Space Truckin Posted December 10, 2015 Share Posted December 10, 2015 Thanks Truckin. The product is ok (excluding models) but could easily be played with proxies, plus rule book (most of which was on the rumours thread anyway). I noticed on your recent 'new achievements for aef' thread there was a dark eldar mini game that wasnt worlds apart from BaC. Do you recall seeing many/any others like that before? No I don't remember seeing anything like this. The last mini game I remember used a standard deck of cards and it was a few years back. The Symphony of Pain / DE mini game does look interesting and has the weapons stats listed but other than that I can't see the point of the mini game unless it's kill em all cage match. I like the idea of quick and easy games like this. Especially since my time/ space / gaming partners are very limited. If someone else has the White Dwarf ( i think it's WD34) for the last DE release maybe they can throw out a quick summary of the game objective / movement rules etc.? Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4248749 Share on other sites More sharing options...
paulJam Posted December 10, 2015 Author Share Posted December 10, 2015 · Hidden by Prot, December 11, 2015 - Questionable IP infringement? Hidden by Prot, December 11, 2015 - Questionable IP infringement? not sure what our policy is for putting links to other forums but these guys already did the leg work... https://warosu.org/tg/thread/35086808 or i saved them here (just beware they are large pics)... SoP1 SoP2 SoP3 SoP4 BaC__Cover BaC_00-01 BaC_02-03 BaC_04-05 BaC_06-07 BaC_08-09 BaC_10-11 BaC_12-13 BaC_14-15 BaC_16-17 BaC_18-29 BaC_20-21 BaC_22-23 BaC_24-25 BaC_26-27 BaC_28-29 BaC_30-31 BaC_32-33 BaC_34-35 BaC_36-37 BaC_38-39 BaC_40-41 BaC_42-43 BaC_44-45 BaC_46-47 Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4248769
Space Truckin Posted December 10, 2015 Share Posted December 10, 2015 · Hidden by Flint13, February 1, 2016 - No reason given Hidden by Flint13, February 1, 2016 - No reason given Sweet Thanks! Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4248891
paulJam Posted December 16, 2015 Author Share Posted December 16, 2015 added in the first couple of vehicle variations into the document as per post 23 Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4253537 Share on other sites More sharing options...
Space Truckin Posted December 16, 2015 Share Posted December 16, 2015 Cool :tu: are you planning on adding rhino's / land raiders as well? You got some props on BGG where a similar discussion was started. https://boardgamegeek.com/thread/1480785/adapting-bac-other-races just a heads up on the typo Aeronautics - Armour 6 Stamina 6 * Damage Effect: Dreadnought is removed as a casualty. Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4253781 Share on other sites More sharing options...
paulJam Posted December 16, 2015 Author Share Posted December 16, 2015 Cool are you planning on adding rhino's / land raiders as well? i'd really like to though i only really started thinking about vehicles today. specifically objects on 60mm bases as they still fit on the board neatly. i'm having difficulty picturing actual 'vehicle' vehicles working elegantly on the board. but am yet to try... so i'm going to go try now. probably the 'damage card' system would still work ok. as per other posts, ideas, changes and commentary more than welcome. You got some props on BGG where a similar discussion was started. interesting. i'll check it out. am hoping in advance for some stats to steal, but hope is the first step... [edit... on the road to disappointment... well yes it is. case in point. from BGG "...some nut will want to put a landraider in the mix and it will all explode..." yeah, i guess i'd like to be that nut much of the caution stated was towards balance and enjoyment of the base game's simplicity,which is definitely valid. but i kind of see the system as more a 'narrative' game where you set up a possibly balanced scenario and just play, rather than compete. i think anyone actually interested in competing would probably just nab the sprues and chuck the rest. it's a gateway game that also works well for lazy gamers.] just a heads up on the typo thanks mate. i finished up that version in a bit of a flurry just before leaving [cough cough] work [cough cough]. i'm sure there are other hidden issues in there. [Later edit] the vehicle parameters in the document are pretty much just placeholders at the moment. haven't given a great deal of thought to appropriate variance. So played a quick game with a predator (as per pics) and it wasn't unmanagable. still contemplating the 'tank' effects, just put a couple in there as they seemed reasonable on the table. also added a couple of eversors to the mix. (CSM: helbrute, 10 tacs, 8 bloodletters vs SM: predator, 10 tacs, 2 eversor) Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4253804 Share on other sites More sharing options...
paulJam Posted December 16, 2015 Author Share Posted December 16, 2015 ok, hopefully the last major layout change. combined the units and unit effects.so the unit table is now basically all the info that would be on a 'unit card' but listified. have also added some guidelines for the vehicles/tanks. this is what i played when testing and it seems ok, but would love a second opinion. test game test game Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4254360 Share on other sites More sharing options...
SlickSamos Posted December 17, 2015 Share Posted December 17, 2015 Nice work guys!Have you seen this http://www.bolterandchainsword.com/topic/317262-new-bac-mission-new-assassins-game-rules-battle-brothers/ B) Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4255277 Share on other sites More sharing options...
paulJam Posted December 18, 2015 Author Share Posted December 18, 2015 thanks slicksamos.re WhiteDwarf...just plain old "daemons", not ever plaguebearers.... scheeesh!! (oh, they do get a mention at least)at least there is some movement in that department, here's hoping they continue with the WD update and scenarios in the future.[edit: now with added land raiderness... boom and so it explodes] [2nd edit: got a token game in with the new board... is don, is good.... pretty much as per mental picture so pretty happy. demons seems a bit underwhelming so as per scenario 7 added in some tentative respawn capabilities to their abilities plus boosted max unit size.] Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4255433 Share on other sites More sharing options...
Atia Posted January 31, 2016 Share Posted January 31, 2016 Hey Guys - I actually would like to add a few more units to the game by myself (since writing the rules for them isn't hard) but now I'm thinking - how to get (atleast a bit of) balance? Do you guys have figured out a way to give the BaC units something like points yet? Any generic scenarios? Would like to play it with my partner, but not sure if it's worth to put work in it or just try low points ZM games ^.^ Edit: Also yeah, imo the WD rules for the daemons are indeed underwhelming ... might need to write homebrew rules for them ... Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4290406 Share on other sites More sharing options...
paulJam Posted January 31, 2016 Author Share Posted January 31, 2016 Hey Guys - I actually would like to add a few more units to the game by myself (since writing the rules for them isn't hard) but now I'm thinking - how to get (atleast a bit of) balance? Do you guys have figured out a way to give the BaC units something like points yet? Any generic scenarios? Would like to play it with my partner, but not sure if it's worth to put work in it or just try low points ZM games ^.^ Edit: Also yeah, imo the WD rules for the daemons are indeed underwhelming ... might need to write homebrew rules for them ... i haven't bothered working out comparitive hit rolls vs armour or equivalent though it may probably be easier than regular 40k (less parameters). in general play testing seems to be the main method used to determine unit size. though i have seen a few percentages thrown around. there is also work on units being done (casually) here... https://boardgamegeek.com/thread/1480785/adapting-bac-other-races/page/1 https://boardgamegeek.com/thread/1515660/death-guard i've read numerous times that bac seems to base its balance on unit and scenario rather than just unit composition, i.e. you can take sm with any loadout provided it's on the list (or as specified by scenarion conditions). so the ability to make 'balanced' list as per regular 40k doesn't seem to be a priority. perhaps the AoS concept of taking whatever you want for a freeform battle is the go. interesting concept though. have you had any ideas about attribute weighting so far (points per armor, points per weapon type etc) ? BTW the homebrew list back on post... 23 has been through a number of substantial changes since my last post on this thread. Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4290506 Share on other sites More sharing options...
Atia Posted January 31, 2016 Share Posted January 31, 2016 so the ability to make 'balanced' list as per regular 40k doesn't seem to be a priority. perhaps the AoS concept of taking whatever you want for a freeform battle is the go. don't get me wrong, i don't really care for 100% balance, but on the other side, i want to play this with my partner (and use it as an intro game) and don't want to have too big gaps between two forces ^^ we actually tried this with Salamanders (Pyroclasts) and Death Guard (Grave Wardens) the other day, and holy moly flamers are deadly xD Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4290548 Share on other sites More sharing options...
paulJam Posted February 14, 2016 Author Share Posted February 14, 2016 a dude over on BGG (scarbuck) doing a whole bunch of work on this and that factions including cards and everything... may be of interest. may not. sisters-battle genestealers death-guard Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4306493 Share on other sites More sharing options...
Space Truckin Posted February 15, 2016 Share Posted February 15, 2016 Very cool stuff. Havent been to bgg in a while. I like the use of blips for genestealers. Cant wait to play test this In the middle of a hobby hiatus now...trying to buy a home and baby on way. Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4306892 Share on other sites More sharing options...
paulJam Posted February 15, 2016 Author Share Posted February 15, 2016 I like the use of blips for genestealers. Cant wait to play test thisIm still not sure i see the mechanics of it except with a smaller board or lots of terrain. Yet to play test though so only speculation. In the middle of a hobby hiatus now...trying to buy a home and baby on way. Good luck mate. May your house be sturdy and last you a lifetime... and same for the kid. Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4306915 Share on other sites More sharing options...
Aqui Posted February 15, 2016 Share Posted February 15, 2016 I haven't got B@C yet, but those Sisters cards look interesting Thanks to pauljam for the heads up Link to comment https://bolterandchainsword.com/topic/316048-hh-betrayal-at-calth-alternate-units-forces/page/2/#findComment-4307258 Share on other sites More sharing options...
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