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First Iron Warriors 2000pt list - feedback please!


Stoneheart

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Greetings brethren! I've decided to take the plunge and begin a Horus Heresy army. After much umming and arring I've decided upon the mighty Iron Warriors to be my legion. Mainly because they'll be dead easy to paint, but also because it's a straightforward play-style I've never done before.

 

So here's a list. It's primarly a themed army, based on a small company with artillery support, but I think it works.  I'm not an especially competitive player but would be interested to here more experienced players feedback regarding my choices.

 

The idea with the army is based on a WW1 approach - think creeping artillery as the infantry plough forwards with a Predator and Contemptor in support.

 

So, to business.

 

HQ:

Centurion (Siege Breaker) - Artif. Armour, Ref. Field, Meltabombs, Phosphex Bombs x2, Bolter = 142

 

Centurion (Master of Signal) = 95

 

 

Elites:

Apoth. Detach. (2) = 90 (these go in the tactical squads)

 

Contemptor Dread - TW Autocannon, Chainfist, Plasma blaster, Havoc Launcher = 225

 

Techmarine Covenant (1) - Augury Scanner, Rad grenades, Cyber Familiar, 2x Servo Automata = 99 (this guys sticks with the artillery to help defend/fix)

 

 

Troops:

Tac. Squad - +10 marines, Sgt w/ Art. armour, Meltabombs, Combi-plas = 275

 

Tac. Squad - +10 marines, Sgt w/ Art. armour, Meltabombs, Combi-melta = 275

 

 

Heavy Support:

Legion Pred - H. Flamer sponsons, H. Bolter, Machine Spirit, Auxiliary Drive, Dozer Blade, Command Tank = 170 (advances with army, provides support and leadership etc)

 

Legion Artillery Squadron - 2x Basilisks, 1x Medusa (may be given Phosphex shells thanks to the Siege Breaker) = 435

 

 

Fast Attack:

Primaris Lightning Fighter - Battle Servitor Control, 2 Kraken, 2 Sunfury = 190 (air support, I envisaged the end of the final battle in 'Saving Private Ryan' when I included this thing)

 

 

Total: 1996

 

 

So, fellow Heresy players, grill it and let me know what you think. I'm aware the siege breaker works well with a Heavy Support squad, but I've run out of points haha!

 

Cheers!

 

Stoneheart

Congratulations on choosing Iron Warrirors!

First, A couple of questions. What do you think of the special units? Tyrant terminators would fit your theme of heavy infantry pushing forward laying down templates and krak missiles to soften up targets. And did you know that our own heavy support squad Iron Havocs have tank hunter anyway (why you put a siege breaker with them) and reduce cover saves by -1. And what is your vision for the contemptor in your list?

 

The air in your list looks good, but I've never been a fan of sunfury missiles. The kraken missiles do not play though. It seems kinda to have a mixed role. Sunfury are the ones that gets hot and on a 2hp vehicle you could end up killing it yourself if your not careful. Or crippling it so its easier to kill.

 

The predator is ok but for that amount of points have you ever thought of bringing a Sicaran instead? It would be cheaper, doesn't die as easily and can do some serious dammage.

 

This is just me, but I would pick the artillery that your running and make all 3 that one. Medusas are mean and and the stupidly long range basilisks will never become important. Phosphex shells are ok but make sure that you are comfortable with losing s10ap1 blasts in exchange for them.

Thanks for the helpful feedback, Kossaka. I've not looked at the special units yet - trying to make it as generic as possible until the models come out to be honest! But my aim was to create a 'backbone' force, the workhorse of the Legion - basic guys trying to make their way in the galaxy! ;) I see your point however, so I'll look into those.

 

The contemptor is supposed to advance with the infantry and provide fire support/close combat support. I think the TW autocannon is a good all-rounder, and the plasma blaster sounds like a decent anti-TEQ weapon. The havoc launcher is there to provide another template.

 

RE the infantry - should I pay for extra close combat weapons? It's 40pts for the whole squad, so unsure if worth it. Get to make use of those awesome chain-blade bayonets though haha.

 

I didn't notice the gets hot on the sunfury missiles. Might go all kraken in that case, as their's plenty of anti-infantry in the list. It would make it easier to use as it would no longer be multi-role, as you say.

 

I'll look into the Sicaran. The beefed up predator was based on the idea of a command tank a 'la Fury and I was playing with options. Cheaper model too ;)

 

I see your point with the artillery - forgot the minimum range on the basilisks. And taking 3 medusas would mean I could mix up the shell types, maybe one of them with the phosphex shells as they sound pretty helpful (and you pay for them with the siege breaker so may as well utilise them!)

 

Thanks again!

Good afternoon my Salamander brother!

 

Ok, couple of things:

- I see your squads are 20 strong, this is great. With the apothecaries, this is a solid firebase foundation. Nice!

- I like the siege breaker, very fluffy and cool

- The MoS, a great HQ unit, will he be walking in one of the tac squads to boost their BS?

- Contemptor; not a fan of this load out. Feel free to take this with a grain of salt, but he's armed as a jack of all trades, master of none. In this list, I would like to see him as a mortis. Relatively inexpensive, good anti-air and ground support too. Just a thought

- Lightning: I love this plane, one of the few things that can blow the hell out of a Spartan. I would avoid the Sunfury load out. Maybe 2 Kraken missile pods for anti armor or auto cannons for infantry. It can shoot 4 Krakens the turn it arrives on something's side/rear armor... deadly.

- Love the arty.... hate the tech marines. 

- Predator... that's an expensive predator. Consider toning it down and adding another one or something. I'm a huge fan of the executioner loadout, but I the standard AC is super too. It's all good, but you want to keep the tanks relatively inexpensive and increase their numbers. For instance, you could drop the tech marines and add a second tank for fire support.

 

Good luck my friend!

What role is your master of signal playing? And if you aren't running your tactical a in transports I'd suggest beefing up their squad size to at least 15

 

Hi Jeremy - Master of Signal is there to support the tactical squads with his cognis signum. He also has the bombardment ability which fits with the MO of the Iron Warriors, so I feel he's an all round good choice!The tactical squads have 20 guys in, that's what I meant by +10 marines (as they always have at least 10 when you buy them) - sorry if that wasn't very clear.

 

 

Good afternoon my Salamander brother!

 

Ok, couple of things:

- I see your squads are 20 strong, this is great. With the apothecaries, this is a solid firebase foundation. Nice!

- I like the siege breaker, very fluffy and cool

- The MoS, a great HQ unit, will he be walking in one of the tac squads to boost their BS?

- Contemptor; not a fan of this load out. Feel free to take this with a grain of salt, but he's armed as a jack of all trades, master of none. In this list, I would like to see him as a mortis. Relatively inexpensive, good anti-air and ground support too. Just a thought

- Lightning: I love this plane, one of the few things that can blow the hell out of a Spartan. I would avoid the Sunfury load out. Maybe 2 Kraken missile pods for anti armor or auto cannons for infantry. It can shoot 4 Krakens the turn it arrives on something's side/rear armor... deadly.

- Love the arty.... hate the tech marines. 

- Predator... that's an expensive predator. Consider toning it down and adding another one or something. I'm a huge fan of the executioner loadout, but I the standard AC is super too. It's all good, but you want to keep the tanks relatively inexpensive and increase their numbers. For instance, you could drop the tech marines and add a second tank for fire support.

 

Good luck my friend!

 

Thanks for the constructive criticism brother! I think I'll take your advice re: the contemptor. As he is, he is indeed a jack of all trades, but I can see the benefits of the Mortis - it'll complement the anti-air provided by the fighter and be able to support the advance of the infantry. My concern is the lack of a close combat specialist unit, but I suppose with all the templates and bolter fire being thrown about there will hopefully be little need for one!

 

I'm getting some bad feedback on the sunfury missiles so I'll definitely exchange those for extra Krakens. I do like the idea of adding autocannons to add flexibility to the jet's role. It depends on how many points I have.

 

I'm glad you like the artillery. Do you recommend all Medusa or a mixture? My experience is limited with artillery, but I know the massive minimum range of the basilisks will hamstring them in the average game, as pointed out by Kossaka in the second post.

 

I'm sorry you hate the techmarines! I kind of liked the idea of him defending/fixing the big guns. His augury scanner will help put off infiltrators too.

 

That said, he is expensive pointwise and like you say the points could go towards another tank which has more utility in this list. Thanks for the hints with the predator, I'll probably tone it down, remove the techmarine and that'll be enough points.

 

Many thanks!

 

AMENDED LIST

 

HQ:

Centurion (Siege Breaker) - Artif. Armour, Ref. Field, Meltabombs, Phosphex Bombs x3, Bolter = 152

 

Centurion (Master of Signal) = 95

 

 

Elites:

Apoth. Detach. (2) = 90

 

Contemptor Mortis Dreadnought = 2x TW Autocannons, Havoc Launcher = 180

 

Troops:

Tac. Squad - 20 marines, Sgt w/ Art. armour, Meltabombs, Combi-plas = 275

 

Tac. Squad - 20 marines, Sgt w/ Art. armour, Meltabombs, Combi-melta = 275

 

 

Heavy Support:

Legion Predator Squadron - 2x Predator w/ lascannon sponsons = 230

Legion Artillery Squadron - 3x Medusa (may be given Phosphex shells thanks to the Siege Breaker) = 465

 

 

Fast Attack:

Primaris Lightning Fighter - Battle Servitor Control, 4 Kraken, TW Autocannon = 220

 

 

Changed the list around taking into account feedback, a bit simpler and the core of a force to build around.

 

 

AMENDED LIST

 

HQ:

Centurion (Siege Breaker) - Artif. Armour, Ref. Field, Meltabombs, Phosphex Bombs x3, Bolter = 152

 

Centurion (Master of Signal) = 95

 

 

Elites:

Apoth. Detach. (2) = 90

 

Contemptor Mortis Dreadnought = 2x TW Autocannons, Havoc Launcher = 180

 

Troops:

Tac. Squad - 20 marines, Sgt w/ Art. armour, Meltabombs, Combi-plas = 275

 

Tac. Squad - 20 marines, Sgt w/ Art. armour, Meltabombs, Combi-melta = 275

 

 

Heavy Support:

Legion Predator Squadron - 2x Predator w/ lascannon sponsons = 230

Legion Artillery Squadron - 3x Medusa (may be given Phosphex shells thanks to the Siege Breaker) = 465

 

 

Fast Attack:

Primaris Lightning Fighter - Battle Servitor Control, 4 Kraken, TW Autocannon = 220

 

 

Changed the list around taking into account feedback, a bit simpler and the core of a force to build around.

 

The only weakness I see here is that if anyone gets into assualt with you, you're not going to be well off. Challenges especially.

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