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Executioner gets hot rolls with preferred enemy.


Truesight

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Had a rules question pop up in a game today, and I'm looking for some clarification.

 

If taking an executioner as a squad mate with Tank commander Pask, does the squads preferred enemy allow a re-roll of the gets hot dice for the executioner?

 

I thought it would, but since it isn't an attack my opponent thinks this may not be the case, any ideas from more experienced commanders?

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The crux of it seems to be this rule, under Gets Hot:

 

Gets Hot and Re-rolls
If a model has the ability to re-roll its rolls To Hit (including because of BS6+ or the
Twin-linked special rule), a Wound is only suffered if the To Hit re-roll is also a 1; it may
also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.

 

 And this one,

 

Preferred enemy

A unit that contains at least one model with this special rule re-rolls failed To
Hit and To Wound rolls of 1 if attacking its Preferred Enemy. This applies both to
shooting and close combat attacks.

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Yep, Preferred Enemy alows you to re-roll to hit rolls of 1, and the Gets Hot rule spesificly says as you quoted that re-rolls applies to Gets Hot for weapons that do not normally roll to hit.

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Just remember, you have to declare which codex your counting Pask's Preferred Enemy against, via the IG Warlord Traits table.  If your opponent is playing multiple codices, this could become a factor!

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