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Gwalchavad just doesn't age, but he isn't unkillable. If he is vaporized, well, then he stays vaporized.

 

No Primarch in our newverse is a perpetual. one Minor Marine could be, but that doesn't count at the moment.

 

How many Points is Gwal and the rest of his bunch worth?

Very Quickly, just going over him and his role as more of a Fighter who doesnt buff his army immensely and doesnt have the Staying power of a Warlord Titan, I'd give a conservative ~415pts for him. Mostly since a few of his rules only affect Psykers.

 

The Lowest I'd go is 380 with the Highest being 435.

 

Edit:

 

@Praefectus: Which of your Units can number 30+ Models to benefit from that specific rule?

Edited by Slipstreams

 

Gwalchavad just doesn't age, but he isn't unkillable. If he is vaporized, well, then he stays vaporized.

 

No Primarch in our newverse is a perpetual. one Minor Marine could be, but that doesn't count at the moment.

 

How many Points is Gwal and the rest of his bunch worth?

Very Quickly, just going over him and his role as more of a Fighter who doesnt buff his army immensely and doesnt have the Staying power of a Warlord Titan, I'd give a conservative ~415pts for him. Mostly since a few of his rules only affect Psykers.

 

The Lowest I'd go is 380 with the Highest being 435.

 

Edit:

 

@Praefectus: Which of your Units can number 30+ Models to benefit from that specific rule?

 

Tactical Squads, Breachers and Assault Marines if I'm not mistaken?

I could've sworn they went to 30... I have been lied to? :blink.: (Goes off to check his books for confirmation.)

 

EDIT: yep, You're right. This changes things lol.

Just turn the rule into 40k's Combat Squad and let it affect any unit which can number 20+ Models. Done and Done.

 

I could've sworn they went to 30... I have been lied to? :blink.: (Goes off to check his books for confirmation.)

 

EDIT: yep, You're right. This changes things lol.

Just turn the rule into 40k's Combat Squad and let it affect any unit which can number 20+ Models. Done and Done.

 

Done it

Hmmm, which buffs could I implement....Power of Light, every warden in sight of Gwal is infused with the power of light and therefore happy^^

Why? Hes not bad per say and not every Primarch should be 450-500 points :P

 

If you wanted to buff him a bit, for the "Eight Gates" special Rule, you could let him Gain +1A for every 2 Wounds he's missing but have it be affected by IWND recuperation.

 

Meaning that, if he's lost 4 Wounds and thus has +2A, if he succeeds on his IWND, he'd be at 3 Wounds lost and only +1A. Coupled with his Initiative Ramp and hes already pretty strong. Coupled with Rampage and Counter-Attack hes pretty much always going to have more attacks than his Opponent.

 

I've yet to really see a strong case for a WS9 Primarch (The only one is Angron in the Canon) but, since he's so combat focused WS8 wouldnt do amiss as long as we dont have too many WS8 Primarchs Already. 

Oh, this was a joke^^

 

Hmm, the attack rule is not so bad. would it add to the +WS?

 

So let's check if I got it right:

 

Outdated rules

 

WS BS S T W I A Ld Sv

Gwalchavad 7 5 6 6 6 5 6 10 2+

 

Unit Composition

  • 1 (Unique)
Unit Type
  • Jump Infantry (Character)
Wargear
  • Mask "mwgwd ddi-rym"
  • Tonfas/Ellbowblades "Grandfather" & "Peacekeeper"
  • Armour "trealamh gréine"
  • Hidden Blade
  • Jump Pack
  • Frag grenades
Special Rules
  • Primarch (Independent Character, Eternal Warrior, Fear, Adamantium Will, Fleet, Fearless, It Will Not Die, Master of the Legion)
  • Sire of the Wardens of Light
  • Wisdom of Ages
  • Very Bulky
  • Battle Meditation "The Eight Gates"
SPECIAL RULES

Sire of the Wardens of Light

  • All models with the Legion Astartes: Wardens of Light (LA:WoL) special rule gain +1 Ld (to a maximum of 10).
  • Any unit with the LA:WoL special rule gain +1 to their Combat resolution results as long as they are within line of sight of Gwalchavad.
Wisdom of Ages

Gwalchavad always allows his foes to strike first, in order to better judge their fighting ability and see their true intent. Gwalchavad gains +1 I per Round. This effect starts in Round 3. And cannot increase over I 8. So he has in round 1,2 I5->Round 3 : I6->Round 4: I7 and in Round 5,6: I 8.

 

 

Battle Meditation "The Eight Gates"

When Gwalchavad met an Enemy who could best him, he performs the Battle Meditation "Eight Gates". He focus entirly on the battle and releases the hidden powers which sleep deep within.

 

Gwalchavad gains WS + 1 if his Live points/ Wounds are reduced by half.

Additionaly Gwal gets for every Two wounds taken +1 A if he passes his Leadershiptest. +1A on 2,3 wounds, +2 A on 4,5 wounds plus 3 on 6 wounds, but if he ever reaches this point, he is death

 

That means in ROund 5, if he has taken 4 wounds his profil looks like that

 

 

WS BS S T W I A Ld Sv

Gwalchavad 8 5 6 6 2 8 8 10 2+

 

Right? Seems a bit strong.

okay, his round 2 profile without wounds would look like that 7 5 6 6 6 5 6 10 2+

Edited by MikhalLeNoir

Might be the case.

 

Did I understood your suggestion the right way? or did you mean to increase the ws in the base and the ws bonus is removed in favor for the attackbonus in the eight gates rule?

 

 

 

I don't have so many dices^^

 

How about the democratic way:

 

 

  • Leave him as he is
  • Buff him more (Attack Rule plus, WS increase)
  • Gosh he is a star killer, kill him off immediatley
  • HE IS SO WEAK, HE SHOULD RIVAL A GOD

 

I like the rules as they are. he is not too fancy, has those cool rules to power him up. only ws 7/8 i really consider, but if he is hurt, he has ws 8 anyway

Edited by MikhalLeNoir

WS suggestion was base Weapon Skill with him no longer gaining a benefit for loosing wounds or, instead, increasing only when he has 2 Wounds Remaining. WS9 at 2 wounds means that, while hes harder to hit and its easier for him to hit, hes still close enough to death for you to just finish him off. Could also tie it to the wound Regeneration of IWND. Go back up to 3 Wounds, -1WS.

 

Didn't consider Rampage Bonus when making the Attack Rule; though its not like hes hes hitting ultra hard since hes only ever going to swing at S6, 7 At most. Him making up for it with volume of attacks seems a bit fair though 10 is a lot. 8 would be the Hard Cap, in this regard.

 

Considering all this, I'd lower his Initiative Bonus to a maximum of 7 in this regard since only Fulgrim is at 8, iirc, with Angron and most of the other 'Fast' Primarchs only being 7 as well.

In this case, the majority of Primarchs are also only at Initiative 5. Lorgar has 6 with Corax, Curze and Angron being at 7 with Fulgrim at 8.

 

All things to consider.

 

Voting wise, I'm Ambivalent :tongue.:

Edited by Slipstreams

WS suggestion was base Weapon Skill with him no longer gaining a benefit for loosing wounds or, instead, increasing only when he has 2 Wounds Remaining. WS9 at 2 wounds means that, while hes harder to hit and its easier for him to hit, hes still close enough to death for you to just finish him off. Could also tie it to the wound Regeneration of IWND. Go back up to 3 Wounds, -1WS.

 

Didn't consider Rampage Bonus when making the Attack Rule; though its not like hes hes hitting ultra hard since hes only ever going to swing at S6, 7 At most. Him making up for it with volume of attacks seems a bit fair though 10 is a lot. 8 would be the Hard Cap, in this regard.

 

Considering all this, I'd lower his Initiative Bonus to a maximum of 7 in this regard since only Fulgrim is at 8, iirc, with Angron and most of the other 'Fast' Primarchs only being 7 as well.

In this case, the majority of Primarchs are also only at Initiative 5. Lorgar has 6 with Corax, Curze and Angron being at 7 with Fulgrim at 8.

 

All things to consider.

 

Voting wise, I'm Ambivalent :tongue.:

That is like futurerama:

 

"I hate these filthy Neutrals, Kif. With enemies you know where they stand but with Neutrals, who knows? It sickens me."

 

 

 

Speed,Flow and analysing the enemy are the Keypoint in Gwalchavads Fighting Style. So we thought a lots of attacks and an increasing I over the time which goes to 8 in the last rounds would resemble that the best.

Hehe. Sounds like a good rule. I'm mostly of the opinion that he is good as he is, but I would be :P

 

Also I keep forgetting his Hidden Blade strike. It may not do too much damage, but it does have the potential.

 

Going to work out some average combats between the Primarch when I get back, should give me a better idea of where people stand in relation to one another. Will use the existing Primarch too for comparison.

Gwalchavad was hidden in the twilight movies: stares, even more stares. and now he stares upon Pionus.

 

Hehe,Gwal is staring forward to it.


I am eager to see the primarch battles. doesn't have much time myself. Just don't forget the stares.

 

I hope Gwal is doing well, if he survives the first rounds^^

But Hectarion is a beast,Gwal doesn't have the good looks and the favor of the dice gods^^Will be something like Monthy Pythons Holy Grail Black Knight vs Arthur^^

 

But Gwal can still stare at Pionus. After 1000 rounds of battle, the stare is there.

Edited by MikhalLeNoir
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