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Suicide Long Fang without any single Heavy Weapon


Dr Zaius

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Given that Space wolves heavy options are not very appealing and that Long Fangs are now more expensive and their low mobility doesn't mix well with the rest of the army, it would work this unit?

 

- Long Fang Ancient with meltagun, Wolf Guard Pack Leader with combi-melta, DropPod: 95 points.

 

Very cheap unit and with great chances of blowing one or two enemy tanks (remember they have split fire), though don't expect they live more than one turn, but surely they will have paid their points.

 

And for 10 more points you can give the Wolf Guard a terminator armour and power weapon, making him more resistant and if the enemy doesn't want to waste fire on such cheap unit next turn you can fire the meltagun to another tank and assault a different unit (just fire the wolf guard bolter there) making respectable damage or at least resisting several turns if the enemy doesn't have AP2 weapons.

 

So, what do you thing? Usable or not?

Composition is one Long Fang, one LF Ancient, upgrade any to WGPL (the one LF), and you are there. I've considered it, but for a few more points you get a lot more utility out of GH or TDA. I have considered taking them as stand in GH by flushing out the squad with more long fangs and not taking any heavy weapons (they may take, not must)- essentially giving me CCW for one point, split firing the melta, and shooting infantry with bolt pistols.

The real question is why bother? Its 100 points on two models and a pod that takes up a heavy slot. I much prefer 5 WG in a pod with combimeltas. Its nearly twice the points at 175, but youve 5 melta shots on the first turn (where it really matters), and you have 5 space marines with 2 attacks each to harrass the enemy in subsequent turns. AND it fills a compulsory in a CoF detatchment (also giving them +1 WS). Its more survivable, and I think more effective, as youre not dependent on 1 meltagun shot, and 1 snapfired multimelta shot. On that point, why even bother with the MM? Alpha strike is all about hittng hard the first time they fire, and a heavy weapon just isnt reliable for that, not to mention the advantage of a MM is the increased range, which is irrelevent when youre going to be podding close to your target anyway.

I think it was originally misspoken, the WGPL would have a combi, he can't have a MM.

Guys u dont need a WGPL the Ancient can take a Meltagun and a Regular LF a Multimelta. Why waste 10Points.

To avoid snapfire with a heavy weapon.

No reason not to also deepstrike a dual melta speeder.  What I like about this idea is that you get an extra pod from the Heavy Support slot and what comes out is potentially useful and extremely point efficient - two dudes with melta/combi-melta and one in TDA.  

 

Not to mention the "forging the narrative" that you're about to get some extra lone wolves out of the deal.

Sorry for the confusion, but I mean a wolf Guard Battle Leader with a combi-melta, not with a multi melta.

 

The problem with the Land Speeder is it will waste one of your fast attack slots. But using a heavy slot doesn't matter.

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