MikhalLeNoir Posted September 14, 2015 Share Posted September 14, 2015 (edited) As Raktra suggested, here is a new Thread in order to create Rules for the Various Daemon Primarchs and Daemon Princes, who are in the Icarion Insurrection. This will help to keep the Primarch Thread clean and it is easier to oversee both threads. Now we can create Rules and Stats, just for the most badass characters around at the Insurrection. Edited November 28, 2017 by Lord Thørn Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/ Share on other sites More sharing options...
Grifftofer Posted September 14, 2015 Share Posted September 14, 2015 I suggest that for the Daemon Primarchs they get a variation on the Primarch rule. Daemon Primarch (Monstrous Creature, Eternal Warrior, Adamantium Will, Fleet, Fearless, It Will Not Die, Master of the Legion, Daemon, Horrifying Might) Horrifying Might - All Fear checks made when fighting a model with this special rule are made at -1 Leadership. I suggest this as to me Daemon Primarchs shouldn't be running around in units they should be smashing things up by themselves. They would also get some little benefits from being Monstrous (Smash, Relentless and Move Through Cover) that will compensate a little bit for not being able to join units. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171130 Share on other sites More sharing options...
AlphariusOmegon108 Posted September 14, 2015 Share Posted September 14, 2015 (edited) Well, here ya go, including deamon primarch rule: Alexos, The denier of truth and the bane of sense: 725 pts Ws8 bs6 s7 t8 w7 I8 A6 ld10 sv2+/4++ wargear: Artificer armor Iron halo obsidian Tora Spear Deamonic Ripper claw Wings (counts as jump pack) Special Rules: Deamon Primarch Deamon fear The Aztecian Gene builder rage furious charge unfocussed (May never make overwatch shots) weapon master ML2: Only knows the "Enfeble" and "forewarning" spells Mark of chaos ancedant Deamonic Ripper claw: CC: R.- S+1 ap1 Melta, concussive, soulblaze, unwieldy, does D3 wounds per wound it causes. Shooting: R.Template S: poison 3+ ap3 rending, soulblaze Edited September 14, 2015 by AlphariusOmegon108 Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171136 Share on other sites More sharing options...
Praefectus Invictus Posted September 14, 2015 Share Posted September 14, 2015 Honestly, for some of the more khornate or pyschotic primarchs, I think they should lose master of the legion, It doesn't make much sense that someone as deranged as Raktra still has the ability to command the intricateness of the legions (Rites of War). Also they should have their respective mark from their patron (MoK for Raktra etc) and give the ability for squads in the army to take the corresponding mark of their primarch. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171142 Share on other sites More sharing options...
MikhalLeNoir Posted September 14, 2015 Author Share Posted September 14, 2015 For the psychopatics i think that is true, but wasn't angron leading an army on armageddon? Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171149 Share on other sites More sharing options...
Praefectus Invictus Posted September 14, 2015 Share Posted September 14, 2015 For the psychopatics i think that is true, but wasn't angron leading an army on armageddon? I doubt angron was doing much leading, more like killing/maiming/burning. Its ultimately up to the guys with daemon primarchs to decide. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171155 Share on other sites More sharing options...
Big Bad Squig Posted September 14, 2015 Share Posted September 14, 2015 Koschei Kharkovic – 560 pts Daemon Primarch of the Godslayers, The Slow Death, Eater of Hearts WS: 7 BS: 5 S: 7 T: 7 W: 7 I: 6 A: 5 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Monstrous Creature (Character) Wargear: · The Black Mantle · God’s Hand · Bubonic Sickle · Pestilent Screech Special Rules: · Daemon Primarch · Hand of Papa Nurgle · Preferred Enemy (psykers) · Sire of the Godslayers · Extremely Bulky · Psychic Suppressant Warlord Trait: · Intimidating Presence God’s Hand: RNG: - S: x2 AP: 1 Melee, Unwieldy, Concussive, Master Crafted Bubonic Sickle: RNG: - S: User AP: 3 Melee, Murderous Strike, Piercing Blow, Psy-bane, Fleshbane Psy-bane: Gains the Instant Death special rule when targeting a psyker. Pestilent Screech: RNG: Template S: 1 AP: 3 Poisoned (5+), Deflagrate, Mindplague, Torrent Mindplague: Any units that take one or more unsaved wounds from this weapon must immediately take a morale check, with a negative modifier equal to the amount of models killed by this weapon that shooting phase. The Black Mantle: 2+ armour save, 4+ invulnerable save, Aegis Aegis: Destroyer weapons suffer a -1 modifier on the Destroyer chart when targeting Koschei. Hand of Papa Nurgle: All Nurgle Daemons that are within 12 inches of Koschei gain +1 to their invulnerable saves, and do not scatter when Deep Striking. Sire of the Godslayers: Feel No Pain (4+). All friendly models with Legiones Astartes (Godslayers) gain Feel No Pain (6+). If Koschei is slain, all friendly models with Legiones Astartes (Godslayers) gain Feel No Pain and Fearless. Psychic Suppressant: All blessing and maledictions within 6" inches immediately cease to effect. All psykers within 6" inches suffer -2 leadership. He and his unit may not be targeted by any psychic powers, and he grants all units fully within 6 inches +2 to Deny the Witch rolls. The Army of Corpses: At the end of each (enemy or friendly) turn, if a unit with this rule has fought in close combat, set up a unit of Plague Zombies within 6”, equal to the number of models slain by that model with To Wound rolls of 4+. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171208 Share on other sites More sharing options...
MikhalLeNoir Posted September 14, 2015 Author Share Posted September 14, 2015 Compared to Alexos kinda weak, but Alexos costs nearly double the points Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171240 Share on other sites More sharing options...
Slips Posted September 14, 2015 Share Posted September 14, 2015 (edited) Compared to Alexos kinda weak, but Alexos costs nearly double the points I'm going with Restrained vs Weak http://image.bolterandchainsword.com//public/style_emoticons/default/tongue.png But, since he is a Nurgle Daemon Primarch, boosting his general toughness and survivability would make sense in this case. But, since Nurgles number is 7, having T7 and W7 makes fluffy sense http://image.bolterandchainsword.com//public/style_emoticons/default/tongue.png maybe boost Attacks to 7 to have a 777 Profile. Oh, and a Psychic-Null Daemon is kinda wonky since it would mean hes also suppressing himself with his Blankness due to him now being a Daemon and/or causing himself pain. Alexos, I feel, might need to be reined in a bit. At his points costs, I'd pretty much be able to field a Reaver Titan on my side and S:D him to oblivion. So, reeling him back to ~600-700 points with Slightly reduced Stats (Is he dedicated to a god or Undivided?) would be fair; maybe give him the mark of Chaos Ascendant (a la Abaddon) in his profile? Edited September 14, 2015 by Slipstreams Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171247 Share on other sites More sharing options...
AlphariusOmegon108 Posted September 14, 2015 Share Posted September 14, 2015 He is chaos undevided yes I was considering losing out on 1 strength and wound and iniative, and pushing his costs back to 725pts, he is kinda overcosted in his current state if you consider what you can field against him for his point cost Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171253 Share on other sites More sharing options...
Slips Posted September 14, 2015 Share Posted September 14, 2015 (edited) Exactly. Maybe have his WS higher to reflect Khorne, Initiative for Slaanesh, Toughness for Nurgle and something for Tzeentch - maybe PM3/4 with preselected powers (to avoid invis shenanigans) Or just give him the mark of chaos ascendant Everything else would either be at-primarch level (statwise) or ever-so-slightly higher. when you account for the changes of turning him into an MC and Daemon it should be enough for a 600+ cost mayhaps. Edited September 14, 2015 by Slipstreams Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171274 Share on other sites More sharing options...
Grifftofer Posted September 14, 2015 Share Posted September 14, 2015 (edited) I feel that +1 S,T,W,A is a good starting point for any Daemon Primarch. Then something like +1 WS (Khorne), +1T (Nurgle), +1I (Slaanesh) and Manifest PsychicPowers on a 3+(Tzeentch). All that would work out at about +60-80 points if you include the rule chage I suggest above IMO. Then if you have Wings +20-25 points (I believe Chaos Marine Daemon Princes got them for +20, but a Primarch should probably be charged a little more http://image.bolterandchainsword.com//public/style_emoticons/default/tongue.png Add a couple of other flavour things (eg. Special Rules) afterwards and you have a bona-fide Daemon Primarch ready to tear big holes in any Loyalists that they come up against. Edited September 14, 2015 by Grifftofer Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171411 Share on other sites More sharing options...
Demus Ragnok Posted September 14, 2015 Share Posted September 14, 2015 Seeing as primarchs already have greater daemon stats I wonder if perhaps maybe ascension should make primarchs more "different" rather than straight up "better". I mean a BloodThirster is S7 T6 W4. A Great Unclean One is only 6 6 5. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171418 Share on other sites More sharing options...
Raktra Posted September 14, 2015 Share Posted September 14, 2015 Ehhh. Can we avoid the current GW trend of "Chaos = stupid evil"? Khorne's went from the god of war, marital prowess etc. to the god of incomprehensible bellowing, Slaanesh does nothing, and Tzeentch just keeps falling on his arse. I think only Nurgle's stayed consistent. Let's have us bring back the old actually characterful gods. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171703 Share on other sites More sharing options...
Athrawes Posted September 15, 2015 Share Posted September 15, 2015 I suppose, Icarion Ascended would fit in here? Icarion champion of the Four Gods, basically the roided up version that can tango with the Emperor. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4171894 Share on other sites More sharing options...
Chief Captain Redd Posted September 16, 2015 Share Posted September 16, 2015 Seeing as primarchs already have greater daemon stats I wonder if perhaps maybe ascension should make primarchs more "different" rather than straight up "better". I mean a BloodThirster is S7 T6 W4. A Great Unclean One is only 6 6 5. My only disagreement on this is Forgeworld's super greater daemons, just because the Daemon Primarchs are supposed to be the greatest champions of the individual gods. So with Angron having a bodyguard of a Dozen Bloodthirters, I'm curious to see what Raktra or Morrow's ascension into the pantheon will be like. But I do agree 100% that they should stand out and be unique from the Greater Daemons. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4172812 Share on other sites More sharing options...
AlphariusOmegon108 Posted September 16, 2015 Share Posted September 16, 2015 Yeah, the deamon primarchs from FW cost around 666 to 999 pts, so they are also more expensive then the normal greater deamons Demus is talking about. The FW ones are way stronger then the normal deamon ones, keep that in mind ;) Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4172968 Share on other sites More sharing options...
Chief Captain Redd Posted September 16, 2015 Share Posted September 16, 2015 Ohh I know that, I used to face the Tzeench one all the time, it was insane. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4173108 Share on other sites More sharing options...
Grifftofer Posted September 16, 2015 Share Posted September 16, 2015 True but some of them weren't ever worth the points costs they were given as I recall. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4173111 Share on other sites More sharing options...
Chief Captain Redd Posted September 16, 2015 Share Posted September 16, 2015 The Tzeench and Khorne ones are or were worth it IMO. I'd never really looked at or faced the Nurgle and Slaanesh ones. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4173142 Share on other sites More sharing options...
Raktra Posted September 16, 2015 Share Posted September 16, 2015 Maybe it'd be a safe option to look at the difference between a daemon prince and a marine captain to base our stats off. Seems like a similar jump. Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4173148 Share on other sites More sharing options...
Grifftofer Posted September 16, 2015 Share Posted September 16, 2015 My Chaos Marines book puts the difference at: +3WS, +2S, +1T, +1W +3I, +2A, -1Ld for +16 melta bombs (though that is more than double the Lord's base cost of 13 melta bombs). Oh and the DP has to re-buy Power Armour for +4 melta bombs. I personally think that might be going a little far as it would make basically any Primarch WS10, S8, I8+ with A6+ base! Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4173245 Share on other sites More sharing options...
MikhalLeNoir Posted September 16, 2015 Author Share Posted September 16, 2015 Well, then it is at least a challenge;) Link to comment https://bolterandchainsword.com/topic/313649-rules-daemon-primarch/#findComment-4173254 Share on other sites More sharing options...
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