Brother Heinrich Posted January 30, 2015 Share Posted January 30, 2015 Hey again everyone, So my psychopath juices got flowing again after seeing the new awesome model for Sevatar, and I decided that after my Blood Angel project (or when I have time) I'm going to retro-fit my 40k Night Lords to make them 30k playable. I've always lamented how the chaos codex fails to represent the highly unique traits and abilities of the VIII Legion, 30k Night Lords however, don't have that problem. I wanted to use a good amount of what I already have (obviously) but I'm not against buying a few new units to make it happen. Here is the list I have going right now: HQ: • Praetor - Artificer Armor, Jump Pack, Iron Halo, Paragon Blade, Trophies of Judgement, Melta Bombs - 180pts Rite of War: Terror Assault Elites: • Legion Contemptor - Kheres Assault Cannon, Meltagun - 205pts Troops: • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 8x Volkite Chargers, Drop Pod - 270pts • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 8x Volkite Chargers, Drop Pod - 270pts • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 8x Volkite Chargers, Drop Pod - 270pts Fast Attack: • Night Raptor Squad (9) - Huntmaster w/Artificer Armor, 2x Lightning Claws & Meltabombs, 9x Nostraman Chainglaives - 345pts Heavy Support: • Fire Raptor Gunship - Autocannon Batteries - 210pts Total: 1750 I'd love to get the opinions of you Heresy Veterans, but basically I'm thinking the strategy is fairly straightforward. 2 of the Terror Squads drop on turn 1, the Contemptor charges up drawing fire and looking for vehicles. Fire Raptor provides air support and the raptors and praetor beat feet to get where they can lay the pain on. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/ Share on other sites More sharing options...
Brother Heinrich Posted January 30, 2015 Author Share Posted January 30, 2015 Just re-tooled it with some help from the mistress of murder (Flint). Thoughts? HQ: • Praetor - Artificer Armor, Jump Pack, Iron Halo, Paragon Blade, Trophies of Judgement, Melta Bombs - 180pts Rite of War: Terror Assault Elites: • Contemptor Mortis - Twin Kheres 180pts • Rapier Weapon Battery (2) - 2x Laser Destroyer Arrays - 110pts Troops: • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, Drop Pod - 245pts • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, Drop Pod - 245pts • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, Drop Pod - 245pts Fast Attack: • Night Raptor Squad (10) - Huntmaster w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 2x Pairs of Lightning Claws, 2x Power Axes - 310pts Heavy Support: • Fire Raptor Gunship - Autocannon Batteries - 210pts Total: 1750 Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935547 Share on other sites More sharing options...
Slips Posted January 30, 2015 Share Posted January 30, 2015 I feel that Thudd Guns (S8 Heavy4, Shatter Shells) or Graviton Guns (Haywire) would serve you better than Lasdestroyers though they are more expensive... Other than that, it looks pretty decent especially if you get 3 turns of forced Night Fighting with the RoW. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935553 Share on other sites More sharing options...
Brother Heinrich Posted January 30, 2015 Author Share Posted January 30, 2015 My worry is anti-armor. I want to be able to reliably get a few transports cracked open turn 1 so I can charge on turn two with the Raptors and Terror Squads. Will graviton or thudd guns be able to deliver that? Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935563 Share on other sites More sharing options...
Slips Posted January 30, 2015 Share Posted January 30, 2015 2 Thudd guns will be shooting out 8 S8 Ap4 Sunder (re-roll failed armor pen) shots a turn. So, barring Av14 which might be tougher, you should, at the very least, be able to reliably crack (Glance, really) Av12/13. If you have 3 (180 points, coincidentally) up the number of shots to 12. Graviton Cannons are Heavy 1 but have Haywire. So while they might not instagib a vehicle, unless it can ignore Difficult/Dangerous terrain, you'll probably be slowing it down decently due to the Graviton Pulse rule. Also makes for great secondary CC. Granted, at 1750, you are probably not going to run into Spartans since the PITA build for one runs your ~360 points. At the very most, only one. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935565 Share on other sites More sharing options...
Brother Heinrich Posted January 30, 2015 Author Share Posted January 30, 2015 Well I could drop a Night Raptor and add the Thudd Guns as well as give the Praetor a Volkite Charger. So there's that option. The thing is I know for fact at least one of my opponents is going to run at least a Landraider (Iron Hands). So I want to be able to kill that. Though I suppose the fact that everything has meltabombs will mean that it should die or get glanced to death so long as I focus a couple units on it. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935591 Share on other sites More sharing options...
Slips Posted January 30, 2015 Share Posted January 30, 2015 Yeah, bonus points is that Melta Bombs are Armorbane and thus completely screw over armored ceramite (if it has any). It also won't have flare shields or 5HP. The Thudd Guns also have the added benefit of the Frag Shells at S6 Ap5 with Shell Shock (pinning at -1ld, iirc). So you're getting a bit more versatility out of the rapier than just 2 Lasdestroyers. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935596 Share on other sites More sharing options...
Brother Heinrich Posted January 30, 2015 Author Share Posted January 30, 2015 True that. I feel pretty good about the list now, a little outside my usual armor-heavy comfort zone but very fluffy and potentially very rewarding. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935599 Share on other sites More sharing options...
Slips Posted January 30, 2015 Share Posted January 30, 2015 Youll be fire tons of Martian Death Rays into people causing them to explosively combust and cause more people to die. Whats not to love? Also, pinning down some poor sods with Mortar Fire in the Night only to have them get charged by 8ft tall psychopaths wearing your neighbors face as a lapel charge you in a raging frenzy; a few of them falling from the sky to boot. Can't get more rewarding than that as a Night Lord :p Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935602 Share on other sites More sharing options...
Brother Heinrich Posted January 30, 2015 Author Share Posted January 30, 2015 You know us too well sir. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3935607 Share on other sites More sharing options...
Brother Heinrich Posted February 2, 2015 Author Share Posted February 2, 2015 Sorry Slip, revised it again. I like the feel of this list even more: HQ: • Praetor - Artificer Armor, Jump Pack, Iron Halo, Paragon Blade, Trophies of Judgement, Melta Bombs - Rite of War: Terror Assault Elites: • Contemptor Mortis - 2x Twin-Linked Lascannons • Rapier Weapon Battery (2) - 2x Laser Destroyer Arrays Troops: • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, Drop Pod • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, Drop Pod • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, Drop Pod Fast Attack: • Night Raptor Squad (9) - Huntmaster w/Artificer Armor & Nostraman Chainglaive, 2x Pairs of Lightning Claws, 2x Power Axes Heavy Support: • Predator Tank Squadron (2) - 2x Predators, 2x Plasma Executioners, 2x Machine Spirit, 2x Twin-Linked Bolters Total: 1750 Only thing not on the board turn 1 is a single drop pod. Terror Squads and Raptors gut infantry, Contemptor and Rapiers crack armor, Predators hunt TEQs and Deathstar mobs. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938249 Share on other sites More sharing options...
Slips Posted February 2, 2015 Share Posted February 2, 2015 I mean, I can't complain about 6 S7 (8?) Ap2 Blasts a Turn at a target without Gets Hot! If this is what your comfortable playing, go for it. Take my above sequence of events and replace mortar bombardment with Man-Sized Plasma Blob Bombardments. Even Scarier since they Terror Squads will be briefly illuminated by the Plasma as it streaks towards the soon-to-be piles of ash. If anything, they might start jumping into the plasma to save themselves :p Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938263 Share on other sites More sharing options...
Balthamal Posted February 2, 2015 Share Posted February 2, 2015 I like that list. It's efficient and at that point level covers most of the potential headaches you might run into. Only thing I'd be careful of is the lack of armoured ceramite on the preds. But then again there's plenty that can hit AV13 outright so I suppose it's not as critical as a Sicaran/Land Raider. If at all possible, I'd maybe take out a drop pod and use the points to add more Volkites to one of the Terror Squads. Given that Terror Squads have preferred enemy infantry (only bad rolls are 2s) and you can domino the wounds on, getting a squad packed full of them is crazy. Last game I played 9 of them caused 24 wounds Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938314 Share on other sites More sharing options...
Brother Heinrich Posted February 2, 2015 Author Share Posted February 2, 2015 Yeah initially I had maxed-out volkite death squads, however I don't want to shoot myself out of a charge (seeing as that's where Talent for Murder comes in). I just want to do enough wounds to make sure its an unfair fight ;) Also yeah the Predators are a bit of a soft target, the other option was to throw a Sicaran with lascannon sponsons in. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938592 Share on other sites More sharing options...
Brother Heinrich Posted February 2, 2015 Author Share Posted February 2, 2015 Also here's another list that may save me some money in the tank department. Basically just adds a Sicaran and gives bolters to the rest of the Terror Squad members so they can reach out and touch someone when they pod in. HQ: • Praetor - Artificer Armor, Jump Pack, Iron Halo, Paragon Blade, Trophies of Judgement, Melta Bombs - Rite of War: Terror Assault Elites: • Contemptor Mortis - 2x Twin-Linked Lascannons • Rapier Weapon Battery (2) - 2x Laser Destroyer Arrays Troops: • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, 5x Bolters, Drop Pod • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, 5x Bolters, Drop Pod • Terror Squad (8) - Headsman w/Artificer Armor, Nostraman Chainglaive & Meltabombs, 3x Volkite Chargers, 5x Bolters, Drop Pod Fast Attack: • Night Raptor Squad (9) - Huntmaster w/Meltabombs & Nostraman Chainglaive, 2x Pairs of Lightning Claws, 2x Power Axes Heavy Support: • Sicaran - Lascannon Sponsons, Armored Ceramite, Auxiliary Drive Total: 1750 Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938608 Share on other sites More sharing options...
Balthamal Posted February 2, 2015 Share Posted February 2, 2015 Hard to argue with Sicarans. Beautiful models and great on the table. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938632 Share on other sites More sharing options...
Brother Heinrich Posted February 2, 2015 Author Share Posted February 2, 2015 And I can use it in my 40k army as well :) all about that dual-purpose equipment. Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938636 Share on other sites More sharing options...
Balthamal Posted February 2, 2015 Share Posted February 2, 2015 Indeed. After seeing your other tanks I can't wait to see what you do with the Sicaran Link to comment https://bolterandchainsword.com/topic/302772-night-lords-1750-retro-fit/#findComment-3938644 Share on other sites More sharing options...
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