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  1. I have been trying to convert/kitbash for so long now, but keep second-guessing myself, so here goes. I'll write out below all I've gathered so far regarding the sword named Aegeas and I'd greatly appreciate your input, advice and/or comments regarding this project. Aegeas background: Name: https://en.m.wikipedia.org/wiki/Aegeus In short; King of Athens, father of the hero that slew the minotaur, threw himself into the sea named after him when he believed his son dead. Name apparently also means goat-man. "broadsword of extraordinary balance and durability" https://www.medievalchronicles.com/medieval-swords/broadsword/ https://en.m.wikipedia.org/wiki/Basket-hilted_sword "taken as a trophy from the clawed hands of a Xenarch" https://wh40k.lexicanum.com/wiki/Xenarch https://wh40k-de.lexicanum.com/wiki/Xenarch#/media/Datei%3AXenarchconductionspine-1.jpg Isolationist xenos that worship the warp and are rumoured to generate biological electro-plasma, their electrical weapons are far superior to what the mechanicus can achieve. Warp-worshipping, is that the same as followers of chaos or something else? Is the Eldar described the same way? So are the Xenarchs followers of Chaos, namely Tzeentch or Slaanesh judging by their background, or some other deities? I'm thinking some slightly modified Necron bits and pieces could work to achieve a pommel, crossguard and/basket hilt for the sword to emulate the picture of the conduction spine, since wheter the sword is xenos or human in origin, it must have been able to be used by the xenarchs themselves to be able to be taken as a trophy. (Unless maybe the xenos use captured swords as decorations, who knows!) Also, from Kyr Vhalens background we know the Xenarchs used sabres, so perhaps Aegeas leans more towards looking like a sabre? Also, some unifficial fanart of a xenarch: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTh6mpX3_0R2Do-mS--Y-cUKZTKHWNGpj2rr4PI5zLbNQ&s "said to have its origins in the Dark Age of Technology" So is it from humans or xenos during the DAoT? If its from human DAoT origins then parts from the mechanicus and van saar could be appropriate, since the mechanicus see stuff from that era as the be all end all of technology, and the van saar got an stc, presumably from that era. Aegeas rules: +2 str AP3 Melee Breaching 4+ Blind Master-Crafted The blind rule combined with the xenarchs warp connection and electrical affinity has got me leaning towards Tzeentch(namely Tzeentchs connections with fire) as well as the winds of Hysh(light) and Azyr(heavens) from fantasy/age of sigmar. Hysh should be pretty self explanatory and Azyr is associated with the stormcast and lightning. And from what I know lightning is pretty blinding. However, backgroundwise the "extraordinary balance" part as well as the master-crafted rule got me thinking Slaanesh, plus Slaanesh loves putting on a "dazzling" display. So, that's pretty much all I've gathered information wise so far. I have been thinking about using the chaos terminator sword, due to its connection both to the warp as well as the pyramid shape in the middle of the blade, which calls back to the wind of Hysh and that college of magics use of pyramids. Another idea was to use the ossiarch bonereapers arch-kavalos speartip as a basis, since it is shorter and therefore more in line with the definition of a broadsword as well as looking more alien. My apologies to the mods if they feel this thread fits more in another part of the forum.
  2. Dust lay across the fallen figure, drawing white streaks across the grubby armour. It lay in dry eyes. He had been dead and staring before the explosion had draped him in his stony shroud. Not long before, mused Yavuz. He squatted on his haunches next to the corpse, his own face pinched. Resting his hands on his knees, he paused a moment to enjoy the stretch in his hamstrings and lower back. His armour fizzed. The pitiless light threw stark shadows; highlighted the cracked plate and skin scaly with rad-wash. Above the distant sound of small arms fire and shrieking shells, Yavuz heard footsteps. Considered, but not wary. Konstantin stopped besides the squatting warrior, cradling his boltgun. He pursed his lips. 'Nikephoros?' Yavuz nodded once in reply. 'You were not close.' Konstantin continued, his tone disinterested. Yavuz might have smiled. 'No.' It was an odd statement for his squadmate to make, particularly given the circumstances. He reached forward unhesitatingly, drawing his combat blade and moving to one knee in the same movement. The silver edge cut easily through the scalp, lodged, was freed with a slight grunt. Yavuz cradled Nikephoros' head, his face pinched as he wrenched upwards. A crackle of particularly unusual gunfire – Mass-accelerator? Volkite? – accompanied the motion. Yavuz placed the top of Nikephoros' skull gently to one side, then tilted the head to let the hard light in. He raised an eyebrow, almost in surprise. Despite the rad-count, it was pink, unspoiled. Konstantin knelt beside him, placed his boltgun down as more members of the squad filtered in. Yavuz slipped two fingers into the brainpan, lifted out a glistening grey-pink chunk and placed it in his mouth. His thoughts might have shamed him once. Weakness. This was the first meat he had tasted since planetfall. By the Warmaster, it was good. Konstantin could not hide his hunger, either. Yavuz detected a rise in his heartbeat, saw him lick his lips. Yavuz placed Nikephoros' head back on the floor, then sat back, meditatively. The warriors ranged around the area remained watchful, as Konstantin flipped open the dead Astartes' pouches for ammunition, his expression impossible to read. The distant gunfire swelled with the wind, then fell away. An eerie whine sounded. An irrelevant siren. Who was it for? Who could not have understood the danger by now? Yavuz's skin blanched, then flushed. He sat, cross-legged, still. While they waited, Konstantin used his combat blade to scrape away the few honour marks on the dead man's armour; used the blade in a rocking motion to make a crude 'X' across the squad and company markings; specialist litany, his oath-parchment – everything except the Legion's dead-skull identifier. His expression was unreadable, his muttering almost inaudible. Finally, he jabbed the point of the knife into the corner of the eye socket of the Legion symbol. Pulling back on the blade, he levered out the black onyx. He placed it to one side, then repeated the process on the other eye socket. His movements were careful, steady. A shell, much closer, made him wince, but he continued after a moment. He placed the two near-circles in his hand, a pool of glossy black, then used the handle of his blade to break them, cracking them into shards. With a rolling motion, not unlike a pestle in the mortar of his hand, he ground them to grit. Finally, he held them over Nikephoros' face, and let the grains spill through his gauntlet, covering the eyes. He paused briefly, looking at the fallen warrior. After a short time, he gave a dismissive grunt, reached out for his boltgun, and stood. An intake of breath made him look back at his sergeant, still sitting cross-legged. Yavuz opened his eyes. 'I... know the area.' he said, hesitantly. 'The Fists are... that way.' +++ + [appended inload 270416] + +++ +++ Palatarch Yavuz Phalangite Konstantin Phalangite Radoslav Phalangite Koinos Hyoidite Aganthan +++
  3. Hey guys I hadnt seen one of these up for the IW, and was considering doing these guys next. I don't yet have Extermination to look at as we go, however have read the rules. What do you think works well with these guys? Do you think the Warsmith rule actually confers much advantage/worth taking over other fluffy characters eg Master Of the Signal for example when zoning in Artillery or a champion for those pesky duels. Are these guys a bit of a one-trick pony with their Termie spam + artillery combo being the only UNIQUE thing about them (yes i understand you can build others without the rite of war, but I am more getting at are there a variety of different playstyles their special units equipment unlock or just one) Perturabo is boss. I actually think he is one of my fav Primarchs as far as being fairly decent at buffing his army, has fantastic statline, great equipment, and can hold his own very well against other Primarchs. What do people think of the Havoks? best way to equip them?
  4. I’m working through my 4th legion for Horus Heresy and reading up on fluff to find out more about the Iron Warriors. What would be the likelihood (or possibility) of a large element of Iron Warriors left on a planet in garrison being completely cut out from the Siege of Terra and avoiding the the Scouring, resulting in them being intact and not being corrupted by Chaos? I understand if they were at some backwater planet that the imperium may not find them or may not even have knowledge that a planet was taken over and garrisoned by the Iron Warriors. Would it be possible to have a large unit of holdouts complete with all of their Heresy era equipment and support at this kind of Garrison?
  5. Iron Warriors Showcase Show us picture of your IV legion models. We can give each other inspiration and make the other legions envy the metals and hazard stripes of the Iron Warriors.
  6. Iron Warriors 5th Grand Company This is where we hold them! This is where we fight! This is where they DIE!!!!!!!!!! Hi everone This is going to be a army log on my brand new (well 6th) Iron Warriors force. Hope to take photos though out the progress. I am aim for Throne of Skulls April tournament down in Warhammer World for the deadline. Also in a few days time, Thur 17th Nov. This is going to mark ten year of collecting Iron Warriors for me, a army that has been my favrout of all time armies, along with Space Wolves & Black Templars. I've alway been a big fan of Chaos Marines thanks to John Blanch art work from WD 202/2nd Ed Codex Chaos & have been battle with Chaos for 15 year now. From my second army in 40k being Black Legion, to my Iron Warriors & my Chaos Daemon in 2008. For the Iron Warriors it all started when 3rd ed came out. One of my friends converted up some really nice Obliterators for his Thasound Son army, before we had the current models we have today. Also gaming wise Obliterators where complete diffrent from the way they are today & your able to take up to 6 in a single unit. Also back then, Index Astarties where being release in the White Dwarf, given us a wealth of background into some of the famous Chaos Legions & Space Marine Chapter, even with some rules to field these armies. Like White Scar make great use of bikes, but not allow them some other chose with in codex Space Marines. The Index Astartirs also had a lot of cool art work inside as well, for me I really like the art work base on the Iron Warriors. Since then my Iron Warriors have been battle it out against many oppents, fought in many tournaments & winning some honour from a few player chose award for best army I though the best way to mark ten year of collecting Iron Warriors would be, to start a brand new army, well my 6th Iron Warrior force. Few of the reason is down to, I'll need to move from the old GW Inks to the current wash which are brillaint (Badab Black wash is the future!!) & also Games Workshop release a lot of cool kits over the years to further convert models which I really enjoy doing, it rare if any that I have out of the box armies, everthing got a conversion in some shape or fourm. Chaos Marines offer a lot in term of being one of the most convertible (sp) armies out there in the 40k world along with Orks. I'll be aim my new Iron Warriors force for Throne of Skulls April, which will mark ten years of attend tournament & then for the rest of 2012 from Throne of Skulls down in Warhammer World, to local tournaments though out Scotland. To start thing off, here some of the new Iron Warriors I been working on since last week First Iron Squad - Iupatus Proeliator This was the Iron Warrior Marine that I posted a few weeks back http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04315.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04316.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04317.jpg The first half of the squad I been work on last week & hope to finish tomorrow http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04318.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04319.jpg Melta arm Iron Warrior - I base the Iron Warrior pose roughly on the art work of Cadaras Grendel from Graham McNeill novel "Iron Warriors" http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04320.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04321.jpg Cadaras art work from the Black Library web site http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/Iron-warrior-Cadras.jpg Some recently made Iron Warriors for my first squad - The model with the Heavy Bolter/Assault cannon going to be my Autocannon arm Iron Warrior, it just look cooler & anger. http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04323.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04324.jpg Trophie http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04312.jpg One of the reason I like Chaos Space Marines is adding trophies. Like my Mk5 Iron Warriors force. Mk6 Iron Warrior force will make great use of trophies. These are all going to be base upon past & present oppents that I had great games against from my local GW, gaming club & tournaments. It why I also like to keep count of my games for my Iron Warriors & Space Wolves. So everon trophie you'll see on my Iron Warriors will have a story behind it, of a battle I fought many years ago to recently battles. This Black Legion trophie is base on White Dwarf own Christian Byrne when I fought his Black Legion during Grand Tournament 2006 down in Nottingham/Warhammer World. I've still to build the Champion for Squad - Iupatus Proeliator, just waiting on a few friends to get me some bits for the conversion. I've also to make a Iron Warrior carry the Icon of Glory. So hopeful try get both these models made during the weekend. When I work on any army, I alway like to get my 2x Troops & HQ out of the way. I tend to get the first squad done follow by any transport, then move onto the next troop chose + transport. Then I'll paint up my HQ after word. Once the legal part of the army done, I'll tend to work on anything from there. It just save time & energy. I loss count of the time I change a army list & that Elites unit, say of Terminators are no longer needed... while none of the troops or HQ done. So getting your troops & HQ out of the way, this allow you that time to make any changeies to the army list while collecting. Then after word I'll let the gaming make any changies. I also tend to try get a army fully painted before I hit the gaming table as well. Just me personial I hate useing unpainted armies for a lot amount of time. So once I got my Champion & Icon of Glory Bearer made up. I'll get to work on my Rhino for squad - Iupatus Proeliator Also I wanted to try out a idea for my Obliterators, useing the Plastic Chaos Terminators along with the Devastators weapon. I really like the current Obliterators models don't get me wrong. But being metal & because I travel to my local GW, gaming club & to tournaments, metal models tend to add bit of wight along with all the other stuff or when travel to a tournament. He still WIP painting wise http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04325.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04326.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04328.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04329.jpg I hope he alright. I am not wanting to go to over the top with the heavy weapons. Also though I would show some of my older IW models or Chaos in general This was my first Iron Warriors back 10 year ago, where it all started being my Warsmith Abhorred Riddick in Human fourm before the Daemon Prince (metal) model was ever release. Back when you where able to Mail order single bits. Photo was taken back in 2009, I'll try get some new photos soon http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC03838.jpg http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC03839.jpg Abhorred Riddick was the model that started the Iron Warriors for me, he was the first model I got back on the 17th Nov 2001. Then by Christmas I had the rest of my Iron Warriors for Conflict Scotland 2002. You can see the rest of my Iron Warriors from though out the years by these fourms, just check my old topics. Also I commented on Black Legion. This was my Chaos Lord & one of my first conversion I try after seen John Blacnh art work 15 year ago (was only age 10 back then) http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC05104.jpg http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC05105.jpg Also John Black Art work, I though it would be cool to let new hobbiest see this. Photo was taken during the Grand Tournament 2007 when I was down in Nottingham/Warhammer World. This was in White Dwarf (UK) 202 & 2nd Ed codex Chaos Marines http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC02168.jpg http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC02169.jpg A lot of stuff will be play a big role in term of give me idea from - John Blanch art work shown there. Graham McNeill Iron Warriors novels. Bloodquest comic Black Library use to do base on a Exile Blood Angels Captain in his quest in the Eye of Terror to claim a relic. Wade or know as Teethgrinder on these fourm (Games Workshop staff memeber) Khorne Bezerker army. Christian Byrne Black Legion. Andy Chamber Iron Warriors from 2nd ed era. Codex Chaos Space Marine 2nd ed & 3.5. As well as a lot of conversion work George Dellapina done back when he had his models in the WD. Finial here my recent tidy painting area http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04314.jpg I'm going to aim get another update on Thur 17th. IP
  7. Hello everyone, I'm a long time reader and follower of the forum, but not a regular poster. With the new CSM codex on the horizon, my motivation to paint and to partake in the hobby is pretty high. So I decided to share my finished Iron Warriors models here. Comments, suggestions and critique are very welcome. Dark Apostle & Dark Disciples Lord Discordant Master of Possession & Greater Possessed Venom Crawler
  8. While the new primaris marines are great and all, i still prefer the 30K aesthetic and am building a Old Blood themed 30K Army for use in the new edition. So of course I needed a Counts-As for Guilliman
  9. Tarkus Tyranis, Tyrant of the Iron Inspirit Ten Legionnairies, the Chosen of the Iron Inspirit. Just 9 Obliterators. The latest Leviathan Dreadnought, upon a glowing wraithium base.
  10. So I signed up for the CoC MKIV a few days ago and as the rules rightfully demand I'm opening my WIP-thread here. My plan until the end of the Call ist to finish the following models for my Iron Warriors army, which are waiting for paint on my desk (maybe some more if I finish these really quick): 1. 1 Defiler with a Reaper Autocannon and a Havoc Launcher 2. 5 Chosen with 4 pairs of Lightning Claws and a Plasmagun 3. 5 Chosen with 2 Plasmaguns, 1 Powerfist, 1 Lightning Claw and Combiflamer and 1 Powerfist and Plasmapistol Of course, these aren't really optimised unit configurations, but they are the miniatures that stood on my desk and I organised them into legal entries for the Call. I hope that's ok as far as the rules go Below you can see the pictures of the actual models. I'm going to start with the Chosen (some still have some old colours visible, so there is some need for another session of base-coating) and am planning to paint the Defiler whenever I might want to do something different than Poweramour
  11. Hello everyone! Today I start my Iron Warriors journey, hopefully this should help me keep motivated and productive. I have plans for a 1000pt list from what models I own so I have my target and even a game day towards the end of October I'm optimistically aiming for. Covid dependant as always these days. So here is what I'm starting with - 20 MkIII Marines and what will be a slightly modified Chaplain (he'll be a Chaos Lord). Just gonna swap out the Crozius for a Thunder Hammer, which I haven't done yet as you can see: I've used Duncan's speed painting IW video as a jumping off point as I want to try something different with this army. Normally I methodically (and slowly) make my way through my paint schemes. Undercoating, base coating, layer, wash etc... and so I wanted to have a faster painted army that still looked good on the table but was less effort to get it there. Behold! My Iron Warrior paint scheme: I need a bit more practice with the hazard stripes and to paint them at more of an angle I think. Anyway, as you can see it's mostly Duncan's paint recipe but with a few alterations that aren't really worth mentioning. I'm very happy with the results so I'm hoping to start churning the Marines out! As for basing I'm thinking of some mud and snow? Always like a bit of snow and it'll help lighten the model a bit. After this lot I have 20 Cultists to work on which I'll try and keep to the same speed painting* ethos. Plus they're cultists, so most likely won't be on the table long enough for people to really take a look at them *speed painting by my metric at any rate!
  12. My Chaos army has been calling to me for some time now. They've been a few things previously, they were Red Corsairs to begin with, then Black Legion and now I've settled on a legion. I read Storm of Iron last month and immediately knew what I wanted to do with them. I got a test scheme done on Saturday and absolutely loved how easy and quick it was done. I spent about 6-7 hours yesterday and bashed out another 4 models. Contrast really does work for the main 2 colours of this scheme Lots of Mark 3 armour (the best mark of armour), each squad will have a Comms operator and an Auspex scanner/spotter. The perks of having a large bitsbox and the army having been 2 other legions previously is that each model looks different even though there's a limited amount of sculpts for Chaos Marine bodies and legs. I'm currently building towards a 1k list which is: Chaos Terminator Lord with Power Axe Sorcerer 10 bolter Marines with 2 Plasma guns 10 bolter Marines with 2 AutoCannons 10 Chainsword marines with 2 flamers 1 Helbrute with Plasma cannon 5 Terminators 1 Rhino I'll be adding Daemon Engines of course and maybe a small unit of cultists but I want the main force to be Legionnaries which isn't great ruleswise atm but it looks damn cool
  13. ++ COMPLETED ++ Hello, hello! A while ago a friend of mine bought me Imperial Knights: Renegade on the premise I kept one (which I already did and painted) and then did him a Chaos Knight in return. Originally, it was just going to be a funky paint job, but the scope has now increased. He collects Iron Warriors, so with it mostly being a silver paint job with hazard stripes, I felt it needed something more to give it that chaos bang. Firstly, that pesky detail had to go. It was too clean and imperial. Now at the stage where some greenstuff is being blobbed on and shaped. When its dry, it will be sanded down so its thin and then a second layer applied so I can detail it and add things like the rings between the spikes.
  14. {Inspirit}: To infuse new life or spirit into; to animate; to encourage; to invigorate. ~The Iron Inspirit, small lore summary~ The Iron Inspirit are a completely custom legion of my own creation, successors to the Iron Warriors. They are a very significant force, being over 12,000 points fully painted at time of writing, and a continual passion project of the last 2 years. They were started in the last months of 8th edition, and flourish now as quickly as I can kitbash, print, and paint. I hope such an extensive post will encourage others to share their own legions, headcannon, and model lore. I am not joking when I say this is the “small” part of the lore. I really tried to keep it to just bare details. Legion Name: Iron Inspirit Legion Leader: Tyrant Tarkus Tyranis Legion Symbol: The Iron Symbol, with multiple prismatic eyes, a streak of blue crystal, and brass highlight. Legion Colors: Old Iron with brass trim, red hazard stripes, and blue highlight. Homeworld: Wraithion Location: Within The Eye Of Terror Notable Planetary Assets: :Wraithium: :Planetary Fortress 001: :Homeworld of the Iron Inspirit: Notable Fleet Assets: The Flagship, The Gloriana Class; "In-Iron-Clad" Bombardment Battleship. Notable Ground Assets: An STC for Legion Fellblade Chassis. Legion Size: Grand Legion Strength + Multiple Legions. ~~History~~ During the Horus Heresy, the Iron Warriors Stor-Bezashk, Tarkus Tyranis, followed Perturabo throughout the Heresy. Through some of the worst horrors of the warp, to Terra, and left with his Primarch when he left the siege of Terra in disgust at what their legion was forced to become. Tarkus would be extremely effected by Perturabo's hatred of being manipulated by outside powers, and his hatred of chaotic corruption. This would persist, and form the heart of the legion once Perturabo left the Iron Cage and retreated to the warp to plan his next great siege in Midrenguard. Post Horus Heresy, Tarkus, as with many other warsmiths during this trying time, found their legion a bitter, unfocused, chaotic place, without the leadership of their Primarch. Lord Tyranis, as he was now known, would take a small group of like minded legionnaires and renegades, who's desire for the legions glory to be returned, regardless of the galaxies perception of them. They left Midrenguard and made for the warp, with Tarkus instructing with only an Iron Warriors methodical attention to detail, the many threats of the warp, and the beings within it. As such, chaos corruption is violently snuffed out where it is found, and specific training regiments keep new and old Astarte from turning into mindless warp puppets, as so many of their kin have welcomed. Daemon Engines and warpspawn are kept very minimal, and under heavy containment if needed absolutely. [see Article on Vladmir Kushkin, and warp experimentation.] M31-M34 The Legion would spend over 10,000 years raiding, growing, and consolidating power. In M34, Wraithion is discovered, a planet seemingly made of a blue crystalline substance that pervades every material and being on the planet. Massive resources are poured into research and development of this crystalline substance, now named: "Wraithium" [see Appendix: Wraithium] M34 The Great Schism of Iron and the Second Decimation. A civil war that erupted within the span of a single terran hour, and lasted one terran year. Upon footage and audio of Perturabo upon the Siege of Terra, where he admonished all chaotic influence upon his legion, brothers, and all chaos, and left Terra mid siege with his entire legion. When Tyranis first viewed this footage, he called the Iron Knuckles, the five warsmiths who command the legion under him for an emergency meeting, and allowed them all to view the lost, extremely private footage and information. Within minutes after, a "Order 66" level event was enacted, and all chaos corrupted individuals were systematically annihilated by the legion. 10% of the legion was lost. Only two individuals, marked by Slaanesh, and heavily corrupted, are allowed to exist within the entire legion, and any corruption that does show is quickly and violently erased. This is the Second Decimation. {{See Documents on Subject: "La'Laska", and Subject: "Faust" respectively}} M34-Current: The Renaissance of Iron. With Wraithion now fully under non-daemon control, Fortress 001's construction began, and would continue for 6,000 standard years (Time Unknown within the Warp). The Iron Inspirit would see a resurgence in brotherhood, recruitment, construction, raiding, art, and research and development. The Emperors Children Battleship, The UltraViolet, would be allowed to sustain orbit for use as a multi-grand theater, arena, and a great source of restricted, but expansive art and music. Astarte and mortals of sufficient rank were given a portion of their time over for personal projects, and this lead to massive orchestral works of music with alien instruments, to a single solo performance by a Daemonette, to mortal Auxilia who have formed their own bands, or styles of music. The Legion would further expand through its raiding and deep, mutual contracts with the Dark Mechanicus, Alpha Legion, Thousand Sons, and dozens of mortal factions who seek the forced order the Iron Warriors exhibit on their surroundings, even within Chaos. ~~Fortress 001~~ Consists of a planetary and subplanetary facility made with Wraithium Resistant Material: {{Extremis Classified}} coating of no less than {{Classified}} thickness. F001 has exactly 100 wraithium "grown" support towers laced with adamantine reinforced plating and structure. These towers each reach up into lower atmosphere, and connect with Orbital Plate 001, a secondary orbital fortress 10,000 km's wide. Its mass is (10^24kg) 6.0000. The Orbital Plate, Towers, and Fortress 001 are all equipped with omnidirectional orbital defense cannons, plasma obliterators, and batteries of nuclear and wraithium liquid crystal missile silo's, providing 300% area saturation to any force attacking the surface. See Subsection 001 for details.} ~~Leadership~~ The "Tyrant" Tarkus Tyranis: Always at the forefront of the assaults, and known for his oddly cheerful disposition (For an Iron Warrior). He leads with great passion and fire, preaching of Iron, and of Strength. His unwavering devotion to Perturabo's spirit of the legion has kept it somewhat stable for many millennia, and see's it through a great expansion well into the 42nd millennia. The Iron Knuckles; Alexander Archun: A young Astarte fleet commander who puts his heart and soul into the Iron Inspirit. Vladmir Kushkin: The Keeper of Corruption, and Apothecary Prime on Wraithion. Garl Vinland: A defender of Iron, and of beauty unyielding. Koparnos: A warsmith survivor of Tallarn. Faust: Sorcerer of Slaanesh, entombed in grey knight armor. ~~Wraithion~~ Discovered in M34 within the eye of terror, Wraithion seemed to have been a fully functioning imperial world, at some point. Some time in the past, due to unknown sources, it experienced, or was the epicenter of the substance now called; “Wraithium.” There are multiple city population centers, animals and plant life on Wraithion, but it is believed that the entire planet even down to its core has been converted to Wraithium. Significant research and development had to go into special materials to halt Wraithium corruption from destroying all that comes into sustained contact with it, and so Fortress 001 could begin upon the planet, where Wraithium production would be essentially infinite, as its creation is simple, due to its nature. ~~Wraithium~~ An highly energetic parasitic warp substance resembling a partially transparent blue crystal. Wraithium will convert most known materials [see Article 1827-Alpha Extremis Hazardous Materials] into itself, at a rate that varies depending on several factors; Material Density, Material Type, and Warp Energy within any given area. Wraithium will "grow" when reaching sufficient mass, or when sufficient mass is added to it, forming extreme spikes and points, in all instances. Wraithium has been crafted, due to its unique material into many forms of weaponry, as detailed in extreme shorthand below: Liquid: Extremely explosive. Vapor: Extremely explosive. Liquid Crystal: Much more stable explosive. Used in high yield explosives. Gel: Controlled burn, useful in Incendiary purposes. Burns upon water as is converts water into itself as fuel. Crystalline Plasma: Extreme Heat, longer burn than standard plasma by 15% ~~Wraithium Hazards~~ Wraithiums main hazard and environmental effect is its parasitic qualities. Wraithium residue leftover from explosives, flame weapons and crystalline plasma will seep into other materials and biological hosts through water, vapor, or direct prolonged contact with Wraithium crystal. Wraithium turning any sufficiently sized body of water into Wraithium liquid is usually a point of no return for a planetary body, as removal of Wraithium corruption once it seeps down into the planets mantle is nearly impossible. Using any high-temperature or explosive weapon will turn the gel or liquid into a vapor, or in extreme mass cases, a cataclysmic Wraithium explosion, which further spreads the corruption through the atmosphere. This characteristic is what ultimately gave Wraithium its name, and classification as an Alpha Extremis Hazardous Material. Wraithium has been theorized to have been tainted by Slaanesh influence, and offered to the legion in the warp as a cursed weapon in an attempt to convert them to the god of excess. Wraithium, due to its relative ease of use as a weapon (When ignoring all ethical and moral issues with Scorched Earth policy, which Iron Warriors excel in) holds particular cultural significance in the legion. As such, all units within the legion don some part of their armor in the Wraithium coloration, giving the legion a drastic mark of blue in an otherwise drab legion of brass and iron. ~~Wraithium Effects on Biological Matter~~ {{Extremis Classified Information}} ~~See Tyrant for Access~~ ~~Treatment of Mortals~~ The Heavy Auxilia: Mortals in the Iron Inspirit, whether through capture in raids, or willing entrance to the legion are treated somewhat differently than in the Iron Warriors, and chaos as a whole. While the weak, ineffective and chaos maddened individuals are still used as flesh and fuel in the worst possible ways, those who are particularly driven, gifted or effective are upraised to a status of respect and a place in the Heavy Auxilia. These are the mortal storm-troopers of the Iron Inspirit, given armor, weapons, and privileges that see their lives significantly improved above the other rabble. Forces are allowed a once yearly celebration upon the UltraViolet, and one celebration upon earning Heavy Auxilia status. This has proven ~extremely~ effective in motivating mortals. ~~The UltraViolet~~ The only Emperors Children allowed within range of Wraithion, and consisting of a single battleship hollowed out to house grand cathedrals, colosseum, feasting halls and museums of art and history. Only a few shackled and controlled Emperors Children still walk its halls still, and only to keep the more exotic machinations inside working. Astarte and mortals alike are allowed upon the ship as a sort of vacation and reward, when their efficiency in the factory, accolades in battle, or large raids of resources, weapons and armor. In stark contrast to the methodical precision of Iron Warriors vessels, the ship is a constant heartbeat of music, color, food and exotic drugs. Mortals and Astarte mingle freely here, and with far less structure and regulation. Deaths due to excess happen but are within tolerance levels, and multiple countermeasures are in place to make sure no greater corruption extends outside the ship. ~~Legion Philosophy~~ The Iron Inspirit saw how paranoia, bitterness, and resentment were holding back the legions overall growth and efficiency. Tarkus in particular was heavily effected in his time with Perturabo, and seeks to heal the damage done to their Primarch through efficiency, output, and destruction. The Iron Within, and the Iron Without remain the motto of the legion, unchanged from pre-heresy, regardless of their status as traitors. Music, art, song, and other projects would see moral, teamwork, and brotherhood boosted further. See Appendix: The Renaissance of Iron for more details. Armor: The Iron Inspirit places particular importance upon the Iron Without, here taken very literally to mean ones personal protection. Everyone, Astarte and Mortal alike in any role that may come into combat, is required and expected to fabricate, craft, modify, and improve their armor on a regular basis. The Tyrant himself wears terminator plate with extra armor plating stripped from an imperial fist dreadnought, and a cloak made of adamantine chain. Their Dour Duty, is to survive and flourish even when given the worst the universe can throw at the Iron Warriors. ~~Deniers of Chaos~~ After the Second Decimation, the legions allowance of chaos corrupted individuals was relegated to two specific individuals. A Greater Daemon of Slaanesh named La'Laska, and a Sorcerer of Slaanesh named Faust. while both are heavily corrupted, they are kept in extreme order, through force if necessary. These individuals are kept in the highest security vaults within Fortress 001 unless Faust is allowed out on patrol with normal forces. La'Laska is never to be allowed outside of Wraithion space. {{See Classified Articles 34-4560 for details on the exact natures and duties of La'Laska and Faust}} Aside these two exceptions, the legion treats corruption and any "Inefficient behavior" to the extreme, and deal with it as such. This has lead to several large scale battles on Wraithion against Daemons, though so far, it has only been against Tzeentch, and Nurgle forces. Slaanesh's opinion on the Iron Inspirit is unknown, as La'Laska coyly refuses all inquiry about her god. ~~Allies and hated foes~~ (With nearly 100 Mono-Iron Warrior battles under my belt in 9th edition, they have encountered many interesting friends and foes. The more significant forces who will be met constantly in the future are detailed below, some in their own words.) The Thousand Sons: Magnus and Perturabo were close, and this will continue as if they are still our brothers. The Thousand Sons: The Cabal of Twilight: A subfaction in the Thousand Sons, who the Iron Inspirit deal with on a constant basis. Most conflicts are violent, but respectful, live fire testing engagements. They are distrustful of the remaining few Slaanesh elements in the legion (Faust and The Cabal often come to blows psychically), but willing to work with them on greater projects. They acknowledge the usefulness of the Iron Inspirits overwhelming firepower and ability to shatter their enemies spirit. Alpha Legion: Three separate Alpha Legion sects assist the Iron Inspirit with information, from equipment manifests on imperial planets, to Drukhari movement patterns. These legions are provided assistance against "hard" targets where extreme firepower displaces deception. Imperial Fists: Unlike most of the 4th legion, the Iron Inspirit look at the Imperial fists with amused pity, and have never lost a battle against them. The Emperors Children: Aside from The UltraViolet, the Emperors Children are treated just like World Eaters, as uncontrolled, untrustworthy dogs who have fallen forever. Fulgrims betrayal of Perturabo will never be truly forgiven. Iron Hands: The Iron Consuls: Though they inflicted horrendous casualties upon the Iron Hands at Istvaan during the Horus Heresy, a chapter within them, The Iron Consuls, have found a begrudged respect for the Iron Inspirit, and receive such in return. Battles are sharp tests of tactical skill and heavy firepower, and they have even fought side by side with them against a Tyranid Invasion. Dark Mechanicus: The Conclave of Arithmetica Philosi: A large Dark Mechanicus force consisting of three Ark Mechanicus who work extensively with the Iron Inspirit, and other chaotic forces. They fully embrace tech heresy, and share a part of their Forges output in return for seeing their weaponry utilized and tested with footage. Adepta Sororitas: Order of Broken Wings ~ "Identified as splinter faction of Traitoris Extremis IVth Legion elements. Regards their grim resolve and calculated and grinding advance towards objectives with a surprised modicum of respect. This attribute identifies the Iron Inspirit as a serious and almost uniquely dangerous threat among the myriad forces of the Heretics. That cannot be allowed to propagate further as their continued existence and expansion are not only a threat to the Imperium but an abominable perversion of their once glorious purpose. Purgation on contact has been sanctioned by The High Abbess and blessed by the Ordo Hereticus. Disgust is our armor, contempt is our shield, and hatred is our sword. In the name of the Emperor, let none survive." Tau Empire: N'Dras Collective: Encounter data has constructed thorough profiles in combat capability and force disposition. Recent voluntary expulsion of extra-planar influence evinces a higher possibility of convenience-aligned joint operations. All forces to be kept at "arms length" regardless of operational conditions. Initiate cooperation only when tactically valuable, engage in hostility only when tactically imperative or as matter of self preservation. Neither accept nor transmit any exchange or donation of technology, personnel, or materiel.
  15. MECHFACE

    IWIW banner

    From the album: FANDEXES

    © Septum Cyber 30k

  16. Index Traitorous: Brotherhood of Eternity Parent Legion: IVth Legion “Iron Warriors”, Splinter Faction of “Steel Brethren” warband Commander: Aeternam Bellator, the Iron Lord Base of Operations: ++Location Unknown++ Heraldry: Ceramic white, metallic blue and red. Speciality: Siege warfare and daemon-engines Current Strength: Unknown “When engaging their services one must be wary, for while the Brotherhood will fight for their employers' cause they may have been employed by the enemy and will have agents working behind the lines to weaken the defences they seek to protect. Indeed, more than once have they left as victors with reward in hands only for the enemy to smash into a compound or fortress and slaughter all within. Of course this ends up with the Brotherhood being rewarded for their hard work.” Origins The story of the Brotherhood of Eternity is a long and bloody one, filled with murder, violence, blasphemy and fire. Their story began in the distant days of the Great Crusade, shortly after the Crusade had began. A Tyrant Siege Terminator Sergeant of the Iron Warriors by the name of Viktor, field promoted to Lieutenant, found himself fighting alongside the Thousand Sons Legion. During the short campaign, a sizable Thousand Sons detachment found itself trapped within an enemy-held fortress that held the enemy command structure. It was then that things found themselves upon the precipice of failure. The Iron Warriors were ordered to bombard the city into oblivion, with allies inside, then move on to the next battlefield with all due haste. It was then that Viktor started the chain of events that would lead through the millennia to the unleashing of the Great Rift. Viktor countermanded the order, leading a assault to rescue the Thousand Sons before the bombardment. Damning himself in the eyes of his superiors, Viktor managed to rescue over a third of the trapped Thousand Sons with minimal casualties to his own forces. In any other legion, Viktor would have been lauded as a hero. In the Iron Warriors, he was to be punished. That is, until the surviving leader of the Thousand Sons, Sobek Khamandides, told his Primarch of the valour and bravery of Viktor. As the Iron Warriors were preparing to leave the system, Viktor and his closest officers were invited to a feast in their honour by Magnus himself. In a rare effort to maintain inter-legion relations, Perturabo allowed this feast while planning to punish Viktor at a later date. Viktor became very popular within the Thousand Sons, famous for his cold yet endearing humour, especially with Magnus himself. This effectively saved Viktor's life, albeit resigning him to the rank of Lieutenant and being garrisoned far from future potential glories. This punishment allowed Viktor to survive the Heresy, for his garrison was rather far flung and safe from loyalist retaliation. Viktor himself declared his secession from the Imperium upon hearing of the fate of the Thousand Sons' homeworld. Viktor had taken a Knight Warden as his personal warmachine, taking the Knight of the High King during a siege upon a Knight World. It was at the throne of this warmachine that Viktor would lead his small Company up to, and during The Dispute of Iron, where they were absorbed into the Steel brethren warband. Now a Warsmith, Viktor would meet his mortal demise when his company were left to fall to a trap devised by a rival warband. Viktor's company were rescued from annihilation by a War Coven of the Thousand Sons. The sorcerer leading the sons of Prospero was none other than Sobek Khamandides. Using a modified Rubric of Ahriman, Sobek was able to retrieve Viktors soul from the Warp and bind it to the Knight to which he had commanded, in a process not unlike the binding of daemon to engine. From that day forward, he would be known as Aeternum Bellator, the Iron Lord. Rebuilding the warband, they broke away from the Steel brethren, taking the name Brotherhood of Eternity, for with the sorcererous talents of Sobek and his kin no more would Viktor's brothers fall in battle. For in death they would become the literal embodiment of the Iron Warriors' creed. Iron Within. Iron Without. History M30-M31 AGE OF BETRAYAL The Great Crusade The Iron Warriors and Thousand Sons fight side by side on a world now lost to time and fire. A young Lieutenant named Viktor of the Iron Warriors countermands his orders to shell friendly forces and earns the respect of Magnus the Red himself. The Horus Heresy Given a garrison force and sent far from the front line of the Great Crusade, when betrayal swept through the Imperium Viktor and his brothers affirm their loyalty to their Primarch, damning the destruction of Prospero by the Space Wolves Legion. They take over the small system they were garrisoned in, building their forces to join their gene-father in his quest into the massive vortex now known as the Eye of Terror. An issue with their Warp travel causes the fleet to become lost, ending up at the edge of the Eye as Purturabo exits with a battered force. Viktor is promoted to Warsmith before the Siege of Terra. M32-M39 THE AGE OF RETRIBUTION The King Falls Warsmith Viktor leads his Company alongside the nascent Steel Brethren warband. Together they assault a Knight World, desperate for resources. Viktor's forces suffer heavy casualties due to the Steel Brethren not providing support fast enough. Viktor himself single handedly takes down the King of the Knight House, throwing his lifeless corpse from the Knight suit and screaming his praise to Perturabo. Despite the victory, his Company is absorbed into the largely unscathed Steel brethren. The Iron Dispute Under the black sun of Medrengard the Iron Dispute is fought. Despite Viktor himself always seemingly being sent to safe deployments in his new Knight, the warriors of his former Company are routinely slaughtered due to poor tactical manoeuvres. In the end, Viktor takes his survivors and succeeds from the Steel Brethren, fleeing Medrengard with what forces he has left. From that day they are known as the Brotherhood of Eternity. The Twin Blades Hiring a force of Drukhari raiders to assist them in capturing supplies from Imperial convoys, it is discovered that the same raider faction is providing protection to the convoys. Furious, Viktor orders his forces to turn their guns on their allies and take all the spoils for themselves. The Drukhari leaders, twin brothers, burst into laughter, stating that such a tactic was their very plan. Splitting the bounty from the convoy, both forces retreat. Viktor is glad the Drukhari let his depleted force survive and vows never to let his brothers be at the mercy of another again. The Lost Tower of Khamandides The Brotherhood of Eternity falls into a trap orchestrated by the Steel Brethren, being tricked into fighting a massive Black Templars Crusade. The Brotherhood suffers grievous losses, on the verge of extinction. Viktor himself falls to Black Templar Predator squadrons, his Knight falling to concentrated lascannon fire. The timely arrival of a Silver Tower, under the command of Sobek Khamandides. The Thousand Sons rescue the Brotherhood forces, and later, using a modified Rubric of Ahriman, revive Viktor by binding his soul to the Knight. He is henceforth known as Aeternum Bellator. The Twin Blades Return Seeking to avoid piratical raids around the Maelstrom, a failing Rogue Trader enlists the help of Xenos to guide their convoys through unknown safe pathways. Suddenly the convoy comes under assault from Heretic Astartes, but the Xeno forces slaughter them in their entirety. Once the convoy enters a quiet part of space for the next leg of the journey they find themselves surrounded by more Astartes. The “dead” invaders on their vessels suddenly spring to life – the Drukhari had loaded their splinter weaponry with potent tranquilizers. The Kabal of the Twin Blades and the Brotherhood of Eternity reaped the benefits of their deal, each force growing exponentially with their double dealing tactics. Rebuilding the fallen House At Sobeks suggestion, the Brotherhood returns to the Knight World they once razed for supplies. Upon arrival they find a world plagued by pirates and famine. Following the destruction of their Knight House, the world was abandoned by the greater Imperium. Furious, Aeternum Bellator promises to protect the world if the people swear loyalty to him and his Warband. Thus their military is re-purposed as the Mortal Host of Eternity. M40-M41 THE AGE OF APOTHESIS The Angels of Light Following the Angels of Shadow civil war, the traitorous splinter group calling themselves the Angels of Light assaults a Brotherhood outpost. Outnumbered, their leader is given an ultimatum. Join the Brotherhood or die. Seeing little choice, Sulln Hauntlight swears allegiance to the Brotherhood. He is given orders to train the warband's assault specialists, meanwhile he builds his growing Raptor cult within the warband. The Rubric Perfected After thousands of years of working on his modified Rubric, Sobek declares his spell is complete. Instead of turning a living being to dust, the Rubric of Khamandidies snatches the souls of fallen beings from the Warp and binds them to properly prepared machines as one would bind a daemon to a daemon engine. The more souls bound to any one machine, the more powerful it becomes with the dominant spirit controlling the heretekical creations. Scrolls detailing the spell are sent via envoys to Medrengard. The Second Siege of Invalice Following the opening of the Grey Rift, the Brotherhood of Eternity and their allies, the Drukhari Kabal of the Twin Blades, assault the far flung Invalice system. Catching the defenders off guard they quickly establish a beachhead on the dead world of Chokehold. The Angels of Shadow Chapter arrives to defend their home system, with both sides throwing their very worst weapons at each other, further scarring the planets surface. The assault force pushes deep into the Invalice System, making it to the agri-world Pillarfield and launching attacks into the asteroid field surrounding the gas giant Eternal Watch. Stretched to the breaking point, the system defence fleet gathers for a desperate counter-attack only to be annihilated by Drukhari vessels appearing from within the gas giant itself. When the Imperial line was broken and enemy vessels were heading straight for Invalice Minor, they were intercepted by a fleet of Dark Angels, Angels of Absolution and the revived Guilliman's Indominus Crusade. Suddenly caught between the Angels of Shadow and the newly arrived reinforcements, the invaders were forced to flee the system. During the Siege, Drukhari forces were able to infiltrate the the vessels of the Angels of Shadow, stealing a prototype Land Raider Eclipse and one of the Vokun projectors. Both machines were sent anonymously to the Calixus Sector after the Brotherhood was forced to flee the Invalice system. To whom they were sent, and why, remains to be seen. Notable Brethren of Eternity Aeternam Bellator, The King Slayer, The Iron Lord: Once a Lieutenant of the Iron Warriors Legion, the being known as Aeternam Bellator is truly a living god, an unholy amalgamation of man and machine. Instead of a plasma reactor there beats a great heart of flesh and metal, within the head of the Knight Warden resides a pulsating brain crackling with bio-electric charge. On the rare occasion that Bellator takes to the field of battle he is truly a sight to behold. He is the undisputed master of the Brotherhood of Eternity, earning the respect of those beneath him rather than ruling with a bloody fist Trident Major Dumah, Hand of Eternity, Right hand of Aeternam.: The warrior known as the Hand of Eternity, Dumah, is as mysterious as he is sinister. Never witnessed to ever show flesh, the only sign that someone is within the armour are ocasional reflections of light upon depthless eyes staring out from behind a last made from bone. He is the enforcer of The Iron Lord's will, and to fail to heed the lethal whispers that are spoken from behind that featureless mask is to invite a wrath so profound that it is said that a Bloodthirster would hesitate in contemplating a seditious act. Sobek Khamandides, Firegazer, The Daemonancer: Where Dumah is cold, calculating and possessing a presence that can make hardened warlords recoil like a pup before the Alpha, Sobek could be descibed as relaxed, carefree and easily distracted. He can often be heard talking to himself as he strolls through the halls of their hidden base or through the siege lines, but whether he is speaking to himself or to daemonic voices none can say. Drulekai, Master of the Mortal Host Metatron, The Eternal Flame of Chaos All that is truly known about the Daemon Prince of Tzeentch is that it is an ancient being, and not a former Astartes. Indeed, it is even questioned if Metatron was even human to begin with, but such doubts hold little credence when the Daemon Prince's name is said to have been taken from an ancient Terran deity. While not exactly holding a loyalty to the warband, Metatron frequently goes to war with the mortal hosts. There appears to be a connection with the being and Sulln Hauntlight, leading to rumours of an involvement in the Raptor Lord's fall. The Warband The Brotherhood of Eternity warband is divided up into three sub-forces, each a self contained fighting force. Indeed, the level of discipline shown by Brotherhood forces is nearly akin to historical records of Crusade-Era forces. The Brotherhood Answering the Dumah, The Brotherhood contains the majority of Astartes units, organised in a similar fashion to the Legions of old. Based upon the Chapter structure, The Brotherhood is divided into two main Battalions further split into six Companies. In a stark contrast to most traitorous Astartes factions, The Brotherhood follows a strict structure with discipline, rewarding skill rather than underhanded backstabbing and subterfuge. Trident Minor Warpsmith Deus, The Steel Brother Fifth Captain Sulln Hauntlight, The Angel of Light, The Raptor Lord, The Preying Angel Second Captain Rhogar, The Warhound Warcoven of Khamandides The Mortal Host Allies Despite many units actively worshipping the Chaos Gods, the Brotherhood of Eternity actively engage in mercurial activities, however they are prone to playing double agents. More than once have their supposed allies found themselves fighting together for one warlord only for the Brotherhood to turn their weapons upon them after receiving a better offer. Xenos, Human, Astartes or Daemon; As long as the price is right their service is for all. Some allies have earned the respect of the Brotherhood of Eternity, and have been rewarded with the Warband's friendship, which in turn prevents them falling to a double-crossing. Such allies have included: The Kabal of the Twin Blades: A Dark Eldar Kabal known for is similarly mercurial behaviour, as well as a tendency to work for opposing factions to increase their payment opportunities. Led by the twins Archon Dûrion Rincavornon and , the Kabal has on more than one occasion leant some of their forces to the Brotherhood, and vice versa. Indeed, on one occasion while hiding within his fortress, an Imperial Governor found the lights to his quarters were cut when the main power generator was taken out. Within moments Mandrakes had infiltrated the room, slaughtering the Governor and his bodyguards in the blackness. By the time the back up power brought light to his quarters and security forces could open the reinforced door there was nobody left alive. The head of the Governor had been taken, proof of the assassination. Both the Kabal and the Brotherhood were rewarded with a large amount of slaves for their services. The Iron Gods pirates: Talek Varn and his Iron Gods pirates are considered valued customers to the Brotherhood of Eternity. The piratical raiders have employed the services of the Brotherhood on several occasions, Deus and Varn even forming a mutual respect that in lesser, more stable men might be called friendship.
  17. Hello! I want to present you some of my Thousand Sons. I'm redoing most of my army and I'm curious what the the interwebs thinks. (sorry in advance for the large pictures) Some finished Rubricae: Some Old (ca.2009) Chosen: A finished Havoc:
  18. I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
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