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Are GKs actually the best at fighting Daemons?


Ultramarine Blue

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Ultramarine Blue, as good as GKs can be against hordes, I'm afraid Tyranids can also beat us pretty fairly. I have seen some matches where some Tyranids players literally swarm the board that not even the flamers and blasts could kill them all + each miniature could shoot. Trust me, although we have the upper hand to Tyranids, they are as easily to win.

 

Correct me if Im wrong though.

Fair enough, just to my knowledge we have a perfect counter to everything they have:

 

Their MCs; we have psylincers and force CC.

Gribblies; we have flamers and storm bolters.

Synapse creatures; yet against psylincers and CC in general.

Hold on, hold on. Are we really discussing the Dreadknight being superior to a Riptide?

 

Firstly, it's stupid to compare two units in a vacuum.

Secondly, the Riptide is superior in all ways except close combat - which it really doesn't need.

 

Grey Knights are ill equipped to fight a competitive Tau list unfortunately. They can throw so much ignore cover, high strength, ap2 shooting at gk, or such an insane volume of shots that most will be dead before they reach cc range. Not to mention that Deepstriking is off the cards against Interceptor heavy Tau...

 

Dreadknight are certainly a top tier unit in general 40k however.

 

I believe Tau will be toned down next Codex, but for the time being this is not a match up made in heaven.

 

 

As for Tyranids, GK have them beat easily. Flamers and Force Attacks in cc has us covered against their hordes and larger monsters.

You only need to use 1 dice for Sanctuary as it is a 4+, with a 1/6 chance of having another go at the 4+.

 

I was saying that we beat the Riptide at everything other than shooting (eventhough our guns beat all of the other guns the Riptide has other than the IA).

 

So you think that an IA with 3 shots and a plasma rifle with 1/2 shots will kill the 4w Dreadknight? You must either roll for s*** or your opponents are too lucky.

The Riptide will hit with 1/2 IA shots and 0/1 plasmashots, which will do about 2 wounds; where 1 will be saved from the 4++.... How are you dying? My Dreadknight has never died to a Riptide.

 

Seriously, are you two trolling? How can we NOT get into combat? We alpha strike our ENTIRE army and we have a 30" shunt move... All you have to do is survive 1 round before you can assault.

If you cannot survive that 1 round where the Tau player has to decide whether to shoot Terminators or Dreadknights and will then do by the other... How do you not destroy them all of the time?

 

Jbat... You'd rather take a single plasma gun over any of your guns?... That's idiotic. Plain and simple.

 

You think that 5 S10 attacks is Tau good? Tau can have 1... A railgun; its more on the line of Tyranids with their Zoanthropes.

 

As I've said before, getting to combat isn't that hard.

 

Well both have S6, T6, 2+ 5++, the Riptide has +1 W, whilst the Dreadknight has +2 WS, +1 BS, +2I, and +1A.. They are essentially the same.

 

I really don't understand why you two cannot see it.

 

Tau have supportive fire because they suck as CC, just like Orks have Waaagh because they (partially) suck at shooting.

 

One dice? we have a army of dice and you'd use one  dice? Better than the riptide at everything other than shooting? so combat? In a game that hugely favors shooting id rather have the big guns than the big sword, judging by everything you've said your either playing terrible tau players or you've only been playing GKs for about 5 mins, i mean why would u even mention tau BS on the riptide any player with a functioning brain will have a silly BS on it due to markerlights...

I was comparing the two units so why would I factor in support? Tau only do well if they have synergy so all we have to do is destroy the markerlights (which isn't hard).

 

Seriously, I don't see how you guys have so many problems.

 

Why can't two units get compared? People do that all of the time such as "which is superior; Dire Avengers or Tempestus Scion?" (Two random units), so why is it not allowed to compare two great MCs?

 

Yes, Tau "can" do that, but that's only happen if they tailor against us, but in a tourney setting they would be crushed by Orks with that list.

 

Just because Tau are the best at tailoring, it doesn't mean that Tau players have perfect knowledge about their opponent's army.

Unfortunately, they do not have an all-commers list like us.

Units don't exist in a vacuum.

Synergy and army abilities are something we have to deal with.

 

Grav Centurions are impressive by themselves, but with psychic support they become fearsome.

 

On the surface the Riptide may appear to lack some stats, but in any game it will be supported in one way or another.

 

Tau wouldn't taylor, they only have one or two effective builds but they are effective against everyone.

 

Anyways, we are beating a dead horse at this point...

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