Feyralwolf Posted November 22, 2015 Share Posted November 22, 2015 I've been working on backstory for a 'Chapter' of sorts, as well as reading over the Space Wolf codex. In the end I keep coming back to wanting to know more about Runes. While I've dug up a few bits and pieces, I wanted to know if anyone can suggest good resources for learning of the history and use of Runes. I do understand that there are several distinct sets, and am looking for ones specifically involved in the nordic or celtic groups. I'm happy to look at any web pages, and when possible pick up any books suggested here. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/ Share on other sites More sharing options...
Frater Cornelius Posted November 23, 2015 Share Posted November 23, 2015 While it may not be what you are looking for, I suggest making up your own. I tried bringing historical facts into my project and it backfired every time, either because GW used that base already but for something else (not surprising given the absolute lack of creativity and pretty common lack of quality in their works) or it conflicts with something else, like finding the same rune in the Eldar dictionary. Granted, I have not looked at runes specifically, so I hope you will be successful in your endeavours ;) Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4232709 Share on other sites More sharing options...
muggs Posted November 23, 2015 Share Posted November 23, 2015 I'm sure youve already looked at it - the wikipedia page on runes is something I've found useful, the Elder Futharc is one I use most as it is the most simple. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4232858 Share on other sites More sharing options...
Feyralwolf Posted November 27, 2015 Author Share Posted November 27, 2015 Thanks for the advice, I'm trying to limit the use of Wiki simply because I don't trust it much. Fro the time being I'll look into Futharc, sounds like a friend of mine actually has some books he can loan me. I'm also happy to make it up as I go along, but often I've found it's best to have a solid system that I can look over first to use for inspiration. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4237176 Share on other sites More sharing options...
Brother Crazywolf Posted November 30, 2015 Share Posted November 30, 2015 Maybe look at the Irish / Pict Ogham. It is a relatively simple (for reproduction purposes) alphabet. Simple lines that cross each other in specific patterns, similar to the Elder Futhark. Granted I would hate to do more than a letter or two for anything the size of a marine, it can get horribly long and complex. But for squad marks and maybe some other purposes it would have a different look. More info: Ogham Alphabet - Omniglot As far as divination is concerned... Runelore has so many different elements / angles / approaches that it is hard to nail down unless you have a specific direction. The Rune Site - Section on casting Has a fair bit of information on the practice and the rune meanings. For a more Norse direction may I suggest looking at either of the following: Our Troth (2 volumes) by Kveldulf Gundarsson Our Troth Vol 1 is a nuts and bolts guide to the belief system, Vol 2 is more of daily life application, so pick your poison on that. Essential Asatru: Walking the Path of Norse Paganism by Paxson Essential Asatru is like the "cliff notes" version of the Troth books. Maybe a better starting place. Neither truly cover divination but more of the spiritual elements. Both cover the basics of traditional Norse beliefs. The Norse did some casting of the Runes but it was not a really common practice as I understand, more of a search for guidance, or at least a nudge in the right direction. The general mentality was to prove your worth to the gods, not look to them for assistance. I am not a scholar in the Norse traditions, but have done more than a little reading in that direction, if it helps. Please feel free to ask either here or a PM. Crazywolf Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4239044 Share on other sites More sharing options...
Feyralwolf Posted December 3, 2015 Author Share Posted December 3, 2015 Very helpful! I wasn't thinking much of putting these on the marines, I'm crazy... but not THAT crazy. I was however debating putting some runic script onto the tanks. In addition since I'm writing up a mock codex, having a firm backing in the basics seemed like a good idea (I'm one to obsess over details). The basic idea is that the 'chapter' I've been assembling and painting is a splintered off portion of the Space Wolves dating back to the Heresy era. Right now I've got the main deployment almost completely figured out and assembled, still missing a few Fenrisian Wolves and maybe some Thunderwolf Cavalry (been looking at Apocalypse formations). The bulk of the force though is right now a Stormlord (waiting on the second sponsons), and its cargo of 40 Wulfen (found good head/arms at http://puppetswar.eu/ ). However I was planning on including Rune Priests (with a severely reduced power set, because the 7th edition codex list for them annoys me) consigned to Dreadnoughts. This gives me a good reason and place to put out plenty of runes. A note on Puppetwars: The quality of the bits can be a little off. I've had lots of missing fingers on the splayed out werewolf arms http://puppetswar.eu/product.php?id_product=64 though I've yet to have a problem with the werewolf heads http://puppetswar.eu/product.php?id_product=7 and wolf helms http://puppetswar.eu/product.php?id_product=8 were of good quality. Of the three vehicles I ordered though, I've run into issues with them all. Nothing I couldn't solve, but annoying none the less. My replacement for the Whirlwind http://puppetswar.eu/product.php?id_product=364 had a few problems with the turret for example, while my Razorback stand in http://puppetswar.eu/product.php?id_product=269 has a large gap on the underside where the bottom and the hull top don't meet. In addition my orders tend to take around a month to reach me (Polish company, I live in the US). I don't know what the hell is going on with this thing, I've tried to get the links in the last paragraph to work over multiple edits and it keeps doing somethings stupid with them. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4242312 Share on other sites More sharing options...
Brother Crazywolf Posted December 3, 2015 Share Posted December 3, 2015 Glad I could be of assistance. Maybe some simple rune "strings" around the storm lord as warding or marks of honor ? As for dreads maybe single words or stave type runes. Like the idea of a herd of wulfen going ballistic behind enemy lines. Sounds fun. Crazywolf Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4242378 Share on other sites More sharing options...
Feyralwolf Posted December 3, 2015 Author Share Posted December 3, 2015 Heh, thanks. I pulled the stats for Wulfen from the old Eye of Terror Codex, and what I think was a 5th edition Apocalypse formation. I should have some pictures of them soon, the ones I've painted so far look fairly good, and I hope to get some quality pictures done at the game shop next week (which means slamming out the finishing touches on the 30 that are only partially painted and based!). To make things more fun, the Stormlord boasts 4x sponsons each with a Lascannon and a Twin-Linked Heavy Bolter, though it looses the heavy stubbers (Wulfen can't use them) and gets an upgrade to BS 4. Brings it to around 600 points (still working on the number). Add to that the 36 Wulfen, 4 Alphas (Wulfen with enough sense to take orders and use Wolf Claws), and lead by either a Wolf Priest in Dreadnought, or the special character I've been tinkering with... and you have an insanely assaulty force worthy of Orkiness (and around 2100 points). That's been the heavy weakness of the force so far, little to no ranged attacks only a few models have any ranged attacks (Stormlord, special character, Dreadnought). Hence why I've been getting some Imperial Guard to act as the auxiliaries, and outfitting them to deal with tanks and the like (so many Heavy Weapon Teams with Lascannons...). Having read the Apocalypse book (6th edition it seems), I've found some wonderful Formations I'll need to mess with... oh yes... so much carnage.... Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4242406 Share on other sites More sharing options...
Brother Crazywolf Posted December 5, 2015 Share Posted December 5, 2015 Maybe there is a way to attach a small squad of guard to man the hb sponsons. If you are adding them as auxiliaries then maybe putting a command squad in there may be the key. A few less wolfen, but increased firepower. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4243894 Share on other sites More sharing options...
Feyralwolf Posted December 5, 2015 Author Share Posted December 5, 2015 That's a possibility, but I've been working heavily on making it a Fluffed army. Since I can use Guardsmen and the like as an Allied Detachment, I can concentrate on the truly horrifying close combat possibilities with the Wulfen, and support fire from the Guard. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4243980 Share on other sites More sharing options...
Brother Crazywolf Posted December 6, 2015 Share Posted December 6, 2015 You could treat them as specialist troops due to the fact they are going to be aurrounded by wolfen. Need to be trained in dealing with feral and likely bloodthirsty marines. Sort of the Inquisition detachment. Command squad work buff the leadership if I remember correctly. Also a minimal amount of displacement. Will think more about it. Maybe just a long fang squad would do it as well. Sort of like a defense line scenario. Put down weapon A to man the hb, dismount and regain said weapon. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4245227 Share on other sites More sharing options...
Feyralwolf Posted December 6, 2015 Author Share Posted December 6, 2015 The idea I'd had was that this was a remnant of the Wolf Brothers, hence the reliance on Wulfen since that entire Chapter was corrupted/mutated. I managed to get some information on the Militia from Horus Heresy, and I'm liking what I'm hearing, so may replace the Guardsmen with them. Still debating how it will all work, since I also want this group to still adhere to the Imperial Truth and reject the Imperial Creed. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4245233 Share on other sites More sharing options...
Brother Crazywolf Posted December 6, 2015 Share Posted December 6, 2015 Was saying - ][ - detachment due to the hardening to the wolfen. More like shock troops. The militia idea would work. Maybe treat as failed aspirants like the leadership of the kaerls in Battle for the Fang. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4245241 Share on other sites More sharing options...
Feyralwolf Posted December 7, 2015 Author Share Posted December 7, 2015 More or less what I was thinking yes. The core idea was to have one or two ancients that might have been around for the Crusade (and gone a little crazy since then) and a lot of wulfen that spend most of their time in stasis (like Dreadnoughts seem to), trying to preserve the ideal of the Imperial Truth on a remote world, more or less outside the control or notice of the Imperium. I still need to work a lot on the fluff, but with that basic idea (and a stress on mobile warfare), I think I've got the basics down. Helps that I've already assembled most of the Wulfen I wanted. Link to comment https://bolterandchainsword.com/topic/316309-runic-script-and-divination/#findComment-4245286 Share on other sites More sharing options...
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