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You could take Veterans as a relatively cheap alternative to fill an armored spear head if you include Maloghurst in your legion list. Stick Maloghurst in a Caestus with some Cataphractii and drive some landraiders and vindicators up the center of the field. If your opponent runs tons of power armor or light infantry they are screwed, and considering the sheer frequency of 20 model tactical squads in the game this is a potentially powerful force.  

10 Tankhunter melta bombs generally take down any of super heavies in one round of assault, at least in my meta. Knights, stuff like that very prevalent in 40k games, while it's much harder for Legion to field because of the 25% rule.

 

And it fills my troop choices, best of both worlds.

Yeah that's my problem with them. Even if using a Dreadclaw etc they turn into a large investment and are rarely going to be an effective super heavy hunter if they aren't dropping down somewhere suitable turn 1. The flipside is the mission & the number of troops choices you're running

Dreadclaw (and Kharybdi) are the only way to get into assault from Deep Strike. Normal pods don't have the range, and at 250pts for a Phobos on top of a 250pt unit, it's a lot of investment for something that can really be quite easily countered. 350pts instead of 500pts for a second turn assault and an ablative 3HP Void Shield giving a free 6" move to the unit is incredible. 

What he is referring too is the anvilus drop pod. You can field a unit of vets in it for 150 points less than putting them in a land raider assault variant. The drop pod co,es down turn one as a flyer in hover mode so the troops can stay in give them cover essentially. Turn 2 you can move 6,disembark 6 and assault

The Lad has it.

 

Drop in, out of heavy weapon interceptor LoS and try to keep intervening terrain between yourself and any Sicaran's. Weather the firepower coming your way. 6" Move, Deploy 6", Assault 2d6. 

 

It's a variant on Raider Rush/Spartan Stampede; which is Flat Out 12, Move 6, Deploy 6, Assault 2d6, with the first turn Deep Strike replacing the flat out.

 

If you want to run it in a Land Raider though, try Alpha Legin, because they get a 12" Scout as well, for some seriously quick movement. Vigilators are the single most powerful character in the game for their cost in a scout unit, but it ramps up the cost of a unit (an assault unit requiring a Raider/Spartan having another 85-100pts slapped on top is rough)

I like them in small point games in rhinos. 2 squads to pride of the legion lets me get an extra attack for each one. Being a world eater, that's 50 attacks on the charge, 10 more than a tac squad. Chuck melta bombs on them too obviously and give them fearless so they can stand their ground.

 

I usually only run tac squads 15+ in a spartan so smaller games vets is a better choice

  • 4 weeks later...
  • 2 weeks later...

Regarding Veterans in Pride of the Legion, I have a feeling that their "best" use is to create maximum synergy between the Legiones Astartes rules, the available gear options for the Veterans and the special rules at their disposal. But they synergize better with Legions that either value shooting or number of attacks.

 

Example : Ultramarines tactics support a high number of bodies in multiple units that support each other. So, 10 men strong Veterans with good support units to tag the opponent is good with Sniper. On the other hand, Night Lords with a talent for murder might prefer Terminators as their Troops over Veterans due to outnumbering and already having melee weapons.

Use vehicles to trigger the reroll, use LA(UM) units to benefit. Using LA(UM) units to trigger is wasting of of their potential.

 

Night Lords suffer because their benefits that make them top tier come from Terror Assault exclusively. Talent for Murder and Firat turn atealth are nice, but not a solid army.

Use vehicles to trigger the reroll, use LA(UM) units to benefit. Using LA(UM) units to trigger is wasting of of their potential.

 

Night Lords suffer because their benefits that make them top tier come from Terror Assault exclusively. Talent for Murder and Firat turn atealth are nice, but not a solid army.

 

Yeah, that's a great point about vehicles. I'm trying to find alternatives but your suggestion is the most optimized.

  • 1 year later...
Posted · Hidden by Olis, April 4, 2017 - Threadomancy
Hidden by Olis, April 4, 2017 - Threadomancy

I have had great success with Legion Vets as of late. Tend to run them as 5 man squads in Rhinos with Heavy Bolter/plasma guns. I play using the Imperial Fist Legion with a Rogal Dorn proxy, vets using the Sniper USR.

 

Played 3 games recently at the 1850-2000 range against 40k armies. 2 against Space Wolves and 1 against Dark Angels

 

Ummmm I'm not sure if total victory is the right word to use when I won all three games by tableing my opponent while having first blood and line breaker.

 

So in my experience Vets can be painful and deadly. Perfect? No, I had to play smart and clever. Fun? No doubt about it. Evil when a lone survivor kills enough member of a Ravenwing bike squad in CQC that the Ravens break and run? Oh heck yes!

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