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Why not a Delegatus with the Reaping in ZM? Its not so much an Alternate FoC as it is an Alternate Game Mode so I dont see the problem with using RoWs especially since we have a ZM Specific one now.

 

Would save you on the Forge Lords cost and you'd be able to give everything Rad Grenades.

 

Also then lets you take Chem Heavy Flamer HSS Squads as Troops.

 

Of course would love that, was just thinking outside of rites, for some reason.

  • 1 month later...

Ok so I just bought quite heavily into DG. Picking up quite heavily into terminators.

 

Now I'm the sort of stubborn fool that has an idea. Does it. It doesn't work. And I fudge it to make it work.

 

Now the idea I have had is so replicate my long gone it still locally famous Plague Marine army.

 

So to that goal I have exchanged

 

Daemon Prince for Mortarion

Typhus for Typhon

7 strong plague marine squads for Vets with apoth's

Havoks for Autocannon heavy team

Nurgle termies for Deathshroud

Obliterates for Grave Wardens.

 

I also ran 6 bikes, 1 forgefiend and one mauler fiend and a warsmith, these have been replaced by a Mechanicum allied detachment consisting of a Magos, some Castellax and a Thanatar. Similar but different.

 

Thoughts on how it will perform? I also have a sieve breaker and 3 Phosphex mortars and a Spartan for the Deathshroud

 

Questions I have, is Tyohon worth it when he is holding the Deathshroud back from sweeping? Does Mortarion still favour being off on his own taking names? Apart from fearless which is the next best trait to give the vets and what should I equip them with. Bearing in mind only 6 strong. 7 plus apoth

Stick morty with the shroud in the Spartan and Tyhoon with the wardens. That will solve the sa prob and give each unit extra hitting abilty.

Outflank and a missile launcher wouldn't go a miss on the vets but you need to max out the unit. 6 will die quickly!.

Quad mortars are awesome. Get phosphex shells and shatter ones to give some anti armour too. Combo worked very well for me.

Struggling to build a Reaping list I like (that must include a few things like Morty, Leviathan and Volkite Culverins). How does this look though, for 2.5k?

 

Chaplain - AA, Refractor Field, Scythe, Melta Bombs, Rad Grenades

Deathshroud x4 - Melta Bombs

Land Raider Phobos - Ceramite, Dozer Blade

 

Tacticals x10 - Rhino, AA, Scythe, Melta Bombs, Vexilla

Tacticals x10 - Rhino, AA, Scythe, Melta Bombs, Vexilla

Heavy Support Squad x7 - AA, Scanner, Volkite Culverins

 

Rapiers x2 - Grav Cannons

 

Sicaran Battle Tank - Lascannons

Leviathan - Melta Lance, 2x Calivers, Phosphex, Ceramite, Siege Drill, Drop Pod

 

Mortarion - The Reaping

 

Comes to 2500 on the nose. I probably need to find 20 points somewhere to get Rad Grenades on both the Tacticals.

Of course. Dammit!

 

The good news is is that the loss of the Leviathan frees up a ton of points.

 

Sicaran Venator and some more Rapiers perhaps?

 

Removed the Leviathan:

 

Death Guard - The Reaping 2500 (2485pts)
Legiones Astartes: Crusade Army List (Age of Darkness)
  • HQ
    • Deathshroud Terminator Squad

      4x Deathshroud Terminators, Melta Bombs

      • Land Raider Phobos

        Armoured Ceramite

    • Legion Centurion

      Artificer Armour, Melta Bombs, Power Scythe, Rad Grenades, Refractor Field

      • Consul

        Chaplain

  • Troops
    • Legion Heavy Support Squad

      7x Legion Space Marines, Volkite Culverin

      • Legion Sergeant

        Artificer Armour, Augury Scanner

    • Legion Tactical Squad

      Legion Rhino Armoured Carrier, 9x Legion Tactical Space Marines, Legion Vexilla

      • Legion Tactical Sergeant

        Artificer Armour, Melta Bombs, Power Scythe

    • Legion Tactical Squad

      Legion Rhino Armoured Carrier, 9x Legion Tactical Space Marines, Legion Vexilla

      • Legion Tactical Sergeant

        Artificer Armour, Melta Bombs, Power Scythe

  • Elites
    • Legion Rapier Weapons Battery
      • Legion Rapier Weapons Battery

        Graviton Cannon

      • Legion Rapier Weapons Battery

        Graviton Cannon

      • Legion Rapier Weapons Battery

        Graviton Cannon

  • Heavy Support
    • Legion Sicaran Battle Tank

      Lascannons

    • Legion Vindicator Siege Tank Squadron
      • Legion Vindicator Tank

        Laser Destroyer Array

    • Sicaran Venator Tank Destroyer
  • Legion
    • Legion Astartes

      Traitor, XIV: Death Guard

  • Lord of War
    • Mortarion the Reaper
      • Master of the Legion

        The Reaping


 

One question re. The Reaping: do vehicles gain MTC as well? I have 15 points left over, which will be enough for a few Dozer Blades if necessary.

Edited by exsanguis

In terms of a list, it's strong enough - 2.5k with a Primarch, fast fire support and Grav Rapiers for anti AV is always going to be strong.

 

Do you have Rad 'nades on the Tac squads? If you have the Scythe on the sarge it's a must IMO, just makes him a murder machine and means your overwatch and return attacks if you are charged hit harder and let you grind a bit better. Extra CCW on Tacs is fluffy and great with Rad 'nades.

 

I'm yet to play any real Heresy but I think Mortarion can work solo for what it's worth. His minimum charge threat distance is 18" and his maximum is 28". He also gets re-rolls to the charge because of fleet so you really can count on that average of 23". Keep him out of sight then jump him into the nearest enemy unit and have fun, with him no longer being unwieldy he is an absolute monster. Plus, if you can he can drop Phosphex remember, or pop a dread with the Lantern. He is deceptively shooty and you won't often need the 10" Warp in the enemy deployment zone. If you have any opponents that play Mechanicum prepare for robot tears ;)

 

But I will ask, other than the Rad 'nades and an "extra heavy support slot" in the Culverins, what are you getting out of running the Reaping? I absolutely love the RoW too but unless you really buy into the HSS it's hard to justify losing deep strike, though your units aren't that dependent on it so it could go either way.

 

I think the chaplain is a little unnecessary and makes your points a tad bloated towards the HQ/ LoW/ Character selection. Maybe use his points for another shooty unit or a Dread or something?

Yup! Plus it would mean, if you wanted, your Deathshroud could run - which is pretty cool.

 

Also, vehicles do get MTC in the reaping, though that only really affects Dreads. Book says "all units".

 

Pride seems to be the best for DG IMO, Vets and massed terms are fluffy and without Rad grenades our Tacs don't have any buffs that make them better, like SoH with Death Dealer, RG/AL with infiltrate or BA with +1 to wound in assault.

 

There is a good topic in the main heresy bit where I've been discussing DG and getting into combat.

Also, vehicles do get MTC in the reaping, though that only really affects Dreads. Book says "all units".[/url]

Actually, it helps all vehicles, not just Dreads! MTC give auto-pass on Dangerous Terrain tests, so no need to buy dozer blades to avoid immobilising your Spartan on a shrub. ;)

Well can't argue with that!

 

I suppose it really does fit the theme of a force that while slow moving, when it hits, hits HARD.

 

Still though, Tacs being stuck moving 6" (or less with bad rolls) a turn or being forced to tank minimum squads in Rhinos, where charging is less likely just isn't that attractive :(

Also - it's not been bought up in a while but a fun trick we can do with allied Mechanicum.

 

Toughness 0 Insta-kill of basic humans/ xenos/ "That was a nice 200 strong levvy unit you had there"

 

Simply Grab our Relic & Rad 'nades on a Forge-Lord and get them into combat with a Skyllax/ Magos reductor with Rad-Furnace. T3 becomes T0, anything that has S/T/W reduced to zero is instantly slain.

 

Considering you just need one unit and a character to pull it off it's kind of crazy! When Skitarii get ported to 30k should be even easier too :biggrin.:

 

Plus bringing Reductor Allies opens up mechanicum Medusa's that get Phosphex shells with normal ones for free, amazing synergy with us, leaving all those large blast of dangerous terrain that would take two rolls of a 1 and a failed Armour save to hurt us.

Edited by Charlo

Here's one for you...

 

Armoured Breakthrough Rite of War:

 

 

Predator squadrons with Autocannon turrets become your Compulsory Troops, Sicarans become Elites, one of either can be taken as a HQ (gaining Command Tank and +1 BS), and if you aren't excited by that remember that Tanks with 3 or less HP gain Fast. However, all infantry that can do so must purchase a dedicated transport with the "Tank" type. If you can't buy a DT (like lone HQ choices, you'll still need a non-tank HQ to get the MotL rule) then you must still purchase or join someone else's tank to deploy in, no immobile units and no more flyers and skimmers than tanks.

This is one of the few Rites of War that allows allies, and in fact it is really easy to use as a cheap allied detachment as you are only compelled to use Autocannon Predators in your compulsory Troops slot. So you can have a legit allied detachment with a single Praetor and a one Predator. Give that Praetor a bike and he's no longer "Infantry" (Jump pack is still Jump Infantry, though) so you don't need to find a transport for him. BOOM! Additional battle tanks for your primary detachment.

 

What do the DG do well?

 

Massed Terminators and this lets us bring loads without our firepower being sacrificed.

 

It's Simple when you break down the force org:

 

HQ/ LoW:

  • Preator or Morty for the Master of the Legion - Optional Terminator bodyguard/ Deathshroud
  • Deathshroud
  • Super Sicaran

Elites:

  • Legion Terms
  • Deathshroud
  • Sicarans

Troops:

  • Autocannon Predators

Fast Attack:

  • ....Pass

HS - This is where the real money is, because you can take Sicarans in other slots, and Deathshroud are flexible too you can use the slots to load up on the killer unit that is a LR Proteus and Grave Wardens without sacrificing the tanks and firepower from your normal Heavy Choices!

  • Grave Wardens in LR

 

Now the downside is that all those terminators need rides... But hey, I think it's pretty cool!

No one liked that....?

 

Hell okay how about this:

 

Massed LR Proteus. Because Deathshroud can be made as little as two Terms it means you can put three and a character in a  Proteus while letting it scout thanks to the augury web upgrade. This circumvents the lack of flat-out allowed by The Reaping. Downside is that the contents cannot charge after hopping out of the box but considering you can disembark and shoot off chem flamers then await the charge with some killer overwatch and still a load of attacks because of reaping blow it's not bad! Plus the boxes would give a solo Mortarion (where he is most mobile) a solid wall to hide behind.

 

Do people think it could work?

For some reason, I thought they were 3 because that would make the most sense and/or because of Justaerin. Whatevs :tongue.: (I also posted that as I was waking up)

 

What more do you want? 

 

Scouting Land Raiders are cool but a CC Unit such as them with Chem Flamers is rarely going to get Charged. They're more likely to eat Ap2 Shooting.

While they now have 2 Wounds (iirc), they still only have a 5++ and will be 4 Models.

 

It's not like you can make use of multiple EAW's since they don't stack and you have no Reserves. Why not just Slap a Vigilator, who has Scout, onto the Spartan Squad? Much more useful than scouting 4 models forward whose only shooting is S3 Ap6 Shred Flamers with Gets Hot!

 

Additionally, it's not like you're Charging T1 due to Scout anyways. So swapping the Proteus to Phobos and moving 12" T1 is more or less the same without the downsides of sitting there and eating bullets while your opponent just moves his dudes back out of charge range for the next turn because Assault Vehicle.

 

And if they are getting charged, it's by a Squad that would laugh off your D3 S3 Ap6 Shred Wall of Death Hits and be able to tank your 12 (reaping blow) S5 Ap2 I3 Attacks (4 dudes).

That equates to: 1.3 unsaved wounds on average.

 

And you then have to sit there eating probably other Terminators who got the charge equipped with Power Fists smacking your dudes. Assuming 5 Cata Termies w/ Fists, that averages out to 3.3 unsaved Instant Death wounds assuming 1 died from the Scythes prior to swinging.

 

If, however, you have 5 Shroud who charge and all get +1 from Reaping Blow you get 20 Attacks and Average 3.3 unsaved wounds vs MEQ w/ 4++

Meaning you then only have to sit through 2 Termies hitting back with 4 S8 Ap2 Attacks for an Average of 1.1 unsaved wounds through your 5++

 

+++

 

Concept is cool but its not the right unit to perform it with, sadly.

Edited by Slipstreams

As to your list, I get that you're using the models you've got but I'd change it to:

+++ Death Guard Pride (3000pts) +++
 
++ Legiones Astartes: Crusade Army List (Age of Darkness) (3000pts) ++
 
+ HQ (260pts) +
 
Legion Centurion (140pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Chainfist]
··Consul [siege Breaker]
 
Legion Centurion (120pts) [Artificer Armour, Power Weapon, Refractor Field]
··Consul [Vigilator]
 
+ Troops (890pts) +
 
Deathshroud Terminator Squad (290pts) [Anvillus Pattern Dreadclaw Drop Pod, 4x Deathshroud Terminators, Melta Bombs]
 
Deathshroud Terminator Squad (290pts) [Anvillus Pattern Dreadclaw Drop Pod, 4x Deathshroud Terminators, Melta Bombs]
 
Legion Veteran Tactical Squad (310pts) [Chem-munitions, 2x Heavy Flamer, Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, Legion Vexilla, Nuncio-Vox, Sniper]
··Legion Veteran Sergeant [Artificer Armour, Power Scythe]
 
+ Elites (270pts) +
 
Legion Quad Launcher Support Battery (270pts) [3x Legion Rapier, Phosphex Canister Shot, Shatter Shell]
 
+ Heavy Support (1155pts) +
 
Deredeo Pattern Dreadnought (220pts) [Aiolos Missile Launcher]
 
Grave Warden Terminator Squad (560pts) [1x Chainfist, 1x Heavy Flamer w/ Chem-Munitions, 4x Grave Warden Terminator]
··Legion Spartan Assault Tank [Armoured Ceramite, Dozer Blade, Flare Shield]
 
Leviathan Siege Dreadnought Talon (375pts)
··Leviathan Siege Dreadnought [Cyclonic Melta Lance, Legion Dreadnought Drop Pod, Leviathan Siege Drill, Phosphex Discharger]
 
+ Legion +
 
Legion Astartes [Traitor, XIV: Death Guard]
 
+ Lord of War (425pts) +
 
Mortarion the Reaper (425pts)
··Master of the Legion [Pride of the Legion]
 
Created with BattleScribe
Edited by Slipstreams

Eh, that's cool bu and powerful as heck but not what I'm going for :)

 

Looking to fit more of a theme and I want to avoid deep strike where possible as that is all my 40k (and 30k when it comes to it) BA will do!

 

Dreadclaws just don't feel very DG to me, obviously they are but eh - they are expensive and I'm not spending more £££ on Pods outside of a possible Kharybdis :biggrin.:

Iv literally just made a Death Guard army that is the reflection of my much loved and most played Nurgle Army in played from 4th to 7th edition.

 

I have even named my Siege Breaker the same as my old Nurgle Daemon prince to represent him before his ascension to Apotheosis.

 

Probably for all the souls reaped through Phosphex.

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