Brendaen Posted June 25, 2015 Share Posted June 25, 2015 I know this question should probably have been posted to the general forum, but I prefer to hang out here.... Couldn't find this answer in the rules: An Imperial bunker holds 20 troops. Can I put 2 ten man squads in one? With 8 models being able to shoot out of it, I'd like to put the bunker in my backfield next to an objective with 2 veteran squads in it, firing 6 special weapons and 2 heavies out of it. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/ Share on other sites More sharing options...
Lucien Eilam Posted June 25, 2015 Share Posted June 25, 2015 No. You want the section "Entering & Exiting Buildings" in the Battlefield Terrain section: Moving into or out of a building works the same as embarking or disembarking from a vehicle, including emergency disembarkations. Jump Infantry and Jet Pack Infantry can embark inside buildings. All of the normal rules apply, so only one Infantry unit, plus any Independent Characters that have joined them, may occupy a building at one time. Space Marine Combat Squads split from the same squad are an exception where both can board the same vehicle, therefore both can occupy the same building, but I can't think of any others. An Imperial Bunker does have a roof with battlements though. You can put the second squad up there where they'll benefit from a 4+ cover save. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102163 Share on other sites More sharing options...
WarriorFish Posted June 25, 2015 Share Posted June 25, 2015 Lucien nails it, the rules are on page 110 :) As mentioned the battlements are how you can get two squads using the bunker, though not in it :) Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102180 Share on other sites More sharing options...
Brendaen Posted June 25, 2015 Author Share Posted June 25, 2015 Thanks. Seems like a waste of capacity. I guess they could at least fit a couple of kegs and a couple of couches in there..... Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102210 Share on other sites More sharing options...
Jolemai Posted June 25, 2015 Share Posted June 25, 2015 It can also fit a full squad of Ogryns Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102212 Share on other sites More sharing options...
WarriorFish Posted June 25, 2015 Share Posted June 25, 2015 Who could then charge out to ruin someone's day, the ultimate building defence :P Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102262 Share on other sites More sharing options...
Brendaen Posted June 25, 2015 Author Share Posted June 25, 2015 To maximize to capacity. I could throw a 20 man Infantry blob in there, stick the HWTs on the roof, and then have the PCS sitting near by in a Chimera issuing orders to the HWTs. I could also stick an allied Commissar tank next to the bunker to give everyone a leadership boost... Liking this idea more and more... Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102564 Share on other sites More sharing options...
Jolemai Posted June 25, 2015 Share Posted June 25, 2015 There's also the upgrades - you can toss in a single Void Shield, Ammo Store, Ammo Dump and a Gun Emplacement if you wish. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102574 Share on other sites More sharing options...
Indefragable Posted June 25, 2015 Share Posted June 25, 2015 Impeccable timing on this question as I was going to ask something quite similar: Are fortifications such as Wall of Martyrs: Bunker, WoM: Firestorm Redoubt or Vengeance Battery generally worth it? Since the obvious answer is "well it depends" I will elaborate: I am slowly building up an IG artillery list. It's a fairly static army which I know is bad for maelstrom, yea yea, but that's the point. For me this army is the complete opposite end of the spectrum from my beloved BA: the blow-you-to-smithereens-from-across-the-map Ying to my stab-you-in-the-face-Turn-1 BA Yang. It seems quite useful to be able to throw up some AV14 to protect my Command Squad or a HWT. The Firestorm sounds pretty awesome doing that PLUS adding EIGHT Lascannons w/ Skyfire/Interceptor on top. Only thing is apparently it costs 200pts. That seems like an awful lot for something like that. WoM: Bunker is 55pts in comparison, right? I currently don't have any AA so that's the other draw to the Firestorm Redoubt. Plus EIGHT Lascannons could do some work even if they are snap shooting at Land Raiders. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102878 Share on other sites More sharing options...
march10k Posted June 25, 2015 Share Posted June 25, 2015 Thanks. Seems like a waste of capacity. I guess they could at least fit a couple of kegs and a couple of couches in there..... You can have 20 battle sisters in one squad...pillow fight at the sleepover! Impeccable timing on this question as I was going to ask something quite similar: Are fortifications such as Wall of Martyrs: Bunker, WoM: Firestorm Redoubt or Vengeance Battery generally worth it? Since the obvious answer is "well it depends" I will elaborate: I am slowly building up an IG artillery list. It's a fairly static army which I know is bad for maelstrom, yea yea, but that's the point. For me this army is the complete opposite end of the spectrum from my beloved BA: the blow-you-to-smithereens-from-across-the-map Ying to my stab-you-in-the-face-Turn-1 BA Yang. It seems quite useful to be able to throw up some AV14 to protect my Command Squad or a HWT. The Firestorm sounds pretty awesome doing that PLUS adding EIGHT Lascannons w/ Skyfire/Interceptor on top. Only thing is apparently it costs 200pts. That seems like an awful lot for something like that. WoM: Bunker is 55pts in comparison, right? I currently don't have any AA so that's the other draw to the Firestorm Redoubt. Plus EIGHT Lascannons could do some work even if they are snap shooting at Land Raiders. Well...FRD is the gold standard of air defense, two quad icarus lascannons that can't be decoyed by a cheap ground target. Two VWBs with the same guns is 150, so you're paying 70 points for the bunker and the ability to ignore ground targets with the guns, as long as there are fliers on the board...not a bad deal, really. You need to remember at all times that both the VWB and the FRD has autonomous guns, you don't pick the target, they shoot at the nearest valid target, with the caveat that the FRD ignores ground targets if there are enemy fliers on the table. Excellent air defense, but don't think you can say "well, I'm going to disregard the valk in front and blast the trailing vendetta out of the sky!" The bunker on its own...not bad. I use two VWBs, I try to deploy them behind terrain so they lose LOS to as much of the table as possible while preserving LOS to the airspace over the table...solid terrain about 4-6" high works best...Also, keep in mind that the VWBs don't have to shoot first...if there's a rhino closer to them than the flier, they have to shoot the rhino...unless you destroy the rhino with something else first! Enter the autocannons... Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102922 Share on other sites More sharing options...
scatmandoo Posted June 25, 2015 Share Posted June 25, 2015 I like the idea of the Wall of Martyrs bunker with an Escape Hatch. Deploy on the edge of your deployment zone, hatch 12" into no-mans land...... get to do your very own "great escape" but with guns etc....... Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102939 Share on other sites More sharing options...
Lucien Eilam Posted June 25, 2015 Share Posted June 25, 2015 The Firestorm Redoubt doesn't have 8 lascannons, it has 2 Quad Icarus Lascannons. All those extra barrels just make them heavy 2, twin-linked. Is it worth it? Well, when it's on the other side of the table, I'm glad it doesn't cost any less. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4102945 Share on other sites More sharing options...
WarriorFish Posted June 26, 2015 Share Posted June 26, 2015 For an artillery list fortifications can be very useful to form a defensive line. They'd also be fantastic for the theme of the army, you could really work in some cool stuff such as a WWI look etc :) Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4103619 Share on other sites More sharing options...
Indefragable Posted June 26, 2015 Share Posted June 26, 2015 For an artillery list fortifications can be very useful to form a defensive line. They'd also be fantastic for the theme of the army, you could really work in some cool stuff such as a WWI look etc :) I have already hijacked this thread enough but sometime I can go into the details of my homespun fluff for my list. Actually kind of unintentionally Perturabo-esque where they are a society that values Trigonometry and such over all else... Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4103797 Share on other sites More sharing options...
CyderPirate Posted June 26, 2015 Share Posted June 26, 2015 I've always found fortifications something of a deathtrap for guardsmen. A lascannon hit on a platoon will kill one guardsman, tops. If it hits a bunker with a bunch of guys in it, they can take a bunch of extra wounds from the collapsing masonry. xD6 S6 AP- hits on guardsmen REALLY hurt. Like, a lot. The way I see it + You protect your guardsmen from anti-personnel fire - but you make them much more vulnerable to anti-tank fire Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4103877 Share on other sites More sharing options...
WarriorFish Posted June 26, 2015 Share Posted June 26, 2015 There's always compromises to be had; the question is if the cost is worth it compared to what you hope to achieve :) Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4103888 Share on other sites More sharing options...
morroccomole Posted June 26, 2015 Share Posted June 26, 2015 To maximize to capacity. I could throw a 20 man Infantry blob in there, stick the HWTs on the roof, and then have the PCS sitting near by in a Chimera issuing orders to the HWTs. Does the unit count as "embarked" if it is on the roof of a building? Because I believe that would preclude the HWTs from receiving orders. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4104583 Share on other sites More sharing options...
Brendaen Posted June 26, 2015 Author Share Posted June 26, 2015 The 20 man squad in the building couldn't receive orders but the HWTs on the roof can. Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4104599 Share on other sites More sharing options...
morroccomole Posted June 26, 2015 Share Posted June 26, 2015 But is that because being on the roof is considered "scaling terrain," or what? I don't know enough about embarkable buildings to know exactly how the rules pan out in regards to them. Pardon my ignorance! Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4104664 Share on other sites More sharing options...
Brendaen Posted June 26, 2015 Author Share Posted June 26, 2015 My question is about the Quadgun: Is it automated fire or does a troop from inside fire it? Link to comment https://bolterandchainsword.com/topic/310033-imperial-bunker-question/#findComment-4104705 Share on other sites More sharing options...
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