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  1. After a few years hiatus and in the process of helping my folks move iv recovered my old minis many of which I never finished. Thinking out of all the factions that my iron warriors are the most likely to be finishable (just doing army nor caring much about codexs or such as I don't game anymore more doing a few cool minis and such. Anyway as my old photobucket is locked down apparently will attempt to add a few pics of what was my counts as deamon Prince dreadnought which was likely the last thing I got for these guys... https://i.imgur.com/hgMGgb2.jpg https://i.imgur.com/abGeWQo.jpg apologies fr edits, figuring out linking pictures. now im looking at the dreadknight im hating the blue on it even if originally it was to explain the mark of tzench. anything to get that inv save boost lol. is definitely on my list of things i want to revisit
  2. Hey all, Newcomer to the forums here, although I've been a long time lurker and admirer of some of your excellent works. I've decided to take the plunge and start my own post regarding my humble Iron Warriors collection. It is an amalgamation of various armours, models, themes and timelines (so please don't expect any clinical accuracy regarding 30k/40k lore with the models themselves). Feedback welcome as always - see if you can tell who's inspired some of these miniatures! Brother Ortraxes Brother Ortraxes was there, all those years ago. He had seen it. He had seen the crumbling edifices of Imperial sovereignty, the once mighty bastions of the Imperial Palace laid low by the brilliance of their lord, and the cowardice and failure of the other legions. He had witnessed the birth of a dying emperor, and the damnation of his legion into the miasma of the warp. Ortraxes' rage had been kindled in those final moments, turned inwards. It had turned tempered iron into a brittle, unyielding mockery of its former self. He had become less than what he was, a bestial, snarling and feral member of the IVth legion. He was no longer governed by reason or pride or the honour of his legion. Ortraxes wished only to descend into the crucible of combat, where he could lay waste to the followers of this new, marooned, mongrel emperor. He would have his wish. Breacher Squad Themis Iron. A brittle and fragile metal, unless it is tempered and honed and utilised in its correct manner. Breacher Squad Themis had once been nearly twenty strong. At the time of the siege of the Imperial Palace, there had been twelve of them. Now, just five remained. They had been used as a blunt spearhead. They had been used to drive back the fury of the loyalist astartes, to venture into the ash covered wastes, to weather the fusillades of bolter, las and volkite fire and push back the vengeance of the emperor. Their panoplies had grown accustomed to their wearers. Each one had been modified, improved, and altered to best suit the needs of the occupant. Each one had been assembled from whatever pieces of equipment the IVth could muster in the eye of the heresy. Hastily assembled suits of armour that, whilst tailored to the occupant, was the best that could be done with the lot that had been given to them. Legate Acastus Acastus had not wished to be leader. He had not wished to have the mantle of responsibility thrust upon him so. When the former legate was conflagrated in a whirling maelstrom of flame and death, with nought but his charred remains to bear witness to his life, Acastus fell back on his training. He had pushed the opening. His bolter had grown heavy in his arms, and his shield was twisted and buckled from the torrent of abuse that had been directed at him. His left arm, long trained to bear the heavy adamantite shield, had grown limp and useless. But still, still he had marched forwards. Acastus' bolter had screamed vengeance at the Imperial defenders, barking death and terror as the inexorable Iron Warrior strode forwards. Acastus, through his stoicism, through leading by example, had earned the title of Legate. A title that rested uneasily on his brow. Brother's Acestes and Urian Brother's Acestes and Urian were unusual in the IVth legion. Born from the same village, they had been rivals since childhood. When Perturabo inducted them into the vaunted halls of the IVth legiones astartes, their rivalry became muted. Dulled by the realisation that, for all their pride and scorn for each other, they were but dust in the vast machinery of the great crusade. After the dropsite massacre, Acestes had been fortunate to acquire a highly advanced Iron Hands mark III helmet. The enhanced optics, coupled with the high levels of protection and durability that mark III offered, had rendered it a sought after trophy, and one that Acestes jealously guarded. Urian, in contrast, sought only to outlast Acestes. Whilst dulled and dwarfed by the machinations of the galaxy at large, his pride and stubborness had rendered him unable to see past Acestes' shadow. The silhouette of Acestes was one that drew tempered loathing from Urian. He vowed to outlast Acestes, and to have Acestes know that it was he, Urian, who was the better of the two. Brother Tiege The melta that Tiege wields has been heavily altered and customised, to mark the enemy and burn fear into their psyche. Brother Tiege had spent time with the Dark Angels legion, presumably where he had acquired their signature helm. Little is known about Tiege, having spent the majority of his service prior to the heresy on a fringe planet, dutifully guarding against the agonies of boredom. Brother Parthenios Parthenios was an outlier amongst the Iron Warriors. He had been given his name after his ascension to an astartes, owing to his unusually young recruitment age. Despite the kinly mocking that his brothers bestow upon him, he remains steadfast in his duty to dispense death to the enemies of the IVth. Having a particular affinity for grenades and chemical warfare, Parthenios has a surplus of explosive armaments adorning him for every engagement. ______________________ That's all for now guys - let me know what you think! Big praise to Apologist - it was his Iron Warriors blog on here that got me back into the hobby.
  3. I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
  4. This will be my thread for my Iron Warriors. I started this thread for myself, partly because I was going off topic in my own thread for my Word Bearers here... http://www.bolterandchainsword.com/topic/305821-committing-to-word-bearers/page-2?do=findComment&comment=4668714 So that's settled. I have a bunch of mk3 marines from BoP. Some of which I will make Iron Warriors. 20 for now. I plan to get up to a 750 point grand co. These first 20 marines will be a 10 man havoc squad with 4 autocannons (converted from BoP heavy bolters) and 2 x 5 man with plasma. Need to aquire and build 5 raptors with 2 meltas, (I know bikes are recommended but I just don't like them) and some terminators... prefferably from calth... to build my elite... also need a PA chaos lord with a big mace... my aux will be the munitorum containers. (I think I posted the list somewhere already for the 750 point grandco) Moving beyond 750. I plan to add some cheap fortifications, home built defensive line with comms and the various barricades, wire and tank traps for a start. Bump the Termies up to 5 and a chaos lord in terminator armour, which will nicely come from a single calth box. Bulk the "tacticals" each to 10 with 2 plasmas and add 4 lascannon havocs in a tenner some how... and definitly a warsmith guiding some oblits, but... I realy don't like oblits models... my plan is instead to follow in purturbo's footsteps and build robots to do the job instead, just no clue how to do it yet, only certain that they should look like smaller iron circle robots with WAY MORE DAKKA.
  5. Hello everyone, I'm a long time reader and follower of the forum, but not a regular poster. With the new CSM codex on the horizon, my motivation to paint and to partake in the hobby is pretty high. So I decided to share my finished Iron Warriors models here. Comments, suggestions and critique are very welcome. Dark Apostle & Dark Disciples Lord Discordant Master of Possession & Greater Possessed Venom Crawler
  6. Tarkus Tyranis, Tyrant of the Iron Inspirit Ten Legionnairies, the Chosen of the Iron Inspirit. Just 9 Obliterators. The latest Leviathan Dreadnought, upon a glowing wraithium base.
  7. {Inspirit}: To infuse new life or spirit into; to animate; to encourage; to invigorate. ~The Iron Inspirit, small lore summary~ The Iron Inspirit are a completely custom legion of my own creation, successors to the Iron Warriors. They are a very significant force, being over 12,000 points fully painted at time of writing, and a continual passion project of the last 2 years. They were started in the last months of 8th edition, and flourish now as quickly as I can kitbash, print, and paint. I hope such an extensive post will encourage others to share their own legions, headcannon, and model lore. I am not joking when I say this is the “small” part of the lore. I really tried to keep it to just bare details. Legion Name: Iron Inspirit Legion Leader: Tyrant Tarkus Tyranis Legion Symbol: The Iron Symbol, with multiple prismatic eyes, a streak of blue crystal, and brass highlight. Legion Colors: Old Iron with brass trim, red hazard stripes, and blue highlight. Homeworld: Wraithion Location: Within The Eye Of Terror Notable Planetary Assets: :Wraithium: :Planetary Fortress 001: :Homeworld of the Iron Inspirit: Notable Fleet Assets: The Flagship, The Gloriana Class; "In-Iron-Clad" Bombardment Battleship. Notable Ground Assets: An STC for Legion Fellblade Chassis. Legion Size: Grand Legion Strength + Multiple Legions. ~~History~~ During the Horus Heresy, the Iron Warriors Stor-Bezashk, Tarkus Tyranis, followed Perturabo throughout the Heresy. Through some of the worst horrors of the warp, to Terra, and left with his Primarch when he left the siege of Terra in disgust at what their legion was forced to become. Tarkus would be extremely effected by Perturabo's hatred of being manipulated by outside powers, and his hatred of chaotic corruption. This would persist, and form the heart of the legion once Perturabo left the Iron Cage and retreated to the warp to plan his next great siege in Midrenguard. Post Horus Heresy, Tarkus, as with many other warsmiths during this trying time, found their legion a bitter, unfocused, chaotic place, without the leadership of their Primarch. Lord Tyranis, as he was now known, would take a small group of like minded legionnaires and renegades, who's desire for the legions glory to be returned, regardless of the galaxies perception of them. They left Midrenguard and made for the warp, with Tarkus instructing with only an Iron Warriors methodical attention to detail, the many threats of the warp, and the beings within it. As such, chaos corruption is violently snuffed out where it is found, and specific training regiments keep new and old Astarte from turning into mindless warp puppets, as so many of their kin have welcomed. Daemon Engines and warpspawn are kept very minimal, and under heavy containment if needed absolutely. [see Article on Vladmir Kushkin, and warp experimentation.] M31-M34 The Legion would spend over 10,000 years raiding, growing, and consolidating power. In M34, Wraithion is discovered, a planet seemingly made of a blue crystalline substance that pervades every material and being on the planet. Massive resources are poured into research and development of this crystalline substance, now named: "Wraithium" [see Appendix: Wraithium] M34 The Great Schism of Iron and the Second Decimation. A civil war that erupted within the span of a single terran hour, and lasted one terran year. Upon footage and audio of Perturabo upon the Siege of Terra, where he admonished all chaotic influence upon his legion, brothers, and all chaos, and left Terra mid siege with his entire legion. When Tyranis first viewed this footage, he called the Iron Knuckles, the five warsmiths who command the legion under him for an emergency meeting, and allowed them all to view the lost, extremely private footage and information. Within minutes after, a "Order 66" level event was enacted, and all chaos corrupted individuals were systematically annihilated by the legion. 10% of the legion was lost. Only two individuals, marked by Slaanesh, and heavily corrupted, are allowed to exist within the entire legion, and any corruption that does show is quickly and violently erased. This is the Second Decimation. {{See Documents on Subject: "La'Laska", and Subject: "Faust" respectively}} M34-Current: The Renaissance of Iron. With Wraithion now fully under non-daemon control, Fortress 001's construction began, and would continue for 6,000 standard years (Time Unknown within the Warp). The Iron Inspirit would see a resurgence in brotherhood, recruitment, construction, raiding, art, and research and development. The Emperors Children Battleship, The UltraViolet, would be allowed to sustain orbit for use as a multi-grand theater, arena, and a great source of restricted, but expansive art and music. Astarte and mortals of sufficient rank were given a portion of their time over for personal projects, and this lead to massive orchestral works of music with alien instruments, to a single solo performance by a Daemonette, to mortal Auxilia who have formed their own bands, or styles of music. The Legion would further expand through its raiding and deep, mutual contracts with the Dark Mechanicus, Alpha Legion, Thousand Sons, and dozens of mortal factions who seek the forced order the Iron Warriors exhibit on their surroundings, even within Chaos. ~~Fortress 001~~ Consists of a planetary and subplanetary facility made with Wraithium Resistant Material: {{Extremis Classified}} coating of no less than {{Classified}} thickness. F001 has exactly 100 wraithium "grown" support towers laced with adamantine reinforced plating and structure. These towers each reach up into lower atmosphere, and connect with Orbital Plate 001, a secondary orbital fortress 10,000 km's wide. Its mass is (10^24kg) 6.0000. The Orbital Plate, Towers, and Fortress 001 are all equipped with omnidirectional orbital defense cannons, plasma obliterators, and batteries of nuclear and wraithium liquid crystal missile silo's, providing 300% area saturation to any force attacking the surface. See Subsection 001 for details.} ~~Leadership~~ The "Tyrant" Tarkus Tyranis: Always at the forefront of the assaults, and known for his oddly cheerful disposition (For an Iron Warrior). He leads with great passion and fire, preaching of Iron, and of Strength. His unwavering devotion to Perturabo's spirit of the legion has kept it somewhat stable for many millennia, and see's it through a great expansion well into the 42nd millennia. The Iron Knuckles; Alexander Archun: A young Astarte fleet commander who puts his heart and soul into the Iron Inspirit. Vladmir Kushkin: The Keeper of Corruption, and Apothecary Prime on Wraithion. Garl Vinland: A defender of Iron, and of beauty unyielding. Koparnos: A warsmith survivor of Tallarn. Faust: Sorcerer of Slaanesh, entombed in grey knight armor. ~~Wraithion~~ Discovered in M34 within the eye of terror, Wraithion seemed to have been a fully functioning imperial world, at some point. Some time in the past, due to unknown sources, it experienced, or was the epicenter of the substance now called; “Wraithium.” There are multiple city population centers, animals and plant life on Wraithion, but it is believed that the entire planet even down to its core has been converted to Wraithium. Significant research and development had to go into special materials to halt Wraithium corruption from destroying all that comes into sustained contact with it, and so Fortress 001 could begin upon the planet, where Wraithium production would be essentially infinite, as its creation is simple, due to its nature. ~~Wraithium~~ An highly energetic parasitic warp substance resembling a partially transparent blue crystal. Wraithium will convert most known materials [see Article 1827-Alpha Extremis Hazardous Materials] into itself, at a rate that varies depending on several factors; Material Density, Material Type, and Warp Energy within any given area. Wraithium will "grow" when reaching sufficient mass, or when sufficient mass is added to it, forming extreme spikes and points, in all instances. Wraithium has been crafted, due to its unique material into many forms of weaponry, as detailed in extreme shorthand below: Liquid: Extremely explosive. Vapor: Extremely explosive. Liquid Crystal: Much more stable explosive. Used in high yield explosives. Gel: Controlled burn, useful in Incendiary purposes. Burns upon water as is converts water into itself as fuel. Crystalline Plasma: Extreme Heat, longer burn than standard plasma by 15% ~~Wraithium Hazards~~ Wraithiums main hazard and environmental effect is its parasitic qualities. Wraithium residue leftover from explosives, flame weapons and crystalline plasma will seep into other materials and biological hosts through water, vapor, or direct prolonged contact with Wraithium crystal. Wraithium turning any sufficiently sized body of water into Wraithium liquid is usually a point of no return for a planetary body, as removal of Wraithium corruption once it seeps down into the planets mantle is nearly impossible. Using any high-temperature or explosive weapon will turn the gel or liquid into a vapor, or in extreme mass cases, a cataclysmic Wraithium explosion, which further spreads the corruption through the atmosphere. This characteristic is what ultimately gave Wraithium its name, and classification as an Alpha Extremis Hazardous Material. Wraithium has been theorized to have been tainted by Slaanesh influence, and offered to the legion in the warp as a cursed weapon in an attempt to convert them to the god of excess. Wraithium, due to its relative ease of use as a weapon (When ignoring all ethical and moral issues with Scorched Earth policy, which Iron Warriors excel in) holds particular cultural significance in the legion. As such, all units within the legion don some part of their armor in the Wraithium coloration, giving the legion a drastic mark of blue in an otherwise drab legion of brass and iron. ~~Wraithium Effects on Biological Matter~~ {{Extremis Classified Information}} ~~See Tyrant for Access~~ ~~Treatment of Mortals~~ The Heavy Auxilia: Mortals in the Iron Inspirit, whether through capture in raids, or willing entrance to the legion are treated somewhat differently than in the Iron Warriors, and chaos as a whole. While the weak, ineffective and chaos maddened individuals are still used as flesh and fuel in the worst possible ways, those who are particularly driven, gifted or effective are upraised to a status of respect and a place in the Heavy Auxilia. These are the mortal storm-troopers of the Iron Inspirit, given armor, weapons, and privileges that see their lives significantly improved above the other rabble. Forces are allowed a once yearly celebration upon the UltraViolet, and one celebration upon earning Heavy Auxilia status. This has proven ~extremely~ effective in motivating mortals. ~~The UltraViolet~~ The only Emperors Children allowed within range of Wraithion, and consisting of a single battleship hollowed out to house grand cathedrals, colosseum, feasting halls and museums of art and history. Only a few shackled and controlled Emperors Children still walk its halls still, and only to keep the more exotic machinations inside working. Astarte and mortals alike are allowed upon the ship as a sort of vacation and reward, when their efficiency in the factory, accolades in battle, or large raids of resources, weapons and armor. In stark contrast to the methodical precision of Iron Warriors vessels, the ship is a constant heartbeat of music, color, food and exotic drugs. Mortals and Astarte mingle freely here, and with far less structure and regulation. Deaths due to excess happen but are within tolerance levels, and multiple countermeasures are in place to make sure no greater corruption extends outside the ship. ~~Legion Philosophy~~ The Iron Inspirit saw how paranoia, bitterness, and resentment were holding back the legions overall growth and efficiency. Tarkus in particular was heavily effected in his time with Perturabo, and seeks to heal the damage done to their Primarch through efficiency, output, and destruction. The Iron Within, and the Iron Without remain the motto of the legion, unchanged from pre-heresy, regardless of their status as traitors. Music, art, song, and other projects would see moral, teamwork, and brotherhood boosted further. See Appendix: The Renaissance of Iron for more details. Armor: The Iron Inspirit places particular importance upon the Iron Without, here taken very literally to mean ones personal protection. Everyone, Astarte and Mortal alike in any role that may come into combat, is required and expected to fabricate, craft, modify, and improve their armor on a regular basis. The Tyrant himself wears terminator plate with extra armor plating stripped from an imperial fist dreadnought, and a cloak made of adamantine chain. Their Dour Duty, is to survive and flourish even when given the worst the universe can throw at the Iron Warriors. ~~Deniers of Chaos~~ After the Second Decimation, the legions allowance of chaos corrupted individuals was relegated to two specific individuals. A Greater Daemon of Slaanesh named La'Laska, and a Sorcerer of Slaanesh named Faust. while both are heavily corrupted, they are kept in extreme order, through force if necessary. These individuals are kept in the highest security vaults within Fortress 001 unless Faust is allowed out on patrol with normal forces. La'Laska is never to be allowed outside of Wraithion space. {{See Classified Articles 34-4560 for details on the exact natures and duties of La'Laska and Faust}} Aside these two exceptions, the legion treats corruption and any "Inefficient behavior" to the extreme, and deal with it as such. This has lead to several large scale battles on Wraithion against Daemons, though so far, it has only been against Tzeentch, and Nurgle forces. Slaanesh's opinion on the Iron Inspirit is unknown, as La'Laska coyly refuses all inquiry about her god. ~~Allies and hated foes~~ (With nearly 100 Mono-Iron Warrior battles under my belt in 9th edition, they have encountered many interesting friends and foes. The more significant forces who will be met constantly in the future are detailed below, some in their own words.) The Thousand Sons: Magnus and Perturabo were close, and this will continue as if they are still our brothers. The Thousand Sons: The Cabal of Twilight: A subfaction in the Thousand Sons, who the Iron Inspirit deal with on a constant basis. Most conflicts are violent, but respectful, live fire testing engagements. They are distrustful of the remaining few Slaanesh elements in the legion (Faust and The Cabal often come to blows psychically), but willing to work with them on greater projects. They acknowledge the usefulness of the Iron Inspirits overwhelming firepower and ability to shatter their enemies spirit. Alpha Legion: Three separate Alpha Legion sects assist the Iron Inspirit with information, from equipment manifests on imperial planets, to Drukhari movement patterns. These legions are provided assistance against "hard" targets where extreme firepower displaces deception. Imperial Fists: Unlike most of the 4th legion, the Iron Inspirit look at the Imperial fists with amused pity, and have never lost a battle against them. The Emperors Children: Aside from The UltraViolet, the Emperors Children are treated just like World Eaters, as uncontrolled, untrustworthy dogs who have fallen forever. Fulgrims betrayal of Perturabo will never be truly forgiven. Iron Hands: The Iron Consuls: Though they inflicted horrendous casualties upon the Iron Hands at Istvaan during the Horus Heresy, a chapter within them, The Iron Consuls, have found a begrudged respect for the Iron Inspirit, and receive such in return. Battles are sharp tests of tactical skill and heavy firepower, and they have even fought side by side with them against a Tyranid Invasion. Dark Mechanicus: The Conclave of Arithmetica Philosi: A large Dark Mechanicus force consisting of three Ark Mechanicus who work extensively with the Iron Inspirit, and other chaotic forces. They fully embrace tech heresy, and share a part of their Forges output in return for seeing their weaponry utilized and tested with footage. Adepta Sororitas: Order of Broken Wings ~ "Identified as splinter faction of Traitoris Extremis IVth Legion elements. Regards their grim resolve and calculated and grinding advance towards objectives with a surprised modicum of respect. This attribute identifies the Iron Inspirit as a serious and almost uniquely dangerous threat among the myriad forces of the Heretics. That cannot be allowed to propagate further as their continued existence and expansion are not only a threat to the Imperium but an abominable perversion of their once glorious purpose. Purgation on contact has been sanctioned by The High Abbess and blessed by the Ordo Hereticus. Disgust is our armor, contempt is our shield, and hatred is our sword. In the name of the Emperor, let none survive." Tau Empire: N'Dras Collective: Encounter data has constructed thorough profiles in combat capability and force disposition. Recent voluntary expulsion of extra-planar influence evinces a higher possibility of convenience-aligned joint operations. All forces to be kept at "arms length" regardless of operational conditions. Initiate cooperation only when tactically valuable, engage in hostility only when tactically imperative or as matter of self preservation. Neither accept nor transmit any exchange or donation of technology, personnel, or materiel.
  8. Kythnos


    From the album: Iron Warriors

    Iron Warriors Accursed Cultists
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