Slayer le Boucher Posted April 17, 2015 Share Posted April 17, 2015 Except Skullcannons..., wich could be mirrored by Missiles or Plasma havocs. The reason why there is no Havocs in the book its because they don't have a plastic kit. Then again Preds and Vindis are in plastic, but they are not in the book either, maybe because for the simple reason that Soulgrinders are avalable. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4011602 Share on other sites More sharing options...
Kol Saresk Posted April 17, 2015 Share Posted April 17, 2015 Skullcannons are anti-infantry artillery units. Havocs are not artillery. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4011628 Share on other sites More sharing options...
Aspiringchaoschampion Posted April 17, 2015 Share Posted April 17, 2015 Thats why il he going Crimson Slaughter primary Daemonkin allied detachment even though my marines worship khorne and consider themselves his sons even they arent that loopy :p Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4011630 Share on other sites More sharing options...
the jeske Posted April 17, 2015 Share Posted April 17, 2015 Skullcannons are anti-infantry artillery units. Havocs are not artillery. Autocannons are mounted on tanks. That is artilery enough for me. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4011945 Share on other sites More sharing options...
Kol Saresk Posted April 18, 2015 Share Posted April 18, 2015 ......... You're former military and you are willing to consider a machine gun an artillery piece just because it can be mounted on a tank? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4012128 Share on other sites More sharing options...
the jeske Posted April 18, 2015 Share Posted April 18, 2015 I never were in the military. It is the main gun on a main line battletank. It is a cannon. Now how effective it is in the rules[not fluff] is something different. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4012495 Share on other sites More sharing options...
old git Posted April 18, 2015 Share Posted April 18, 2015 Probably equivalent to the 20mm - 40mm range of calibre. That's a cannon in my book. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4012643 Share on other sites More sharing options...
Kol Saresk Posted April 18, 2015 Share Posted April 18, 2015 So Predators are the exact same as Baneblades then? Note: Think of the word "facetious" when reading that part. The Predator is a tank, not an artillery cannon. The Skull-cannon is a howitzer. Big difference. Now if this was back in 3rd Edition when we had access to Baneblades, then you could start arguing for armor. But we can't access Baneblades, so no armor. And before the Fiends are brought up again, they're daemons. So there's no reason for the Astartes to mimic them since the C: CSM has no equivalent for giant, walking machines. That are not possessed by daemons. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4012756 Share on other sites More sharing options...
Iron-Daemon Forge Posted April 18, 2015 Share Posted April 18, 2015 We now have a commuinty topic for the Daemonkin for memeber who collect a Daemonkin warband. http://www.bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-commuinty/page-2?do=findComment&comment=4011617 Please make sure to note down which warbands your collecting. We should have commuinty banner soon. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4012884 Share on other sites More sharing options...
Midnightmare Posted April 20, 2015 Share Posted April 20, 2015 Goredrinker when combined with another weapon???? Does this combo work? 'Bloodfeast' just mentions to refer to the bearers melee attacks in general, not just specifically Goredrinker. As in use the off hand weapon to build the buffs when needed at initiative? Was thinking of an Axe of Khorne for addition AP2/axey awesomness or possibly a Power Sword for AP3/extra attack. EDIT - sorry should this be posted in the new thread or is that just background? Ta! Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4015211 Share on other sites More sharing options...
Targetlock Posted April 20, 2015 Share Posted April 20, 2015 interesting point midnight runner, but i would imagine it would just apply to goredrinker but it does say melee attacks in general like you say so what about hammer of wrath then? :) goredrinker still seems pretty good i also like the sword of endless bloodshed. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4015258 Share on other sites More sharing options...
Scribe Posted April 20, 2015 Share Posted April 20, 2015 I think thats likely how it works, but its likely not what they intend. GW doesnt leave Easter Eggs, they just suck at writing tight rules templating. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4015366 Share on other sites More sharing options...
minionboy Posted April 21, 2015 Share Posted April 21, 2015 I've been using the Goredrinker with a power sword specifically because of how it's worded (and because the sword is free in terminator armour). So I can go at Init with AP3 or I1 with AP2, after doubling the strength he's S10 anyhow (don't forget he already added 1 to his strength characteristic previously). Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4015508 Share on other sites More sharing options...
Midnightmare Posted April 21, 2015 Share Posted April 21, 2015 Sucky writing or not, that is how I am going to use it. There are much more broken things out there anyway nowadays! Until it gets faq'd of course..... Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4015569 Share on other sites More sharing options...
Targetlock Posted April 22, 2015 Share Posted April 22, 2015 Im planning to add in some heavy firepower to my growing force, got a soft spot for helbrutes so getting one of those :) and got a couple of questions: 1. best loadout for a helbrute? 2. how good is a soulgrinder? i rather like the model and the background of it :) just not sure how effective it is in the game Other stuff I eventually want is a bloodthirster and a maulerfiend, mainly for the rule of cool. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4016730 Share on other sites More sharing options...
Aspiringchaoschampion Posted April 22, 2015 Share Posted April 22, 2015 Depends im a fan of several brute load outs Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4016741 Share on other sites More sharing options...
Targetlock Posted April 22, 2015 Share Posted April 22, 2015 Depends im a fan of several brute load outs such as? :) I will probably build it so I can easily switch arms. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4016862 Share on other sites More sharing options...
Sheesh Mode Posted April 22, 2015 Share Posted April 22, 2015 Depends im a fan of several brute load outs such as? I will probably build it so I can easily switch arms. What are you using the Helbrute for, and at what points level? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4016874 Share on other sites More sharing options...
Scribe Posted April 22, 2015 Share Posted April 22, 2015 Soulgrinders are good, but have a huge footprint, Brutes are not great. I only like them in Helcults really. For Daemonkin, I would probably run them with a Plasma Cannon. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4016937 Share on other sites More sharing options...
Hellrender Posted April 22, 2015 Share Posted April 22, 2015 I used a helbrute in a local tourney the other day. Can't say it did much (naked). If I were to keep it, plasma cannon and power scourge might be an option. The PC gives me some range on the thing, and the scourge pushes it further in the support role (supporting backfield cultists, or midfield close combats). But haven't tested that. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4017135 Share on other sites More sharing options...
Targetlock Posted April 22, 2015 Share Posted April 22, 2015 this will be in my 2000pt list and be for anti-armour or mid-level support. plasma cannon sounds good, I think the lacannon option is too pricey. I also noticed the soulgrinder is the one thing with skyfire in this book, shame the phlegm bombardment doesn't have better range. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4017314 Share on other sites More sharing options...
Lucio Posted April 22, 2015 Share Posted April 22, 2015 I've been using the Goredrinker with a power sword specifically because of how it's worded (and because the sword is free in terminator armour). So I can go at Init with AP3 or I1 with AP2, after doubling the strength he's S10 anyhow (don't forget he already added 1 to his strength characteristic previously). I was tempted with Goredrinker + Axe of Khorne for the same trick, but at AP2 and Instant Death on 6's to Wound. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4017370 Share on other sites More sharing options...
GreyCrow Posted April 22, 2015 Share Posted April 22, 2015 Helbrutes, like Dreads, work better as a "defender" unit because their offensive power is a bit underwhelming points for points :) By defender, I mean mobile cover, bullet magnet and the extra occasional shots they'll get on the enemy ! So, their loadouts should be tailored both for their field presence (aka whether they're escorting front, mid or backfield units) and the type of damage you'd like them to contribute to (knowing that they won't do much throughout the game, but provide that extra infantry model dead or that extra hull point off that might win you the game). For backfield units, Power Fists or scourge are less interesting than 2 48" weapons, with a ML and either an AC or the TLLC depending on whether you want them to shoot light stuff or heavy stuff. For mid to front field, a power fist is a nice option to have, and the choice of weapons is up to what you think you need. If you lack high volume of dakka, then the heavy bolter is decent. If you want a generalist platform, then the AC is good enough. Melta for anti tank. Arguably, the most menacing close range Helbrute will be with 2 Power Fists with 2 Heavy Flamer, able to engage all targets and damage them quite a bit. It's a bit tougher to get into action, and it will seriously attract firepower before it gets there. If you can make it survive Turn 2, it's going to be a serious pain for the opponent and they know it. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4017380 Share on other sites More sharing options...
Slayer le Boucher Posted April 22, 2015 Share Posted April 22, 2015 I've been using the Goredrinker with a power sword specifically because of how it's worded (and because the sword is free in terminator armour). So I can go at Init with AP3 or I1 with AP2, after doubling the strength he's S10 anyhow (don't forget he already added 1 to his strength characteristic previously). I was tempted with Goredrinker + Axe of Khorne for the same trick, but at AP2 and Instant Death on 6's to Wound. Oh by the Dark Gods hairy balls!!!, i din't even notice the wording of Goredrinker!! But Axe+Goredrinker=60pts...its quite steep...even if it is really funny... Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4017454 Share on other sites More sharing options...
shaun03 Posted April 23, 2015 Share Posted April 23, 2015 Jumping in to building a heavily themed list. Going Aztec style with there favoriting human sacrifice's. Using Saurus as besrkers, Saurus cold ones as bikes, and carnosaru's as skull cannons. Unsure if bastiladon would make for a rhino stand in or steagon would be better choice. Haven't gave the codex a proper reading just glancing at what looks fun to convert/build. Once flesh hounds get back in stock picking up a few boxes for the formation. Bike/hound formation what's a good way to support it? Thinking of adding few units of letters in there, and tossing some cultist for sacrificing. But for HQ i am favoring a BT might not be best option for points. But like model and planing on ripping of MK X with a kotal khan look for my BT Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/23/#findComment-4017485 Share on other sites More sharing options...
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