Lord Blackwood Posted November 4, 2015 Share Posted November 4, 2015 So I recently did some work to paint up a tiny squad of Scimitar Jetbikes, I really like the way the models look I was wondering if people field them and how they do so?The previous advice I got was to make sure to give them Melta Bombs and if taking a sargent to take a Power weapon I know they can deep strike but is that the only benefit they get from being jet bikes as opposed to normal wheel having bikes? How Big do you reckon a squad should be?Just looking to strum up some discussion about the units. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/ Share on other sites More sharing options...
PastelAvenger Posted November 4, 2015 Share Posted November 4, 2015 Always take them in multiples of 3 the best size to aim for is 6 really. Although they can Deep Strike I find that this doesn't really do anything for them unless your kitting them out to be Anti Infantry. It's much better just to fling them up the field using turbo boost and scenery to hide them from the enemy. I don't personally think the Sarg is worth it unless your sticking a Praetor or Primus Medicare in the squad. Also look at there stat line for the benefits you get I can't put it any clearer than that without real lying off all there rules. I don't really like taking the plasma cannon either because if you jink you can't snap fire it but I have heard that some people love it. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4215617 Share on other sites More sharing options...
Stofficus Posted November 4, 2015 Share Posted November 4, 2015 I've been considering them for my eventual full Emperor's Children army, and I've been leaning more and more towards a Jetbike command squad rather than the normal unit. The perks: Better close combat capacity (WS5, 2A base, lots of melee upgrades), fearless bubble, makes for extremely hard to kill Praetor and unit, good at shooting and melee. Downsides: no Jetbike upgrades; stuck with stock heavy bolters, slightly more expensive per model, lower max size (less relevant given no upgrades), still need to a Primus Medicae to be exceptionally durable. That being said, it's one of the more unkind, and very EC-fluffy deathstars I've come up with (I imagine White Scars will make this particular combo a bit more potent too), but it will no doubt attract fire like nothing else. With iron Hands, it'd be terrifying at range. However, the opportunity to throw that against Eldar in 40k fills me with joy; the look on the local Eldar player's face when I broke down the unit was priceless (though I did neglect the points cost - that would no doubt return his typical Eldar confidence). Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4215621 Share on other sites More sharing options...
depthcharge12 Posted November 4, 2015 Share Posted November 4, 2015 I run 3 with a plasma cannon and Melta bombs and they perform admirably. However, I've not yet faced against Sicarans, who would likely threaten them. Use them to harass and tie up units. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4215905 Share on other sites More sharing options...
helterskelter Posted November 5, 2015 Share Posted November 5, 2015 Iron Hands jet bikes would be fun. With their rules vs shooting, small arms in the form of bolters become less effective. I'm not sure an iron father can be mounted on a jetbike but you could make a still quite dirty praetor Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4216579 Share on other sites More sharing options...
Slips Posted November 5, 2015 Share Posted November 5, 2015 Bs5 Imperial Fists HB Jetbikes is also a nice little bump to the unit but otherwise, any legion does them well with IH w/ Primus Medicae possibly being the Toughest being effectively T6 Vs Shooting. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4216581 Share on other sites More sharing options...
helterskelter Posted November 5, 2015 Share Posted November 5, 2015 Put him in the same squad as the praetor with iron halo and cyber familiar and then we have a party Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4216668 Share on other sites More sharing options...
God-Potato of Mankind Posted November 5, 2015 Share Posted November 5, 2015 Well they're fast T5 2+ Save WS4/BS4 units with heavy weapons. They're pretty dang versatile. Throw on melta bombs & multimelta for AV Throw on volkite & hand flamer for AI Throw on plasma cannon for 2+ clearing I guess How do the rules combine with Legion rules though, for example Salamanders can replace any HB in their detachment with a HF for free - but Jetbikes allow only 1 in 3 to choose a heavy weapon. As HB is stock, can I choose 2xHF 1x 'Other' HWep? Cos mobile +1S Heavy Flamers ... *slobbers* Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4216689 Share on other sites More sharing options...
Hesh Kadesh Posted November 5, 2015 Share Posted November 5, 2015 They are a fast moving multimelta. A Land Speeder does the same for cheaper. They do have a T5 2+ save, which might make them a target for heavier shooting, but between Jink, it is kind of wasted, and inevitably eat the odd bolter fire or even extreme range bolt pistol shot from an assault unlikely to make their target. Directing much firepower against a resilient unit with barely any hitting power is not an effective use. If you use them, Multimelta, 3 men, Meltabombs. Have them Deep strike so they stay in battle longer, and don't get random shots plinking on them. Work winders as Imperial Fists and Iron Warriors if you go second (always go second) because of Bitter End. Spunds like a malus but losing a pair of held objectives thanks to a two Jetbike units, reduced to one and two men respectively turbo boosting to within 3" range of objectives last turn, and losing 3-0 when you were winning 6-3 up until that turn is rough. Know what else does well going second? Drop Pods and reseve lists. Know what else is strong? Drop Pods. Plus, I can guarantee that enemies do not like Deep Striking Rockit Vomit Terminators. Ultramarines have a lesser (read, more expensive) version of that, but they get Tank Hunters. An Iron Warriors Orbital assault list with Assault Marines, and Deep struck Tyrants will make an opponent have second thoughts, and arguavly strong enough to mark them up a tier. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4216715 Share on other sites More sharing options...
Lord Blackwood Posted November 5, 2015 Author Share Posted November 5, 2015 They are a fast moving multimelta. A Land Speeder does the same for cheaper. They do have a T5 2+ save, which might make them a target for heavier shooting, but between Jink, it is kind of wasted, and inevitably eat the odd bolter fire or even extreme range bolt pistol shot from an assault unlikely to make their target. Directing much firepower against a resilient unit with barely any hitting power is not an effective use. If you use them, Multimelta, 3 men, Meltabombs. Have them Deep strike so they stay in battle longer, and don't get random shots plinking on them. Work winders as Imperial Fists and Iron Warriors if you go second (always go second) because of Bitter End. Spunds like a malus but losing a pair of held objectives thanks to a two Jetbike units, reduced to one and two men respectively turbo boosting to within 3" range of objectives last turn, and losing 3-0 when you were winning 6-3 up until that turn is rough. Know what else does well going second? Drop Pods and reseve lists. Know what else is strong? Drop Pods. Plus, I can guarantee that enemies do not like Deep Striking Rockit Vomit Terminators. Ultramarines have a lesser (read, more expensive) version of that, but they get Tank Hunters. An Iron Warriors Orbital assault list with Assault Marines, and Deep struck Tyrants will make an opponent have second thoughts, and arguavly strong enough to mark them up a tier. Interesting ,Ill keep that in mind , the tip about going second as I play Imperial Fists I guess deep striking these guys and running them at something with armor that needs metla bombing is the most effective use fer em then , fair enough. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217032 Share on other sites More sharing options...
PastelAvenger Posted November 5, 2015 Share Posted November 5, 2015 How do the rules combine with Legion rules though, for example Salamanders can replace any HB in their detachment with a HF for free - but Jetbikes allow only 1 in 3 to choose a heavy weapon. As HB is stock, can I choose 2xHF 1x 'Other' HWep? Cos mobile +1S Heavy Flamers ... *slobbers* Always thought they could exchange the Heavy Bolter for a Heavy Flamer to be honest Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217085 Share on other sites More sharing options...
Slips Posted November 5, 2015 Share Posted November 5, 2015 RAW, Sally jetbikes can swap all their HB to Heavy Flamers but if you do it squad wide before buying special weapons, you technically wouldnt be able to anymore since the entry specifies, iirc, swapping their HB for VC/PC/MM. Order of operations :p Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217097 Share on other sites More sharing options...
helterskelter Posted November 5, 2015 Share Posted November 5, 2015 Now as I've been having a mooch I've found a particular build and I'm not sure how it would rock other than being pricey. Back to Iron Hands again, putting a forge Lord on jetbike. I'm sure I've not missed anything and it's all legal. So then we have our refractor field with cyber familiar so rocking a 2+ 4++ pseudo T6 vs shooting has battlesmith and can take from the tech marine list. This list includes rad grenades and other cool toys like conversion beamers and graviton guns. Being a relentless platform these can move and fire but herein lies the choose your build, either fly around fixing and shooting or fly around fixing and combating. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217205 Share on other sites More sharing options...
PastelAvenger Posted November 5, 2015 Share Posted November 5, 2015 Can't move and fire a conversion beam it's firing calibration role stops you doing that. Apart from that it's a pretty awesome idea though. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217208 Share on other sites More sharing options...
helterskelter Posted November 5, 2015 Share Posted November 5, 2015 Well can still rock the grav gun to that effect. Though having the jet bike allows you to get into favourable beamer firing positions more quickly Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217210 Share on other sites More sharing options...
Slips Posted November 5, 2015 Share Posted November 5, 2015 Pretty sure only heavy conversion beamers have firing calibration in 30k, no? And yes, including some relics most legions can make some nasty jetbike deathstars. Though Im waiting for the BA or WS to make my own. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217237 Share on other sites More sharing options...
PastelAvenger Posted November 5, 2015 Share Posted November 5, 2015 Pretty sure only heavy conversion beamers have firing calibration in 30k, no? And yes, including some relics most legions can make some nasty jetbike deathstars. Though Im waiting for the BA or WS to make my own. You're right just got my book out now! Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217241 Share on other sites More sharing options...
Slips Posted November 5, 2015 Share Posted November 5, 2015 Looks like operation conversionbikebeamerstardoomtech unit is a go! Though, ideally in a normal game youd go for Graviton Guns over the conversion beamer in my opinion. In apoc games they can be a sneaky, fast but punchy unit since youll onviously have the range to use the S10 Shot to full effect. Oh, and Helter, for added hilarity, give the Forge Lord the Graviton Gauntlet relic. Up to 4 haywire shots on him alone though 3 are in Flamer Template form from the relic. Itd make for a pretty nasty surprise to drop alongside podded gravnaughts to instagib armor. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217250 Share on other sites More sharing options...
PastelAvenger Posted November 5, 2015 Share Posted November 5, 2015 Looks like operation conversionbikebeamerstardoomtech unit is a go! Though, ideally in a normal game youd go for Graviton Guns over the conversion beamer in my opinion. In apoc games they can be a sneaky, fast but punchy unit since youll onviously have the range to use the S10 Shot to full effect. Oh, and Helter, for added hilarity, give the Forge Lord the Graviton Gauntlet relic. Up to 4 haywire shots on him alone though 3 are in Flamer Template form from the relic. Itd make for a pretty nasty surprise to drop alongside podded gravnaughts to instagib armor. Filth Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217282 Share on other sites More sharing options...
Flint13 Posted November 5, 2015 Share Posted November 5, 2015 I'm surprised no one has mentioned the Titan hunting potential for jetbikes. A squad of six has a damn good chance of downing a Warhound for waaaay less points than it is. Moderately sure they'd take a pretty good chunk out of a Reaver too. Void shields and armored ceramite won't save its giant ass from melta bombs :d Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217311 Share on other sites More sharing options...
Hesh Kadesh Posted November 6, 2015 Share Posted November 6, 2015 Hitting on 4's, penetrating on 7's is 3 hits, maybe 4 glances or penetrations. 3 turns of that, and you'll destroy it by turn 4 or 5, hopefully! Presuming you're still alive, of course. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4217321 Share on other sites More sharing options...
disease Posted November 6, 2015 Share Posted November 6, 2015 while i am not overly excited by regular jetbikes, I think there is a lot of potential for command squads mounted on bikes - lots of powerweapons with fast mobility, special rules (standard bearer is awesome) such as fearless and taking challenges etc... Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4218032 Share on other sites More sharing options...
Slips Posted November 6, 2015 Share Posted November 6, 2015 Yes, a Jetbike Command Squad loaded to the brim with Stuff can be nasty but it means they will have the esteemed pleasure of getting shot at by every and anything that can The Main Downside is that...it costs a LOT. For example: +++ JETBIKES (825pts) +++ ++ Legiones Astartes: Crusade Army List (Age of Darkness) (825pts) ++ + HQ (825pts) + Legion Centurion (170pts) [Artificer Armour, Boarding Shield, Legion Scimitar Jetbike with Heavy Bolter, Melta Bombs, Power Weapon] Primus Medicae Consul Legion Praetor (690pts) [Artificer Armour, Digital Lasers, Iron Halo, Legion Scimitar Jetbike with Heavy Bolter, Mastercraft a Single Weapon, Melta Bombs, Paragon Blade, Void Shield Harness] ··Legion Command Squad [5x Combat Shield, Legion Scimitar Jetbikes with Heavy Bolters, 4x Legion Space Marine Chosen, Melta Bombs, Power Fist, 4x Power Weapon] Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4218036 Share on other sites More sharing options...
Theredknight Posted November 6, 2015 Share Posted November 6, 2015 If this is about tactics,well I own 6, and use either 3/4 in a squad (an additional wound body) with volkite and mb. I don't :cussfoot about with them or deep strike(those bases and my rolling = mishap) only way I use them is hide out of site, then jump 12", and ram them the 24" additionally to get up into those weak backfield units, tactically positioned, I have brought down a malcador and many artillery lines this way with 4. Glancing rear armour, then finishing with mb. It's good if you have 2 squads of 3' your enemy literally doesn't know how to deal with them. It's comical actually. Because while he is worrying about my jet bikes destroying all his tanks, he isn't shooting at the rest of my army! Meaning my contempors are moving up and haywiring, and getting a t2 charge on something. Tbh I use t1 to re org my army into perfect angles and weights of firepower and future tactical charges and set up. In true emperors children style. I forgo the shots on sicaran/dakka preds and take 1 shot with my las vindi with machine spirit. Anyway. So I use them in concert with it all, as they should be. A massive distraction which MUST be dealt with in the enemies face t1. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4218054 Share on other sites More sharing options...
Hesh Kadesh Posted November 6, 2015 Share Posted November 6, 2015 while i am not overly excited by regular jetbikes, I think there is a lot of potential for command squads mounted on bikes - lots of powerweapons with fast mobility, special rules (standard bearer is awesome) such as fearless and taking challenges etc... Praetor on JetBike and Paragon Blade = 170pts Command Squad, 2 Additional Chosen, 5 Bikes, 5 Power Weapons = 365pts = 535pts That's a lot of points for Power Weapons. Link to comment https://bolterandchainsword.com/topic/315633-jetbike-tactics/#findComment-4218065 Share on other sites More sharing options...
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