Lysere Posted May 19, 2015 Share Posted May 19, 2015 Is the Warlord itself immune to haywire or is that supposed to be in the main rules because I couldn't find it. If the Warlord doesn't have a rule saying that it's immune to haywire then just take every grav gun you can fit and then some. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4048553 Share on other sites More sharing options...
Athrawes Posted May 19, 2015 Share Posted May 19, 2015 Under the warlord entry, it has a special rule called Towering Monstrosity (warlord) which states among many other points, that "The warlord is completely immune to the effects of Haywire attacks" Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4048558 Share on other sites More sharing options...
depthcharge12 Posted May 19, 2015 Author Share Posted May 19, 2015 Hmm maybe Darkfire Castellax if you can get them under the 12" void bubble might do work. Lance ignores the AV15 (effectively AV12, but hey it works). Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4048694 Share on other sites More sharing options...
Dono1979 Posted May 19, 2015 Share Posted May 19, 2015 Pride of the legion, deep striking terminators all with chainfists. It should work... If nothing else it will be entertaining  The Warlord cant be locked in combat and the Terminators will be hitting on 6's. If you dropped multiple units around it so that no matter which way it moved you could get a couple of units to assault the following turn you might score enough 6's to land enough hits to shred some Hull points but you would be looking for 20+ pen's to be able to drop it. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4050060 Share on other sites More sharing options...
shandwen Posted May 19, 2015 Share Posted May 19, 2015 Â Â Pride of the legion, deep striking terminators all with chainfists. It should work... If nothing else it will be entertaining The Warlord cant be locked in combat and the Terminators will be hitting on 6's. If you dropped multiple units around it so that no matter which way it moved you could get a couple of units to assault the following turn you might score enough 6's to land enough hits to shred some Hull points but you would be looking for 20+ pen's to be able to drop it. I figure that 3k worth of termies would be able to box it in. The stomps and shooting would clear two or three squads a turn. Assaults should cause a couple pens per squad (more with chaplains attached but that probably isnt worth it). Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4050107 Share on other sites More sharing options...
Dono1979 Posted May 20, 2015 Share Posted May 20, 2015   Pride of the legion, deep striking terminators all with chainfists. It should work... If nothing else it will be entertaining The Warlord cant be locked in combat and the Terminators will be hitting on 6's. If you dropped multiple units around it so that no matter which way it moved you could get a couple of units to assault the following turn you might score enough 6's to land enough hits to shred some Hull points but you would be looking for 20+ pen's to be able to drop it. I figure that 3k worth of termies would be able to box it in. The stomps and shooting would clear two or three squads a turn. Assaults should cause a couple pens per squad (more with chaplains attached but that probably isnt worth it).  True, if the fight was just between 3K of Termies and 3K of Leviathan led by a Warlord it might be interesting, although I think you are underestimating the firepower of the Warlord by saying it will only remove 2-3 squads per turn. The other problem is the ability to get the terminators into combat with the Warlord, keeping in mind that the turn you drop the terminators, the Warlord then gets to move 12" while the Terminators can only move 6" the following turn, they will never be able to catch the Titan. So you will most likely only ever be getting half of your Terminators into combat once or twice throughout the whole game. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4051534 Share on other sites More sharing options...
Gorgoff Posted May 21, 2015 Share Posted May 21, 2015 It can move 12", sure, but the Terminators can move 6" and charge 2D6. That'll enough to catch it. ;) Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052006 Share on other sites More sharing options...
Jolemai Posted May 21, 2015 Share Posted May 21, 2015 Has the Warlord retained it's rules for a minimum range on it's weapons? Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052010 Share on other sites More sharing options...
Olis Posted May 21, 2015 Share Posted May 21, 2015 Has the Warlord retained it's rules for a minimum range on it's weapons? Â The carapace weapons have a limited range for normal ground targets, and a smattering of weapons have a minimum range too (like the Quake cannon). Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052106 Share on other sites More sharing options...
Jolemai Posted May 21, 2015 Share Posted May 21, 2015 So potentially, one could rush/zherg the Warlord? Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052108 Share on other sites More sharing options...
Olis Posted May 21, 2015 Share Posted May 21, 2015 Theoretically - if it does not have a balanced load out. If the thing was armed with two Quake Cannons and Missile Banks in the carapace, for example, it would not be able to target anything within two feet with it's main or secondary armaments. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052112 Share on other sites More sharing options...
Jolemai Posted May 21, 2015 Share Posted May 21, 2015 Does the new Warlord differ greatly from the old rules? Â I count an increased points cost, front AV and some newer weaponry. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052121 Share on other sites More sharing options...
Olis Posted May 21, 2015 Share Posted May 21, 2015 It differs enough for the old rules to be considered out of date, I would say. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052131 Share on other sites More sharing options...
Jolemai Posted May 21, 2015 Share Posted May 21, 2015 Well that's obvious :) Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052133 Share on other sites More sharing options...
Olis Posted May 21, 2015 Share Posted May 21, 2015 Let's see... half the stats are different, there's a greater variety of weapons (some that don't come for free either), it has quite a few special rules and the Reactor Meltdown is far more destructive now. How's that? ^_^ Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4052153 Share on other sites More sharing options...
Rejects of Anvilus Posted May 25, 2015 Share Posted May 25, 2015 As someone pointed out elsewhere, the new rules don't stop normal walkers hitting as usual, only super heavy ones (this is probably on oversight though). Also bikes and jet bikes hit as normal , so load them up with meltabombs and let them loose... (Until they are FAQ'ed). Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057205 Share on other sites More sharing options...
depthcharge12 Posted May 25, 2015 Author Share Posted May 25, 2015 As someone pointed out elsewhere, the new rules don't stop normal walkers hitting as usual, only super heavy ones (this is probably on oversight though). Also bikes and jet bikes hit as normal , so load them up with meltabombs and let them loose... (Until they are FAQ'ed). Interesting...seems to be an oversight, but play on. Though fluff wise, I could see jetbikes doing damage since they could zip around to an important area to drop off melta bombs. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057533 Share on other sites More sharing options...
Slips Posted May 25, 2015 Share Posted May 25, 2015 Â As someone pointed out elsewhere, the new rules don't stop normal walkers hitting as usual, only super heavy ones (this is probably on oversight though). Also bikes and jet bikes hit as normal , so load them up with meltabombs and let them loose... (Until they are FAQ'ed). Interesting...seems to be an oversight, but play on. Though fluff wise, I could see jetbikes doing damage since they could zip around to an important area to drop off melta bombs. Â Jetbikes, sure, makes sense. Normal Bikes or Walkers / Dreadnoughts? Probably an oversight. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057551 Share on other sites More sharing options...
Canadian_F_H Posted May 25, 2015 Share Posted May 25, 2015 Are melta weapons in general still viable? Spam melta veterans and hope to put more bodies on the table than the titan can kill? How many melta vets can IG field in 3k? Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057674 Share on other sites More sharing options...
Slips Posted May 25, 2015 Share Posted May 25, 2015 Are melta weapons in general still viable? Spam melta veterans and hope to put more bodies on the table than the titan can kill? How many melta vets can IG field in 3k? Armored Ceramite. No extra Armor Pen Dice from Melta USR. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057679 Share on other sites More sharing options...
depthcharge12 Posted May 25, 2015 Author Share Posted May 25, 2015 Â Are melta weapons in general still viable? Spam melta veterans and hope to put more bodies on the table than the titan can kill? How many melta vets can IG field in 3k? Â Armored Ceramite. No extra Armor Pen Dice from Melta USR. Not to mention the additional 5++ Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057714 Share on other sites More sharing options...
Canadian_F_H Posted May 25, 2015 Share Posted May 25, 2015 Well damn... Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057814 Share on other sites More sharing options...
Jolemai Posted May 25, 2015 Share Posted May 25, 2015 Damn indeed. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057981 Share on other sites More sharing options...
Slips Posted May 25, 2015 Share Posted May 25, 2015 So, again, to restate: The most effective way to take a Warlord Down, IMO, is to shoot Tons of Fodder at it to burst the 6 Void Shields then Pummel it with as much Ordnance and S:D as you can. Â Melee just wont Really work mostly due to the Threat of rolling a 6 on D3 5" Stomps and being unable to be locked in combat; meaning that, as you try to kneecap and tie it up, it'll probably just Ignore you and continue turning your side of the battlefield into craters of Ash. Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4057998 Share on other sites More sharing options...
Canadian_F_H Posted May 25, 2015 Share Posted May 25, 2015 Hopefully the new marine codex comes with some strength D weapons... Link to comment https://bolterandchainsword.com/topic/307746-warlord-titan-tactics/page/2/#findComment-4058155 Share on other sites More sharing options...
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