Duke Danse Macabre Posted November 24, 2014 Author Share Posted November 24, 2014 Pity, I just want a handful of Center piece models for my force, may have to consider another flyer for larger points but in addition to my sisters/inquisition Landraider it would be nice to field a nice chunky tank. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3870240 Share on other sites More sharing options...
PureFodder Posted November 24, 2014 Share Posted November 24, 2014 You can field a nice chunky flier in the Marauder destroyer that can be legitimately played in a regular 40k game. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3870292 Share on other sites More sharing options...
Duke Danse Macabre Posted November 25, 2014 Author Share Posted November 25, 2014 You can field a nice chunky flier in the Marauder destroyer that can be legitimately played in a regular 40k game. Got the rules for that one here from Imperial Armour Aeronautica and it shows as Apocalypse only so unless the rules have changed? Another issue is it costs a damn arm and a leg before you realize its quite the squishy flyer. I was hoping for something more ground based which won't involve a reserve role of 3+. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3870421 Share on other sites More sharing options...
*Furyou Miko Posted November 25, 2014 Share Posted November 25, 2014 It's possible PF meant the Avenger, which also makes a beautiful centrepiece. Macharius could potentially be fielded as a Lord of War? Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3870543 Share on other sites More sharing options...
PureFodder Posted November 25, 2014 Share Posted November 25, 2014 Unfortunately Sisters can only take one of 4 Lords of war as part of their detachment, the Reaver Titan, Warhound Titan, Marauder Destroyer and Marauder Bomber and they are all legal in regular 40k games. http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf However it's not unreasonable that the group you play with will be happy to let you ignore these restrictions and let you have a big beefy tank. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3870697 Share on other sites More sharing options...
Sister Rosette Soulknyt Posted November 25, 2014 Share Posted November 25, 2014 Imagine a StormLord with your Retributors, mobile firing platform. The Avenger fits in nicely, considering the fluff behind it, and the Reaver, well what can you say about the Reaver. Icon it up as a allied loyal centre piece. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3870702 Share on other sites More sharing options...
Duke Danse Macabre Posted November 26, 2014 Author Share Posted November 26, 2014 Unfortunately Sisters can only take one of 4 Lords of war as part of their detachment, the Reaver Titan, Warhound Titan, Marauder Destroyer and Marauder Bomber and they are all legal in regular 40k games. http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf However it's not unreasonable that the group you play with will be happy to let you ignore these restrictions and let you have a big beefy tank. I have not seen it confirming this in any FW book else i would consider their use. Do not normally look for FW errata's however. Everyone likes a titan to some degree I must admit. The issue is though i must sisters'ify it. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871450 Share on other sites More sharing options...
Sister Rosette Soulknyt Posted November 26, 2014 Share Posted November 26, 2014 Im planning to use some molds i bought for resin Flue de le's i purchased on Ebay, plus create a banner that depicts the SoB saving this titan, so now are honoured to assist them. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871481 Share on other sites More sharing options...
PureFodder Posted November 26, 2014 Share Posted November 26, 2014 Unfortunately Sisters can only take one of 4 Lords of war as part of their detachment, the Reaver Titan, Warhound Titan, Marauder Destroyer and Marauder Bomber and they are all legal in regular 40k games. http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf However it's not unreasonable that the group you play with will be happy to let you ignore these restrictions and let you have a big beefy tank. I have not seen it confirming this in any FW book else i would consider their use. Do not normally look for FW errata's however. Everyone likes a titan to some degree I must admit. The issue is though i must sisters'ify it. I can definitely confirm that GW are happy for you to use Marauders as a Lord of war in a regular 40k game as I took one in my sisters army to the last Throne of Skulls event. The Forgeworld faq is the most recent set of rules on what can/can't be included as a lord of war. You can also look at the larger tournaments such as the Bay area Open which list out which Lords of War are playable in a regular 40k game and all include the Marauder. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871530 Share on other sites More sharing options...
Duke Danse Macabre Posted November 26, 2014 Author Share Posted November 26, 2014 Been a while since I was last at Throne of Skulls. We have Kings of the North in April which is one of the largest if not the largest independant one in the country. That May be my Iron Hands though, too much to do for my sisters before then. Just trying to decide what would be the better option and to be honest the bomber is tempting but so is fighter varient. Both bring allot of firepower to bear and are tempting in their own ways. Can they both fire all weapons each turn as well or are they restricted to 4? Reason I ask is one has 3 Autocannons built into its nose and that eats up most of your firepower allotment right there. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871746 Share on other sites More sharing options...
The_son_of_Dorn Posted November 26, 2014 Share Posted November 26, 2014 I've got one sister and i'd happily trade her for a bag of peanuts...........oh, wait you meant sisters of battle, carry on ^_^ Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871749 Share on other sites More sharing options...
*Furyou Miko Posted November 26, 2014 Share Posted November 26, 2014 They're super-heavies, so I believe that means they can fire all their weapons. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871888 Share on other sites More sharing options...
Rev. Tiberius Jackhammer Posted November 26, 2014 Share Posted November 26, 2014 On the topic of the Repressor, I've been bouncing around the idea of attaching the Taurox cabin to a Rhino to get a similar look. Might be a bit more practical than trying to find the Forgeworld original on the secondary market. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3871897 Share on other sites More sharing options...
Duke Danse Macabre Posted November 27, 2014 Author Share Posted November 27, 2014 I'll have to look into the super heavy rules on that one. I don't think the Taurox can be done to that degree, if anything I want to try and find someone who will recast them. I want a load of the front rams. :P Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3872425 Share on other sites More sharing options...
Frater Cornelius Posted November 27, 2014 Share Posted November 27, 2014 Hm, you can play the Warhound as Lord of War in any Imperial faction according to the Forge World FAQ. However, why you'd want to when you have have 2 Knights for the same points is beyond me. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873205 Share on other sites More sharing options...
Still Standing Posted November 27, 2014 Share Posted November 27, 2014 Because a Warhound will drop 2 Knights, quite easily. It's the same price, it's faster, it's more durable, and it fires 4 Str D pie plates a turn. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873246 Share on other sites More sharing options...
Frater Cornelius Posted November 28, 2014 Share Posted November 28, 2014 Because a Warhound will drop 2 Knights, quite easily. It's the same price, it's faster, it's more durable, and it fires 4 Str D pie plates a turn. So? Two Knight will make noticably larger impact on a game of 40k. Warhounds are point-inefficient and usually go down T1-T2, causing you to lose half your army. Sure, there are armies that can down 2 Knights in T1, but they are generally a lot tougher. There is a reason why Knights are so damn popular. Edit: Knights and Warhounds have the same speed, by the way. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873429 Share on other sites More sharing options...
*Furyou Miko Posted November 28, 2014 Share Posted November 28, 2014 With four D-plates, outside actual Apocalypse games, the Warhound can usually Target Prioritise itself out of danger. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873445 Share on other sites More sharing options...
Frater Cornelius Posted November 28, 2014 Share Posted November 28, 2014 Which he can not do against Drop Pods, Invisibility or line of sight. I am not saying that the Warhound is bad. All I am saying is that it is not the most optimal choice you could make. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873481 Share on other sites More sharing options...
*Furyou Miko Posted November 28, 2014 Share Posted November 28, 2014 Well, that's what the rest of your army is for... Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873514 Share on other sites More sharing options...
PureFodder Posted November 28, 2014 Share Posted November 28, 2014 I've played a warhound in a tournament against drop-pod Salamanders packing about 20 meltas and won. The trick is to put the warhound in reserve and go second. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873587 Share on other sites More sharing options...
Spacefrisian Posted November 28, 2014 Share Posted November 28, 2014 Or have a large unit of imperial guard around it stretching it up to 23.1" around it, Unless Multimeltas sudenly can shoot 24.1" (hey its a tournament, you can make a big deal about nothing.right?) Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3873736 Share on other sites More sharing options...
Duke Danse Macabre Posted November 28, 2014 Author Share Posted November 28, 2014 To be honest, anything with that much fire power can take care of itself 90% of the time, drop pods will always be a pain however. Link to comment https://bolterandchainsword.com/topic/299316-how-many-sisters-are-too-many/page/2/#findComment-3874040 Share on other sites More sharing options...
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