The laughing raven Posted July 17, 2016 Share Posted July 17, 2016 With the price increase my 20 man blob with power swords is getting replaced with Suzies for sure haha. However my 10 man squads with meltas are more desirable now. How did you get a 20 man blob of brea hers with power swords? Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4444184 Share on other sites More sharing options...
Slips Posted July 17, 2016 Share Posted July 17, 2016 With the price increase my 20 man blob with power swords is getting replaced with Suzies for sure haha. However my 10 man squads with meltas are more desirable now. How did you get a 20 man blob of brea hers with power swords? Ultramarine Breachers can trade their bolters for Power Swords. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4444193 Share on other sites More sharing options...
The laughing raven Posted July 17, 2016 Share Posted July 17, 2016 do they that's a very nice swap to be able to make, wish phalanx warmers had the same! Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4444629 Share on other sites More sharing options...
Slips Posted July 17, 2016 Share Posted July 17, 2016 do they that's a very nice swap to be able to make, wish phalanx warmers had the same! They get Power Axes and Thunderhammers. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4444689 Share on other sites More sharing options...
The laughing raven Posted July 18, 2016 Share Posted July 18, 2016 Yes but the power axes aren't great with the unwieldy, pow swords and +1int would be awesome, otherwise the perk is pretty useless outside of Zm games. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4444999 Share on other sites More sharing options...
Slips Posted July 18, 2016 Share Posted July 18, 2016 Yes but the power axes aren't great with the unwieldy, pow swords and +1int would be awesome, otherwise the perk is pretty useless outside of Zm games. Phalanx Warders are not +1WS when Charged, not +1 Initiative. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445000 Share on other sites More sharing options...
The laughing raven Posted July 18, 2016 Share Posted July 18, 2016 They have +1 I I for some reason as it was one of the rules I remember you explaining on the IF forum when someone asked why we get the bonus but have no cccw to take advantage? Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445005 Share on other sites More sharing options...
Slips Posted July 18, 2016 Share Posted July 18, 2016 They have +1 I I for some reason as it was one of the rules I remember you explaining on the IF forum when someone asked why we get the bonus but have no cccw to take advantage? Got changed in the most recent Legion-Specific Red Book. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445013 Share on other sites More sharing options...
The laughing raven Posted July 18, 2016 Share Posted July 18, 2016 Fair enough but still think a dedicated breacher unit in fast attack should have a little more options for cccw.... Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445036 Share on other sites More sharing options...
Slips Posted July 18, 2016 Share Posted July 18, 2016 Oh, I agree I hate that the UM vanilla breachers get Power Swords while ours are Axes, Thunderhammer or bust. The only reason they get the option is because of their Roman spin not so much theyre Breacher spin. At least the sarge can get a breaching charge but even then its not ideal. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445040 Share on other sites More sharing options...
RandomMarine Posted July 18, 2016 Share Posted July 18, 2016 IH player here I have had reasonable success pre price drop using 10 breachers with nelta in a phobos as my troop choice with HOG row Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445197 Share on other sites More sharing options...
Charlo Posted July 18, 2016 Share Posted July 18, 2016 IH player here I have had reasonable success pre price drop using 10 breachers with nelta in a phobos as my troop choice with HOG row Yeah, inviolate armour goes a massive way to making breaches awesome. Make them Immortals and the fact they get an invuln and FNP from anything short of S9 is madness. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4445199 Share on other sites More sharing options...
Cadmus Tyro Posted July 29, 2016 Share Posted July 29, 2016 Toying with the idea of this load out for my iron hands: X10 breachers x2 flamers, combi flamer, breaching charge. Landraider proteus, armoured ceramite Total: 440pts They seem a little more viable with the points drop on the squad and my chosen transport. The idea would be to keep them in their transport until I need a tarpit unit then use them to bait charges. The flamers provide a little over watch support and keep the squad cheap, it also keeps the squad anti-infantry focused. If I get charged, use the breaching charge! Any thoughts? Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4453038 Share on other sites More sharing options...
Terminus Posted July 29, 2016 Share Posted July 29, 2016 I feel like for that to work you would have to hyper focus on armor. Like a bunch of malcadors in heavy support, a pair of those breacher units, and like a melee command or veteran squad in another land raider for your HQ. That would be a lot of tank to chew through to get to the juicy center. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4453233 Share on other sites More sharing options...
Cadmus Tyro Posted July 29, 2016 Share Posted July 29, 2016 Yeah, planning on using it with a fair bit of armour (Spartan, x2 contemptors, leviathan etc. at 3,000 points with Ferrus). Malcadors are finally an attractive proposition! Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4453286 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 30, 2016 Share Posted July 30, 2016 They are not a competive unit considering the points you are paying. They are super cool though and one day I'll field aome Wardens for sure. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4453529 Share on other sites More sharing options...
Wolf Lord Loki Posted January 12, 2017 Author Share Posted January 12, 2017 Do you remember when i said i couldnt see why you would use meltas? My 15 strong shield Bearers now have 3 meltas and the Sarge has a melta combi weapon. As a blocking squad they frequently team up with my seige breaker consul to speed bump my opponents. Considering ive held off putting an apothecary with the squad until i know what changes the Wolves will have, they have done surprisingly well. Frequently holding firm in the face of Guiliman and his suzerain, yes they all die but they do hold the line! Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4621844 Share on other sites More sharing options...
Withershadow Posted January 12, 2017 Share Posted January 12, 2017 What changed your mind? To me it still seems their weakest weapon option. I wish they could take plasma, personally. Perfect spot for that weapon. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4621919 Share on other sites More sharing options...
Reyner Posted January 13, 2017 Share Posted January 13, 2017 What changed your mind? To me it still seems their weakest weapon option. I wish they could take plasma, personally. Perfect spot for that weapon. Yeah plasma would be pretty sweet for Breachers :( Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4622192 Share on other sites More sharing options...
Wolf Lord Loki Posted January 14, 2017 Author Share Posted January 14, 2017 What changed your mind? To me it still seems their weakest weapon option. I wish they could take plasma, personally. Perfect spot for that weapon. Well partly it was weappns i had lying arounds and partly it was the need for ap2 and an armour busting gun, one of my regular opponents regularly fields suzerain and locutarus ultras special units so i needed weapons that could remover 2+ armour saves I have modelled up a few more so i can swap out the meltas for 2 graviton guns although ive not had a chance to try them out yet Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4623183 Share on other sites More sharing options...
NoLifeKing Posted March 17, 2017 Share Posted March 17, 2017 Ultramarine breachers with power swords are a mighty shield wall to :cuss up a world eaters charge, especially with Logos Lectora RoW, love it. Also that fool who constantly fields 5+ quad mortars is going to cry sweet tears of despair when he sees a breacher squad. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4687129 Share on other sites More sharing options...
IronDrake28 Posted March 17, 2017 Share Posted March 17, 2017 I don't see how breachers beat quad mortars? They're definitely a bit more survivable, but a 6++ re-rolling won't stop a quad mortars for long. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4687327 Share on other sites More sharing options...
Slips Posted March 17, 2017 Share Posted March 17, 2017 I don't see how breachers beat quad mortars? They're definitely a bit more survivable, but a 6++ re-rolling won't stop a quad mortars for long. Breachers can only reroll armour saves vs blasts and templates. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4687423 Share on other sites More sharing options...
IronDrake28 Posted March 17, 2017 Share Posted March 17, 2017 Ah yeah, thanks for reminding me. That makes me further question why breachers are a good unit against quad mortars. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4687429 Share on other sites More sharing options...
Gorgoff Posted March 17, 2017 Share Posted March 17, 2017 I don't see how breachers beat quad mortars? They're definitely a bit more survivable, but a 6++ re-rolling won't stop a quad mortars for long.Thudd Guns =/= Phosphex. Regular Quad Mortars will struggle to kill Breachers. Link to comment https://bolterandchainsword.com/topic/311910-effective-use-of-breachers/page/5/#findComment-4687467 Share on other sites More sharing options...
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