simison Posted October 22, 2015 Author Share Posted October 22, 2015 A reminder to myself: the legion rules only affect infantry. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4203988 Share on other sites More sharing options...
simison Posted October 22, 2015 Author Share Posted October 22, 2015 So, I have a Primarch, and an early draft of legion rules. That leaves unique wargear, units, and characters. Unit-wise, the elite legion unit will be a jump unit. I want a consul pariah upgrade, and that leaves one slot left. I'm tempted to make a unique tactical squad. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204005 Share on other sites More sharing options...
Grifftofer Posted October 22, 2015 Share Posted October 22, 2015 If I may suggest having a read through my Pariah consul, before you make a second one that does the same thing. It just seems that we shouldn't have two different consuls that are both named 'Pariah' and yet have different rules. As for the special units I'm intrigued as to how you'd make a unique Tactical squad, but it sounds like a very cool idea. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204020 Share on other sites More sharing options...
simison Posted October 22, 2015 Author Share Posted October 22, 2015 Well, there are 3 ways to make an unit unique. Specialized wargear Special Rules Different stat line Not sure which one to pick. Also, I've been inspired to create a unique jet pack unit. All armed with dual pistols, and representing all of those awesome pistol-fu gunfighters. (Think Matrix). Lastly, to further balance the legion rules, I'm eliminating Psykers as a consul choice. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204241 Share on other sites More sharing options...
Demus Ragnok Posted October 22, 2015 Share Posted October 22, 2015 My lucky die says Specialized Wargear. No idea what though. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204290 Share on other sites More sharing options...
Slips Posted October 22, 2015 Share Posted October 22, 2015 Give me something to go off and I can throw stuff at you which you can attempt to catch :p Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204292 Share on other sites More sharing options...
MikhalLeNoir Posted October 22, 2015 Share Posted October 22, 2015 i like gun-kata space marines, why hadn't i the idea Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204307 Share on other sites More sharing options...
simison Posted October 22, 2015 Author Share Posted October 22, 2015 Well, let me work through it. (Gun-Kata Marines) - Equipment jet packs, a set of bolt pistols - Can upgrade pistols to plasma, melta, flame, volkite variants - BS 5, - Dodge bonus? Extra shots? -Purpose? Deep Strike, harassment unit (Wuxia Marines) - Equipment jump packs, CC weapons - WS 5 - Challenge rule? - Purpose? Assault So, that's what I'm doing with those two units, in general. So, for the unique Tactical squad, I am leaning toward unique gear, perhaps a special rule since the other two have modified statlines. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204323 Share on other sites More sharing options...
MikhalLeNoir Posted October 23, 2015 Share Posted October 23, 2015 As I had an seminar on chinese films: wuxia always incorporates some form of magical knights;) maybe built on that premise? But then yonder are blanks as well....so no magic. Maybe....wudang squad to emphazise on the sword art and medical superority? Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4204624 Share on other sites More sharing options...
simison Posted October 24, 2015 Author Share Posted October 24, 2015 As I had an seminar on chinese films: wuxia always incorporates some form of magical knights;) maybe built on that premise? But then yonder are blanks as well....so no magic. Maybe....wudang squad to emphazise on the sword art and medical superority? That's a good point. Hmmm, I'll leave the consul restriction in limbo for now, while I figure out the rest of this. Starting with the Gun-Kata marines. For naming conventions, I'm thinking of either elemental (Airbenders, anyone?) or something that sounds like Chinese grammar (Raiders of the Sublime Fury) or a mix (Masters of the Striking Air). The only real question I have is should I add anything else? Being a pistol unit, they're never going to be too far from the enemy, hence an idea I had for a dodge save of sorts. Off the cuff, maybe a 5+ invul against shooting? Force the enemy to commit to clearing them off. Or maybe emphasize their harassment and give them all an extra shot with their pistols. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4205450 Share on other sites More sharing options...
Slips Posted October 24, 2015 Share Posted October 24, 2015 You could give them a 5++(or even 4++, more on this later) on any turn they move thus incentivising a Move-And-Shoot mentality with them as well as represent their agility while on the move and shooting their guns. For Armor you could give them Power Armor Lite to help with more mobility. Now, I Would avoid Jet Packs since at least one of us has a Jet Pack unit already (I'm blanking on who it is but I know I helped a bit in their creation. If you're reading this, blame fatigue :p) So maybe 4+ Armor w/ 4++ if they move but can move 6+D3" or a Flat +3" per turn and can Move-Shoot-Run in that order Specifically; their run also getting a +D3" or Fleet. Y'know, something along those lines, I guess? Also, I'd probably let them shoot each pistol they have twice? Maybe? Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4205465 Share on other sites More sharing options...
MikhalLeNoir Posted October 24, 2015 Share Posted October 24, 2015 (edited) You could use cypher as inspiration here. I always thought that he is the man when it comes down to pistols. Edited October 24, 2015 by MikhalLeNoir Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4205475 Share on other sites More sharing options...
Hesh Kadesh Posted October 25, 2015 Share Posted October 25, 2015 A recon armoured jump pack squad acting as Destroyer wet dreams sounds incredible. Move Through Cover Jump Infantry is brilliant. Perhaps a special wargear that allows them 'plunging fire'; if they use their Jump Packs in the movement phase, then during subsequent shooting phase they gain -1 to enemy cover saves (except against Zooming Flyers/Swooping FMC's) I'm slightly wary of giving bs5 to mass plasma, and redning can feel like an overdone rule. In respect to similar units; I believe Athrawes Volta Terminator Squads are Gunslinging Volkite Chargers; so I still think bolt pistols should be basic. As legion elite, perhaps the Sergeant could get dual Archaeotech Pistols? And finally, as 'Masters of Air' let them make a Vector Strike? Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4206220 Share on other sites More sharing options...
simison Posted October 25, 2015 Author Share Posted October 25, 2015 In 30K, how common are ignore cover weapons? Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4206476 Share on other sites More sharing options...
Hesh Kadesh Posted October 25, 2015 Share Posted October 25, 2015 Outside of Templates, not very. Mechanicum have a few maluses (Djinn Skeins, etc) and the Typhon and Phosphex Weapons are pretty nuc only other ones which spring out in my nind. Iron Warriors havics have the -1 to cover, and that is kind of where I took the idea from plunging fire from- essentially jumo up and ignore intervening cover etc. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4206492 Share on other sites More sharing options...
simison Posted October 25, 2015 Author Share Posted October 25, 2015 Ok. After reading through Cypher's profile, I'm getting a better idea of what I want to do. Instead of an invul save, I'm leaning towards a better cover save when the unit moves. I like Hesh's idea of them wearing Recon armor as standard, with the possibility to upgrade to power armor. Instead of giving them an extra shot (which could make the plasma/melta fire crazy), I think giving them the choice to shoot at two different units would be more fighting. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4206605 Share on other sites More sharing options...
simison Posted October 30, 2015 Author Share Posted October 30, 2015 After reading through the Battle of the Forge, I was inspired on how to create the unique tactical squad. Instead of making them better or more elite, I want to go in the opposite direction. BS 3 WS 3 Standard squad size: 20 Max squad size: 40. The idea is that Jade is trying to compensate for his small legion size with quantity. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211581 Share on other sites More sharing options...
Grifftofer Posted October 30, 2015 Share Posted October 30, 2015 Cool Idea. Depend on how extreme you want to be you could either give this unit the Support Unit special rule, or the regular Tactical Squad. Would mean that he is either rushing tons of the less well trained marines out to the front lines, or that they are more held in reserve to gain some seasoning. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211589 Share on other sites More sharing options...
Demus Ragnok Posted October 30, 2015 Share Posted October 30, 2015 Hmmm Blood Claws. Interesting idea. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211591 Share on other sites More sharing options...
MikhalLeNoir Posted October 30, 2015 Share Posted October 30, 2015 cool reminds me of braveheart: Use up the Irish. The dead cost nothing. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211659 Share on other sites More sharing options...
AlphariusOmegon108 Posted October 30, 2015 Share Posted October 30, 2015 Hey, those remind me of the clone marines Alexos created, less well trained soldiers but in great quantities Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211669 Share on other sites More sharing options...
simison Posted October 30, 2015 Author Share Posted October 30, 2015 Mine will be all-natural. I like this from a meta view since it harkens to the infamous Yellow Tide. Alternatively, it also evokes the legions of mooks in a Dynasty Warriors game. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211920 Share on other sites More sharing options...
Sigismund229 Posted October 30, 2015 Share Posted October 30, 2015 Braveheart...spreading lies about the English since it was released... Anywa, back on topic, I like the idea. Would be interesting. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4211925 Share on other sites More sharing options...
simison Posted October 31, 2015 Author Share Posted October 31, 2015 (edited) [Peon Squad] 210 points (Warriors of Peace Only) WS BS S T W I A LD Sv Peon 3 3 4 4 1 4 1 8 3+ Peon Sergeant 4 4 4 4 1 4 2 9 3+ Unit Composition 19 Peons 1 Peon Sergeant Unit Type Infantry Wargear Power Armor Bolter Bolt Pistol Frag and Krak Grenades Special Rules Legiones Astartes (Warriors of Peace) Options · The Peon Squad may take: o Up to 20 additional Peons………………..................................8 points each · The entire Peon Squad may do one of the following: o Exchange their bolter for a combat blade or chainsword ………Free o Take an additional combat blade or chainsword……………………2 points each · One Space Marine may take a Nuncio-vox................................................+10 points · One Space Marine may take a Legion Vexilla.............................................+10 points · The squad's Sergeant may take melta bombs............................................+5 points · The Peon Squad's Sergeant may exchange their bolter for one of the following: o Combi-Weapon………………………………………………………….+10 points o Plasma Pistol…………………………………………………………....+15 points o Heavy Chainsword……………………………………………….…….+5 points o Power Weapon………………………………………………………….+10 points o Power Fist……………………………………………………......…….+15 points o Single Lighting Claw…………………………………………………..+15 points Edited November 3, 2015 by simison Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4212000 Share on other sites More sharing options...
Big Bad Squig Posted October 31, 2015 Share Posted October 31, 2015 I like them, kinda like my survivor squads for canon Godslayers, except with downgraded stats in place of downgraded equipment. Link to comment https://bolterandchainsword.com/topic/312051-il-xvii-the-warriors-of-peace-thread-1/page/5/#findComment-4212153 Share on other sites More sharing options...
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