try to get better pics... I have to confess I am liking the Khorne rules so much I'm thinking of keeping this army and working on the Bloodcrushers (great new rules!) and getting it to 2K. Maybe a Belakor could fit in without disrupting the army rules? Anyway, what I've seen so far the army looks like a ton of fun to play. -
Hi, all. I'm picking up a box of Khorne Berzerkers and a box of CSM to kitbash together into a more modern, bigger design, in keeping with current standards. What Khorne Berzerkers have you built to modern standards, how and with what components?
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I am not posting anything new here, as the background is the same that you can find in my army log. Despite this, I decided to open a separate topic in this section, because I am specifically looking for critics, comments and feebacks. I put quite some effort in making up my fluff and would really like to refine it. I'd like to hear from you what you like and what you don't, what works fine and what is weak, what makes sense and what does not. Any comment and constructive criticism is more than welcome. Thank you all for you attention /ACCESSING ARCHIVES/ /SEARCH CATEGORIES: XII LEGION/XVI GREAT COMPANY / /ALL RECORDS SEALED/EXCOMMUNICATE TRAITORIS/INSERT IDENTIFICATION CODE/ /PROCESSING/ /IDENTIFICATION CODE ACCEPTED/LORD INQUISITOR VAN HEKT/ /ACCESS GRANTED/ /SEARCH CATEGORIES: XVI GREAT COMPANY/NOTABLE BATTLES/ /PROCESSING/ /SEARCH RESULTS/ ++ERROR: RECORD EXPUNGED++ ++BAEBLONIAN INCIDENT [RECORD AVAILABLE]++ ++SIEGE OF HIEROTZELEM [RECORD AVAILABLE]++ ++ERROR: RECORD EXPUNGED++ ++GOLGOTHAN SLAUGHTER --- ERROR: RECORD EXPUNGED ---SIEGE OF SARUM [RECORD AVAILABLE]++ ++CLEANSING OF ARRIGATA [RECORD AVAILABLE]++ ++GHENNA SCOURING [RECORD UNAVAILABLE]++ ++NIGHT OF THE WOLF [RECORD AVAILABLE]++ ++ERROR: RECORD EXPUNGED++ ++ISSTVAN III ATROCITY [RECORD AVAILABLE]++ ++ISSTVAN V DROPSITE MASSACRE [RECORD AVAILABLE]++ ++ERROR: RECORD EXPUNGED++ ++SHADOW CRUSADE ---ASSAULT ON MARDRION [RECORD AVAILABLE]++ ---ANTROTH CAMPAIGN [RECORD AVAILABLE] ++ERROR: RECORD EXPUNGED++ ++ERROR: RECORD EXPUNGED++ ++ERROR: RECORD EXPUNGED++ ++BATTLE OF TERRA [RECORD TEMPORARILY UNAVAILABLE]++ ++ERROR: RECORD EXPUNGED++ Numeration: Legio XII, Company XVI Primogenitor: Angron the Conqueror Battlebarge: The Merciless Tactical specialization: Boarding assaults, Exterminatus and Zone Mortalis operations, Line-breaker attacks Allegiance: Traitoris Perdita http://img2.wikia.nocookie.net/__cb20121009164521/warhammer40k/images/4/43/World_Eaters_Pre-Heresy_Icon.jpg Dramatis Personae [updated to: The Fall of Virtus Prime] The World Eaters Legion Tiberius Thanatos, Centurion and ship captain Irex Nornas, Legate Commander [KIA: Isstvan III] Solomon Drakon, Champion of the Pits Borg “Redhands”, Champion of the pits [shadow Crusade/Pits of the Merciless – Drakon] Skath, Chaplain Garalth, Master of Signal [KIA: Isstvan III] Verjell, High Codicer [isstvan V/Pits of the Merciless - Thanatos] Regran, Primus medicae [KIA: Cleansing of Arrigata] Kallax “Night Lord”, Primus medicae Arkadios, Apothecary Drapaes, Apothecary Abyron, Apothecary Ancient Daegron, Contemptor Dreadnought Balon, Contemptor Dreadnought Rhaskos “Headbutter”, Sergeant – II Tactical squad Lennar “Blooddrinker”, Sergeant – IV Tactical squad “Bad Luck” Kull, Sergeant – XII Tactical squad Urron, Sergeant – I Outrider Squad [MIA: Isstvan V] Gerakh, Sergeant – I Outrider Squad Rakhan, Sergeant – II Assault Squad Personnel of the Merciless Val Kheren, Senechal BIRTH: Hounds of war The first known references to the 16th company of the 12th Legion come from the fragmented accounts of the 32nd Fleet, where it is reported as one of the three War Hounds companies assigned to the Expedition. By that time, the Legion had already cemented his savage reputation by repressing the Cerberus Insurrection [OPEN EXTERNAL DATA], and the Merciless -as the 16th was named by their horrified comrades of the Imperial Army- lived up to that fame, acting as brutal shock troops for the Expeditionary Fleet. [OPEN DATA: BAEBLONIAN INCIDENT] [OPEN DATA: SIEGE OF HIEROTZELEM] EVOLUTION: Sons of a broken God As the Legions grew in size and many came to be reunited with their Primarchs the task of reinforcement became less important, and the 12th Legion was brought back together under the banner of the “Bloody 13th”, the Expeditionary Fleet with the largest number of War Hounds along with dedicated assault and fleet support elements. The 16th mustered on the planet Bodt along with the rest of the Legion, and saw its ranks refilled with new stocks of wargear and fresh recruits to be trained on volcanic sands. Available informations about the finding of the Primarch Angron can be found here [OPEN EXTERNAL DATA]. In this account, it will be enough to say that in a Legion already based on honor and fighting prowess the martial ideal represented by Angron found a vast number of devoted followers, not least among them Centurion Thanatos of the 16th. Having been told of the latter's escalade to command the Primarch laughed his approvation, thus “officially” confirming his position as captain of the Battlebarge Merciless and commander of three hundred Astartes. After reshaping the War Hounds and making them his World Eaters, Angron departed Bodt with his men and launched himself in a bloody rampage across the galaxy, where his Legion gave a total new meaning to its fame for brutality and bloodshed. A report of the late Heresy era states that “The planets upon which the World Eaters fell were not merely crushed – they were destroyed utterly. Where once resistance had been found, now were left only grave worlds in their stead – planets not merely burned or blasted from on high but slaughtered in their streets and palaces, factories and fortresses […] the World Eaters Legion became a byword for unbridled violence and slaughter on a gran scale, shunned by many of their fellow Legions for their excesses and whispered of in fear by those who in theory they had been created to protect”. The first known target to have suffered their wrath was the Golgothan Sector [OPEN EXTERNAL DATA]. The campaign that ensued lasted eleven terran years and entered in the annals of the Imperium as the “Golgothan Slaughter”, and saw “no less than forty-eight worlds and outposts ravaged […] and seven separate dangerous xeno species rendered extinct”, though only minor documental evidence of these conflicts survived to these days. Most of the informations we currently have focus on what is spoken of as the first and most important battle of the whole campaign: the Siege of Sarum. Non-16th company specific informations about the siege can be found here [OPEN EXTERNAL DATA] [OPEN DATA: SIEGE OF SARUM] Its wargear repaired and restocked by the Red Priests of Sarum, the 16th Great Company is also reported to have partecipated in Spake Hulk cleansing operations during the extermination of the Ork empires of Blitzklaw and Neverlight and in line-breaker assaults against the xeno Khrave of Serreak-17 and the Craftworld Tuonoetar. The same report previously quoted in this account states that “nor were human and abhuman worlds spared the Legion's wrath: Susa, Gwydion, Jubal, Badlanding and a dozen more all fell before those Angels of Death[...]” and altough no documental evidence survived of the 16th's involvement in such massacres, it's not hard at all to hypotize it, as there is no other document stating XII Legion activity anywhere else in the galaxy at that time. The first documental evidence we have about the 16th Great Company after its involvement against the Craftworld Tuonoetar comes in the form of a sworn testimony made by Praetor Tullius Maemnionem of the Ultramarines Legion during Lord Guilliman's denounce of his brother's methods that ensued their collaboration on the rebel planet Arrigata. General informations about the conflict can be found here [OPEN EXTERNAL DATA]. [OPEN DATA: CLEANSING OF ARRIGATA] The World Eaters' spiral of violence had its apex in the most dreaded Scouring of Ghenna [RECORDS UNAVAILABLE], when the planet was deprived of its whole population in the course of a single night. As the massacre's bloody legend began to circulate, so did the rumors about widespread use of psycho-surgery within the Legion. The confession of Hjell Serask, berserker of the warband “Angron's Chosen” that is suspected to originate from the 16th company, should be certainly taken as that of a snake-tongued heretic, but also represents the only direct sources we have about the company's involvement in such practices. The studies conducted on Serask's body about the cortical implants called “Butcher's nails” can be found here [OPEN EXTERNAL DATA]. The berserker revealed that the Primarch Angron himself had been implanted such devices on [REDACTED], and wanted to pass them on to his sons to boost their battle prowess and ferocity to yet higher levels. Most of the Legion accepted it: some enthusiastically, others reluctantly, but all willing to be closer to their genetic father. The Merciless were among the first kind: the Nails quickly saw widespread use within the Company and Centurion Thanatos greatly encouraged their use, being one of the first in the whole Legion to willingly submit himself as a tester for the implancts reproduced by the Apothecarion of the Conqueror. As soon as the wispers about this practice became openly voiced demands for censure from Imperial authorities -Roboute Guilliman first among them, after witnessing the Legion at work on Arrigata- the Emperor sent Primarch Leman Russ to meet Angron on the very field of Ghenna and make him stop with such a prohibited and foul surgery. This resulted in the incident known as “The night of the Wolf”. [OPEN DATA: NIGHT OF THE WOLF] After that, the Emperor directly called Angron before him for reprimand, forbidding once more the use of the Butcher's Nails and exiling the World Eaters in the northern fringes of the galaxy, where they could slaughter a great number of xeno races aways from the Imperium's core worlds. Unfortunately, there is no surviving source regarding this period of the Company's history. BETRAYAL: The blood of my brother The name of the World Eaters returns in the annals of the Imperium in occasion of the mustering called by Warmaster Horus Lupercal in order to suppress the Isstvan III uprising. General informations about the rebellion and the infamous Atrocity that followed can be found here [OPEN EXTERNAL DATA] [OPEN DATA: ISSTVAN III ATROCITY] MASSACRE: Void hunter It would later be clear that many of the experimental implancts received by the Merciless were particularly strong, and degenerated faster than those of their brothers. After the Betrayal many of them had already reached the point of no return, though a pirric majority still retained some kind of control over the Nails. Those members who returned from the ruined surface of Isstvan III were quickly reorganised and resupplied on board of the Merciless as the Warmaster prepared the next stage of his plan, which would come to be known as the Isstvan V Dropsite Massacre. General informations regarding the battle can be found here [OPEN EXTERNAL DATA]. [OPEN DATA: ISSTVAN V DROPSITE MASSACRE] CONQUEST: The Five Hundred Worlds Burn After the ninety eight days of Isstvan V, the World Eaters were sent in the Segmentum Ultima along with the Word Bearers to begin the bloody campaign which would come to be known as The Shadow Crusade [OPEN EXTERNAL DATA], meant to shed enough blood and despair to tear the veils of reality and unleash a violent warpstorm capable of isolating the realm of Ultramar from the rest of the Imperium. In the opening stages of the conflict the Merciless were sent right outside the borders of the Five Hundred Worlds, in the Australis Ultima Sector, and tasked to unleash as much devastation as possible to cause a minor storm which would cut off that border of the Ultramarine Empire from every possible link with Australis. Other than the aid given by the massive presence of traitor solar auxilia, it is safe to assume that the ranks of the Merciless had been refilled before the beginning of the attack, as their numbers after the Isstvan Campaign would have never been enough to sustain the amount of losses required in the invasion of a System. [OPEN DATA: ASSAULT ON MARDRION] [OPEN DATA: ANTROTH CAMPAIGN] With no Astartes left to protect it, and with the local militia severely weakened by the attrition war sustained against his traitor counterpart, the Prosperine System was little more than a hopeless victim waiting for the final, murderous strike. The World Eaters were free to unleash their savage instincts on its worlds, each of them ravaged beyond recognition and forever scarred in its history. Everything that remains of this period are the horrific Prosperinian tales about the atrocities and slaughterfeasts committed by the sons of Angron, which I renounce to describe in detail in this account. A collection of those stories can be found in the volume [REDACTED] by [REDACTED]. /ACCESSING ARCHIVES/ /SEARCH CATEGORIES: XII LEGION/XVI GREAT COMPANY / /ALL RECORDS SEALED/EXCOMMUNICATE TRAITORIS/INSERT IDENTIFICATION CODE/ /PROCESSING/ /IDENTIFICATION CODE ACCEPTED/LORD INQUISITOR VAN HEKT/ /ACCESS GRANTED/ /SEARCH CATEGORIES: XVI GREAT COMPANY/PIC-CAPTURES/PERSONALITIES/ /PROCESSING/ /SEARCH RESULTS/ Captain Tiberius Thanatos, Commander of the Merciless First born son of a Terran tech-barbarian warlord, Tiberius Thanatos was taken as a tribute and recruited in the Emperor's 12th Legion after his father was cast into submission at the end of the Unification Wars. He swiftfully emerged from the ranks, being the exact kind of officer the twelfth needed at the time: a brutal, cunning but noble leader driven by his own pragmatic honor code, as he had been raised up to be when he was meant to inherit the mantle of command in his tribe. When the 16th Company's Centurion died in the Siege of Hierotzelem, Tiberius won command over the Merciless by defeating every other pretendant in the ritual fights that followed: not yet satisfied, he also challenged those of the other two companies attached to the 32nd expedition along with the 16th, who had also lost their respective Centurions during the Siege. Bending or killing every opponent, he found himself alone to command a battleship and -at full strenght- three hundred Astartes, a position that would later be confirmed with a laughter of approval by the Primarch Angron. In the following years he proved himself a skilled void commander and a warm brother for all of the 12th Legion, respected for his insight and martial sense of humor as well as for his physical resilience and hand-to hand skills, but he was never animated by the same fervour some of his brothers had towards the Emperor of Mankind. To Tiberius he was a distant, brutal tyrant who destroyed the life he was meant to live and whom he was forced to serve by lack of choices. This is why when Angron came to the Legion with his tragic story and his bloody warrior code he was seen by Thanatos as a similar soul to him, and easily won his loyalty over that for the Emperor. In Angron, Thanatos found a true leader to follow, someone he would gladly fight for, and who would also later give him the opportunity to stand against the Emperor he so clearly hated. Such was Tiberius' devotion to his genesire that he was among the first to volunteer as a test for the cortical implants soon to become widespread within the Legion, and it comes to no surprise that he followed him in the events of the Horus Heresy. Unfortunately his Nails were a particularly strong device and degenerated sooner than expected: after the battle for Isstvan V they had already eroded much of the man he was, allowing him only glimpses of the leader his men were used to and turning him into a colder, killing addicted monster who gladly broke his former self on the same anvil that twisted his father, and would do so again even knowingly. Contemptor Dreadnought Ancient Daegron An original Warhound from Terra who fought since the foundation of the Legion, he reported critical wounds after Hierotzelem's self destruction and was interred in one of the recently issued Contemptor Pattern Dreadnoughts. At first he was a well esteemed veteran among the 16th, and even Thanatos often sought his wisdom, but when Angron's hand reshaped the Legion, not being able to receive the Nails isolated him from the once respectful Merciless. He was left alone, with High Codicer Verjell and the other outcasts from the Librarium, to remember the times of the Old Legion and see the new one fall into corruption before his eyes. By the time of Isstvan III the Contemptor's machine spirit had put its capricious roots deep into the warrior's consciousness, who was now awaken by his forgetful brothers only when war called as a weapon to be used and then restrained without remorse. Primus Medicae Kallax “Night Lord” Recruited from a death world during the Golgothan Slaughter, Kallax had pale skin and ice-blue eyes that made him stand out from the rest of his Legion. Proving himself a quick learner, he was chosen to be part of the Conqueror's Apothecarion and suitably trained by the masters of the 12th. The match between his world's man-hunting culture and anathomical studies soon gave birth to a cynical and sadist individual with a passion for psycological tortures and those mouse-and-cat situations which he would come to live quite often given the 16th company's -where he was detached at the end of his training- specialization for Zone Mortalis and Boarding actions, and this would prove to him a Nails-feeding method far more satisfying than crude slaughter. Kallax became Primus Medicae of the Merciless when his predecessor Regran was slain during the Cleansing of Arrigata, being by far the strongest member of the Apothecarion left alive. He started getting called “Night Lord” after the ninety-eight days of Isstvan V, where after the chase for any loyalist survivor a VIII Legion Praetor had his suit improved with fearful embellishments and silenced serfs for stalking operations in memory of the “great time they had together”. Kallax is nevertheless a trusted lieutenant to Thanatos, who greatly esteems his feral cunning and discipline-enforcing methods. Sergeant “Bad Luck” Kull A Bodt born Astartes who entered service during the Ghenna Scouring, Kull is a cynical officer who has since earned many honours. He is famous in the company for wielding a bolt pistol with Space Wolves iconography earned in the Night of the Wolf, despite the Legion's belief of inherited weapons bringing bad luck. “Only the weak needs luck” he always says, and has so earned the nickname “Bad Luck” Kull. During the assault on Mardrion, a Raven Guard terminator punched his head with a powerfist: an ironic fate wanted Kull lucky enough to survive by some dark miracle, though half of his skull and even part of his brain needed mechanical replacement. Sergeant Lennar Lennar is a Terran Veteran of renown among the ranks of the Merciless who led the the 4th Tactical Squad through most of the Great Crusade. Some reports state that he lost his mind on Isstvan III and started drinking his loyalist brothers' blood. He led a task force in the vaults of the Alpha-51 training complex on Mardrion, retrieving a relic phase-walker device that was stored as a trophy in the armory of the Merciless. Pit Champion Borg “Redhands” Arrogant, unsubtle and Nails-driven, Borg was among those recruited on Bodt to replenish the Legion's ranks before the retrieving of their Primarch. He became the 16th 's youngest officer of all times after leading a band of survivors who had lost contact with the battlebarge against the Khrave of Serreak-17 for more than three months, surviving against all odds and even organising a series of raids against those foul xenos. After rejoining his brothers he was named a line officer, a position he shared with Irex Nornas: they often clashed, the latter being far more cool headed and reflective than the bold and young Borg, who was instead impulsive and eager to prove himself worthy of his position. He ultimately did so in the Pits of the Merciless, where brotherhood was forged and legends written in blood. His elegant fighting style with his charnabal blade earned him a reputation in all of the Legion, and he rarely met any match before Delvarus himself stepped in for a challenge at third blood. Borg managed to inflict two wounds to the champion of the Conqueror, before being finally defeated in a match that was discussed and remembered for a very long time. His nickname “Redhands” is due to the rumor that he smashed a Space Wolves Centurion's head with his bare hands during the Night of the Wolf. Borg met his end in the pits during the Shadow Crusade, finally bested by Vexillarius Solomon Drakon, who took his place as Champion of the Merciless. Pit Champion Solomon Drakon First mentioned as a rank and file Astartes during the Cleansing of Arrigata, Drakon rose to the position of Company Vexillarius at the beginning of the Horus Heresy. According to Senechal Val Kheren's personal audio logs, Drakon mantained a singular rationality despite the Butcher's Nails. As the mental conditions of Tiberius Thanatos worsened every day faster during the civil war, Solomon emerged de facto as a leader among men, taking those internal decisions that the Captain did not bother anymore and mantaining the Merciless as united and efficent as possibile. During the Shadow Crusade his importance was contested by Borg “Redhands”, who claimed such an authority for himself, being the Champion of the Pits and a veteran of longer date than Drakon. This conflict inaivoidably led to a face-off in the arena, where to everyone's surprise a new champion was appointed after a spectacurarly brutal fight. Drakon would be put to test again during the Siege of Iulia Augusta, when he led a task force into the city to free Captain Tiberius, captured by the enemy Salamanders during the opening phase of the conflict.
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https://www.warhammer-community.com/2017/08/03/legion-focus-world-eaters-aug-3gw-homepage-post-2/ This has been out for a few hours now. How about the Brass Collar of Bhorghaster? If scorn of sorcery applies to that WE now have a 50% chance to explode enemy psychers within 24". So the stratagem Fury of Khorne is pretty damned awesome. The trait Butcher's Nails is amazing. I'm so far not seeing any reason why I shouldn't be playing khorne after this dex releases. Their Alpha Strike potential is off the charts. I'm thinking about running Bikers & Terminators as the advanced force with Berserkers in Rhinos to run up the line. I am sure Khorne or chaos will have another strat that allows them to charge after falling back allowing you to make use of Butcher's Nails pretty much every turn after the first charge. Also, They mentioned a slew of points reductions. I wonder if they are going to release some new models anytime soon for the factions in the codex or if there is going to be a limited edition run for each of the four gods.
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Hey Bolter and Chainsword people! I have been playing WH40K off and on now for almost 16 years. I have been apart of this community since 2007, although i don't really post much. But I'm going to change that with my WIP thread Brassclaw's Horde of Khorne. So let me tell you about my dreams for the future.This thread is ultimately a wish list/goal thread,i might throw in a bit of fluff along the way and of course pics. BRASSCLAW'S HORDE OF KHORNE PTS 8888 KHORNE DAEMONKIN PTS 4168 HQ 1X Bloodthirster of Insensate Rage Pts 275 1X Chaos Lord with Juggernaut of Khorne, Sigil of Corruption, Bolt pistol, Frag & Krak Grenades, The Blade of Endless Bloodshed and The Skull Helm of Khorne Pts 195 TROOPS 5X 8 Berzerkers with 2 plasma pistols, Champion with a Powerfist and a Rhino pts 1260 2X 10 Bloodletters pts 100 ELITES 1X 8 Possessed with Rhino pts 275 FAST ATTACK 1X 5 Chaos Spawn pts 160 HEAVY SUPPORT 1X Forgefiend with 2 Hades Autocannons pts 180 2X Soul Grinders with Phlegm Bombardment pts 330 LORD OF WAR 1X Lord of Skulls pts 888 1X Chaos Knight Paladin with Daemon Knight of Khorne pts 425 TRAITOR GUARD PTS 3170 HQ 1X Company Command Squad with 1 Lascannon team, a Master of Ordnance, Company Commander with Carapace Armour and Poweraxe pts 120 TROOPS 2X 6 Veterans with lasguns, 2 Veterans with plasma guns, 1 Veteran with a flamer, Primaris Psyker is Level 2 with Demonology and Divination, and Chimera pts 500 2X 6 Veterans with lasguns, 2 Veterans with plasma guns, 1 Veteran with a flamer and Chimera pts 350 FAST ATTACK 3X 1 Vendetta pts 510 HEAVY SUPPORT 1X 3 Wyverns pts 195 1X 3 Leman Russ Battle Tanks with heavy bolter sponsons pts 510 1X 3 Leman Russ Punishers with heavy bolter sponsons pts 480 LORD OF WAR 1X Shadowsword with 2 Lascannons and 2 twin-linked sponsons pts 505 CHAOS SPACE MARINES PTS 1550 HQ 1X Khârn pts 160 TROOPS 2X 35 Chaos Cultists with Mark of Khorne pts 440 ELITES 1X Contemptor Dreadnought with 2 DCCW, 2 Heavy Flamers and Dedication to Khorne pts 225 FAST ATTACK 2X 1 Heldrake with baleflamer HEAVY SUPPORT 1X 3 Obliterators pts 210 1X Chaos Relic Sicaran with lascannon sponsons pts 175 --------------------------------------------------------------------------------------------------------------------------------------------------- You might notice that some of the units are italics, these are the units that are incomplete or i just plain don't have. So do you think I'm nuts? or brave or both?
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I want to make a silly 1000 point list for an demon themed event we’re running, and it has to only include Khârn and Khorne demons. Khârn running amok with some bloodletters, bloodcrushers and maybe a Skull Cannon.. I have absolutely no experience with anything other than loyalist marines, so I need some helping making this train wreck of a list idea as competitive as possible. And I would very much like some help with deciding what to summon and what to deploy and so on and so on. I am currently looking at either: Patrol Detachment Khârn 30 bloodletters 10 bloodletters 6 crushers Skull cannon or Vanguard Detachment Khârn 20 bloodletters 3x3 crushers Skull cannon All units have icon and instrument. Is that stupid? Are skull cannons terrible and should I rather go for a throne? Should I add a herald? Who should summon if any? How should I deploy and move? How do I play 40k? So many questions...
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THE BROTHERHOOD OF SLAUGHTER SUB-CULT OF THE WRATH The claustrophobic darkness smothered Kaloth and his battle brothers within the Rhino. The air tasted of the rage, anger and frustration of his brothers; familiar senses that tingled within the Marine's mind. Kaloth gritted his teeth, preparing for a potential bloody ruckus between his brothers within the cramped confines, for one or more may succumb to the lust of battle before it had begun, as it had in the past. "++Contact, 30 seconds...++" The vox cast broke the silence within the Rhino, and the tension died with it. The eight Marines began to prepare their weapons for the slaughter to begin. The click of bolt pistol clips being checked, and the buzz of chain weapons reverberated within the metal beast. The sounds excited Kaloth. It reminded him of the feast that would begin. The sweet drought of blood within his gullet, the defiled flesh meeting his mouth, the tearing of muscle with his chain blade; memories of the past that reminded him of his sacred duty to Khorne, the Lord of Battle. "++Contact, 10 seco..." Suddenly, a flash of light blinded Kaloth, as he was lifted into the air by a relentless force. The Rhino and his brothers within were incinerated by a beam of pure energy, their souls condemned to the god of war. Kaloth quickly returned to his senses as he began plummeting towards a line of slender, yellow armoured aliens that began firing at him. He roared with pure, unrelenting fury lifting his chainblade, feeling a red mist overcoming his senses as shuriken blades penetrated his armour. As he plummeted into the ranks of the Eldar, a Guardian disintegrated before the marine's sheer mass. As soon as he butchered the Guardian, he set about his bloody task, ripping and tearing into the xenos scum. As the red mist overwhelmed him, his rage was concentrated into one last glutteral cry: "BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!!!!!!!!" http://i187.photobucket.com/albums/x292/hellgunboy/125px-Wrath_Logo_zpsb6wzgnwh.jpg Ladies and gentlemen, welcome to my new log. I've recently got some more time now to talk about my project with you all. This is the Brotherhood of Slaughter, a sub-sect of The Wrath. Just as twisted as their parent warband, the Brotherhood of Slaughter are little more than power-armoured beasts, pointed by their lords to spill blood, consume flesh and bone, and annihilate all in their path. They worship not just Arbra'Gax, but a plethora of other demi-gods who join them in glorious slaughter. As time goes on, the fluff will be expanded, but at the moment, its a little basic. So, what's the plan for the force? At the moment, I'm just getting what I want, which is not a lot currently. Mostly due to GW prices and little money to spend on the hobby at the moment. But as time goes on, I will be adding to this force. I want to keep a core of Chaos Astartes and Berserkers, and as the game goes on, there are more daemons than mortals. Just like the fluff. So, as you can see, anything can happen here. I usually play against the blasted Eldar, so I do get my butt kicked quite often, but they're bloody games! Enough of that you say, where are the piccies? http://i187.photobucket.com/albums/x292/hellgunboy/230%20-%20Copy_zpsdx4sjq31.jpg http://i187.photobucket.com/albums/x292/hellgunboy/231%20-%20Copy_zpshainyckq.jpg http://i187.photobucket.com/albums/x292/hellgunboy/232_zpsp2letan2.jpg A Chaos Lord of the Brotherhood of Slaughter, Kaloth, the Unbridled Beast, is little more than a mindless savage. In the perils of combat, he usually takes the lead of the Possessed of the warband, destroying all in his path. He cares little for command. His life is to die on the battlefield, axe in hand, screaming his glutteral praises to Khorne with his last breath. http://i187.photobucket.com/albums/x292/hellgunboy/233_zpssaljpr1p.jpg The Beasts of Annihilation are a group of cursed individuals within the Brotherhood of Slaughter. They live only to kill, willing to prematurely end their lives by letting the daemon within consume them. The taste of power they have is overwhelming, yet it is not to last. The ranks of these barbarians have a high turnover, yet there are always those who are willing to sacrifice all to enhance their capacity for bloodshed. So, these are the finished ones. I have some WIPS as you can see below: http://i187.photobucket.com/albums/x292/hellgunboy/234_zpsiuvclwi6.jpg http://i187.photobucket.com/albums/x292/hellgunboy/235_zpsqyobg80s.jpg I also have a FW World Eaters Dread and some OOP Metal Bloodletters and an OOP Metal 'Thirster. So I have a bit to keep me going, although I do know that I will be getting more. I enjoy playing this army, and I want to always improve the fluff. speaking of which, I have more... The Marine stood amidst the corpses of the fallen, covered in the crimson gore. His butchery was over. Scanning the faces of those he slew, the white, blank eyes of the fallen bored into his mind. This did not phase the fearless Marine, relinquishing his victory in silence, as his handiwork spoke for him and his praise for his god. However, this peace was broken by a familiar sound. The voice. It consumed at the mind of the Marine. It whispered dark and terrible things, of blood, glory and death, all at an unimaginable scale for the sane. The marine clawed at his helmet, the scratching of metal causing the white, powdered bone to reveal the metal beneath. He fell to his knees, looking at the corpse of a poor soul, once a man, now a bloody ruin. The sanity of the Marine began to fight this voice, the last vestige of his humanity. Yet, the beast inside was winning. The madness was overbearing, this unnatural thirst for bloodshed; this alien rage within, consuming the last of his sanity. The Marine threw of his helmet, revealing the distressed emotion featured on his face. Cold sweat dropped from his face as he fought the beast inside, drinking the image of the butchered guardsman. Yet, it was over as soon as the battle begun. A crimson mist fell over his mind, revealing a rictus smile; his body shaking. Wide eyes looked upon the corpse. The daemon within wanted his fill of blood. The Marine could not, and would not disappoint. In the blink of an eye, the Marine tore at the corpse, eating, ripping and tearing at the offal and flesh. Gore sprayed over the Marine’s ravaged armour, but he did care not. Khorne did care not. The enemy could not just be destroyed. Total annihilation of mind, body and soul was the only option. The beast within roared at the red sky above, speaking in a tongue forbidden to be spoken by man. Victory was near over this mortal soul. It was close to freedom from this prison of flesh and bone Will update soon!
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Howdy y'all, I decided to start a small force of Chaos Daemons, picked up a few start collecting boxes (2 of Nurgle, 1 of Khorne) while those are still available, as well as a Beast of Nurgle and figured I'd start painting some stuff up before the Daemon codex comes out. Right now, I'm focusing on Nurgle and Khorne daemons kind of to pair at least thematically with the Death Guard and hopefully the upcoming World Eaters. One question I do have is for when making the larger blobs of Plaguebearers/Bloodletters, do you normally take a banner and instrument per 10, or just one throughout the squad? To start us off, I've just finished a Herald of Nurgle from one start collecting box, as well as the Beast of Nurgle that I picked up Some more images http://i.imgur.com/9kRy23f.jpg
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Hello fellow daemon players. Yesterday I found my old codex of Khorne daemonkin and had a fun reread of it. So much flavour and intersting mechanic and it made me wonder, why did GW scrap the army? It was a intersting army with mix of daemons and regular chaos space marine unit with the bloodtithe that made the army unique. The same mechanic is today used by several armies in AoS so why did GW not stick with it in 40k? I would love to get them back as it would bring something new and intersting to modern 40k. But what did you think bout the daemonkin and do anyone know why GW let them go?
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So I suppose its time to get this thread sorted as I am about to start work on my World Eaters force after pretty much completing, painting and converting my friends Death Guard force. Over the next few days the last pieces I need/want to actually begin will be arriving. I have quite a few plans for the models, as well as a fair amount of background fluff which I have been working on for a few years. So I suppose its time to start. First off we have my Centurion. Borrox (The sketch is really rough) If you care for a bit of fluff, take a read: its poorly written and pretty bloody. Onto the model. Just to get a view of what I intend to do, my plan is to do a fair bit of work with the Gabriel Seth model probably removing the cape and modelling a new one from green stuff or playing around with the already added cape. I will more than likely remove the Evicerator blade completely for my Flesh Eaters force and replace it with a MKIII Evicerator from the forgeworld weapon upgrade kit keeping the pose as is, or replace the weapon entirely and chuck in a reaver chainaxe and give him a plasma pistol. Will have some updates over the next couple of days.
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Index Daemonica: The Antecruorian Daemonkin of Tivan Chaos is unstable. It fluctuates incessantly, its very flow counter to the rational mind, to order. As the domain, so are its denizens. Though the Chaos Gods are forever, they are not eternal. Though they have existed since time immemorial, they came into being well into their pre-existence. Once born, always existed. Though the daemons never truly die, their lives can be but the brief flickers of candlelight lost in the wind. These entities are forever changing, forever different, never uniform. The Antecruorian, the Born Unborn, are valuable examples of this reality. These daemonic creatures embodied certain aspects of Khorne since stripped, and perpetuated those aspects upon the galaxy. They were the blood-embrace, the first angels of death. They were the anger that raged quietly in the dark. It was they who lent killers their formidable charisma, who enticed and beguiled the innocent and the young to give the blood of life that their master so craved. To forsake the mundane life of virtue for an eternity of power and thirst. None encompassed the devil's blood-thirst like these monstrosities. Since before the beginnings of human history, these beasts, beautiful of form but terrible of spirit, plagued reality. Mankind was no stranger to their penetrating stare, the Antecruorian featuring in many legends, their nightmare following them from the darkness that surrounded their small fires to the empty black about their star. But the flows of the Warp change, and the waters of madness swelled with the pregnancy of a new god, born of the passions and addictions of an ancient race. Not all of its vast power was new, owned solely by this newborn deity. None either was borrowed, but drained or snatched whole, forever, from its equals. To be so diminished, to find oneself sharing the power of all between four where there was once only three, was not well received by the older gods. None raged at the birth of Slaanesh more ferociously than Khorne. For the birth of Slaanesh had erased, with sudden finality, one of his infernal Hosts, the Antecruorian. Once born, always existed. Slaanesh’s birth erased time and wrote it anew, giving this god an eternity of life before birth, just as it had done for those gods before Slaanesh, and as it will for those gods after Slaanesh. With time and existence making room for Slaanesh, the Antecruorian were erased from it. Time undone, atrocities, and afflictions visited upon the galaxy by the never-existed would fade away as a shattered timeline. Who could know what was lost, that which had never happened? Yet, not all was lost. Some memory of the Antecruorian remained, yet anchored by their daemon king, who by blood and ritual managed barely to survive the oncoming wave of unreality. Though known by many names of many tongues, the name given by the ancient Rumanii of Old Earth has remained with them past their nonexistence. Other names, distant legends, erased or subverted, become something else, such as the wamphyr, the strigoi. Perhaps it is because of their dark lord, protector of their gates, whose mortal name is long forgotten. When he rose to become Prince of the Antecruorians, he was known first as the Dracruor, the Blood Dragon. Some say he was the first Prince of this breed. Some say he was the last. Both true, both false, both irrelevant. In this now, he is the only. The Last Immortal, he has been seen across many other cultures of Old Earth, as well as other domains of humanity and beyond, and been known by as many names. When the shattered lands that once linked Nord and Sud Merica together were still enveloped with hot life, he was the War Serpent, Kukulkan. To the Lunar Chirurtechs, he was the Silent Scream. To the Eldarkin, before the rise of another would erase all memory, He Who Thirsts. Upon the distant colony of Moyscax, where he and his children reigned as Blood Gods in the outer night, where they would entomb themselves within protective earth from the galaxy-shattering cry of a new power, imprisoning their black souls within black stone, he was Tivan. For a thousand years, these blood gods survived on this world, Reigning supreme, but bound still. By replacing mortal hearts with these onyx coffins, Tivan and his children could possess and dominate. But never could they reach beyond, extend their infernal souls to be replenished in the winds of Chaos, for they yet remain anathema to its present design. To release themselves fully from their self-imprisonment in this time would be more than simple folly, it would unwrite their very existence from all of time. Only by being remade in the image of Khorne in the Blood God's current incarnation could they ever burst free from the chains they have bound themselves. Carnage, mayhem and massacres, the unthinking ferocity of murder and mindless fratricide. These are what the Blood God favor, what must be enacted a million times over for there to be metamorphosis. Though, there are some who say that this is not intended to receive once more their blood-father’s favor, but that the ritualized letting of Antecruorian blood is of altogether different symbolic relevance, a shifting of their daemonic essences to make them unaligned and free. Either possibility is irrelevant. The population of Moyscax would never be enough. But if bound to the XII Legion echelon in orbit, sent by the will of a false god in spite of a destiny writ in the blood of true divinity, the Antecruorian may yet live again . . . The story of the Antecruorian continues, as the Eyes of Tivan. =][= =][= =][= =][= =][= =][= =][= Roen screamed. His rifle lay inches away, but forgotten. The titan who towered above him encompassed the whole of his vision, and of his breaking mind. The beast, shaped like an angel of the Emperor yet so corrupted, so different, bellowed back, spittle spraying from the grille upon his helm that sizzled and burned wherever it touched, including Roen. Screaming still, in fear and agony, the guardsman weakly tried to pull himself away from the monster, across the rubble-strewn stone bridge. The titan’s head jerked back and to the side, shards of armor splintering away, the instant before the loud crack of a heavy-caliber rifle reached Roen’s ears. Roen paused in his scrabble, staring at the giant, his screams whimpering down to childlike moans and grunts of pain and exertion as he waited to see if the marksman, likely Lieben, had hit true. The traitor marine slowly rotated his head back, his whole frame visibly shaking as if containing an uncontrollable rage. Roen was struck by the vision he beheld, the fragmented helm revealing what was underneath to the light of the sun. Skin, white as marble and threaded by thick ropes of dark veins, framed an eye of all the madness of fury. As Roen stared, tiny flickers of flame appeared upon the exposed skin, the eye shriveling from the growing heat. The titan bellowed and contorted, stumbling towards the guardsman as it shed armor and skin alike. Any further screams were choked from Roen’s throat by the sight of the beast that had hidden within the World Eater. Almost Ork-like in appearance, yet devoid of its overdeveloped musculature, the tusks more finely pointed like fangs. Long and thin of limb, distended of belly, and aflame. Roen’s stomach lurched at the sight and his vision swam. The daemon pounded across the bridge, every footfall, and swipe of its claws tearing the bridge apart faster than a baneblade. Roen gagged, blood tears streamed his face, unable to flee. Distantly, the sniper Lieben lay twitching, his ears bleeding, as his mind tried, and failed, to comprehend the destruction that was being rewritten and undone as he witnessed it be wrought. The immense, burning hand closed about Roen’s torso, slamming downward with enough force to break through the bridge floor. The two forms plummeted between the towering hive spires amidst the rain of pulverized stone. The creature held fast his grip, pulling the rapidly dying guardsman to blackened lips. As the lifeblood left Roen, leaving him cold and dead, the last sight before unseeing eyes was of the diminishing bridge above, shifting back and forth between whole and pair of broken stubs. Fed upon blood, source of all power, did not save the daemon, as the consuming flames reached a fevered intensity. The creature shrieked, its cry shrill and terrible, and then detonated with nuclear fire. The expanding sphere of pure, unbound, yet flickering light was immediately visible to vessels in low orbit, and within seconds enveloped them. The planet splintered, cracked under the pressure, pieces of the world began moving independent of each other as . . . Trembling fingers found the trigger. Another resounding crack, and Roen’s rifle kicked against his shoulder. The beam burned through exposed flesh and into the brain behind the fiery eye. The World Eater ceased its contortions, and slowly collapsed, causing the stone bridge to tremble under the dead weight. Deep in the titan’s chest, a heart of black stone burns cold, empty. Daemon cage, it sat empty, void of unlife. What might have happened, in another reality, had it been filled? What destruction might such a creature have wrought when freed? Irrelevant. The battle continues. =][= =][= =][= =][= =][= =][= =][= TIVAN War Serpent of shattered sons, Blood Dragon of darkened skies The earliest recorded mention of the daemon now known as Tivan can be found deep in the central radwastes of Urazi, within the Ruslav Spires. There, kept under lock and key by the Inquisition, is a treasure trove of ancient, mythological information pertaining to the local region. These records are incomplete, and suffer greatly from countless generations of scholarly rewrites and biases, leaving only old recorded analyses of older analyses. These antiquated strictures detail a period of great turmoil for the Rumanii, as barbaric, eastern peoples waged terrible war upon them. Salvation came to the Rumanii in the form of one of their princes, whose prayers to the Sole Divine did not go unanswered. A legend speaks of this prince, visited in the night by a winged shadow, granting him angelic blood. This prince grew powerful, crushing those who had gathered before his gates, toppling all rivals to his domain, and inflicting a reign of terror upon his own. The name given to this prince upon his birth is long lost, all that remains is what, in frightened whispers, his people would call him long after his passing. Dracruor, the dragon of blood. This change of man into demon is far from thoroughly recorded, but accounts attributed to this Dracruor continue centuries after a would-be natural, mortal demise. Though somehow deposed from his position of political power, this entity would become a well-known terror within the darkness of night, preying upon humanity with rarely opposed abandon. The records state that this Dracruor had the capability of creating others like him and that many such children were made. However, no evidence has ever been found of these beasts crawling forth from his den. It was as if, in the process of transformation, they simply ceased to exist. Often throughout history, the Dracruor would fade from mortal memory, as if possessed of some demon trait to cause forgetfulness in all who consider him. Tracing his path upon Old Earth will lead one to the shattered islands of Meztli that link the Merican landmasses together. While even less reliable than the information found within the Ruslav Spires, there is some evidence of a feral god, the Kukulkan. This foul deity, popularly depicted as a great serpent, demanded blood sacrifices in his name, and molded the local tribes to his will. Though much in the myth of the War Serpent points to it and the Dracruor being the same entity, the matter is left unsettled due to the often-conflicting time periods, with some records of the Kukulkan pre-dating Dracruor. However, it is possible that the Kukulkan deity predates the creature known as Dracruor, and that in Dracruor’s travels he would come upon its worshipers who would mistake them for their terrible god. It is impossible to tell how long Dracruor took on the Kukulkan persona, as the march of central pre-civilization would eventually reach this western expanse, and with its coming bury these feral tribes beneath concrete and steel. In this age of ignorance and savagery, those dark times before Humanity would rise into the stars as a truly civilized race, the Dracruor was a figure of legendary malice. War-perpetrator, this vulture of the dead instigated conflicts of theretofore unheard of levels of bloodshed, every drop shed upon dry earth as refreshing to it as the drops that would pour down its inhuman throat. His myth also featured great amounts of guile and charisma. While when caught in the savagery of war this monster would be death for millions, it would also stalk the darkened alleys and shadowed recesses of Mankind’s villages, singling out individual victims and alluring them into its embrace. Often this latter persona of Dracruor’s was connected to the rise and fall of Luna, which perhaps makes it unsurprising what one can find in the recorded histories of the Selenekh Hallowdomes. The populace of Luna has long been a fey lot, easily given over to superstitions, but in this, they may not have been far from the truth. How or why the Dracruor traveled to Luna is not understood, but it quickly began making its mark once it set foot upon the grey dust. In time, the dusty plains surrounding the Selenekh Hallowdomes were littered with the desiccated corpses of the enchanted and the enticed. The chirurgeons of Luna were distressed by the bodies, their faces pulled tight and mouths frozen wide, caught in an eternal silent scream of horror in their final, tortured moments. The Dracruor would plague Luna for centuries, yet could never be cornered or brought to task. In fact, there is little to confirm that this creature of the moon is the Dracruor, but for its identifying behavior and what few reputable eyewitness accounts one can uncover. While potential incidents may have occurred that prove the Dracruor’s continued presence within the Sol System, it appears as though the beast took refuge within the great Hibernatships of Mankind’s initial diasporas into the greater black. Little reliable sources can be found on the creature from this point, though all told points to it perpetuating an age of darkness and blood upon many a world. During the Age of Strife, when the warpstorms isolated and swallowed the domains of humanity, all mention of the Dracruor ceases. Ancient cartographical data originating from the Great Crusade reveal the potential home of the Dracruor during this period. Labeled Moyscax, it was given a peripheral scan and superficial planetside exploration. What was found was a planet enveloped in dark jungles and hot waters, populated by warlike native humans who had truly gone feral upon the fall of civilization millennia prior. A false faith was prominently catalogued, as was the habit of Imperials of this age. The tribes of Moyscax worshiped a pantheon of dark gods who thirsted for blood, and who walked among them as if of them. Though their highest god, the most devoted one by the name of Tivan, matches all prior descriptions of the Dracruor, there are oddities to be found. For one, this Tivan is described as a god contained within the heart of stoneblood, and who walks and massacres among its faithful by means of a devoted taking this stone device within him or herself, replacing their mortal heart. Secondly, this account holds the only reliable source on the so-called children of the Dracruor, often hinted in older legends but never given weight due to severe lack of evidence. Matching in behavior and description, though in varying degrees sorely lacking in strength of will and physical prowess, these lesser deities are likewise encased within small, eye-scoured blocks of stone. Whatever the case may have been, the planet was tagged for immolation at the hands of the XII Legion, a task undertaken in the opening days of betrayal that would bring the Great Crusade to an end. Decades later, when Imperial vengeance entered Moyscax space, they found a planet still in a slow blaze, with the few survivors taken into Imperial possession raving of their need to attract their gods back to them with acts of bloodshed. They were in short order put down. In the process of confirming classification of Moyscax as a Dead World, no material evidence of their false faith was found, beyond the ruined remains of ossified temples splattered with boiled blood. Whatever was on Moyscax, if it was the Dracruor, left with the World Eaters. =][= =][= =][= =][= =][= =][= =][= BLOOD OF STONE Blood Nonetheless Rodon found the talisman archaic, rudimentary, and foul to his senses, as any trueborn son of Magnus would the blunt work of the Blood God. Yet, he could not help but admire the effectiveness to be found within its simplicity. The stone was warm to the touch, lightly pulsating in the semblance of beating life. Everything about it spoke to its nature. A rock of black glass, forged from the fiery blood found deep within the heart of a world. Its shape smooth and smoky, yet contoured to fit perfectly within the cavity of a full-grown man’s chest. An indentation upon the stone, that of a small circle, gave it the impression of an eye. It was the ritual importance of the eye that lent it its power and integrity, and yet the carving upon the stone predates the power of the eye as a ritual device. The Eye of Terra, not yet raised, not yet corrupted. The Eye of Terror, symbol of the Warp upon the material plane, not yet named. Eye of Horus, of Abaddon. The Eye of the Warmaster not yet born. The eye stared outward from the stone, and by looking out prevented all sight of within. It was basic, lacking in subtlety or complexity, yet Rodon found the blood-washed stone alluring. How this Tivan had the knowledge or wherewithal to even conceive of these black hearts, constructs that would house beings existing outside time that was, is and will be, was completely beyond him. Both the device and the daemon were decidedly unlike anything the Thousand Son had ever encountered among the Khorne-sworn. But then, he supposed that may be the point. =][= =][= =][= =][= =][= =][= =][= To Become a God If Able Krune tore the twelfth heart from a screaming savage. It was a sacred number to his brothers, for it was their Legion numeral in the ancient past. It meant nothing to Krune, as this Legion many of his older brothers were once a part of meant nothing to him. Nevertheless, he tightened his grip on the young boy thrown flat upon the stone as it went into spasms. Krune passed the heart to a brother, who held it aloft with a roar before devouring it, and gestured for one of the gods to be handed over. Dutifully, an attendant serf, one of the Blood-touched, heavily scarred from the lash and the pit-duels, passed him the obsidian stone with reverence, his hands and forearmed heavily threaded with black lines from the contact. It was one of hundreds kept in the possession of Krune and his brothers, who each bore one within them as well. All had been upon a stone slab such as this one, their hearts ripped free and replaced. Gripping the small form of this lesser god in his armored palm, Krune once again marveled at the ease with which he could simply crush it, grind it into dust. Though such acts of deicide were not uncommon among his uncontrollable brothers, it was well known that all god-slayers are hunted down, slain and their skulls and obsidian hearts ground to powder, lest their perfidy taint the warband further. As always, Krune dismissed the thought and plunged the hand gripping the stone of liquid black into the boy’s chest cavity, holding it in place where the heart once was. Instantly, the body arched its back upwards, veins becoming visible as something darker than the space between stars threaded through. The screams sputtered and became choking, the spasms grew in strength. One of the serfs reached over with some gear taken from the corpse of a medicae, and stapled the boy’s chest closed. The boy’s head snapped around as the noises escaping his tortured throat became filled with anger. Eyes of the deepest black stared at Krune with pure hatred. Then the flesh around the eyes browned and blackened, and small embers formed in the eyes. The roars of anger degenerated back into screams of pain, as blackening spots appeared across the body. With a snarl of disgust, Krune tossed the boy off the altar with a swipe of an arm. It came to rest at the base of the temple of skulls among blackened skeletons just as flames began to flicker across the skin. Krune looked across at the other half dozen altars built upon the smoldering plains of this feral world. One of his distant brothers roared in triumph, holding high his sacrificial victim by the throat. Even across this considerable distance, Krune’s enhanced sight bore witness to the changes beginning to come upon the boy. He let out a deep growl as he gestured impatiently for the Blood-touched to drag forth another of the crying masses below. Krune tore the thirteenth heart from a screaming savage.
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