Lord Blackwood Posted June 13, 2016 Share Posted June 13, 2016 Combat shields the superior shields gimme dat extra attack in close combatD: Templars for Life Black > Yellow ./flips over table ./ Runs http://24.media.tumblr.com/tumblr_m0psvtoYci1qjamsjo2_500.gif Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4418843 Share on other sites More sharing options...
Joe Posted June 13, 2016 Share Posted June 13, 2016 I mean, I'm not going to run into any issues if I'm running a Praetor with a CCW and a boarding shield, am I? It's more from a modelling perspective, mind you. Speaking of, do bog-standard breachers have access to CCWs? Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4418848 Share on other sites More sharing options...
IronDrake28 Posted June 13, 2016 Share Posted June 13, 2016 I mean, I'm not going to run into any issues if I'm running a Praetor with a CCW and a boarding shield, am I? It's more from a modelling perspective, mind you. Speaking of, do bog-standard breachers have access to CCWs? Boarding shields prevent you from gaining +1 attack for having 2 CCWs, if that's what you mean. If you mean special weapons, as far as I know only Ultramarine breachers can, and then only power swords. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4418852 Share on other sites More sharing options...
Slips Posted June 13, 2016 Share Posted June 13, 2016 Normal Breachers have a Bolt Pistol which counts as one and 1in5 can Take a Lascutter which is an S9 Ap2 Unwieldy CCW that only ever hits on a 5+ regardless of Weapon Skill. Otherwise, its only the sarge who can take CCW. The only downside to Breacher Shields is you do not get +1A for having 2 CCWs. But you get Defensive Grenades. For a Praetor, stick to the Iron Halo for a flat 4++ against Everything. Otherwise, its a 5++ in CC, 6++ vs Shooting. For modelling, it might cause some confusion but if you're clear and consistent it might not be that much of a problem. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4418854 Share on other sites More sharing options...
Lord Blackwood Posted June 13, 2016 Share Posted June 13, 2016 Something I like with my breachers is to swap the pistol for an axe on the sarge , gives him a good chance of atleast a double KO and hes not getting the extra attack anyway so its not like hes losing anything but a pistol shot. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4418879 Share on other sites More sharing options...
GreyCrow Posted June 13, 2016 Share Posted June 13, 2016 On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad. In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4418984 Share on other sites More sharing options...
Brofist Posted June 13, 2016 Share Posted June 13, 2016 With a points drop and re-rolling invulns from blast templates (our league rules) they see the table regularly. A good defensive unit. Vanilla they cost a bit much outside ZM. I really like breacher charges though. They are great in challenges especially when you're trying to block the advance of some nasty multi wound terminators. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4419024 Share on other sites More sharing options...
Plaguecaster Posted June 14, 2016 Share Posted June 14, 2016 I'm thinking of running a Black Shield Chimeria (the +1 to T and S one) full of Breacher squads with attached apothecaries so I get T5 feel no pain against anything under S10 yeah I can do that with Maurader squads for cheaper but add in the defensive grenades plus their inv save in close combat and they are almost as survivable like Plague Marines expensive but cool Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4419108 Share on other sites More sharing options...
defl0 Posted June 22, 2016 Share Posted June 22, 2016 On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad. In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting. It also depends on what legion you are playing. With alpha legion, Raven Guard, or death guard (with the infiltrate warlord trait) you can infiltrate a breacher squad up. And with a Vigilator you can scout them, making them in range with 4 grav guns turn one. They cost roughly the same about as 3 grav rapiers and 10 tacs. So they really aren't overly expensive if you look at them in that light. If you run them in other Legions, they become less interesting to me... due to transport costs. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4426480 Share on other sites More sharing options...
The laughing raven Posted July 13, 2016 Share Posted July 13, 2016 have had great fun using them in last game with a forge lord to tar pit ad mech mc's and using krak grenades to nail them in combat, the 5++ saving the bacon wonderfully, got to say my favourite unit of the crusade! Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4441434 Share on other sites More sharing options...
Gorgoff Posted July 14, 2016 Share Posted July 14, 2016 On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad. In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting. It also depends on what legion you are playing. With alpha legion, Raven Guard, or death guard (with the infiltrate warlord trait) you can infiltrate a breacher squad up. And with a Vigilator you can scout them, making them in range with 4 grav guns turn one. They cost roughly the same about as 3 grav rapiers and 10 tacs. So they really aren't overly expensive if you look at them in that light. If you run them in other Legions, they become less interesting to me... due to transport costs. Actually you can't Scout onto 18" because you start in most games with a 24" distance. 24" away means that there ist a 24,00000001" gap between the forces and if you scout correctly there is still an 18,0000001" distance. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4441889 Share on other sites More sharing options...
IronDrake28 Posted July 14, 2016 Share Posted July 14, 2016 On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad. In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting. It also depends on what legion you are playing. With alpha legion, Raven Guard, or death guard (with the infiltrate warlord trait) you can infiltrate a breacher squad up. And with a Vigilator you can scout them, making them in range with 4 grav guns turn one. They cost roughly the same about as 3 grav rapiers and 10 tacs. So they really aren't overly expensive if you look at them in that light. If you run them in other Legions, they become less interesting to me... due to transport costs. Actually you can't Scout onto 18" because you start in most games with a 24" distance. 24" away means that there ist a 24,00000001" gap between the forces and if you scout correctly there is still an 18,0000001" distance. Bearing in mind that tape measures are nowhere near that accurate? XD Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4441905 Share on other sites More sharing options...
defl0 Posted July 14, 2016 Share Posted July 14, 2016 Not sure what you are talking about. Infiltrate 18" away. Scout to 12" away. Go first. Melt your opponent's tank with your 18" haywire weapon. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4441932 Share on other sites More sharing options...
Gorgoff Posted July 14, 2016 Share Posted July 14, 2016 Look it up. Away means away not within. 18" is the distance which your model has to stay away so no shooting at any model with an 18" gun. Why? Because you can only shoot at models (with said gun) WITHIN 18". So no shooting with Boltguns at models in player turn one if you don't move in your Movement Phase. ;) Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442084 Share on other sites More sharing options...
defl0 Posted July 14, 2016 Share Posted July 14, 2016 Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course. Lol. OK. we are saying the same thing. But yeah, you add a vigi to get you into range turn one. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442297 Share on other sites More sharing options...
IronDrake28 Posted July 14, 2016 Share Posted July 14, 2016 Look it up. Away means away not within. 18" is the distance which your model has to stay away so no shooting at any model with an 18" gun. Why? Because you can only shoot at models (with said gun) WITHIN 18". So no shooting with Boltguns at models in player turn one if you don't move in your Movement Phase. ;) Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course. Ooooh I see, I'll have to remember that when I play my infiltrating AL haha Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442325 Share on other sites More sharing options...
Gorgoff Posted July 14, 2016 Share Posted July 14, 2016 Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course. Lol. OK. we are saying the same thing. But yeah, you add a vigi to get you into range turn one. Yessir Look it up. Away means away not within. 18" is the distance which your model has to stay away so no shooting at any model with an 18" gun. Why? Because you can only shoot at models (with said gun) WITHIN 18". So no shooting with Boltguns at models in player turn one if you don't move in your Movement Phase. ;) Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course. Ooooh I see, I'll have to remember that when I play my infiltrating AL haha As an alien I am rather proud that I've managed to explain it without pissing someone off. :) Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442337 Share on other sites More sharing options...
Brofist Posted July 15, 2016 Share Posted July 15, 2016 Update: FW didn't do anything to Breachers. They got a 25 point discount, but also cost 5 points more per model. So they effectively cost the same, but cost less to run in a small squad. No changes to any special rules. What a let down :( Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442453 Share on other sites More sharing options...
Plaguecaster Posted July 15, 2016 Share Posted July 15, 2016 That price increase sucks major if you add more than 5 then it eliminates the 25pts decrease I hope they at least get some bonus buffs to their weapons, shields or armour to make them not so damn over costed especially since assault marines have a massive points drop Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442488 Share on other sites More sharing options...
shandwen Posted July 15, 2016 Share Posted July 15, 2016 My 12 man squad got cheaper though. :D Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442764 Share on other sites More sharing options...
Charlo Posted July 15, 2016 Share Posted July 15, 2016 The thing about breachers is that they perform VERY well in ZM and a pointed for that, to change that would require a lot of changes. Just keeping the minimum units cheaper is enough though. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4442783 Share on other sites More sharing options...
infyrana Posted July 15, 2016 Share Posted July 15, 2016 With the price reduction on base unit size and on LR's, how do people feel about using 2 squads of 10 breachers (flamer or melta) in LR Phobos transports as a competitive compulsory troop option? I understand that you still lack the capability of adding an apothecary and HQ inside the transport, but would the price reduction be enough weight to warrant trying it ? Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4443333 Share on other sites More sharing options...
Charlo Posted July 15, 2016 Share Posted July 15, 2016 People do it already currently to decent success in some metas! Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4443354 Share on other sites More sharing options...
Terminus Posted July 15, 2016 Share Posted July 15, 2016 I mean, they are still 75 points more than tacticals. The combined reduction costs of minimum breachers and Landraiders may take this combo from "golly gee are you thinking" to simply not good. Folks who used bug blobs on foot and got decent mileage now pay more. As someone who infiltrated and scouted 15, nothing changed for me. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4443357 Share on other sites More sharing options...
IronDrake28 Posted July 16, 2016 Share Posted July 16, 2016 With the price increase my 20 man blob with power swords is getting replaced with Suzies for sure haha. However my 10 man squads with meltas are more desirable now. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/4/#findComment-4443392 Share on other sites More sharing options...
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