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Tech Priest Dominus


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I love the model and I love the rules !

 

There are three things I want to try:

 

1 - Holy Requisitioner Formation

In this formation I would take him naked, maybe with the conversion field. He will then stick together with one group of Breachers and try to keep them alive as long as possible.

 

2 - Cohort Cybernetica

The No-Brainer. Tech Priest will take the IWND Relic and keep the robots alive. Simple...

 

3 - Attached to the Skitarii Vanguards with Warlord and Plasma Calivers, equipted with the Servo Skull that let`s him scan vehicles.

This unit will sit in front of the Balistrarii and Onagers to block incoming assault. If necessary he will leave the unit to repair the vehicles.

With the scanning ability he will be able to support the whole army without getting in danger.

 

For every set up I would keep the Pistol and the Volkite. The formations are strong enough to deal with tough opponents, hordes are more of a problem and the basic weapons are just perfect to deal with them.

In the Vanguards the beamer might be the better option, but on longer range the Vanguard shots are wasted, on short distance just one shot with BS 4 might not be worth the points.

If he is my Warlord, I want to get Eternal Warrior most of the time.

Good thoughts. If I play him with Destroyers, I definitely want the max. effect Canticles on his unit for max cover save and max dakka.

Other than that, reroll FnP or EW are the best options for tanking.

 

Scryerskull will be amazeballs with Icarus Onager and Neutron Onager. It also makes Torison guns viable tank-hunter, superior to Grav in many cases.

I gave my Dominus the Eradication Ray, the Phosphor Serpenta, a Conversion Field and the It Will Not Die relic (I was using a War Convocation).  The Eradication Ray was surprisingly successful.  The Phosphor Serpenta is a total waste (I'm Pistol all the way).  I feel that mixed with his repairing ablity the It Will Not Die relic was overkill for a 3 man Grav-Destroyer squad.  I parked my Dominus in my Grav-Destroyer squad and stuck them in some Ruins and they performed well for just a 3 man Grav-Destroyer squad.

 

He was the Warlord in this game and I got a 6 for my Warlord Trait (treats all Canticles from him and his squad as max).  This ability was outstanding! 

So here is the domi combos i've messed around with abit today.

 

IWND+plasma cavilires. Pretty good. Domi can tank for the unit, and can do it even better with conversion field, but it's optional. The IWND works well with plasma for keeping the destroyers alive.

 

IWND, Cognis(on data smith) Cohort cybernetica: i actualy dontk now if the unit needs IWND. These robots are really tough to kill. Put them against alot of las guns and Las cannons and i got 2 wounds back from IWND and Repaired another with the domi. I mean iguess the domi paid for itself by basicly single handedly keeping a katelan alive.  The Kastelans crush anything and everything. Split fire to shred 2 units or focus down almost nay elites units. The enemy i put these guys against had some invisible devastators and they still managed to be completely neutered by the cohort cybernetica. The cognis also lets you shoot up and with the unit, and it's not the most affective anti air only throwing about 2 wounds with the bots, but if the flyer gets to close the smiths and the domi can attack and you get a good job of bring something down. Truely a scarey units this. TLDR: show those invisible, flyers, and other nastys what it means to know fear.

 

As stolen from  Immersturm:

Skyerskull (vehicle marker)+ torsion cannon unit. Really nice here It make 4 torsion cannons almost as good as 4 arc rifles which means that your still have a great chance of poping a tank, but the unit can also be useful for MCs. A great sort of unit to take in holy requistion and in take all comers style list.

Still can't decide whether to go Eradication Ray or Volkite Blaster.  The guys in my gaming group say Volkite all the way, if your Dominus is in range for the S8 AP1 of the Ray things aren't looking good.

 

I'm definitely sold on the Pistol though, but it's the main gun I'm still so on the fence about...

Warlord traits are all over the place unfortunately, in most games the max canticle effect is godly good compared to the others. Reroll fnp/eternal warrior just makes him a little tankier. Mastercrafted weapon... Well meh. If playing traditional maelstrom games the objective changer can be good, especially with the holy requisitioner formation.

 

My experience with him and the IWND relic is, that it most of the time will be overkill repairs, it can make a change for better or worse in your opponents tactics, where some will be much more aggressive in focusing fire to kill of models, rendering the relic useless. I will only ever bring it with a kastellan cohort deathstar.

 

You dont really want to be within pistol range with most cult units, but I guess his phosphor pistol would be ok with a priest unit.

Still can't decide whether to go Eradication Ray or Volkite Blaster.  The guys in my gaming group say Volkite all the way, if your Dominus is in range for the S8 AP1 of the Ray things aren't looking good.

 

I'm definitely sold on the Pistol though, but it's the main gun I'm still so on the fence about...

 

I think CM is pretty nasty against AV and MCs. Hordes are a problem, but the standart load out of the Dominus can help here much more than the beamer.

It's the AP5 of the Volkite that I'm having a hard time with.  E-Ray is AP3 at range with Blast and AP1 up close, seems easier to wound with the E-Ray.

 

You have got Plasma, Grav, Torsion and Phosphor with AP3 or better. Equipting the Dominus with another Elite Killer Weapon seems a little redundant.

I like the Volkite. It piles wounds on models for free. If I play him with Destroyers and I shoot at units with some sort of invulnerable save u front, I always shoot with Phosphor and Volkite/Macrostubber first to hopefully remove it before I unload the Grav. I prefer Volkite for that reason.

You have got Plasma, Grav, Torsion and Phosphor with AP3 or better. Equipting the Dominus with another Elite Killer Weapon seems a little redundant.

Personally I see it the other way. It feels redundant to me to equip a model with an AP5 weapon sold on its ability to kill upwards of three models per turn when I could have an AP3 small blast and potentially get the same results against anything up to MEQ. Perhaps it's a meta thing though as the vast majority of games that I play are against armies with precious little in the way of 5+ saves.

 

You have got Plasma, Grav, Torsion and Phosphor with AP3 or better. Equipting the Dominus with another Elite Killer Weapon seems a little redundant.

Personally I see it the other way. It feels redundant to me to equip a model with an AP5 weapon sold on its ability to kill upwards of three models per turn when I could have an AP3 small blast and potentially get the same results against anything up to MEQ. Perhaps it's a meta thing though as the vast majority of games that I play are against armies with precious little in the way of 5+ saves.

 

 

This is my thought on it as well, at best you will kill 6 models with the Volkite if you roll really lucky and your opponent rolls really bad. Against things you are likely to get 6 kills with on the volkite they will probably be bunched up enough that you can hit 3-6 with the eradication ray as well. Against MEQ the eradication ray completely wins out except against single multiwound models. Thanks to the 0-12" profile it can threaten vehicles as well.

 

Unless you're fighting lots of armies with multiwound models with a 5+ save I just don't see the Volkite ever being the better choice.

 

 

You have got Plasma, Grav, Torsion and Phosphor with AP3 or better. Equipting the Dominus with another Elite Killer Weapon seems a little redundant.

Personally I see it the other way. It feels redundant to me to equip a model with an AP5 weapon sold on its ability to kill upwards of three models per turn when I could have an AP3 small blast and potentially get the same results against anything up to MEQ. Perhaps it's a meta thing though as the vast majority of games that I play are against armies with precious little in the way of 5+ saves.

 

 

This is my thought on it as well, at best you will kill 6 models with the Volkite if you roll really lucky and your opponent rolls really bad. Against things you are likely to get 6 kills with on the volkite they will probably be bunched up enough that you can hit 3-6 with the eradication ray as well. Against MEQ the eradication ray completely wins out except against single multiwound models. Thanks to the 0-12" profile it can threaten vehicles as well.

 

Unless you're fighting lots of armies with multiwound models with a 5+ save I just don't see the Volkite ever being the better choice.

 

 

It's the better choice if you're taking the Magos primarily to buff other units. Use the points saved from the E-Ray upgrade to go towards the Relic Scryerskull, then the primary role of the Magos is to tank for/repair servitors while painting stuff with the skull to make Torsion Breachers worthwhile. The fact he can whack a few wounds on enemy hordes is just a bonus.

I think the Tech-Priest Dominus is a resounding success from GW's design team, as these very questions (how will I use this model?) show that they came up with an elegant design. I think for many factions, the HQ choices end up being a "tax" or obligation instead of something you want to take. In the Dominus' case, he has great utility, is a solid fighter in his own right and has a cost that very much evens out to his wargear, stats, and special rules. Here's hoping the upcoming Astartes releases give us this kind of well-thought out design philosophy! biggrin.png

I think the Tech-Priest Dominus is a resounding success from GW's design team, as these very questions (how will I use this model?) show that they came up with an elegant design. I think for many factions, the HQ choices end up being a "tax" or obligation instead of something you want to take. In the Dominus' case, he has great utility, is a solid fighter in his own right and has a cost that very much evens out to his wargear, stats, and special rules. Here's hoping the upcoming Astartes releases give us this kind of well-thought out design philosophy! biggrin.png

I completely agree with you. And the best part, for me atleast, is that he's not a special unique flower character. He's our relatively blank slate HQ choice. Lets me throw what ever lore at him. Never liked feeling obligated to have some special flower i didn't come up with leading my army to victory.

As the madman I am, I am thinking of having the Dominus leading an unit of Elektro Priests. (Lightning Priest brotherhood! Zaaap zaaap!) As such, I was thinking of equipping him with an Eradication Beamer and the Pseugenetor relic. Conversion Field is also most likely (to improve his tanking chance, though AP 2 isn't likely to be shot at him. Only question is if I would swap the pistol for the phosphor serpenta, but I think the pistol works better in this setup. (Serpent aisn't likely to wound targets)

 

Thoughts at this?

I think it says "when the model makes it attacks", so whenever you throw with your main weapon I guess... not quite sure though

 

Well, the problem is that the Dataspike also uses "when the model makes its attacks" so that is where my confusion came from...

 

and you also lose an attack in CC.  

 

Not sure about that: he has a dataspike. It has slightly odd rules, but nothing to indicate that its extra I10 attack stops it counting as a second melee weapon.

 

 

True. The Cult Dataspike lacks specialist weapon, so would confer an additional attack in CC. (Untill GW does FAQ it - Hahahahahaha)

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