Ulrik_Ironfist Posted November 25, 2015 Share Posted November 25, 2015 Good news though, you can stick the infantry in the flyer formation and use the sentinels for auger arrays and grav chute them in turn 2 on 3-27 cover camping scout sentinels with camo netting and smoke launchers. Stack 3 CCS with the command section and the CCS in the infantry company for 4 officers of the fleet for auto reserves turn 2, and then drop non scattering massed infantry turn 2 and watch the opponent cry, as you then spam FRFSRF and drown him in saves. Dont the flyer formation get no-scatter gravchute insertions anyway? It does, but at the cost of losing your jink and having to make difficult terrain tests (can fliers or skimmers make those? I tend to think it means dangerous terrain) whenever the model passes over terrain that's more than 3" (one level) tall. Not a huge problem if you have a board that's relatively clear of tall buildings, you can get away with it. Anyway that was just a thought, to get around the ESIP's mobility problem, and to provide some extra punch, especially against horde armies. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235058 Share on other sites More sharing options...
WarriorFish Posted November 25, 2015 Share Posted November 25, 2015 Yeah the BS bonus one is cool but the others are hovering around "ok"... Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235069 Share on other sites More sharing options...
HenricusTyranicus Posted November 25, 2015 Share Posted November 25, 2015 Of course, several of those traits would be better if there was an enhanced ability to blob up in the next codex.......:P Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235146 Share on other sites More sharing options...
Terminus Posted November 25, 2015 Share Posted November 25, 2015 'woot I can finally have an all tank army aside from armoured fist' Except the minimum is 7 tanks, whereas 4/7 are command & wingmen. AND THERES A FILTHY FOOTSLOGGER, MAKE IT GO AWAY, EMPEROR PLEASE! You could take the formation without being part of the Battle Group. Also, please don't be mean to the Enginseer. I'll be as mean to the enginseer as I gakking well please. Support elements can stay back and not get themselves murdered. Sure I can take the formation by itself, but there's no way shape or form I can get away with a 100% tank army thanks to that little $%!!@. Thanks for making a new kit for those who want the model GW but there's no need to choke people with him Edit: maybe a Sentinel army on the other hand.... Put him in a dedicated Trojan support vehicle. And Knights are already quite expensive for what they do. Eldar are the only ones with criminally undercosted big walker options. But baneblades are not even as good as a knight, so they shouldn't cost more than one. Plus their pricing is all over the place. At least in Solar Auxilia (the latest source if i'm not mistaken), they cut the sponsons down to 50 points per pair, rather than 100 like in the older publications. And having to give up a set of sponsons for front AV14, on a tank that size? Really? Base cost 300, each set of sponsons 50, call it a day. That's a 150 point haircut...great googly-moogly! ~450 base, depending on the variant is a bit much, but 300? That's what a TU costs...Let's go 375 with 60 point sponson pairs. Are we haggling here? That was my final offer, take it or leave it, I gots people lining up around the block to buy 300-point Baneblades! Sponsons are already established as 50-point upgrades by the Solar Auxilia list, so we can hammer that part down. Also, counting heavy bolters as heavy weapons in your analysis of the Baneblade's damage output is disingenuous at best. I think we need to just agree to disagree, because you play in a far rosier world than I! Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235149 Share on other sites More sharing options...
HenricusTyranicus Posted November 25, 2015 Share Posted November 25, 2015 Am I the only one who thinks that the guard's new ability to get a mastery level 8 psyker is hilarious? Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235302 Share on other sites More sharing options...
WarriorFish Posted November 25, 2015 Share Posted November 25, 2015 Certainly not. The question is, aside from winding others up, is it worth it? :P Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235356 Share on other sites More sharing options...
Emicus Posted November 26, 2015 Share Posted November 26, 2015 You'll have an easier time dispelling powers cast against that unit and get more dice, otherwise it doesn't do much :( 'omg I now have 8 dice to cast my two spells' doesn't really make my knees tremble in anticipation unfortunately. Wishlist for new codex: Useable bullgryn formation Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235578 Share on other sites More sharing options...
HenricusTyranicus Posted November 26, 2015 Share Posted November 26, 2015 He also knows all th Wrydvane powers, so up to 9 potential powers actually. Also, apparently the german for the Emps platoon reads something like 5 infantry type squads. Any German speakers here to confirm/deny this? http://www.belloflostsouls.net/2015/11/40k-astra-militarum-montka-formations-spotted.html Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235596 Share on other sites More sharing options...
marti350 Posted November 26, 2015 Share Posted November 26, 2015 He also knows all th Wrydvane powers, so up to 9 potential powers actually. Also, apparently the german for the Emps platoon reads something like 5 infantry type squads. Any German speakers here to confirm/deny this? http://www.belloflostsouls.net/2015/11/40k-astra-militarum-montka-formations-spotted.html Nope, the german one has the exact same restrictions as the english one, it even still has Infantry Squads capitalized and says there must be at least 5 included Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235607 Share on other sites More sharing options...
WarriorFish Posted November 26, 2015 Share Posted November 26, 2015 Capitalisation is a bit different for German though and even then you can't use another language's documents in your own game :P Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235691 Share on other sites More sharing options...
Frater Cornelius Posted November 26, 2015 Share Posted November 26, 2015 Names are always capitalized, regardless of whether it is German or English. Besides, GW now uses the same names in all of their documents. So that is hardly an indicator :P Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235752 Share on other sites More sharing options...
CyderPirate Posted November 26, 2015 Share Posted November 26, 2015 Anyone else thinking conscripts might be going the way of the penal legion? The formations basically look like they're trying to provide the same effect as the conscript blobs, plus there's no models specifically for conscripts (and they ditched Send in then next wave! with the last codex)... Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235814 Share on other sites More sharing options...
Frater Cornelius Posted November 26, 2015 Share Posted November 26, 2015 Anyone else thinking conscripts might be going the way of the penal legion? The formations basically look like they're trying to provide the same effect as the conscript blobs, plus there's no models specifically for conscripts (and they ditched Send in then next wave! with the last codex)... Well, technically, conscripts do not have model... I am not sure if I can take yet another iconic loss like that without burning down something while singing litanies of hate. However, as a counter argument, some of the other Decurion detachments do not include all the units a faction can take. Dark Angels, for example, can not access Ravenwing Command and RWBK through theirs, their best unit by a mile. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235827 Share on other sites More sharing options...
march10k Posted November 26, 2015 Share Posted November 26, 2015 'woot I can finally have an all tank army aside from armoured fist' Except the minimum is 7 tanks, whereas 4/7 are command & wingmen. AND THERES A FILTHY FOOTSLOGGER, MAKE IT GO AWAY, EMPEROR PLEASE! You could take the formation without being part of the Battle Group. Also, please don't be mean to the Enginseer. I'll be as mean to the enginseer as I gakking well please. Support elements can stay back and not get themselves murdered. Sure I can take the formation by itself, but there's no way shape or form I can get away with a 100% tank army thanks to that little $%!!@. Thanks for making a new kit for those who want the model GW but there's no need to choke people with him Edit: maybe a Sentinel army on the other hand.... Put him in a dedicated Trojan support vehicle. And Knights are already quite expensive for what they do. Eldar are the only ones with criminally undercosted big walker options. But baneblades are not even as good as a knight, so they shouldn't cost more than one. Plus their pricing is all over the place. At least in Solar Auxilia (the latest source if i'm not mistaken), they cut the sponsons down to 50 points per pair, rather than 100 like in the older publications. And having to give up a set of sponsons for front AV14, on a tank that size? Really? Base cost 300, each set of sponsons 50, call it a day. That's a 150 point haircut...great googly-moogly! ~450 base, depending on the variant is a bit much, but 300? That's what a TU costs...Let's go 375 with 60 point sponson pairs. Are we haggling here? That was my final offer, take it or leave it, I gots people lining up around the block to buy 300-point Baneblades! Sponsons are already established as 50-point upgrades by the Solar Auxilia list, so we can hammer that part down. Also, counting heavy bolters as heavy weapons in your analysis of the Baneblade's damage output is disingenuous at best. I think we need to just agree to disagree, because you play in a far rosier world than I! Yes, we are haggling. That's how I know when you say "final offer," I know that when I start walking away, you'll get called in by your manager to suddenly discover more wiggle room to sweeten the deal A twinlinked heavy bolter is certainly no volcano cannon...consider it a freebie; a pair of turret mounted lascannons that are immune from "weapon destroyed" and independently targetable are certainly worth 50 (even 60) points even without the accompanying TLHB sponsons. I find the heavy bolters worth having, though, I can usually find worthy targets for 3-4 of the 5. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235876 Share on other sites More sharing options...
HenricusTyranicus Posted November 26, 2015 Share Posted November 26, 2015 Anyone else thinking conscripts might be going the way of the penal legion? The formations basically look like they're trying to provide the same effect as the conscript blobs, plus there's no models specifically for conscripts (and they ditched Send in then next wave! with the last codex)... Well, technically, conscripts do not have model... I am not sure if I can take yet another iconic loss like that without burning down something while singing litanies of hate. However, as a counter argument, some of the other Decurion detachments do not include all the units a faction can take. Dark Angels, for example, can not access Ravenwing Command and RWBK through theirs, their best unit by a mile. Well, the advantage of conscript blobs is that they're super cheap. Unless they cut the points of regular guardsmen down to 3, it wouldn't really provide the same effect. The new formations, in fact, seem to emphasize the usefulness of taking upgrades in your squads. We also can take conscripts with the current setup. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4235942 Share on other sites More sharing options...
Terminus Posted November 26, 2015 Share Posted November 26, 2015 'woot I can finally have an all tank army aside from armoured fist' Except the minimum is 7 tanks, whereas 4/7 are command & wingmen. AND THERES A FILTHY FOOTSLOGGER, MAKE IT GO AWAY, EMPEROR PLEASE! You could take the formation without being part of the Battle Group. Also, please don't be mean to the Enginseer. I'll be as mean to the enginseer as I gakking well please. Support elements can stay back and not get themselves murdered. Sure I can take the formation by itself, but there's no way shape or form I can get away with a 100% tank army thanks to that little $%!!@. Thanks for making a new kit for those who want the model GW but there's no need to choke people with him Edit: maybe a Sentinel army on the other hand.... Put him in a dedicated Trojan support vehicle. And Knights are already quite expensive for what they do. Eldar are the only ones with criminally undercosted big walker options. But baneblades are not even as good as a knight, so they shouldn't cost more than one. Plus their pricing is all over the place. At least in Solar Auxilia (the latest source if i'm not mistaken), they cut the sponsons down to 50 points per pair, rather than 100 like in the older publications. And having to give up a set of sponsons for front AV14, on a tank that size? Really? Base cost 300, each set of sponsons 50, call it a day. That's a 150 point haircut...great googly-moogly! ~450 base, depending on the variant is a bit much, but 300? That's what a TU costs...Let's go 375 with 60 point sponson pairs. Are we haggling here? That was my final offer, take it or leave it, I gots people lining up around the block to buy 300-point Baneblades! Sponsons are already established as 50-point upgrades by the Solar Auxilia list, so we can hammer that part down. Also, counting heavy bolters as heavy weapons in your analysis of the Baneblade's damage output is disingenuous at best. I think we need to just agree to disagree, because you play in a far rosier world than I! Yes, we are haggling. That's how I know when you say "final offer," I know that when I start walking away, you'll get called in by your manager to suddenly discover more wiggle room to sweeten the deal A twinlinked heavy bolter is certainly no volcano cannon...consider it a freebie; a pair of turret mounted lascannons that are immune from "weapon destroyed" and independently targetable are certainly worth 50 (even 60) points even without the accompanying TLHB sponsons. I find the heavy bolters worth having, though, I can usually find worthy targets for 3-4 of the 5. I AM the manager. Also, we sell plastic crack, all prices are final! http://pbs.twimg.com/media/B4TY7kcCIAA_hti.jpg Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236006 Share on other sites More sharing options...
march10k Posted November 26, 2015 Share Posted November 26, 2015 I'm more into resin crack....mmm, knight-lancers! Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236016 Share on other sites More sharing options...
Ulrock Posted November 26, 2015 Share Posted November 26, 2015 So I'm having a conversation with a buddy who already has the book and he says that for the new tank commander in the cadian detachment you can take pask solo without his 2nd buddy tank. I've seen the pics and I still believe you have to take the 2nd tank since it's listed in the codex as a requirement. So is it pask solo or pask and buddy ? Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236056 Share on other sites More sharing options...
HenricusTyranicus Posted November 26, 2015 Share Posted November 26, 2015 If it's Pask solo, it'd have to be somewhere in the book I haven't seen from leaks. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236087 Share on other sites More sharing options...
Phubar Posted November 26, 2015 Share Posted November 26, 2015 The 2 is geat if you can have the warlord attached to a 50 men squad :) Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236118 Share on other sites More sharing options...
march10k Posted November 27, 2015 Share Posted November 27, 2015 So I'm having a conversation with a buddy who already has the book and he says that for the new tank commander in the cadian detachment you can take pask solo without his 2nd buddy tank. I've seen the pics and I still believe you have to take the 2nd tank since it's listed in the codex as a requirement. So is it pask solo or pask and buddy ? Why wouldn't you want Pask to have a wingman? It keeps him alive much longer and you can almost always split off the wingman's fire while granting the wingman preferred enemy...all upside! Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236692 Share on other sites More sharing options...
librisrouge Posted November 27, 2015 Share Posted November 27, 2015 More Importantly, what is your friend seeing that somehow excludes Pask from a limitation built into his own unit? Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236790 Share on other sites More sharing options...
cypherthefallenangel Posted November 27, 2015 Share Posted November 27, 2015 Maybe a sign of things to come. IA has solo command tanks that can give orders to other squadrons and the rumored new codex may be going in that direction. If they include things like beasthunter shells, coaxial guns and other cool IA wargear it could be pretty cool. Otherwise it would be a nerf. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4236861 Share on other sites More sharing options...
Emicus Posted November 27, 2015 Share Posted November 27, 2015 If codex abosorbs FWs rules, surely FW will be pointless and thus either has to write a completely new book, inventing the wheel once more, or the codex will just not take FW's turf.If you wanna play FW, just play FW... Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4237031 Share on other sites More sharing options...
Ulrock Posted November 27, 2015 Share Posted November 27, 2015 I was right to answer the above. I have the book in hand if there's any questions but it's pretty much exactly what are in the pics posted. I am not impressed both core choices are almost 1,000. You either need 3 platoons of 5 squads or 5 leman russ. I like the tank but how are you suppose to counter everything these days? The new riptide formation is brutal. It can pretty much shoot 4 times and you have to take 3 tides so pretty brutal. Good news it's only once a game but still. How are we suppose to take that down? I thought a storm shadow with its str d blast but thats close to 1600 pts with the armor core. Link to comment https://bolterandchainsword.com/topic/316335-guard-montka-formations/page/4/#findComment-4237058 Share on other sites More sharing options...
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