MikhalLeNoir Posted March 18, 2016 Share Posted March 18, 2016 Then nust limit it to one unique verz special killer char Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339768 Share on other sites More sharing options...
simison Posted March 18, 2016 Author Share Posted March 18, 2016 If the general consensus is for it to be removed, then I'll be happy to. I'll need a little help re-calculating points though. Okay, I've re-checked the first three books, and Slips is only missing one of the Sal unique characters who's wearing the cloak. Overall, I'd be okay if one of your unique characters had it, Squig. Actually, while we're at it, who else has Eternal Warrior and isn't a Primarch in BotL? Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339769 Share on other sites More sharing options...
Sigismund229 Posted March 18, 2016 Share Posted March 18, 2016 If the general consensus is for it to be removed, then I'll be happy to. I'll need a little help re-calculating points though. Okay, I've re-checked the first three books, and Slips is only missing one of the Sal unique characters who's wearing the cloak. Overall, I'd be okay if one of your unique characters had it, Squig. Actually, while we're at it, who else has Eternal Warrior and isn't a Primarch in BotL? Maridius Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339773 Share on other sites More sharing options...
Big Bad Squig Posted March 18, 2016 Share Posted March 18, 2016 What do we think Alexander should cost if he lacked Eternal Warrior and had only a 5+ invuln? Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339774 Share on other sites More sharing options...
simison Posted March 18, 2016 Author Share Posted March 18, 2016 I'd price Eternal Warrior at 20 points. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339775 Share on other sites More sharing options...
Slips Posted March 18, 2016 Share Posted March 18, 2016 Inna has for the Scions. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339779 Share on other sites More sharing options...
Demus Ragnok Posted March 18, 2016 Share Posted March 18, 2016 If the general consensus is for it to be removed, then I'll be happy to. I'll need a little help re-calculating points though. Okay, I've re-checked the first three books, and Slips is only missing one of the Sal unique characters who's wearing the cloak. Overall, I'd be okay if one of your unique characters had it, Squig. Actually, while we're at it, who else has Eternal Warrior and isn't a Primarch in BotL? Fire Keeper praetors can buy it. But they dont have access to a 3++. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339781 Share on other sites More sharing options...
Grifftofer Posted March 18, 2016 Share Posted March 18, 2016 I wonder if that is due to my infence Mikhal? Given that I am generally against Eternal Warrior being a thing in 30K. I find it just disorts things too much when some people can get it and others can't. I mean do you ever see a salamander Praetor without the item (Adamantine Mantle?) that gives them EW? But I'll get off my soap-box and start copying these over to the LAAC. Except I repeated that since only Sigismund has it to my knowledge. Minus him, I think only the Primarchs have it, despite all of the other featured unique characters. True. I just feel that the presence of the Marked by Dark Fates rule gives a different and equally thematic way of representing certain characters' resilience and survival despite the odds. However it seems I am the minority in thinking that so I'll try not to rock the boat. Unless every named character in the BotL gets given it, in which case I will feel justified in bringing it up again ;) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339783 Share on other sites More sharing options...
Big Bad Squig Posted March 18, 2016 Share Posted March 18, 2016 Fixed. simison 1 Back to top Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339792 Share on other sites More sharing options...
MikhalLeNoir Posted March 18, 2016 Share Posted March 18, 2016 Arngrim has it. Nobody else ( maybe as Arngrim dies at the beginning of the insurrection I have non^^) Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4339803 Share on other sites More sharing options...
Chief Captain Redd Posted March 19, 2016 Share Posted March 19, 2016 R.Damon Redd has it for the Bears, but he's the only one. Redd is the Legion's biggest badass, he's sparred with Russ, Valor, & Hectarion*. And he was Daer'dd's personal apprentice before and after The Emperor found them. And at this point he's mostly High-Tech and Iron in a skin suit.... So yeah, justified IMO. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4340177 Share on other sites More sharing options...
Demus Ragnok Posted March 24, 2016 Share Posted March 24, 2016 So just because I can I plugged Niklaas and Cochise into a mathhammer machine. Cochise wins...in 18 rounds. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4345289 Share on other sites More sharing options...
simison Posted March 24, 2016 Author Share Posted March 24, 2016 So just because I can I plugged Niklaas and Cochise into a mathhammer machine. Cochise wins...in 18 rounds. Good gravy Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4345291 Share on other sites More sharing options...
Nomus Sardauk Posted March 24, 2016 Share Posted March 24, 2016 So just because I can I plugged Niklaas and Cochise into a mathhammer machine. Cochise wins...in 18 rounds. Ouch, good lord. So does mean Niklaas needs a buff or Cochise needs a nerf? Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4345372 Share on other sites More sharing options...
Slips Posted March 24, 2016 Share Posted March 24, 2016 (edited) It means that they're perfectly fine as Primarchs since that lasts longer than your Average Game. Thats 18 Rounds AKA 9 Game Turns. But the maximum is 7 if using Variable Game Length. Even the Cannon Verse Primarchs will stay in combat for roughly that amount of time. Edited March 24, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4345375 Share on other sites More sharing options...
Grifftofer Posted March 24, 2016 Share Posted March 24, 2016 I'd love a link to the mathhammer machine. All my math has been hammered out by me in excel, which is more than a little laborious. If someone else has already done the work I'll happily play with that instead. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4345405 Share on other sites More sharing options...
Sigismund229 Posted April 28, 2016 Share Posted April 28, 2016 Made some rules for my member of the Council.of Terra Lord High Marshal Arthur Plantagus 17th of his name, Lord Commander of the Segmentum Solar, 400 points. WS4 BS4 S3 T3 W3 I3 A3 LD10 SV3+/5++ Wargear: Artificer Carapace Armour, Refractor Field, Flare Shield, Archeotech pistol, Charnable sabre, Overview Monacle, Cyber Familiar Overview Monacle: Any army containing Arthur Plantagus adds +1 to its reserve rolls. Special Rules: Strategic Brilliance, Co-ordinated fire, Co-ordinated Assault. Strategic Brilliance: Any army containing Arthur Plantagus add +1 to their rolls to sieze the initiative and all units count as having the Infiltrate special rule. Co-ordinated fire: In an army containing Arthur Plantagus when shooting at an enemy that has already been shot at by one of your units gain +1BS. Co-ordinated Assault: When a Troops choice in an army containing Arthur Plantagus is completely destroyed it is put into the controlling players reserves instead of removed from play. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378782 Share on other sites More sharing options...
Slips Posted April 28, 2016 Share Posted April 28, 2016 (edited) A few things: Artificer Carapace Armour isn't a thing and someone as important as him would probably not wear something so mundane despite how blingy it is. Just give him straight up Artificer Armour or Power Armour. If you need inspiration, look up the Lord Marshals Profile from the Solar Auxilia. Flare Shields aren't man portable as far as I'm aware. Why a Refractor Field? Someone like him definitely has an Iron Halo especially for his points. Similarly, Charnabal Sabres are fancy duelling swords. Paragon Blades would be a much better show of Rank, Power and Wealth. Cyber Familiar is ok, Pistols too. Instead of Co-Ordinated Assault, you could give him a Mass Displacer Matrix which does more or less what you want the rule to but in a less wonky way of He and his unit is killed but they come back later? vs Danger was too great, fail safes kicked in and emergency teleported the Lord and his Retinue out of danger. Co-Ordinated Fire: Make it Twin-Linked, +1BS and Pinning. Especially since anyone with a Cognis Signum can more or less give +1BS to a single nearby unit already. Strategic Brilliance: Seize on a 5+ with a Re-roll, Choose instead of Roll on who gets First Turn/Deploy; additionally can choose up to 3 Warlord Traits from the BRB Genetic Tables and Solar Auxilia Table (for now). +++ This is mostly because, for the cost of a Primarch, he wasn't actually doing much. Edit: That said, even with all this, 185 at most. Edited April 28, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378803 Share on other sites More sharing options...
AlphariusOmegon108 Posted April 28, 2016 Share Posted April 28, 2016 Okay. Right now. Stop it. Stop making characters over 200pts. The cannonverse barely had characters over that price. Dont go all crazy. This is getting out of hand. Kelborn and Raktra 2 Back to top Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378814 Share on other sites More sharing options...
Sigismund229 Posted April 28, 2016 Share Posted April 28, 2016 For Co-ordinated assault I was actually thinking something similair to what Chenkov used to do, whereby when a Troops choice gets destroyed it becomes part of your reserves instead of being removed from play Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378818 Share on other sites More sharing options...
Slips Posted April 28, 2016 Share Posted April 28, 2016 (edited) Well, then use that. He wouldn't/shouldn't have to be part of the unit. A few Characters/Formations in 40k already do that sort of thing Because it simulates an unending wave of reinforcements. But it doesnt make sense for himself to get killed with the unit and pop back up. Edited April 28, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378819 Share on other sites More sharing options...
Sigismund229 Posted April 28, 2016 Share Posted April 28, 2016 He doesn't have to be :p "in an army containing Arthur Plantagus". That means he's in the army not he's in the unit :D Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378822 Share on other sites More sharing options...
Slips Posted April 28, 2016 Share Posted April 28, 2016 (edited) Misread that bit. As it stands, he'd look like: 175pts WS4 BS4 S3 T3 W3 I3 A2 Ld10 Sv 2+/3++ (due to cyber familiar) Wargear: Artificer Armour Iron Halo Paragon Blade Archeotech Pistol Cyber Familiar Solar-Pattern Multispectral Strato-Vox & Omniscope Special Rules: Stubborn Strategic Brilliance: Seize on a 5+ (re-rollable), Choose who goes/deploys first, Pick up to 3 Warlord Traits from BRB and Solar Aux. Co-Ordinated Fire: At the start of your turn, designate a D3 Targets. All Units/Models that shoot at the Designated Target gain +1BS, Twin-Linked and Pinning. Co-Ordinated Assault: In an Army where he is Warlord, units that are completely destroyed instead go into ongoing reserves on a roll of a 2+ and gain the Outflank Special Rule. Edited April 28, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4378828 Share on other sites More sharing options...
depthcharge12 Posted May 6, 2016 Share Posted May 6, 2016 A character I based off a well known character from the American frontier for those astute readers: Sharpshooter Hawkeye Hailing from Terra, the XXth legionary known as Hawkeye had a dubious past, one which is sealed beyond lock and key. Those within his legion whisper rumors that this Astartes was was an Assasin in training before being indoctrinated into the XXth legion. Even among those fabled pathfinders among the Ghost Walkers pale in comparison to Hawkeye's superlative tracking and hunting skills...seeming to meld into the forest upon a whim. Still yet another feature distinguishes from his more choleric brethren as he prefers an instrument which earned the sobriquet "La Longue Carabine." An incredulously long firearm of antique vintage, the weapon fires a micro atomic sabot pellet through a magnetically rifled barrel, which penetrates its target before exploding in a similiar atomic fire to a volkite. For all of his mythical nature and hidden death from afar, his Ghost Walker brothers renamed him Chingachgook, "The Great Serpent." Hawkeye - Points 160 WS 5 BS 5 S 4 T 4 W 3 A 2 I 5 LD 10 •Independent character •Infantry •Marked for death (see seeker entry) •Stubborn •Shrouded •Legion Astartes Ghost Walkers •Support officer •"Death waits for no man" •Scout Wargear •Void hardened Recon armor •Cameleoline cloak •Shroud bombs •La Longue Carabine •2 Archeotech pistols •Rad grenades **Hawkeye may only join recon squads or seeker squads. La Longue Carabine Range: 48" S:X AP:2 Sniper (3+), Heavy 1, Murderous strike, deflagrate "Death waits for no man" When Hawkeye rolls to hit, when the die is a 4, Hawkeye may choose which model in the unit is hit. If the die is a 5 or a 6, then he may choose the model, and that model may not perform or have a lookout sir performed upon them. Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4386459 Share on other sites More sharing options...
Big Bad Squig Posted August 26, 2016 Share Posted August 26, 2016 (edited) Sorry, I forgot about this thread when I was posting the new Godslayers rules. I've adjusted Koschei's Sire rule to be more in line with the updated Legiones Astartes rules, and removed his armour's rule regarding D-weapons because of the differences between how they function in 30k and 40k. I think his worth in points should be about the same: (LORD OF WAR) Koschei Kharkovic – 415 pts Primarch of the Godslayers, The Dreamer, The Light In The Darkness WS: 7 BS: 5 S: 6 T: 6 W: 6 I: 6 A: 4 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Infantry (Character) Wargear: · The Black Mantle · God’s Hand · Blade of the Pariah Special Rules: · Primarch · Preferred Enemy (psykers) · Sire of the Godslayers · Bulky · Psychic Suppressant · Weapon Mastery God’s Hand: RNG: - S: x2 AP: 1 Melee, Unwieldy, Concussive Blade of the Pariah: RNG: - S: User AP: 2 Melee, Murderous Strike, Psy-bane Psy-bane: Gains the Instant Death special rule when targeting a psyker. The Black Mantle: 2+ armour save, 4+ invulnerable save Sire of the Godslayers: Feel No Pain. While Koschei is on the table, all friendly models with Legiones Astartes (Godslayers) gain +1 to their Feel No Pain to a maximum of 5+, or the Feel No Pain (6+) special rule if they do not have the rule already. Additionally, if a Godslayers army containing Koschei loses half or more of its units, it may subtract two from the dice roll when making Morale, Pinning or Fear tests instead of one. Psychic Suppressant: All blessing and maledictions within 6" inches immediately cease to effect. All psykers within 6" inches suffer -2 leadership. He and his unit may not be targeted by any psychic powers, and he grants all units fully within 6 inches +2 to Deny the Witch rolls. Edited August 26, 2016 by Big Bad Squig Link to comment https://bolterandchainsword.com/topic/312431-rules-primarch-and-legion/page/24/#findComment-4480614 Share on other sites More sharing options...
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