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1850 raven guard and imperial fists


jeremy1391

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Rave guard primary

Legion Vigilator: Power sword; Refractor field; Melta-bombs; Artificer armor 135

 

Legion veteran tactical squad

9 Veterans: 2× Plasma gun; Melta bombs; Legion vexilla; Sniper; Legion Veteran Sergeant (Combi-plasma; Power maul) 285

 

Apothecarion Detachment

• Legion Apothecary 45

• Legion Apothecary 45

 

Legion tactical squad

14 Legionnaires: Legion Vexilla; Legion Tactical Sergeant (Power sword; Melta-bombs; Artificer armor) 235

 

Legion tactical squad

14 Legionnaires: Legion Vexilla; Legion Tactical Sergeant (Power sword; Melta-bombs) 225

 

Legion Whirlwind Scorpius 115

 

Imperial fist allies

Vigilator: Scout Armour; Charnabal Sabre; Melta Bombs; Refractor Field 120

 

Apothecarion Detachment

• Legion Apothecary 45

 

Legion tactical squad

17Legionnaires: Legion Vexilla; Legion Tactical Sergeant (Artificer Armour; Power Fist) 265

 

8 Heavy Legionnaires: Missile Launcher; Flakk Missiles; Hardened Armour; Legion Space Marine Sergeant (Missile Launcher) 335

 

1,850 points

72 infantry

1 tank

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This list is a potential tournament list.

 

The plan is to infiltrate everything to be in position to unleash fury of the legion once I'm in rapid fire range (to include the imperial fist tac squad with the recon armor vigilator) the apothecaries go here.

 

The veterans are there to put sniper shots into heavy hitters such as big bugs and the like and if need be assault with their melta bombs.

 

The heavy support squad will hang back in a ruin/building etc and lay down heavy fire with their missile launchers and pull anti air duty.

 

The scorpius does what the scorpius does!

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What kind of event is it? The main weakness of this list is mobility. While you can spread out well and get into key positions early, moving across the battlefield will be tough. If you're spread out they could all move around their immediate areas well enough to cover as much ground as possible but that leaves you spread thin and susceptible to being overwhelmed in certain areas from drop pods, aircraft speeder squadrons and so on. Then they can move on quickly and take out the next unit in line. If it is the latter then your only real ranged anti-vehicle, while potent, is a single unit. The rest is CC.

 

If it's maelstrom you'll have trouble, but normal eternal war is manageable.

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Eldar are going to be your biggest pain by far. Their mobility and firepower will ensure that they dictate who and where they engage. Especially with maelstrom missions. You have staying power with bodies and apothecaries, more so if you're in cover, but it will be an uphill battle. You won't be able to engage their skimmers in CC nor do much to them by way of 9 rockets. If you can free up 25 points you can take 6 Quadmorter Rapiers and have 24 S8 shots with Sunder. That's 2.2 pens against AV12 fliers vs 1 with the Flakk. Not to mention they will tear apart skimmers and force them to jink. Added bonus of the frag rounds for hordes.

 

Eldar might be your only uphill battle though. I can see this list doing well against every other faction.

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