Canadian_F_H Posted November 5, 2015 Share Posted November 5, 2015 Excuse the rambling nature... Typed in spurts during breaks at work... And my guard is a bit of a rabble at the moment... So I have a scattering of guard. Not to happy with the randomness of the models. Bought a 20 man box of catechan back before plastic Cadian's came about. Then 20 plastic Cadian's when they were released in a battle force with 3 heavy weapon teams and a single Leman Russ (no turret options). And enough necromunda metal models that look like very warn out veteran Cadian/catechan hybrids ... Also a 10 man kasrkin, and col Schaefer plus a couple metal Cadian special weapons and 3 metal Armageddon troopers... So yeah, very random... I can make 2 Platoons and a ccs with what I have. If I get the right models for the special weapons I'll be happy with this for a 500 point slogger list So when I expand i am thinking of being able to field 2 forces. These are mostly for fun fluff games not waac Either a 500 point foot sloggers or 500pt mechanised. Enough parts left over to play a good 750-1000 point mix with some armor. Playing with battle scribe I've figured you can do a decent mech. Ccs with 3 grenade launchers in chimera Veterans with 3 melta guns in chimera Veterans with 3 plasma guns in chimera... Spare points for upgrades. So i would need some special weapons and 3 chimeras... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/ Share on other sites More sharing options...
WarriorFish Posted November 5, 2015 Share Posted November 5, 2015 Grenade launchers are a bit wasted on BS4, but should make the CCS less of an obvious target. You can easily mix models in a Guard army, depends on how you want to do it. It's easiest to do it by unit, so you could have a combined force of Cadians and Catachan for example but that does need a correct number of models to form squads which is sounds like you might have? Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4217135 Share on other sites More sharing options...
Canadian_F_H Posted November 5, 2015 Author Share Posted November 5, 2015 Grenade launchers are a bit wasted on BS4, but should make the CCS less of an obvious target. You can easily mix models in a Guard army, depends on how you want to do it. It's easiest to do it by unit, so you could have a combined force of Cadians and Catachan for example but that does need a correct number of models to form squads which is sounds like you might have?Yes and no... Depends on what I want for unit composition... My intention is to phase out the catechan and steel legion eventually only 23 models of them combined... And yeah the ccs is meant to stay just back of the veterans to provide orders, not be a priority target... Melta means getting real close, and plasma means potentially gets hot and still ideally sub 12"... Grenade launchers are just as good at 24" as at any closer range, plus cheaper points wise and a tad more flexible. And if you think of them as buying krak grenades for the squad its worth a few points to fire 2 feet instead of assault... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4217143 Share on other sites More sharing options...
WarriorFish Posted November 5, 2015 Share Posted November 5, 2015 Yeah, I quite like grenade launchers for being cheap and flexible. Spamming some kraks at range has done surprisingly well if you can find the right targets. What about having your Catachans and Steel Legion as your Vet squads to the Cadian Platoons?? It'd be a shame to stop using them and would be easy to add to your background if you wanted :) Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4217147 Share on other sites More sharing options...
Canadian_F_H Posted November 5, 2015 Author Share Posted November 5, 2015 Yeah, I quite like grenade launchers for being cheap and flexible. Spamming some kraks at range has done surprisingly well if you can find the right targets. What about having your Catachans and Steel Legion as your Vet squads to the Cadian Platoons?? It'd be a shame to stop using them and would be easy to add to your background if you wanted :) That's my "in the mean time" solution. But I want a more unified force appearance eventually... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4217183 Share on other sites More sharing options...
Emicus Posted November 5, 2015 Share Posted November 5, 2015 Not feeling the Grenade Launchers but boy oh boy do get some mechanisation action going! Another vehicle or two down the road too perhaps? Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4217284 Share on other sites More sharing options...
Canadian_F_H Posted November 6, 2015 Author Share Posted November 6, 2015 I have a Leman Russ. I'll probably pick up 2 Cadian defense forces and an armored fist. That will bring me to 3 chimera, 3 Leman Russ, 2 command squads and plenty of bodies and heavy weapon teams to build 1k lists with options... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4217878 Share on other sites More sharing options...
Emicus Posted November 6, 2015 Share Posted November 6, 2015 With the models you've got and two defence forces it'll almost be like you bought three of them! (hah, I did that.. @link below).The boxes give you a bit of everything. Personally I've got 9 heavy weapon teams, 40 guardsmen and 10 command I haven't even touched - though I need to force myself into building more troops soon... Just after I get them some more metal boxes to ride in. Men shouldn't have to walk to their deaths when they can ride in style. Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218049 Share on other sites More sharing options...
Canadian_F_H Posted November 6, 2015 Author Share Posted November 6, 2015 With the models you've got and two defence forces it'll almost be like you bought three of them! (hah, I did that.. @link below). The boxes give you a bit of everything. Personally I've got 9 heavy weapon teams, 40 guardsmen and 10 command I haven't even touched - though I need to force myself into building more troops soon... Just after I get them some more metal boxes to ride in. Men shouldn't have to walk to their deaths when they can ride in style. That's exactly right. I'll have 3 command squads, 9hw teams, 3 chimeras, 3 Leman Russ and over 60 guardsmen... Like I said, I want to field 500-750 point lists of sloggers or mech. And be able to pull off 750+ point combined arms. Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218073 Share on other sites More sharing options...
Emicus Posted November 7, 2015 Share Posted November 7, 2015 With '3 defence forces' I reckon you're into 1k+ land already :) Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218233 Share on other sites More sharing options...
Canadian_F_H Posted November 7, 2015 Author Share Posted November 7, 2015 With '3 defence forces' I reckon you're into 1k+ land already :) Oh I'm sure I am... Lol. I'm sure y'all have experienced this but if you only own enough to play a match your army gets predictable. Hence all the talk of 500 point forces... That and I have a small group of casual gamers who are only interested in 40k at a small scale for the time being... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218245 Share on other sites More sharing options...
Emicus Posted November 7, 2015 Share Posted November 7, 2015 Mhm that's the trick isn't it, warhammer being quite an expensive miniature hobby to get rolling, though they're all the same in the end, sucking your wallet dry.Doesn't matter if it's yachting or basejumping either.For me 40k really shines at 1500+ points, and anything less than 1k is like jerking off with a cheesegrater. You get off but it's not a good time.And getting to that point takes quite an investment. I'm in the tough spot at the moment where I've got around a thousand points of guard, but to make them 'work properly' and get the points up I reckon I need to throw at least 400 bucks at it (aussie funny money) - and that's on top of what I've already got.That's why I've started looking at some other game systems to get friends hooked on delicious plastic goodness... like a gateway drug Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218250 Share on other sites More sharing options...
WarriorFish Posted November 7, 2015 Share Posted November 7, 2015 40k is designed for 1500 more or less, its the sweet spot. Enough points to play with but limited so you can't load up on the toys. Larger games can be fun but the more you increase the greater the skew becomes. Building a good list is part of the skill, there is little ability in having so many points you can load up on all the good stuff :P Two or three of the box sets is a great core to any army really, gives you plenty to work with and a base to build upon :) Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218395 Share on other sites More sharing options...
Canadian_F_H Posted November 7, 2015 Author Share Posted November 7, 2015 Yeah I've got enough black templars for 2k+ Most of my new group isn't going to get that deep into it I suspect... At least not for a while. Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218544 Share on other sites More sharing options...
WarriorFish Posted November 7, 2015 Share Posted November 7, 2015 They may say that, but I don't know anyone who said "I'm building an Xpts army" and stopped at X points :lol:;) Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218743 Share on other sites More sharing options...
Canadian_F_H Posted November 7, 2015 Author Share Posted November 7, 2015 Fair enough... Just might slow them down a bit at first... Plus we are all old farts trying to cram this in... Even with big armies most of our matches will probably be 1k or less sadly... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218794 Share on other sites More sharing options...
WarriorFish Posted November 7, 2015 Share Posted November 7, 2015 Life can rudely interrupt the hobby this is sadly true. These days we like to arrange gaming days where we devote it to getting in lots of games and eating some take out and generally relaxing and having a good time. Snatching a game after work feels like too much of a rush so this is working quite well as long as you organise in advance :) Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4218976 Share on other sites More sharing options...
Canadian_F_H Posted November 8, 2015 Author Share Posted November 8, 2015 So I partially worked up a 500 point "god slayer" mechanized list... Ccs, 3 melta, vox, chimera vet, 3 melta, 1 lascannon, vox, chimera vet, 3 melta, vox, chimera This because somebody is getting a knight magnetized up and wants to join the 500 point club... We agreed that against him list tailoring will not only be acceptable but required to avoid a massacre... Should be fun! Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4219716 Share on other sites More sharing options...
Emicus Posted November 9, 2015 Share Posted November 9, 2015 lol godslayer.At least you have a legal list whereas I think he'll struggle to fill the rest of his points after the knight. Great model though and excellent when you start increasing points. Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220011 Share on other sites More sharing options...
WarriorFish Posted November 9, 2015 Share Posted November 9, 2015 Try and see if you can get all three units into melta range at once, that should do the trick in a single turn :lol: Demolitions might be a good doctrine too :) Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220060 Share on other sites More sharing options...
Canadian_F_H Posted November 9, 2015 Author Share Posted November 9, 2015 It will all come down to terrain... If I can get close enough without taking a beating he won't make it! And I think with the right load out you can get a knight to 500 points (def can in battle scribe but that's just me researching what kind of abuse I'll see). In the open he can slag a unit a turn more if they can split fire, but I don't know anything about knights... do they get split fire? Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220179 Share on other sites More sharing options...
WarriorFish Posted November 9, 2015 Share Posted November 9, 2015 Knights are super heavies so each weapon may target independently. Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220182 Share on other sites More sharing options...
Canadian_F_H Posted November 9, 2015 Author Share Posted November 9, 2015 Well then... I will lose 2 units a turn. Only have 6 counting transports and contents separately... Best bet would be to hide out of los, then serve our into below 6 inch range from multiple sides... If I approach with anything less than all the chimeras and from enough directions to Pen him in I'll be in big trouble... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220230 Share on other sites More sharing options...
WarriorFish Posted November 9, 2015 Share Posted November 9, 2015 Your multi-lasers won't do much, so speed forwards as fast as you can make use of cover and pop smoke. Try to approach from different angles as much as possible so he can't hedge any bets with blast templates but be aware he has some good mobility of his own. No room for :cussfooting about get stuck in! Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220259 Share on other sites More sharing options...
Canadian_F_H Posted November 9, 2015 Author Share Posted November 9, 2015 Your multi-lasers won't do much, so speed forwards as fast as you can make use of cover and pop smoke. Try to approach from different angles as much as possible so he can't hedge any bets with blast templates but be aware he has some good mobility of his own. No room for :cussfooting about get stuck in! exactly. Hide out of los, then hammer in close and grab him by the belt buckle... I'll have to see if autocannons are permissible and convert some alternative turrets, the opportunity for glances against forward armor and pens against side and rear can't be passed up... Link to comment https://bolterandchainsword.com/topic/315687-over-hauling-my-guard/#findComment-4220330 Share on other sites More sharing options...
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