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If the general consensus is for it to be removed, then I'll be happy to.  I'll need a little help re-calculating points though.

 

Okay, I've re-checked the first three books, and Slips is only missing one of the Sal unique characters who's wearing the cloak.

 

Overall, I'd be okay if one of your unique characters had it, Squig. 

 

Actually, while we're at it, who else has Eternal Warrior and isn't a Primarch in BotL?

 

 

If the general consensus is for it to be removed, then I'll be happy to. I'll need a little help re-calculating points though.

Okay, I've re-checked the first three books, and Slips is only missing one of the Sal unique characters who's wearing the cloak.

 

Overall, I'd be okay if one of your unique characters had it, Squig.

 

Actually, while we're at it, who else has Eternal Warrior and isn't a Primarch in BotL?

Maridius

 

 

If the general consensus is for it to be removed, then I'll be happy to. I'll need a little help re-calculating points though.

Okay, I've re-checked the first three books, and Slips is only missing one of the Sal unique characters who's wearing the cloak.

 

Overall, I'd be okay if one of your unique characters had it, Squig.

 

Actually, while we're at it, who else has Eternal Warrior and isn't a Primarch in BotL?

Fire Keeper praetors can buy it. But they dont have access to a 3++.

 

 

I wonder if that is due to my infence Mikhal? Given that I am generally against Eternal Warrior being a thing in 30K. I find it just disorts things too much when some people can get it and others can't. I mean do you ever see a salamander Praetor without the item (Adamantine Mantle?) that gives them EW? But I'll get off my soap-box and start copying these over to the LAAC.

Except I repeated that since only Sigismund has it to my knowledge. Minus him, I think only the Primarchs have it, despite all of the other featured unique characters.

True. I just feel that the presence of the Marked by Dark Fates rule gives a different and equally thematic way of representing certain characters' resilience and survival despite the odds. However it seems I am the minority in thinking that so I'll try not to rock the boat.

 

Unless every named character in the BotL gets given it, in which case I will feel justified in bringing it up again ;)

R.Damon Redd has it for the Bears, but he's the only one. Redd is the Legion's biggest badass, he's sparred with Russ, Valor, & Hectarion*. And he was Daer'dd's personal apprentice before and after The Emperor found them. And at this point he's mostly High-Tech and Iron in a skin suit.... So yeah, justified IMO.

It means that they're perfectly fine as Primarchs since that lasts longer than your Average Game.

 

Thats 18 Rounds AKA 9 Game Turns.

 

But the maximum is 7 if using Variable Game Length.

 

Even the Cannon Verse Primarchs will stay  in combat for roughly that amount of time.

Edited by Slipstreams
  • 1 month later...

Made some rules for my member of the Council.of Terra

 

Lord High Marshal Arthur Plantagus 17th of his name, Lord Commander of the Segmentum Solar, 400 points.

WS4 BS4 S3 T3 W3 I3 A3 LD10 SV3+/5++

Wargear: Artificer Carapace Armour, Refractor Field, Flare Shield, Archeotech pistol, Charnable sabre, Overview Monacle, Cyber Familiar

 

Overview Monacle: Any army containing Arthur Plantagus adds +1 to its reserve rolls.

 

Special Rules: Strategic Brilliance, Co-ordinated fire, Co-ordinated Assault.

 

Strategic Brilliance: Any army containing Arthur Plantagus add +1 to their rolls to sieze the initiative and all units count as having the Infiltrate special rule.

 

Co-ordinated fire: In an army containing Arthur Plantagus when shooting at an enemy that has already been shot at by one of your units gain +1BS.

 

Co-ordinated Assault: When a Troops choice in an army containing Arthur Plantagus is completely destroyed it is put into the controlling players reserves instead of removed from play.

A few things:
 

Artificer Carapace Armour isn't a thing and someone as important as him would probably not wear something so mundane despite how blingy it is. Just give him straight up Artificer Armour or Power Armour. If you need inspiration, look up the Lord Marshals Profile from the Solar Auxilia.

 

Flare Shields aren't man portable as far as I'm aware.

 

Why a Refractor Field? Someone like him definitely has an Iron Halo especially for his points. Similarly, Charnabal Sabres are fancy duelling swords. Paragon Blades would be a much better show of Rank, Power and Wealth. Cyber Familiar is ok, Pistols too.

 

Instead of Co-Ordinated Assault, you could give him a Mass Displacer Matrix which does more or less what you want the rule to but in a less wonky way of He and his unit is killed but they come back later? vs Danger was too great, fail safes kicked in and emergency teleported the Lord and his Retinue out of danger.

 

Co-Ordinated Fire: Make it Twin-Linked, +1BS and Pinning. Especially since anyone with a Cognis Signum can more or less give +1BS to a single nearby unit already.

 

Strategic Brilliance: Seize on a 5+ with a Re-roll, Choose instead of Roll on who gets First Turn/Deploy; additionally can choose up to 3 Warlord Traits from the BRB Genetic Tables and Solar Auxilia Table (for now).

 

+++

 

This is mostly because, for the cost of a Primarch, he wasn't actually doing much.

 

Edit: That said, even with all this, 185 at most.

Edited by Slipstreams

Well, then use that. He wouldn't/shouldn't have to be part of the unit. A few Characters/Formations in 40k already do that sort of thing :tongue.:

 

Because it simulates an unending wave of reinforcements. But it doesnt make sense for himself to get killed with the unit and pop back up.

Edited by Slipstreams

Misread that bit.

 

As it stands, he'd look like:

 

175pts

 

WS4 BS4 S3 T3 W3 I3 A2 Ld10 Sv 2+/3++ (due to cyber familiar)

 

Wargear:

  • Artificer Armour
  • Iron Halo
  • Paragon Blade
  • Archeotech Pistol
  • Cyber Familiar
  • Solar-Pattern Multispectral Strato-Vox & Omniscope

Special Rules:

  • Stubborn
  • Strategic Brilliance: Seize on a 5+ (re-rollable), Choose who goes/deploys first, Pick up to 3 Warlord Traits from BRB and Solar Aux.
  • Co-Ordinated Fire: At the start of your turn, designate a D3 Targets. All Units/Models that shoot at the Designated Target gain +1BS, Twin-Linked and Pinning.
  • Co-Ordinated Assault: In an Army where he is Warlord, units that are completely destroyed instead go into ongoing reserves on a roll of a 2+ and gain the Outflank Special Rule.
Edited by Slipstreams

A character I based off a well known character from the American frontier for those astute readers:

 

Sharpshooter Hawkeye

 

Hailing from Terra, the XXth legionary known as Hawkeye had a dubious past, one which is sealed beyond lock and key. Those within his legion whisper rumors that this Astartes was was an Assasin in training before being indoctrinated into the XXth legion. Even among those fabled pathfinders among the Ghost Walkers pale in comparison to Hawkeye's superlative tracking and hunting skills...seeming to meld into the forest upon a whim.

 

Still yet another feature distinguishes from his more choleric brethren as he prefers an instrument which earned the sobriquet "La Longue Carabine." An incredulously long firearm of antique vintage, the weapon fires a micro atomic sabot pellet through a magnetically rifled barrel, which penetrates its target before exploding in a similiar atomic fire to a volkite.

 

For all of his mythical nature and hidden death from afar, his Ghost Walker brothers renamed him Chingachgook, "The Great Serpent."

 

Hawkeye - Points 160

WS 5 BS 5 S 4 T 4 W 3 A 2 I 5 LD 10

 

•Independent character

•Infantry

•Marked for death (see seeker entry)

•Stubborn

•Shrouded

•Legion Astartes Ghost Walkers

•Support officer

•"Death waits for no man"

•Scout

 

Wargear

•Void hardened Recon armor

•Cameleoline cloak

•Shroud bombs

•La Longue Carabine

•2 Archeotech pistols

•Rad grenades

 

**Hawkeye may only join recon squads or seeker squads.

 

La Longue Carabine

Range: 48" S:X AP:2 Sniper (3+), Heavy 1, Murderous strike, deflagrate

 

"Death waits for no man"

When Hawkeye rolls to hit, when the die is a 4, Hawkeye may choose which model in the unit is hit. If the die is a 5 or a 6, then he may choose the model, and that model may not perform or have a lookout sir performed upon them.

  • 3 months later...

Sorry, I forgot about this thread when I was posting the new Godslayers rules.  I've adjusted Koschei's Sire rule to be more in line with the updated Legiones Astartes rules, and removed his armour's rule regarding D-weapons because of the differences between how they function in 30k and 40k.  I think his worth in points should be about the same:

 

(LORD OF WAR) Koschei Kharkovic – 415 pts

Primarch of the Godslayers, The Dreamer, The Light In The Darkness

 

WS: 7  BS: 5   S: 6   T: 6   W: 6   I: 6   A: 4   Ld: 10   Sv: 2+

                            

Unit Composition:

·         1 (Unique)

 

Unit Type:

·         Infantry (Character)

 

Wargear:

·         The Black Mantle

·         God’s Hand

·         Blade of the Pariah

 

Special Rules:

·         Primarch

·         Preferred Enemy (psykers)

·         Sire of the Godslayers

·         Bulky

·         Psychic Suppressant

·         Weapon Mastery

 

God’s Hand:

RNG: -   S: x2   AP: 1   Melee, Unwieldy, Concussive

 

Blade of the Pariah: 

RNG: -   S: User   AP: 2   Melee, Murderous Strike, Psy-bane

Psy-bane:  Gains the Instant Death special rule when targeting a psyker.

 

The Black Mantle:

2+ armour save, 4+ invulnerable save

 

Sire of the Godslayers:  Feel No Pain.  While Koschei is on the table, all friendly models with Legiones Astartes (Godslayers) gain +1 to their Feel No Pain to a maximum of 5+, or the Feel No Pain (6+) special rule if they do not have the rule already.  Additionally, if a Godslayers army containing Koschei loses half or more of its units, it may subtract two from the dice roll when making Morale, Pinning or Fear tests instead of one.

 

Psychic Suppressant: All blessing and maledictions within 6" inches immediately cease to effect.  All psykers within 6" inches suffer -2 leadership.  He and his unit may not be targeted by any psychic powers, and he grants all units fully within 6 inches +2 to Deny the Witch rolls.

Edited by Big Bad Squig
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