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Almost dead-on. I was thinking that'd be the only way to give Jay x2 STR on his attacks, Concussive, and Unwieldy.

Alright so lets expand on that a bit:

 

Earth Style: The Rumbling Mountain

+ On a Turn where Jay Elects to use this style, all his Close Combat Attacks are: S x2, Ap2, Concussive, Unwieldy

 

Fire Style: The Raging Inferno

+ On a Turn where Jay Elects to use this style, his initiative is increased by +2(3?), gains the Rage and Rampage Special Rules but, upon completing his attacks for the phase, is fatigued due to the explosive burst of energy and has his WS reduced by 4 until his next initiative step in the following assault phase.

 

Very Iffy on this one...

 

Water Style: Flowing River

+ On a Turn where Jay Elects to use this style, he may, on a successful initiative test, reduce the WS of any enemy models in Base Contact with him by -2 to a minimum of 1.

Additionally, he may re-roll a single failed Feel No Pain roll that turn. However, the skill required to keep his enemies and harm at bay means that he can only perform a Maximum of 2 Attacks that turn at Half his regular initiative.

 

Hows that for a Starting point?

 

Almost dead-on. I was thinking that'd be the only way to give Jay x2 STR on his attacks, Concussive, and Unwieldy.

Alright so lets expand on that a bit:

 

Earth Style: The Rumbling Mountain

+ On a Turn where Jay Elects to use this style, all his Close Combat Attacks are: S x2, Ap2, Concussive, Unwieldy

 

Fire Style: The Raging Inferno

+ On a Turn where Jay Elects to use this style, his initiative is increased by +2(3?), gains the Rage and Rampage Special Rules but, upon completing his attacks for the phase, is fatigued due to the explosive burst of energy and has his WS reduced by 4 until his next initiative step in the following assault phase.

 

Very Iffy on this one...

 

Water Style: Flowing River

+ On a Turn where Jay Elects to use this style, he may, on a successful initiative test, reduce the WS of any enemy models in Base Contact with him by -2 to a minimum of 1.

Additionally, he may re-roll a single failed Feel No Pain roll that turn. However, the skill required to keep his enemies and harm at bay means that he can only perform a Maximum of 2 Attacks that turn at Half his regular initiative.

 

Hows that for a Starting point?

 

Earth: AP2 might be a bit strong, he's basically fighting with thunder hammers here, which power fists plus primarch strength/skill still couldn't equal compared to a primarch with a real thunder hammer. I understand that you were seeing this as possible terminator and primarch puncher, but I feel that Jay in the fluff would prefer a more fluid style against these foes, so AP3 should be enough here.

 

Water style: 2 Attacks max seems a bit stingy (since this is supposed to be a fluid style of fighting)

 

Otherwise I couldn't say

Eh? Why is AP2 too much? Primarch with a thunder-hammer equivalent is everywhere, two of which swing at initiative.

 

Huh? Jay's weapons (a set of power gloves and power boots) will be AP2, so no need to include it in any martial arts style.

 

 

Out of interest will he have to pick one of these 3? Or will he get the option of striking using his base profile. If he has to choose I suggest that you make a 4th option 'Air' that uses his base rules with no modifications.

 

That is interesting idea, but I still like the idea of Jay shunning Air since it's so oppo.....I say as I reflect I'm going to give Jay a jet pack...hmm. Okay, I'll definitely consider it.

 

 

And to keep moving forward, a statline

 

WS - 8 

BS - 5

S - 6

T - 6

W - 5

I - 7

A - 6

Eh? Why is AP2 too much? Primarch with a thunder-hammer equivalent is everywhere, two of which swing at initiative.

 

Well, to me a thunder hammer is a massive mechanism which is why it can have such powerful properties, I just don't think a pair of gauntlet/gloves (supposed to be slimer than normal power gauntlets) should be able to have properties just as destructive, especially when considering that he relies more on his speed than on his strength.

 

Of course that's just a matter of point of view ^^

Ferrus has a thunder hammer without unwieldy http://image.bolterandchainsword.com//public/style_emoticons/default/msn-wink.gif

 

And Lorgar has a maul that is a thunder hammer equilivent wich strikes on normal Iniative ;)

Edited by AlphariusOmegon108

Ferrus has a thunder hammer without unwieldy http://image.bolterandchainsword.com//public/style_emoticons/default/msn-wink.gif

 

And Lorgar has a maul that is a thunder hammer equilivent wich strikes on normal Iniative http://image.bolterandchainsword.com//public/style_emoticons/default/msn-wink.gif

 

Yeah, a thunder hammer and a thunder maul that function like better thunder hammers since they are wielded by primarchs. Not a slim power gauntlet !

yeah, but even Curze's small claws are AP2 http://image.bolterandchainsword.com//public/style_emoticons/default/msn-wink.gif All primarch weapons, excepts shooting, are always AP2.... It's just normal

 

(Don't mean to come of as insulting btw, just sharing my thoughts)

Edited by AlphariusOmegon108

Okay, wasn't aware of that. It just seems a bit weird to me that a small gauntlet should be nearly as powerful as a huge hammer, even if it is wielded by a master Martial Artist.

 

(Sorry if it sounded like I felt insulted or if I sounded insulting myself. I did not mean to do this either)

If he has the smash special rule (like Perturabo) it becomes a moot point. Also, AP2 isn't the big thing it once was at the start of 6th edition or what warseer says like it is. 2+ Saves are loosely irrelevant now, especially in this 30k setting as people often overcompensate on ap2 or other terminator 'killers'.

After reading up on on some Chinese color symbology, I've narrowed down the possible legion colors to yellow, black, or blue.

 

Yellow typically represents Courage, Honor, and the Emperor, which makes it's candidacy obvious.

 

Black in ancient China was thought to be Heaven's color. In modern day, it's become a common color in daily clothing. The Way of Heaven has been described as the way of peace, and the legion is called the Warriors of Peace, so there's the connection.

 

Blue represents immortality in China. But it also represents femininity, (which makes me so confused why is Wei blue in Dynasty Warriors) so the connection is a bit off.

 

Thoughts?

Wow, yellow for courage ? In medieval europe it typically represented cowardice, funny how divergent culture can be!

 

Don't let the representation of femininity put you off, so many symbols represent so many different things that it becomes impossible sometimes to find a unique meaning for something.

For the moment there are two (mainly) black legions, so I'd stick with yellow and/or blue. Make sure it's different from the wardens of light of course though

Well, the challenge is to choose a paint scheme that works both in the Insurrection and in the Heresy universes.

 

The more I thought about it, the more I liked a black primary with embellishments colored yellow. This appeals to me for two different reasons. One, the color association. Two, this would make them the 4th black legion in the Heresy. Four is considered the unlucky number in the East. And of the 4 black legions, they suffered the most misfortune.

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