Guardsman Posted September 30, 2015 Share Posted September 30, 2015 Hi All, First post, hopefully in the right place. I was recently given a model of Yarrick for my birthday as I always thought he was awesome. This got me started on my path to building an army. I've read the book and tried to look online for some answers to this question but honestly the options are mind boggling. So here goes. 1. Can Yarrick and Command Squads be fielded together? It would appear they can't, some places online seemed to think this would change but the FAQ still seems to say they can't. 2. If I have Yarrick, a cadian defence force, a command squad and a wyvern as my models to start, can I field them all together? I would like to use lots of tanks and very few troops (I'm a rubbish painter). Should I build the 20 cadians as veterans and 2 command squads as they are or would there be a better way to do it? Any help appreciated, Cheers Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/ Share on other sites More sharing options...
HenricusTyranicus Posted September 30, 2015 Share Posted September 30, 2015 Hi All, First post, hopefully in the right place. I was recently given a model of Yarrick for my birthday as I always thought he was awesome. This got me started on my path to building an army. I've read the book and tried to look online for some answers to this question but honestly the options are mind boggling. So here goes. 1. Can Yarrick and Command Squads be fielded together? It would appear they can't, some places online seemed to think this would change but the FAQ still seems to say they can't. 2. If I have Yarrick, a cadian defence force, a command squad and a wyvern as my models to start, can I field them all together? I would like to use lots of tanks and very few troops (I'm a rubbish painter). Should I build the 20 cadians as veterans and 2 command squads as they are or would there be a better way to do it? Any help appreciated, Cheers Congrats! Welcome to the barracks. 1. They can definitely be fielded together. The problem is whether you can technically have Yarrick as warlord when they are fielded together. Yarrick has "Chain of Command" but also has "Senior officer". Some think that this combo means he can be warlord, some don't. Ask your opponents. However, if you want to field the command squad as Warlord and Yarrick as just an HQ, that is definitely fine. 2. You can only run a max of 2 HQs in 1 Combined arms detachment. For now, a CAD is pretty much the only guard option, so running Yarrick and 2 command squads is about impossible. That aside, you might make it work. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184753 Share on other sites More sharing options...
Guardsman Posted September 30, 2015 Author Share Posted September 30, 2015 Thanks HenricusTyranicus I think asking my opponents won't really work unfortunately, my group consists of 2 other players and if its not in the rule book, codex or FAQ it tends to just cause an argument! I'd find it hard to believe that Yarrick could be on the tabletop and not be the warlord! It sounds like I might be best off to just run the 2 command squads and 2 vets for troop choices then I can fill the other slots with vehicles? Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184767 Share on other sites More sharing options...
nismogrendel Posted September 30, 2015 Share Posted September 30, 2015 If you google 40k combined arms detachment, there is a diagram of a CAD in the images tab. I'd link here but not sure if against the rules. You get 3 slots for heavy support. Take a wyvern squad (1-3 wyverns) and now you have only two heavy support slots left. You could use those two slots for 2 individual tanks, or 2 squadrons of tanks. Alternatively, you could use a HQ slot (you get two HQ slots) for a tank commander. Run Yarrick as one HQ Run a Russ Tank Commander as the second HQ Then run two 10 man vet squads as your two troops Wyvern squad for one of the heavy support slots Leaves you two heavy support slots to play with Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184782 Share on other sites More sharing options...
Guardsman Posted September 30, 2015 Author Share Posted September 30, 2015 If you google 40k combined arms detachment, there is a diagram of a CAD in the images tab. I'd link here but not sure if against the rules. You get 3 slots for heavy support. Take a wyvern squad (1-3 wyverns) and now you have only two heavy support slots left. You could use those two slots for 2 individual tanks, or 2 squadrons of tanks. Alternatively, you could use a HQ slot (you get two HQ slots) for a tank commander. Run Yarrick as one HQ Run a Russ Tank Commander as the second HQ Then run two 10 man vet squads as your two troops Wyvern squad for one of the heavy support slots Leaves you two heavy support slots to play with Cheers Nismogrendel I like the tank comander idea, it would work well if I'm going to concentrate on vehicles rather than troops. It would appear my two command squads are either going to go to waste or I'll have to wait until I play a bigger game to use them! Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184790 Share on other sites More sharing options...
Father Mehman Posted September 30, 2015 Share Posted September 30, 2015 Welcome to the Guard, er, Guardsman! You'll find a nice, warm cot at the end of tent H waiting for you with a nice, soothing cup of tea. What am I saying? You'll find no such thing. Off to the forward listening post with you! Anyway, hopefully you've found the answer to your query as I'm rubbish at playing the game. The only thing I can tell you is that I'm filling in for a lazy sergeant. Preach to the men? No. Make sure the dead are actually dead? Oh no. Send the man with the large chainsword to welcome new recruits . Well, looks like it's your turn to man the autocannon. Good luck ! Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184793 Share on other sites More sharing options...
Guardsman Posted September 30, 2015 Author Share Posted September 30, 2015 Welcome to the Guard, er, Guardsman! You'll find a nice, warm cot at the end of tent H waiting for you with a nice, soothing cup of tea. What am I saying? You'll find no such thing. Off to the forward listening post with you! Anyway, hopefully you've found the answer to your query as I'm rubbish at playing the game. The only thing I can tell you is that I'm filling in for a lazy sergeant. Preach to the men? No. Make sure the dead are actually dead? Oh no. Send the man with the large chainsword to welcome new recruits . Well, looks like it's your turn to man the autocannon. Good luck ! Hahaha nice - I'm awful at this game too so at least I'm not alone then ;-) I'm afraid I already did the autocannon earlier, can I borrow that heavy flamer though, need to heat this tin of rations! Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184807 Share on other sites More sharing options...
WarriorFish Posted September 30, 2015 Share Posted September 30, 2015 You most certainly are in the right place, welcome to the B&C Guardsman :tu: The Guard codex is quite varied in what you can do which is great but it can be a little bewildering to start with, fortunately you can ask any question here and someone can help you out :) If you want to run a Veteran company (light on troops) that works, also opens up plenty of tank options to spend your points on but don't let your painting ability stop you. Aside from no Guard army stopping the B&C is full of talented people for help you out. If not, it's also full of more modest skills and we can help you out too :) As long as you're building and painting models and trying your best you're winning at the hobby :D Have you thought about a colour scheme for your troops yet? Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184833 Share on other sites More sharing options...
Lukash_ Posted October 1, 2015 Share Posted October 1, 2015 Highly recommend third-party models for Guardsmen, as everyone and their fething mother has a Cadian army. I recommend madrobotminiatures, it's where I got my not!Steel Legion. Redundancy is the Guard's thing. There's an old saying, take three Guardsmen: one to die, one to miss, one to get the job done. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4184954 Share on other sites More sharing options...
Guardsman Posted October 1, 2015 Author Share Posted October 1, 2015 Unfortunately I'm tied into Cadian look having bought a huge box of them! I'm thinking a colour scheme of red and gold with a pale grey. Sounds pretty horrible as I type that but hoping I can make it work! Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4185109 Share on other sites More sharing options...
Carraigf Posted October 1, 2015 Share Posted October 1, 2015 [quote name="nismogrendel" post="4184782" It would appear my two command squads are either going to go to waste or I'll have to wait until I play a bigger game to use them! Not so Guardsman,you'll find vets come with lots of great weapons options, and you'll want to make your hard bitten, scar riddled, battered troops stand out from any freshly founded regiment of Cadia. The CCS sprue has lots of bits you won't find in the normal squad box so you'll have lots of ways to customise your veteran troopers. Plus the head with the slick back hair and bionic eye is just crying out to fit a tank commander :) Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4185122 Share on other sites More sharing options...
Guardsman Posted October 1, 2015 Author Share Posted October 1, 2015 [quote name="nismogrendel" post="4184782" It would appear my two command squads are either going to go to waste or I'll have to wait until I play a bigger game to use them! Not so Guardsman,you'll find vets come with lots of great weapons options, and you'll want to make your hard bitten, scar riddled, battered troops stand out from any freshly founded regiment of Cadia. The CCS sprue has lots of bits you won't find in the normal squad box so you'll have lots of ways to customise your veteran troopers. Plus the head with the slick back hair and bionic eye is just crying out to fit a tank commander Thanks Carraigf I shall take a close look at the sprues again before I build things! I like your highlanders theme, I have a rough idea of fluff for my army but think I need to flesh it out a bit to give me some focus. My original idea was for a Cadian 49th that I could use San Fransisco 49er colours and history tied in with. I might have to read some of the fluff bits on here to see what I can come up with Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4185346 Share on other sites More sharing options...
WarriorFish Posted October 1, 2015 Share Posted October 1, 2015 Guard armies are pretty lenient when it comes to conjuring up some fluff, so chances are you can take inspiration from almost anything without any crowbarring :) Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4185555 Share on other sites More sharing options...
cracklingvoice Posted October 2, 2015 Share Posted October 2, 2015 Welcome to the Guard, er, Guardsman! You'll find a nice, warm cot at the end of tent H waiting for you with a nice, soothing cup of tea. What am I saying? You'll find no such thing. Off to the forward listening post with you! Anyway, hopefully you've found the answer to your query as I'm rubbish at playing the game. The only thing I can tell you is that I'm filling in for a lazy sergeant. Preach to the men? No. Make sure the dead are actually dead? Oh no. Send the man with the large chainsword to welcome new recruits . Well, looks like it's your turn to man the autocannon. Good luck ! Sounds like the army in real life. Oh, the stories I could tell ... [quote name="nismogrendel" post="4184782" It would appear my two command squads are either going to go to waste or I'll have to wait until I play a bigger game to use them! Not so Guardsman,you'll find vets come with lots of great weapons options, and you'll want to make your hard bitten, scar riddled, battered troops stand out from any freshly founded regiment of Cadia. The CCS sprue has lots of bits you won't find in the normal squad box so you'll have lots of ways to customise your veteran troopers. Plus the head with the slick back hair and bionic eye is just crying out to fit a tank commander That head you mentioned is definitely going onto my tanks once I get them. That tank commander will immediately be nicknamed "Wardaddy", regardless of his actual performance on the table. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4185928 Share on other sites More sharing options...
Guardsman Posted November 3, 2015 Author Share Posted November 3, 2015 So I'm finally gonna get to put these guys on the field! Yarrick, 10 vets in a chimera Commisar 10 vets in a chimera LRBT Wyvern With some upgrades comes to about 750 points. I'm teaming up with a friend who has Blood Angels to take on 2000 pts of Orks. I guess I better start glueing :-) Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4215279 Share on other sites More sharing options...
HenricusTyranicus Posted November 3, 2015 Share Posted November 3, 2015 Nice! Not sure if you're planning on running the Vanilla Russ or not. If you haven't decided, I would advise the Eradicator. Ignores cover and the ability to use your sponsons will come in handy, plus it's 30 points cheaper base. Edit: Note, the Eradicator is advised specifically for an Orks game. They aren't very good against, say, marines. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4215407 Share on other sites More sharing options...
WarriorFish Posted November 4, 2015 Share Posted November 4, 2015 Good luck! Let us know how you get on :tu: Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4215676 Share on other sites More sharing options...
Guardsman Posted November 4, 2015 Author Share Posted November 4, 2015 Thanks for the replies. I think I'm going to use the standard russ as going forward I think I'll need it more. I'm quite fortunate that who I play with, if I wanted to play the russ as a different variant it wouldn't be a problem. Unless I win maybe ;-) Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4215749 Share on other sites More sharing options...
greycat Posted November 5, 2015 Share Posted November 5, 2015 The standard Russ is a solid choice and almost every single game i run them. The harder choice is once you've built 4 or 5. Then you have to think about army composition and what you want your army to do. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4216546 Share on other sites More sharing options...
WarriorFish Posted November 5, 2015 Share Posted November 5, 2015 The burden of choice is something we must suffer with thanks to our codex. Better than the alternative ;) Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4216604 Share on other sites More sharing options...
march10k Posted November 5, 2015 Share Posted November 5, 2015 first world problems... Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4216836 Share on other sites More sharing options...
greycat Posted November 7, 2015 Share Posted November 7, 2015 Haha indeed. First world problems. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4218210 Share on other sites More sharing options...
gomericus Posted November 9, 2015 Share Posted November 9, 2015 choose troopers,more troops and then even more troops Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4220516 Share on other sites More sharing options...
Guardsman Posted November 10, 2015 Author Share Posted November 10, 2015 choose troopers,more troops and then even more troops I see people saying that a lot but if i want to go tank heavy then I want as little troops as possible surely? Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4221455 Share on other sites More sharing options...
WarriorFish Posted November 10, 2015 Share Posted November 10, 2015 Yes and no. More troops means less tanks of course but they increase tank survivability by operating as a defensive picket. Tanks fold quickly to close combat assaults its one of the quickest and easiest ways to take them out especially against such heavy armour as Russ tanks. If you take fewer troops then you need to adapt accordingly as your list will play differently and you'll need to have the tanks operate cooperatively at all times. Link to comment https://bolterandchainsword.com/topic/314325-about-to-start-a-guard-army-a-few-questions/#findComment-4221468 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.