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Never used units


Hesh Kadesh

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What units do you not even consider looking at/forget exist when designing lists?

 

For me; Recon Squads, Techmarines, Normal Dreads, land speeders of all varieties and whirlwinds (except scorpius) I don't consider to be capable units and always forget to work them into a list, or find something better at doing it.

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Yeah you've got it. I would loooove to use a regular dread with a flame storm cannon, but that would require a drop pod, and I don't play drop lists.

 

I don't use seekers either as they don't fit fluff and their special bolters kinda suck. With combi plas they're great, but again, that's a drop list and is way too many points.

Death Guard fluff limits what I take but, theoretically, I would take any and all units if the battle called for it- and it's fluffy enough. "Normal" Dreadnoughts are great in my eyes. I'm planning on getting some very soon, one with a flamestorm cannon and another that'll have a pair of close combat weapon arms. Are they useful? To me they are- with or without a drop pod.

 

Funnily enough, Recon Squads fit into my fluff. I haven't put any in a list but we'll see what happens in the future.

What units do you not even consider looking at/forget exist when designing lists?

 

For me; Recon Squads, Techmarines, Normal Dreads, land speeders of all varieties and whirlwinds (except scorpius) I don't consider to be capable units and always forget to work them into a list, or find something better at doing it.

Disagree with the above with the exception of regular Whirlwinds - but in this case it's not that I forget about Whirlwinds, on the contrary, I remember not to consider those :)

 

But seriously, it's hard to recall things you forgot :D Ahh, yes... Kharybdis! Also, Thunderhawk Transporters and Seekers :)

Strictly Legion: Recon, Outrider, Regular WW, Non-Javelin Speeders, Siege Breaker, Legion Champion, Heavy Support Squads, HB Rapiers, Vindicators, techmarines, Bos Dreads, Tarantulas.

 

A case could be made for Recon Marines but the rest in this list I have a really hard time finding a use for them.

I find myself avoiding Heavy Bolters in general, Centurions that aren't Consuls, Techmarines, Land Raiders of any type apart from Achilles (since the good versions are 40K only), and expensive superheavy tanks.

 

What's wrong with the Fire Raptor kit? Does it not fit together right?

I never really forget them, but these are all pretty much never considered:

 

Recon Marines - Price too high, no durability increase over tacticals

Seekers - Similar problem to Recons, high per-body price and not any tougher than tacticals

Dreadnoughts - Overpriced, overshadowed by Contemptors

Assault Marines - Can't compete with Tac Marine value

Techmarines - Don't really fill any role, compete for valuable elites slot

Quad HB Rapiers - Heavy Bolters are bad

Death Storm - Competes for heavy support slot, expensive throw-away unit once you've put on the krak and Drop Pod Assault upgrades.

Kharybdis - Expensive.  For a few points more, you could have a Spartan.

Breachers - Can't compete with Tac Marine value

Tarantulas - Always seems like you can get these weapons cheaper elsewhere, and with better BS and no firing mode rules.

Javelins/Landspeeders - Sicarans exist.

Achilles - Why take it when you could have an Achilles Alpha?

Vindicator - No squadron.  Would rather take Medusas.

Standard WW - bad.  maybe if you want to take 3 of them with hyperios air defence launchers, could justify it, but there are better anti-air options.

Well, depends on what you believe.  If you're like me, the Achilles Alpha is the only Quad Mortar with Shatter Shells because it's the only one in the entire book that explicitly comes with Frag and Shatter Shells, and the entry in the back of the book is just an editing messed up - they didn't just give all the other Quad Mortars (which in previous books had Frag only) Shatter Shells for no price increase.

That's funny, I love regular dreads, BS 5, same weapons as a contemptor but cheaper... I like them. I also like rapier heavy bolters, 18 twin linked str 5 bolter shots for 120 points... ummm yeah. Anyway...

 

For me though; seekers, techmarines, any heavy support that isn't using volkites, recon marines, assault marines, and tarantulas.

 

p.s. Lightnings are one of the only things that can kill a Spartan dead on the turn it arrives. And javelins are really really good. Just saying. :)

p.s. Lightnings are one of the only things that can kill a Spartan dead on the turn it arrives. And javelins are really really good. Just saying. smile.png

Definitely shouldn't forget or overlook Lightnings. They're an incredibly versatile aircraft in the second-least contested FOC slot. 4 Kraken missiles on the turn it comes in into any tank is going to be a really bad day for the tank.

I don't buy Javelins being "really really good" though. Predator costs the same and has more armor and HP, and for a few more points will outgun the Javelin consistently with 2 LC and a heavy 4 autocannon. On top of which, the Predator isn't immediately food for any Sicaran that it comes across - thin-skinned speeders are. Just with how good and how popular Sicarans are, they lower the value of landspeeders and Javelins because of how hard they counter them.

Justaerin: I think about using them, then I remember that a unit of 10 is 700+ points and that I can ally in the vastly superior Firedrakes or Red Butchers, an HQ AND a cheap troop choice for less than the cost of the Justaerin. I legitimately think their points cost was a typo that Forge World was to proud to admit to making.

 

Legion Champion: for 30 pts more I get a praetor, who has 1 more attack, 1 more wound, higher Initiative, higher Leadership, more options, isn't required to challenge, and can give my army some really good buffs.

I love my Quad Heavy Bolter Rapier unit and my Hyperios Tarantulas.

 

As for unused, well for me:

 

Standard Land Speeder (come on FW, put out a Heresy era model)

Attack bike (same reason as above)

Vindicator (Why didn't they squadron these. Besides, I'm waiting for the Sabre variant)

Techmarines (No models, again)

Castraferum dreadnoughts

Whirlwinds

Stormblade (Dull)

Malcador (Dull)

Drop pods of all flavours

Land Raider Phobos (Dull)

I plan to use a small squad of recon marines to accompany Exodus. They are scoring and will most often get 3+ cover save and a range of 36", hanging out outside the "combat area".

 

Exactly what I am planning to do. Imagine if they could take our special ammo too though.

 

I plan to use a small squad of recon marines to accompany Exodus. They are scoring and will most often get 3+ cover save and a range of 36", hanging out outside the "combat area".

 

Exactly what I am planning to do. Imagine if they could take our special ammo too though.

 

Well that wouldn't mesh well with Exodus range or weapon stats. Banestrike ammo seems to be all about that 9" rapid fire range.

 

 

I plan to use a small squad of recon marines to accompany Exodus. They are scoring and will most often get 3+ cover save and a range of 36", hanging out outside the "combat area".

 

Exactly what I am planning to do. Imagine if they could take our special ammo too though.

 

Well that wouldn't mesh well with Exodus range or weapon stats. Banestrike ammo seems to be all about that 9" rapid fire range.

 

Yeah but I'm sure they could come up with a long range varient. The Alpha Legion R&D department need to get working!

 

 

 

I plan to use a small squad of recon marines to accompany Exodus. They are scoring and will most often get 3+ cover save and a range of 36", hanging out outside the "combat area".

 

Exactly what I am planning to do. Imagine if they could take our special ammo too though.

 

Well that wouldn't mesh well with Exodus range or weapon stats. Banestrike ammo seems to be all about that 9" rapid fire range.

 

Yeah but I'm sure they could come up with a long range varient. The Alpha Legion R&D department need to get working!

 

Well, sniper rifles do the same on sixes, only better... ;)

I plan to use a small squad of recon marines to accompany Exodus. They are scoring and will most often get 3+ cover save and a range of 36", hanging out outside the "combat area".

Exactly what I am planning to do. Imagine if they could take our special ammo too though.

Well that wouldn't mesh well with Exodus range or weapon stats. Banestrike ammo seems to be all about that 9" rapid fire range.

Yeah but I'm sure they could come up with a long range varient. The Alpha Legion R&D department need to get working!

Well, sniper rifles do the same on sixes, only better... msn-wink.gif

Now, that proves that Recon squads are not entirely omitted when deciding on a list :)

Also, guys, come on, are regular Speeders with Heresy-era weaponry that boring? I'm not saying it's the best unit in the game, but fluff-wise, these are (along with Outriders) like the perfect vanguard for the main force. I can very well imagine a few speeders scouting ahead of a massive Iron Warriors force, or chem-munitions filled Death Guard Speeders supporting infantry...

I never really forget them, but these are all pretty much never considered:

 

Recon Marines - Price too high, no durability increase over tacticals

Seekers - Similar problem to Recons, high per-body price and not any tougher than tacticals

Dreadnoughts - Overpriced, overshadowed by Contemptors

Assault Marines - Can't compete with Tac Marine value

Techmarines - Don't really fill any role, compete for valuable elites slot

Quad HB Rapiers - Heavy Bolters are bad

Death Storm - Competes for heavy support slot, expensive throw-away unit once you've put on the krak and Drop Pod Assault upgrades.

Kharybdis - Expensive.  For a few points more, you could have a Spartan.

Breachers - Can't compete with Tac Marine value

Tarantulas - Always seems like you can get these weapons cheaper elsewhere, and with better BS and no firing mode rules.

Javelins/Landspeeders - Sicarans exist.

Achilles - Why take it when you could have an Achilles Alpha?

Vindicator - No squadron.  Would rather take Medusas.

Standard WW - bad.  maybe if you want to take 3 of them with hyperios air defence launchers, could justify it, but there are better anti-air options.

I dunno seeker squads with combi plasmas can own terminators.

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