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Astra Militarum anti-Monstrous creature?


Vulshra

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I'm looking to start an astra militarum army, and I'm wondering about anti-MC. My local meta has lots of Monstrous creatures and heavy infantry, and I'm looking for a solution. As a marine player, I have grav-gun bikes and cheep and reliable devastators, but I don't know what to use in the guard. I was thinking executioners or lascannon heavy weapons squads, but I'm not sure. What would you veterans recommend?

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Ratlings are cheap and can be unexpected. Run and gun, too.

 

But, as Scatmandoo said, orders, plasma, lascannons, missiles...and I'll add meltaguns...should do you fine.

 

Pask in a Punisher is hard not to recommend.

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Welcome to the Guard :D As others have said there are plenty of guns in the armoury capable of swatting some MCs :) For example a Veteran squad can have 3 plasma guns at BS4 which will do some damage and who could forget the mighty guns of our tanks and artillery?

 

Rather than if we have the guns your dilemma might well be which ones to take ;) Are there any particular MCs you are concerned about or are you looking for a more balanced approach?

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Thanks for the advice everyone

 

Warriorfish, I'm looking for a more balanced approach in general, but T6 2+ MCs (or even infantry, due to eldar psychic powers) are not uncommon in my area, so having the tools to beat them is important. In addition, our eldar player is fond of wraiths, so there are 1-2 wraithlords, plus wraithlord-psyker thing from forgeworld. In addition, he tends to use wraith guard his line infantry, so very few models on the table, but LOTS of high toughness creatures.

 

My favorite things about the guard are their tanks and artillery, and the fact that the hordes of infantry, so finding I'm trying to find a balance between these two things. I'm going for a more slow, grinding victory, rather than a lighting blitzkrieg, as If I wanted to play fast, I'd use my white scars. Is this plausible?

 

Again, this is all coming from a marine player, so I have a very novice perspective when it comes to guard, so all of your advice is very much appreciated.

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Guard can do slowly but surely, in fact that's a strength. If your foes want to spam high toughness units then you can simply spam high strength weapons in return. Wraithguard can be taken care of with a Demolisher or Banewolf neatly for example, and a storm of plasma fire handles most problems :) Pask in a Punisher will put wounds on anything, and the standard Russ can use its S8 AP3 pie plate to handle most foes well enough.

 

Balanced lists are good, as tanks alone may be powerful but they're vulnerable so a healthy dose of infantry is just what the doctor ordered! They can run as escorts to your valuable armour and capture objectives plus they're quite handy at tackling infantry leaving your tank's bigger guns to target the bigger threats. Another tank to consider is the Executioner and its oversized plasma cannon, some of the heavy artillery might also be an idea to obliterate anything under high strength hits. Even Wyverns could help, being cheap aside they would greatly help in dealing with enemy infantry (that'd he'd likely have few of) or battering the Wraithguard down under weight of dice.

 

Do you have an idea about your Guard force, such as models and paint schemes?

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Given as my marines are a homebrew chapter, I was thinking of doing something a bit more standard with my guard. I was thinking Cadians, or possibly Mordian Iron Guard. If there are any awsome regiments I may not have heard of, please feel free to recommend them.

 

How many infantry do you recommend at differing points levels? 1000, 1500, and 1850-2000 are the most common in my area. I ask because I don't want to go overboard in one area, and leave myself lacking in another.

 

I really appreciate the help thus far.

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I've found Scions with the Bring it Down!-order work brilliantly, especially if they bring some Hot-shot volley guns! They'll guarantee at least a couple of wounds, which can be enough.

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I have always been a fan of Executioners with plasma sponsons to deal with these things. In the newest codex I would use Pask in a punisher plus 2 executioner wingmen. Of course you have to properly deploy and protect your tanks.
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DSing Scion Command Squad with 4 Plasma guns and the twin-linking order is my favorite.  Guaranteed-ed to wreck anything without an invuln save and a number of things with it.

 

The options for AM to take care of MC's are endless.  We have a whole lot of guns maned by the lowest common denominator of the Imperium, it works.

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Given as my marines are a homebrew chapter, I was thinking of doing something a bit more standard with my guard. I was thinking Cadians, or possibly Mordian Iron Guard. If there are any awsome regiments I may not have heard of, please feel free to recommend them.

 

How many infantry do you recommend at differing points levels? 1000, 1500, and 1850-2000 are the most common in my area. I ask because I don't want to go overboard in one area, and leave myself lacking in another.

 

I really appreciate the help thus far.

You have plenty of choices, more than we could ever list! :lol: Also all Guard regiments are cool ;)

 

At 1000pts you're mostly limited to supporting elements to your infantry unless you go Veterans, but above that a general guideline I sort of follow is not spending much less than a third of my points on infantry. This will give you a sizeable trooper force to carry the day with and you shouldn't find yourself short. This is of course a guideline so I don't feel like I need to stick to it exactly especially if I have a certain build in mind for example.

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Against Wraithguard, a regular Leman Russ or Basilisk will eat them a squad at a time. Against Wraithknights, the above advise on lascannons, plasma, Pask and the awsome Beast Hunter Shells are all good plans.

 

If you opponent is aggressive with his MCs, try running the ultimate tar pit - a blob of 50 conscripts with a priest. They are more than capable of bayoneting any MC with toughness 7 or less on the charge and even if they don't or against toughness 8 MC's your opponent will never be able to kill that many fearless bodies in a game, removing the threat.

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Against Wraithguard, a regular Leman Russ or Basilisk will eat them a squad at a time. Against Wraithknights, the above advise on lascannons, plasma, Pask and the awsome Beast Hunter Shells are all good plans.

 

If you opponent is aggressive with his MCs, try running the ultimate tar pit - a blob of 50 conscripts with a priest. They are more than capable of bayoneting any MC with toughness 7 or less on the charge and even if they don't or against toughness 8 MC's your opponent will never be able to kill that many fearless bodies in a game, removing the threat.

 

Models can only Wound a Toughness 3 higher than their Strength, so those Conscripts can only scratch T6 at most, (and then will barely do any damage.)

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