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How to pop a Landraider effectively?


Brother Talarian

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Hello brothers,

 

I am currently fighting my friends Chaps army, friendly game at 1000 points.

 

He brought a large unit of bezerkers riding in a Landraider amongst other things. Currently, I have wiped out the majority of his troops, he has maybe 3 havoc missle launchers left, 4 space marines, a rhino 3 bezerkers his lord and his Landraider. My main question and concern for the time being is, how does one effectively deal with a Landraider? At AV14 all around Thad one tough vehicle to crack. I deep struck my scions with two melts right behind the raider, thinking to myself sweet victory! AV10 no problem. Alas, 'know thy enemy' is an all too real statement. Though I still managed to take a HP off ;) - and I wasn't in melts range.

So, my question, without being in mela range what options do we have, really? Mass fire + vanquished mayhaps? Even with las cannons you're only glancing on a 5+..

 

I'll report back once the game is finished and how I've done as well as what I think I could have done differently.

 

Cheers,

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Vanquishers laugh at that AV14, but they don't tend to get the damage done on the table after getting through the armour. Demolishers have a similar problem. Typically you're going to want either AP1 weapons, or a lot of dakka to take down something like a Land Raider. Meltabomb Veterans are one option if you can get them close enough. 

 

AV14 vehicles are pretty tough in this edition, though, and a lot of armies struggle to take them down without specialising themselves to do so. 

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Melta is the most reliable method generally as it hits hard. AP1 is a great help as is the 2D6 penetration, so sending in some Vets with melta at BS4 is a good way of doing this. However don't forget that the Land Raider is very expensive and has a purpose and that is usually delivering an expensive and killy assault unit. As long as that unit can't reach its target (your expensive tanks for example) then they are useless, and by proxy so is the Raider.

 

Blocking its progress is valid, as is slowing them down with cheap units of Guardsmen. Either he wastes the assault on them and gets shot up or has to find a way round. Your Vets will use a Chimera to attack it, so they can try and block it in case their attack fails. Combined arms wins games, so ideally you'll want more than a single unit to do the job! That can be two melta Vet squads or perhaps something like a Vanquishers/artillery plinking away to soften it up for the hit. Or Pask in a Vanquisher...

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A Vanquisher finds its niche against Land Raiders and Monoliths. Though it likely won't kill them in one shot, it still has a 1/3 chance of rendering it useless (an immobilized LR is a largely useless one.) Take it in a Command Tank for BS4 amd have guys with meltas ready in case that doesn't work.

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The absolute cheapest way to do it is a militarum tempestus command squad with 4 meltas.  Deep strike, give order to twin-link, delete land raider.  Nothing in this game is reliable, but if you can stick the landing, or can get a vehicle with improved comms near it, this will kill the land raider about 75% of the time.  If you can scratch even a single hull point off it before they land, the chances go up dramatically.

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Pask in a vanquisher with lascannon and melta sponsons works very well. I tend to use lots of high strength guns to take them down. Remember that ordnance gets to roll 2 side for penetration and with enough tanks you can usually pop a raider effectively.

 

Its all about numbers

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In my force I've found that a Medusa with bastion breacher shells is the most cost effective (105pts)

and best way to deal with heavy armour, the range is 48" Str 10 AP1 with small blast and armour bane.

They pop vehicles for fun though the firing arc is a limiting factor (hence why I take 2).

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IA volume 5: Death Korps Siege Regiment

Heavy Artillery Battery, 75 points for basilisk carriages, +25 to upgrade to medusa. +5 points to upgrade with bastion breacher shells.

 

With the added Krieg goodness of ignoring morale tests from shooting. 

I have two coming in the mail and can't wait to use them :)

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They're really tough too as they use the artillery rules meaning you always

use the gun's toughness!

Truesight, 

You're gonna love 'em! The only downside to them is that you can

only fire them directly, if you take 2 put one on each flank, that way

you cover most of the table, depending on cover.

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Get an inquisitor in and a conversion beamer. Just keep them at arms reach and pop those pesky tanks.

 

Sorry ... Just converting one up at the moment so it's fresh in my mind. 78 points with the conversion beamer and power armour.

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Pasquisher with lascannon for the win.  He basically autopenetrates...and if you give him a vanquisher with lascannon squadron mate (pretty cheap, and perfect for this task), even better.  If you think ANYTHING is going to have "table" range, autopenetrate, and be AP1, you're going to be disappointed...Pasquisher has all that except he's only AP2.   He's economical in a 1k list because he satisfies your HQ requirement while providing your needed AV14 tank goodness...expect him and his wingman to weigh in a little under 400 points, leaving points for 4 ~150 point units.  Two squads of veterans in chimeras and you're still looking at enough points for two more units.

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