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Effective use of breachers


Wolf Lord Loki

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I mean, I'm not going to run into any issues if I'm running a Praetor with a CCW and a boarding shield, am I? It's more from a modelling perspective, mind you.

 

Speaking of, do bog-standard breachers have access to CCWs?

Boarding shields prevent you from gaining +1 attack for having 2 CCWs, if that's what you mean.

 

If you mean special weapons, as far as I know only Ultramarine breachers can, and then only power swords.

Normal Breachers have a Bolt Pistol which counts as one and 1in5 can Take a Lascutter which is an S9 Ap2 Unwieldy CCW that only ever hits on a 5+ regardless of Weapon Skill.

 

Otherwise, its only the sarge who can take CCW.

 

The only downside to Breacher Shields is you do not get +1A for having 2 CCWs. But you get Defensive Grenades. For a Praetor, stick to the Iron Halo for a flat 4++ against Everything. Otherwise, its a 5++ in CC, 6++ vs Shooting.

 

For modelling, it might cause some confusion but if you're clear and consistent it might not be that much of a problem.

On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad.

 

In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting.

With a points drop and re-rolling invulns from blast templates (our league rules) they see the table regularly. A good defensive unit. Vanilla they cost a bit much outside ZM.

 

I really like breacher charges though. They are great in challenges especially when you're trying to block the advance of some nasty multi wound terminators.

I'm thinking of running a Black Shield Chimeria (the +1 to T and S one) full of Breacher squads with attached apothecaries so I get T5 feel no pain against anything under S10 yeah I can do that with Maurader squads for cheaper but add in the defensive grenades plus their inv save in close combat and they are almost as survivable like Plague Marines expensive but cool
  • 2 weeks later...

On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad.

 

In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting.

 

It also depends on what legion you are playing. With alpha legion, Raven Guard, or death guard (with the infiltrate warlord trait) you can infiltrate a breacher squad up. And with a Vigilator you can scout them, making them in range with 4 grav guns turn one. They cost roughly the same about as 3 grav rapiers and 10 tacs. So they really aren't overly expensive if you look at them in that light. 

 

If you run them in other Legions, they become less interesting to me... due to transport costs. 

  • 3 weeks later...

 

On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad.

 

In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting.

 

 

It also depends on what legion you are playing. With alpha legion, Raven Guard, or death guard (with the infiltrate warlord trait) you can infiltrate a breacher squad up. And with a Vigilator you can scout them, making them in range with 4 grav guns turn one. They cost roughly the same about as 3 grav rapiers and 10 tacs. So they really aren't overly expensive if you look at them in that light. 

 

If you run them in other Legions, they become less interesting to me... due to transport costs.

Actually you can't Scout onto 18" because you start in most games with a 24" distance. 24" away means that there ist a 24,00000001" gap between the forces and if you scout correctly there is still an 18,0000001" distance.

 

 

On regular tabletop, are they an interesting alternative to Tacticals ? I would have the feeling that they're less interesting due to the invuln being a bit inconsequential in shooting, while Tacticals get the Fury and the better melee options for 2A on the squad.

 

In Zone Mortalis though, with the ability to avoid shooting thanks to more LOS blocking, they seem very interesting.

 

It also depends on what legion you are playing. With alpha legion, Raven Guard, or death guard (with the infiltrate warlord trait) you can infiltrate a breacher squad up. And with a Vigilator you can scout them, making them in range with 4 grav guns turn one. They cost roughly the same about as 3 grav rapiers and 10 tacs. So they really aren't overly expensive if you look at them in that light.

 

If you run them in other Legions, they become less interesting to me... due to transport costs.

Actually you can't Scout onto 18" because you start in most games with a 24" distance. 24" away means that there ist a 24,00000001" gap between the forces and if you scout correctly there is still an 18,0000001" distance.

Bearing in mind that tape measures are nowhere near that accurate? XD

Look it up. Away means away not within. 18" is the distance which your model has to stay away so no shooting at any model with an 18" gun.

Why?

Because you can only shoot at models (with said gun) WITHIN 18". So no shooting with Boltguns at models in player turn one if you don't move in your Movement Phase. ;)

Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course.

Look it up. Away means away not within. 18" is the distance which your model has to stay away so no shooting at any model with an 18" gun.

Why?

Because you can only shoot at models (with said gun) WITHIN 18". So no shooting with Boltguns at models in player turn one if you don't move in your Movement Phase. ;)

Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course.

Ooooh I see, I'll have to remember that when I play my infiltrating AL haha

 

Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course.

 

 

Lol. OK. we are saying the same thing. But yeah, you add a vigi to get you into range turn one.

 

Yessir

 

 

Look it up. Away means away not within. 18" is the distance which your model has to stay away so no shooting at any model with an 18" gun.

Why?

Because you can only shoot at models (with said gun) WITHIN 18". So no shooting with Boltguns at models in player turn one if you don't move in your Movement Phase. ;)

Edit: If ya can do both (infiltrate and scout) then ya can shoot, of course.

Ooooh I see, I'll have to remember that when I play my infiltrating AL haha

As an alien I am rather proud that I've managed to explain it without pissing someone off. :)
That price increase sucks major if you add more than 5 then it eliminates the 25pts decrease I hope they at least get some bonus buffs to their weapons, shields or armour to make them not so damn over costed especially since assault marines have a massive points drop

With the price reduction on base unit size and on LR's, how do people feel about using 2 squads of 10 breachers (flamer or melta) in LR Phobos transports as a competitive compulsory troop option?  I understand that you still lack the capability of adding an apothecary and HQ inside the transport, but would the price reduction be enough weight to warrant trying it ?

I mean, they are still 75 points more than tacticals. The combined reduction costs of minimum breachers and Landraiders may take this combo from "golly gee are you thinking" to simply not good. Folks who used bug blobs on foot and got decent mileage now pay more. As someone who infiltrated and scouted 15, nothing changed for me.

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