Corrupted Posted November 22, 2014 Share Posted November 22, 2014 This is just lazy. The PFG should have been brought in line with the ork KFF. The should have reworded Deathwing squads, I honestly don't think the current ruling is what they intended I just think they are too lazy to bother fixing it. Please delete, "Delete missile lock" form the nephilim entry, talk about kicking a unit when its down. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868107 Share on other sites More sharing options...
shabbadoo Posted November 22, 2014 Share Posted November 22, 2014 Wait, PFG got even worse. It only works for the embark models.. it doesn't even apply to the Land Raider. And considering that models embarked in an enclosed vehicle are not even in play, or subject to any in-game effects, the PFG does literally nothing in this case. If said transport is destroyed, they are effected. They all get hit with str 4 hits right? Not sure if the PFG helps out with that though... Also what if the PFG was in a Land Speeder? The PFG could help out in a open top transport a bit.... Yes, the PFG works against any wounds caused by an exploding transport, but note that every model in the DA army list already has a 4+ or better armor save, meaning the PFG literally does NOTHING in this case too. And, yes, the Land Speeder Storm...from another army list...that nobody is ever going to use for this purpose...but that it is possible to make use of to gain some sort of benefit from the PFG under this FAQ...if one purposely moves said fast and manueverable Land Speeder Storm to a postion such that it can be easily assailed by an enemy unit with a template weapon...surely is the perfect example to llustrate the sensibility of the FAQ. My IC with PFG in a Land Speeder Storm that I will never, ever field is going to be oh so much safer from template weapon attacks that I purposely move within range of being hit by now. And so the PFG is relegated to best use by a footslogger IC now, namely a Techmarine with Servitor retinue lurking behind a Predator Squadron where he can give the PFG 4++ save to the three Predator tanks....or to a Footslogger IC attached to a unti of Company Vets in a Drop Pod who just dropped in and melta-gunned/rapid-fire plasma'd some offensive enemy unit(s) dead (fortunately the unit manditorily disembarks for the Drop Pod, and so actually gains the benefit of the PFG). Finally, the offending text, should anyone not want to be bothered to look it up: Page 64 – Power Field Generator Add ‘If the bearer is embarked upon a Transport vehicle, the power field’s effects only apply to models embarked upon that vehicle’. Other than that, Missile Lock is still removed from the Nephilim (even though the 7E version of the rule actually works for its missiles now), and the Deathwing Sgt. still can't upgrade weapons. Otherwise, the secondary weapon of the Lion's Roar is now errata'd as "One use Only", and the Standard of Devastation if properly defined for anyone out there who was making Dark Angels look bad by applying its effects to the full panoply of "bolter weapons". Verily, I await the next quality Dark Angels release/FAQ/"random" chicanery with baited breath. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868134 Share on other sites More sharing options...
Dread Posted November 22, 2014 Share Posted November 22, 2014 They fixed the DW Sgt in the faq. Look at the faq for page 99, says "any model". If I came in at the wrong point on this conversation, sorry. As for the other things that need to be fixed, well, I have an Iron Clad that I bought, built and converted to DA when it became available but still can't take one in a bound list. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868137 Share on other sites More sharing options...
Lucien Eilam Posted November 22, 2014 Share Posted November 22, 2014 They fixed the DW Sgt in the faq. Look at the faq for page 99, says "any model". You're looking at the wrong half of the sentence. "…can replace his storm bolter and power fist with:" The Sergeant doesn't have a storm bolter and power fist, he has a storm bolter and power sword. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868140 Share on other sites More sharing options...
Chaplain Lucifer Posted November 22, 2014 Share Posted November 22, 2014 That is our natue gentlemen,they give us lemons every time.. and we have to make delicious lemonade. That is what being a DA is: persist no matter the odds are stacked against us. Makes me want to fight back stronger. We persist, we survive, we fight back. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868142 Share on other sites More sharing options...
Master Avoghai Posted November 22, 2014 Share Posted November 22, 2014 That is our natue gentlemen,they give us lemons every time.. and we have to make delicious lemonade. That is what being a DA is: persist no matter the odds are stacked against us. Makes me want to fight back stronger. We persist, we survive, we fight back. *Avoghai removes the tech with PFG from the list he planned to play this afternon* *He also removes the Mortis dreadnought with autocannons* *adds a Mortis Contemptor dreadnought* :P Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868168 Share on other sites More sharing options...
Brother Bahram Posted November 22, 2014 Share Posted November 22, 2014 That is our natue gentlemen,they give us lemons every time.. and we have to make delicious lemonade. That is what being a DA is: persist no matter the odds are stacked against us. Makes me want to fight back stronger. We persist, we survive, we fight back. Well spoken, Sir! For the Lion! Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868179 Share on other sites More sharing options...
Dread Posted November 22, 2014 Share Posted November 22, 2014 Well we just use the oldway. As if enough other things didn't booble our book. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868465 Share on other sites More sharing options...
ZONKEY Posted November 23, 2014 Share Posted November 23, 2014 Maybe we will get some attention and love when our new codex is out in 2017? Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3868976 Share on other sites More sharing options...
Varizel Posted November 23, 2014 Share Posted November 23, 2014 PFG working only on the occupants ... i can only think of three things ... building's battlement or Thunderhawk or Fire Raptor. I can't think of anything else that can't be negated by armor save (which is better than 4++ mostly), unless we're taking other peeps flying transports. Sucks though that they "fixed" Lion Roar but not using the time to actually remove the "delete the missile lock" line from Nephilim. Oh well. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869016 Share on other sites More sharing options...
Solrac Posted November 23, 2014 Share Posted November 23, 2014 This is just lazy. The PFG should have been brought in line with the ork KFF. The should have reworded Deathwing squads, I honestly don't think the current ruling is what they intended I just think they are too lazy to bother fixing it. Please delete, "Delete missile lock" form the nephilim entry, talk about kicking a unit when its down. This! 100% agree Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869267 Share on other sites More sharing options...
Isiah Posted November 24, 2014 Share Posted November 24, 2014 Hmmm ... We are the Unforgiven. Unwanted and almost probably Unloved by GW But we grind on regardless. We ground on through the pamphlet years and then the test bed years... this current 'dex is but a mild annoyance in the pricing department. Brother dean Indeed. But seriously - the 'pamphlet years' now seem to be the Golden Years . Cheers I Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869676 Share on other sites More sharing options...
Brother dean Posted November 24, 2014 Share Posted November 24, 2014 You just made the argument for a codex supplement Isiah... because we got everything the blue book got except.... I like my much cheaper Termies. People complain now, they should try 52 point termies. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869708 Share on other sites More sharing options...
Chaplain Lucifer Posted November 24, 2014 Share Posted November 24, 2014 Good old days were 5 termies without 5++ costed 300 with the AC firing only 3 shots and jamming on triple 1. ;) Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869711 Share on other sites More sharing options...
Phoebus Posted November 24, 2014 Share Posted November 24, 2014 Regarding the Deathwing Terminator Sergeant and his non-upgradeability... it just hit me. All this time, so many of us have been complaining about the dearth of swords in a Chapter whose iconography is a winged sword. Well, there you have it. The Deathwing Terminator Sergeant has to have a sword. Period. All kidding aside, so long as Codex Terminator Sergeants can't upgrade their weapon selection, I sincerely doubt Deathwing Terminator Sergeants will, either... Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869714 Share on other sites More sharing options...
Chaplain Lucifer Posted November 24, 2014 Share Posted November 24, 2014 Regarding the Deathwing Terminator Sergeant and his non-upgradeability... it just hit me. All this time, so many of us have been complaining about the dearth of swords in a Chapter whose iconography is a winged sword. Well, there you have it. The Deathwing Terminator Sergeant has to have a sword. Period. All kidding aside, so long as Codex Terminator Sergeants can't upgrade their weapon selection, I sincerely doubt Deathwing Terminator Sergeants will, either... But the thing is that Codex assault terminators can upgrade their sword... and Codex Tactical terminators can't upgrade to TH/SS. :) Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869725 Share on other sites More sharing options...
Quixus Posted November 24, 2014 Share Posted November 24, 2014 But the thing is that Codex assault terminators can upgrade their sword... and Codex Tactical terminators can't upgrade to TH/SS. Codex assault terminator sergeants don't even get a sword (or a storm bolter). Thy can upgrade their two lightning claws. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869751 Share on other sites More sharing options...
Ania Redfang Posted November 24, 2014 Share Posted November 24, 2014 Correct me if I'm wrong, but since Deathwing have split fire, it's useful to have a storm bolter so you can fire at one target with your heavy weapon using split fire, but still fire at another with your storm bolter then charge. If you only have one weapon in a squad I'm not sure you can do this... Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3869753 Share on other sites More sharing options...
Phoebus Posted November 25, 2014 Share Posted November 25, 2014 Regarding the Deathwing Terminator Sergeant and his non-upgradeability... it just hit me. All this time, so many of us have been complaining about the dearth of swords in a Chapter whose iconography is a winged sword. Well, there you have it. The Deathwing Terminator Sergeant has to have a sword. Period. All kidding aside, so long as Codex Terminator Sergeants can't upgrade their weapon selection, I sincerely doubt Deathwing Terminator Sergeants will, either... But the thing is that Codex assault terminators can upgrade their sword... and Codex Tactical terminators can't upgrade to TH/SS. Well, strictly speaking, no. Codex assault Terminator Sergeants don't have a Power Sword to upgrade; they start with two lightning claws and can upgrade to a Thunder Hammer and Storm Shield. While this technically gives Codex Space Marines access to a Terminator Sergeant with something other than a Power Sword, the fact of the matter is that that squad simultaneously loses out on all the other options that come with the "tactical" Terminator squad. When fielding a "tactical" Terminator Squad, Codex Space Marines are limited to a Terminator Sergeant with a Power Sword and Storm Bolter. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3870504 Share on other sites More sharing options...
crimsonsphinx Posted November 25, 2014 Share Posted November 25, 2014 Correct me if I'm wrong, but since Deathwing have split fire, it's useful to have a storm bolter so you can fire at one target with your heavy weapon using split fire, but still fire at another with your storm bolter then charge. If you only have one weapon in a squad I'm not sure you can do this... This is what I have been doing. One heavy weapon to shoot tanks or whatever, and then the sgt shoots whatever I want to charge. Seems to be useful to me. Also, regardless that I am paying a tax for a fist I don't get, having a couple of swings at initiative 4 can help tremendously with whittling down fodder in close combat. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3870648 Share on other sites More sharing options...
Master Avoghai Posted November 25, 2014 Share Posted November 25, 2014 Free suggestion for GW. Change the termi entry this way : Unit cost : 210pts (to represent the fact that we have a sgt with power weapon rather than a PF) any model may change his SB and PF for a pair of LC for free or for a TH/SS for +5pts. the sgt may exchange his SB for a SS for + 5pts. the sgt may choose wargear in the terminator weapon sections. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3870656 Share on other sites More sharing options...
Corrupted Posted November 25, 2014 Share Posted November 25, 2014 Wait, Wait... A termy sgt with a combi weapon, nope that would break the game and ruin all the forged narratives, all of them. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3870860 Share on other sites More sharing options...
Quixus Posted November 25, 2014 Share Posted November 25, 2014 It generally seems to ruin all forged narratives to give captains/chapter masters good ranged weapons like assault cannons or Heavy Bolters, unless they are named characters and have storm bolters on speed (Calgar, Kantor). Being allowed to take an assault cannon would actually justify taking TDA instead of Artificer Armour for a change. Link to comment https://bolterandchainsword.com/topic/299522-da-faq-november-2014/page/2/#findComment-3870908 Share on other sites More sharing options...
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