Hesh Kadesh Posted March 11, 2016 Share Posted March 11, 2016 Well the Drowned get Charonic Seekers who must Deep Strike, but get the ability to blat away with Poisoned Rotor Cannon, Havoc Missiles and can upgrade to Cyclones and Iliastus Cannon for 10pts each upgrade per person with ability to fire both. Their roll is essentially during Zone Mortalis engagements to port in, and gib the HQ. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333114 Share on other sites More sharing options...
Doctor Perils Posted March 12, 2016 Share Posted March 12, 2016 So maybe give them two weapons and a special rule that if they use both they have the gets hot! rule? Or if you intend to give them plasma options then gets hot on a 1 or 2 (making it possible to both hit and injure yourself if you get bs5). I like this. It might also be a good idea to only give them one attack (since they haven't got a cc weapon): In that case you'll want to let the Sergeant have cc weapons or they'll be sitting ducks. (Also, I think this goes without saying, but both weapons would have to be identical, and you'd probably be best without blast or melta weapons.) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333549 Share on other sites More sharing options...
MikhalLeNoir Posted March 12, 2016 Share Posted March 12, 2016 (edited) Soo, thought of a new relic/weapon for the Wardens of Light. Here the stats and in the spoiler a short description. The Illuminator Warp charge: 2 Range: template. Strength: D, ap1, flamer template, assault 5 soulburn, fleshbane All who are in direct sightline and in 12" range of the bearer of the Illuminator have to make a LD -Test with -4. If they fail it, they took a glimpse and suffer the same damage as if they were under the template. Hidden Content Showing the emperor of mankind without clothes the very look at it could burn your eyes out and inflict terrible damage to body and soul. Every single page contains pictures you don't want to see and if you do it changes everything. Behold!!! Look only if you are blind Of course this is just a joke, had a discussion on silly weapons with Travier. ^^ Sorry in advance Edited March 12, 2016 by MikhalLeNoir Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333611 Share on other sites More sharing options...
Raktra Posted March 12, 2016 Share Posted March 12, 2016 No no no no no no nooooo. FIVE D TEMPLATES. Way too much. MikhalLeNoir 1 Back to top Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333700 Share on other sites More sharing options...
Raktra Posted March 12, 2016 Share Posted March 12, 2016 I GOT GOT. DAMMIT. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333731 Share on other sites More sharing options...
Slips Posted March 12, 2016 Share Posted March 12, 2016 (edited) That thing should be warp charge 5 at the minimum. And even then itd be way too op.Soul Blaze and Fleshbane are also redundant since D weapons dont wound like normal. Edited March 12, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333837 Share on other sites More sharing options...
AlphariusOmegon108 Posted March 12, 2016 Share Posted March 12, 2016 That people fell for this is amazing xD Mikhal and I did a great job I guess xD Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333898 Share on other sites More sharing options...
MikhalLeNoir Posted March 12, 2016 Share Posted March 12, 2016 Psssst, just wait if more fall for the bait;) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333950 Share on other sites More sharing options...
Grifftofer Posted March 12, 2016 Share Posted March 12, 2016 Make them hellstorm templates and watch the tears flow ;) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4333982 Share on other sites More sharing options...
Raktra Posted March 12, 2016 Share Posted March 12, 2016 (edited) Yohoho, can I get some thoughts on these boys? The WretchedWS:4 BS:0 S:4 T:4 W:1 I:4 A:2 LD:10 Sv:4+Unit Composition10 Wretched Unit TypeBeasts WargearArmour remnantsGnarled talonsSpecial rulesUndone by the BloodSins of the FatherEchoes of PainFearBulkyOptionsMay add up to ten additional WretchedArmour remnants: 4+ armour saveGnarled talons: RNG: - S: User AP: 5, rendingUndone by the Blood: When a model with this special rule is killed in close combat, the attacking unit suffers a S:3 AP:5 hit with the rending special rule, allocated as per normal close combat attacks. Sins of the Father: Wretched may never be a scoring or denial unit. They do not benefit from special rules granted by friendly characters, wargear, or psychic powers. They may not be joined by Independent Characters, may never embark upon a transport vehicle and do not receive nor benefit from any aspect of the Legion Astartes: Berserkers of Uran rule. The Primarch Raktra's Sire rule does not effect them. Echoes of Pain: Ignores enemy FNP rolls in close combat.Main thing is I do not know how to cost them. A lot of drawbacks, but pretty stabby in the face. Hit me up. Edited March 12, 2016 by Raktra Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4334053 Share on other sites More sharing options...
Slips Posted March 13, 2016 Share Posted March 13, 2016 (edited) 150 for 10, 7ppm. I would posit that they can be embarked in Super-Heavy Transports only if theyre the sole occupants. Edited March 13, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4334079 Share on other sites More sharing options...
Sigismund229 Posted March 14, 2016 Share Posted March 14, 2016 (edited) Got a bit bored so I thought I'd try and cobble together some rules and such to represent the Nightguard. Unique Wargear Aegis Pattern Power Armour: Any model wearing Aegis pattern power armour counts as having the Adamantium Will special rule and a 2+ armour save and 6++ invulnerable save. May be taken by any model or squad with the Legiones Astartes(Nightguard) special rule for +30 points each. Spirit Reaver: Any model equipped with a Spirit Reaver gains a weapon with the following profile: S: user AP:2 Melee, Soul Blaze. May be taken by any independent character or sergeant with the Legiones Astartes(Nightguard) special rule for +20 points. Nightguard Munitions: Any model equipped with Nightguard munitions and armed with a bolter, bolt pistol or heavy bolter gains the following profile when shooting: S:4 AP:3 Heavy 3, Soul Blaze, Gets Hot!. May be taken by any squad or independent character with the Legiones Astartes(Nightguard) special rule for +15 points per model. Special Rules The Eternal Vigil: Any squad with Legiones Astartes(Nightguard) gains Night vision and Zealot. Until the death: Any squad with Legiones Astartes(Nightguard) gains Feel No Pain(6+) and Hatred(Chaos) The Select Few: You may never take the Nightguard as your primary detachement. Instead, the Nightguard may be taken as allies by any force with Legiones Astartes(Loyalists) or Legiones Astartes(Renegades) and are treated as Distrusted Allies. Edited March 14, 2016 by Sigismund229 Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4335446 Share on other sites More sharing options...
Slips Posted March 14, 2016 Share Posted March 14, 2016 For future reference, a ++ Save is specifically used for Invulnerable saves. So the Armor would be a 2+/6++ For the Weapon, just state Characters and Independent characters with LA(NG) rule. For the ammo, just say is replaces the standard profile with: S4, Ap3 with Soul Blaze and Gets Hot! because otherwise, the way its written you have a Heavy 3 Bolt Pistol and a bolter that can fire 3 shots at normal range and potentially 6 in Rapid Fire. OR just loses rapid fire. Make it +10 for ICs, +5 per marine in a squad (All must take it). Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4335488 Share on other sites More sharing options...
Hesh Kadesh Posted March 14, 2016 Share Posted March 14, 2016 Yohoho, can I get some thoughts on these boys? The Wretched WS:4 BS:0 S:4 T:4 W:1 I:4 A:2 LD:10 Sv:4+ Unit Composition 10 Wretched Unit Type Beasts Wargear Armour remnants Gnarled talons Special rules Undone by the Blood Sins of the Father Echoes of Pain Fear Bulky Options May add up to ten additional Wretched Armour remnants: 4+ armour save Gnarled talons: RNG: - S: User AP: 5, rending Undone by the Blood: When a model with this special rule is killed in close combat, the attacking unit suffers a S:3 AP:5 hit with the rending special rule, allocated as per normal close combat attacks. Sins of the Father: Wretched may never be a scoring or denial unit. They do not benefit from special rules granted by friendly characters, wargear, or psychic powers. They may not be joined by Independent Characters, may never embark upon a transport vehicle and do not receive nor benefit from any aspect of the Legion Astartes: Berserkers of Uran rule. The Primarch Raktra's Sire rule does not effect them. Echoes of Pain: Ignores enemy FNP rolls in close combat. Main thing is I do not know how to cost them. A lot of drawbacks, but pretty stabby in the face. Hit me up. I'd possibly give them some sort of ability to identify enemy Infiltrators similar to an Augury Scanner without the Interceptor bubble. For consistencies sake, I'd either apply Echoes of Pain to the Gnarled Talons, or simply state that for echoes of pain "Feel No Pain may never be taken against wounds caused by Gnarled Talons". I'm not sure over "armour remnants - after all Khârn has a 2+ Save despite having taken an arm off, and Gal Vorbak are 3+ Saves despite being half flesh. Being only T4 and 4+ Save just means that Heavy Bolters now have something to fire on, and without a vehicle, Feel No Pain, etc, they're just going to die in droves. I didn't really see these guys as being a horde of monsters to throw at something. I think Slips has it correct at 150pts. I'd also make the Gnarled Talons Paired, (+1 Attack, Two Handed), and maybe give the unit Hatred, but other than that, pretty good :). Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4335727 Share on other sites More sharing options...
Demus Ragnok Posted March 17, 2016 Share Posted March 17, 2016 Fumbling with Legion rules. CRUSADE ARMY LIST APPENDIX THE FIRE KEEPERS Legion Astartes Fire Keepers Legion Astartes: May always attempt to regroup regardless of casualties. Fearsome : LA:FK units that are within 7 inches of an eligible target may charge automatically, they need not roll for charge distance. Units that make a successful charge of more than 7 inches gain the Hammer of Wrath special rule. Units that already have HoW gain no benefit. Units making a disordered charge gain none of the above benefits. Intractable: All units with LA:FK must reroll one d6 on all failed fear, morale, and penning tests. Refuse the Witch: A LA:FK detachment may not include a librarian consul as an HQ choice. Furthermore a LA:FK detachment that is allied to a detachment that includes a librarian/ psyker must take a chaplain consul as its HQ selection. Echelons: A LA:FK detachment may not include more units of the jump infantry, bike, or jet bike type than units of the infantry type. Given this restriction some Rites of War are not available to a LA:FK army. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4338108 Share on other sites More sharing options...
Big Bad Squig Posted March 18, 2016 Share Posted March 18, 2016 (edited) Finalised Godslayers rules for Book 1: Godslayers Rules (Book 1) Legiones Astartes: Godslayers Psychic Suppressants: Adamantine Will To The Last: If the army’s Warlord is slain, all models with this rule gain Feel No Pain (6+) and Stubborn. Additionally, Godslayers may never voluntarily Go to Ground. Lanterns of Humanity: Destroyer Squads, Vigilator Consuls, Recon Marines or any models equipped with phosphex bombs or shells may not be included in a Godslayers army. Legion Specific Weapons: Any Character with the Legiones Astartes (Godslayers) special rule may take any items from this list: Ripper Glaive Any Independent Character with the Legiones Astartes (Godslayers) special rule replace their combat blade with a Ripper Glaive for 20 points. A Ripper Glaive is a weapon with the following profile: RNG: - Str: +1 AP: 3 Melee, Two-handed, Rending (5+) Kingslayer Knife Any Character with the Legiones Astartes (Godslayers) special rule replace their combat blade with a Kingslayer Knife for 10 points. A Kingslayer Knife is a weapon with the following profile: RNG: - Str: User AP: 4 Melee, Murderous Strike, Rending (5+) Zbruchan Repeater Shotgun Any Character with the Legiones Astartes (Godslayers) special rule replace their boltgun or bolt pistol with a Zbruchan Repeater Shotgun for 5 points. A Zbruchan Repeater Shotgun is a weapon with the following profile: RNG: 12” Str: 4 AP: - Assault 3 Zbruchan Fire (Relic) Zbruchan Fire is a unique suit of Terminator Armour, crafted for the first Godslayers Legion Master, Prometear Thyris. Only one model in a Godslayers army with the Independent Character special rule may take Zbruchan Fire, which replaces the model’s power or artificer armour, for 50 points. It confers a 2+ armour save, a 4+ invulnerable save, and the Slow and Purposeful, Eternal Warrior and Feel No Pain special rules. (LORD OF WAR) Koschei Kharkovic – 415 pts Primarch of the Godslayers, The Dreamer, The Light In The Darkness WS: 7 BS: 5 S: 6 T: 6 W: 6 I: 6 A: 4 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Infantry (Character) Wargear: · The Black Mantle · God’s Hand · Blade of the Pariah Special Rules: · Primarch · Preferred Enemy (psykers) · Sire of the Godslayers · Bulky · Psychic Suppressant Warlord Trait: · Intimidating Presence God’s Hand: RNG: - S: x2 AP: 1 Melee, Unwieldy, Concussive, Specialist Weapon Blade of the Pariah: RNG: - S: User AP: 3 Melee, Murderous Strike, Piercing Blow, Psy-bane Psy-bane: Gains the Instant Death special rule when targeting a psyker. The Black Mantle: 2+ armour save, 4+ invulnerable save, Aegis Aegis: Destroyer weapons suffer a -1 modifier on the Destroyer chart when targeting Koschei. Sire of the Godslayers: Feel No Pain (5+). All friendly models with Legiones Astartes (Godslayers) gain Feel No Pain (6+). If Koschei is slain, all friendly models with Legiones Astartes (Godslayers) gain Feel No Pain (5+) and Fearless. Psychic Suppressant: All blessing and maledictions within 6" inches immediately cease to effect. All psykers within 6" inches suffer -2 leadership. He and his unit may not be targeted by any psychic powers, and he grants all units fully within 6 inches +2 to Deny the Witch rolls. (HQ) Karl Volkov – 220 pts First Captain of the Eighth WS: 7 BS: 4 S: 4 T: 4 W: 4 I: 5 A: 4 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Infantry (Character) Wargear: · Cataphractii Terminator Armour · Volkite charger · Lucifer Glaive Special Rules: · Independent Character · Legiones Astartes (Godslayers) · Eternal Warrior · Master of the Legion · Feel No Pain · Fearless · Furious charge Warlord Trait: · Bloody Handed Lucifer Glaive: RNG: - S: +1 AP: 3 Melee, Murderous Strike, Piercing Blow, Deflagrate (HQ) Alexander Kharkovic – 195 ptsHe Who LivedWS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 4 Ld: 10 Sv: 2+Unit Composition:· 1 (Unique)Unit Type:· Jump Infantry (Character)Wargear:· Artificer Armour· Kryl’ya· Archaeotech Pistol· Thunder HammerSpecial Rules:· Master of the Legion· Legiones Astartes (Godslayers)· Primarchkin· Otherworldly Protection· Pariah (Secundus)Pariah:Alexander Kharkovic automatically possesses the following abilities:· Psychic Void: Upgraded to 12” range · Indomitable Will: Upgraded to 6” range Kryl’ya: Confers the jump unit type, and the Jink and Thunderous Impact special rules.Thunderous Impact: The Unwieldy special rule conferred by Alexander’s Thunder Hammer is ignored during the first turn of a combat into which Alexander charged, using his jump pack.Primarchkin: Alexander passes Look Out, Sir! rolls on a 2+. In addition, should Alexander be slain, and Koschei Kharkovic is present on the battlefield, Koschei gains the Rage and Hatred special rules.Otherworldly Protection: Alexander has a 5+ invulnerable save (ELITES) Goliath Terminator Squad – 200 pts Goliath Terminators were first born from a need to combat larger xenoforms encountered on the fringes of the Segmentum Pacificus during the early years of the Great Crusade. Using enormous, two-handed power glaives called Rippers, Goliaths make up the majority of Karl Volkov’s First Company and are the legion’s fighting elite. Although they excel in all forms of combat, Goliaths are trained foremost in the art of the beastslayer, being able to bring down even the largest of monsters with a well-placed jab or slice. Goliath Terminator WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 2+ Goliath Terminator Sergeant WS: 5 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 3 Ld: 10 Sv: 2+ Unit Composition: · 4 Goliath Terminators · 1 Goliath Terminator Sergeant Unit Type: · Goliath Terminator – Infantry · Goliath Terminator Sergeant – Infantry (Character) Wargear: · Cataphractii Terminator Armour · Combi-bolter · Ripper Glaive Dedicated Transport: · A Goliath Terminator squad numbering five models may take a Land Raider Phobos as a Dedicated Transport or a Spartan if ten models or fewer. Note that if an army contains a character that has one of the Rites of War special rules (see page 189), other Dedicated Transport options may be available for the squad. Special Rules: · Legiones Astartes (Godslayers) · Stubborn · Monster Hunter Options: · The Goliath Terminator Squad may take: · Up to seven additional Goliath Terminators ………………………… 35 pts per model · Any model may exchange their combi-bolter for a volkite charger … 5 pts per model · Any model may exchange their Ripper glaive for one of the following: · Power fist …………………………………………………………………………….. 5 pts · Chainfist ………………………………………………………………………………. 10 pts Ripper Glaive: RNG: - Str: +1 AP: 3 Melee, Two-handed, Rending (5+) (TROOPS) Suppressor Squad – 210 pts The Soul-Eater Curse exists within all Godslayers, from lowly initiates to captains and chaplains. Although it is latent in most, in those chosen it will blossom throughout the marine’s life. While, when fully matured, they may be promoted to high ranks, when younger these pariahs will be assigned to Suppressor Squads, to prove themselves. While one suppressor marine on his own would be no more than an irritation to a psyker, in large clusters, bolters raging and chainblades revving, these squads are able to project a veil of darkness across the battlefield that only the sharpest minds can penetrate. Suppressor Marine WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+ Suppressor Witchbane WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+ Unit Composition: · 9 Suppressor Marines · 1 Suppressor Witchbane Unit Type: · Suppressor Marine – Infantry · Suppressor Witchbane – Infantry (Character) Wargear: · Power Armour · Bolter · Bolt Pistol Special Rules: · Legiones Astartes (Godslayers) · Twisted Brotherhood Pariah: Suppressor Squads automatically possess the following abilities: · Psychic Void: o Upgraded to 12” range Options: · The Suppressor Squad may take: o Up to fifteen additional Suppressor Marines ……………… 12 pts per model · The Suppressor squad may buy up to 25 points of upgrades from Pariah Abilities · All models in the unit may take a combat blade … 2 pts per model · The Suppressor Witchbane may exchange their bolter for one of the following: o Combi-weapon ………………………….................................. 10 pts o Power weapon …………………………………………………………. 10 pts o Power fist ……………………………………………………............... 15 pts o Lightning claw …………………………………………………………… 15 pts o Plasma pistol …………………………………………………………….. 15 pts o Heavy chainsword ……………………………………………………… 5 pts · The Suppressor Witchbane may take melta bombs ………………… 5 pts · The Suppressor Witchbane may upgrade to Artificer Armour … 10 pts Edited March 18, 2016 by Big Bad Squig Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339602 Share on other sites More sharing options...
Slips Posted March 18, 2016 Share Posted March 18, 2016 (edited) Lanterns of Humanity: Units may be included or may not be included? In Koschei's "Sire of" Rule, you do no specify the Feel No Pain Values. Edited March 18, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339604 Share on other sites More sharing options...
Big Bad Squig Posted March 18, 2016 Share Posted March 18, 2016 Well spotted Slips! Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339611 Share on other sites More sharing options...
MikhalLeNoir Posted March 18, 2016 Share Posted March 18, 2016 Well. Only one thing to say( okay two, nahh three) first: looks very good. 2nd: the soul eater curse is also a curse the wardens have. Well or gwalchavad as he literally eats the souls of those who look him in the eyes. How does it manifest with yours? Damn curse I say. Last: hmm. I thought eternal warrior is really veeeeeeeeery rare so having actually both of your special chars have the rule is kinda weird. But maybe I mistook it ( more options for meeeeeeeee) ;) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339637 Share on other sites More sharing options...
Grifftofer Posted March 18, 2016 Share Posted March 18, 2016 I wonder if that is due to my infence Mikhal? Given that I am generally against Eternal Warrior being a thing in 30K. I find it just disorts things too much when some people can get it and others can't. I mean do you ever see a salamander Praetor without the item (Adamantine Mantle?) that gives them EW? But I'll get off my soap-box and start copying these over to the LAAC. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339735 Share on other sites More sharing options...
MikhalLeNoir Posted March 18, 2016 Share Posted March 18, 2016 Well, you opened a new perspective rulewise. I gave eternal warrior only to Arngrim Valten cause he is an eternal warrior;) even scorpiom is not one;) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339739 Share on other sites More sharing options...
simison Posted March 18, 2016 Author Share Posted March 18, 2016 I wonder if that is due to my infence Mikhal? Given that I am generally against Eternal Warrior being a thing in 30K. I find it just disorts things too much when some people can get it and others can't. I mean do you ever see a salamander Praetor without the item (Adamantine Mantle?) that gives them EW? But I'll get off my soap-box and start copying these over to the LAAC. Except I repeated that since only Sigismund has it to my knowledge. Minus him, I think only the Primarchs have it, despite all of the other featured unique characters. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339752 Share on other sites More sharing options...
Big Bad Squig Posted March 18, 2016 Share Posted March 18, 2016 If the general consensus is for it to be removed, then I'll be happy to. I'll need a little help re-calculating points though. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339758 Share on other sites More sharing options...
Slips Posted March 18, 2016 Share Posted March 18, 2016 Garro has it but hes a recent addition. I dont remember if Rubio Has it and I doubt the generic Knight Errant Does. The Namean Reaver might have it but I cant recall. Otherwise, its as before: Sigismund, Generic Salamander Praetor, Primarch, Cataphractii-Primus SoH Character, Endurance Buffed Units. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339761 Share on other sites More sharing options...
Demus Ragnok Posted March 18, 2016 Share Posted March 18, 2016 I wonder if that is due to my infence Mikhal? Given that I am generally against Eternal Warrior being a thing in 30K. I find it just disorts things too much when some people can get it and others can't. I mean do you ever see a salamander Praetor without the item (Adamantine Mantle?) that gives them EW? But I'll get off my soap-box and start copying these over to the LAAC. The Sallies have the Mantle of the Elder Drake. But im the guy that included the Adamantine Mantle in my legion armory. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/23/#findComment-4339767 Share on other sites More sharing options...
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