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Adeptus Titanicus: 30k Titan Tacticia


Athrawes

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Good ideas, but like you said are pricy.

Weird thing about the Quake cannon...its AP3 throughout sleep.png

Ap3 ShmAp3, when you're getting shot at from up to 360" away, unable to actually move any faster than a Snail and then eat EVEN MORE PIE PLATES OF DOOM since you're so nicely stacked up, AP Value is the least of your Worries. Especially since 2+ Save Blobs are not really a thing.

Also Great vs Castle Lists since you can outrange all of their guns.

360" is not most boards. Yeah, I rate the Quake Cannons pretty low... I compare them to my own (really bad) Death Guard Terminator force, ask "would they stop this stupid thing," and the answer is such a resounding NO that I can't recommend more than 1 Quake Cannon ever

Seeing as our next Apoc Game is likely to have double to triple the table size considering what a Cluster the last one was a Quake Cannon would actually be pretty hilarious to use.

 

Especially since there might actually be a Warlord Present at that game...or two.

 

And, honestly, you usually plan out Apoc Games months in advance in some cases so knowing you'd have the space to use the Quake Cannon to its fullest, I'd use one.

 

Otherwise, just go for more "Close" Ranged S:D Weapons like the Volcano Cannons and LasBlasters.

Also what's the best way to take down void shields? I'm honestly more worried about that than anything else considering that I have little in the way of taking them down without sacrificing my entire AT allotment.

 

I'm almost considering taking an auto cannon squad due to their usefulness in taking down shields.

 

Auto cannons are a good choice for taking down voids, but I'd look at a unit which can damage voids and do other things. When you think about the rest of my army, autocannons wont do too much (they'll kill a few marines sure, but without skyfire they wont really touch my flyers) 

 

I'd recommend a Deredeo, it would be useful for stripping voids and doing other things like flyer hunting. A unit with multiple uses is key.

 

 

 

Especially since there might actually be a Warlord Present at that game...or two.

 

I'd like to bring my warlord to that game. It's only a 12 hour drive...

Seeing as our next Apoc Game is likely to have double to triple the table size considering what a Cluster the last one was a Quake Cannon would actually be pretty hilarious to use.

 

Especially since there might actually be a Warlord Present at that game...or two.

 

And, honestly, you usually plan out Apoc Games months in advance in some cases so knowing you'd have the space to use the Quake Cannon to its fullest, I'd use one.

 

Otherwise, just go for more "Close" Ranged S:D Weapons like the Volcano Cannons and LasBlasters.

 

But a THIRTY FOOT BOARD? Also I just noticed the Vortex Support Missile for the Reaver has a 960" range. For when one person has to go home early from the apoc game and you need to fire on their car on the other block so they can't leave?

 

I do like the idea of a Quake Cannon a lot though. Just... only one. 

Seeing as our next Apoc Game is likely to have double to triple the table size considering what a Cluster the last one was a Quake Cannon would actually be pretty hilarious to use.

Especially since there might actually be a Warlord Present at that game...or two.

And, honestly, you usually plan out Apoc Games months in advance in some cases so knowing you'd have the space to use the Quake Cannon to its fullest, I'd use one.

Otherwise, just go for more "Close" Ranged S:D Weapons like the Volcano Cannons and LasBlasters.

But a THIRTY FOOT BOARD? Also I just noticed the Vortex Support Missile for the Reaver has a 960" range. For when one person has to go home early from the apoc game and you need to fire on their car on the other block so they can't leave?

I do like the idea of a Quake Cannon a lot though. Just... only one.

Yes, only ever one. I did edit my first post of the Dual Quakes to have another more viable loadout tongue.png

And since we're renting out an ENTIRE FOOD HALL (or something close) for a ~6+ Person Apoc Game with ~7.5k/player (to keep it relatively tame), yes, actually, we might have something approaching that level of silly in terms of size.

+++

As an aside, the plan is, if there is only a single Warlord Present, he would be placed in the middle of everything and we'd be able to "Board" it into a ZM-Style complex where the objectives are the weapons. Meaning if you cap a Weapon, you can fire it but only so long as you still hold it.

So having a Quake Cannon might make for an interesting choice.

Alongside maybe another ZM Game for the few players that don't want to lug around gigantic armies that will take place aboard a ship in orbit with the Capture points being, again, weapons that let you Fire Orbital Bombardments.

That is a pretty awesome plan, and great ideas.

 

I really love "neutral" ways to play Titans. Among them, there's a plan outlined in the Conquest book where a whole Campaign is played out, and whoever scored higher throughout the campaign gets to play a Titan on their side for the final battle (not free, the other side gets equivalent points). It's a fun way for the campaign organizer to step in and I thought it was a real gem of an idea.

 

Slips, who else on the board has a warlord? There is Commodus and Blackadder, anyone else?

 

I do, although it's still in assembly

Slips, who else on the board has a warlord? There is Commodus and Blackadder, anyone else?

Not someone who frequents the board regularly :\ (the person in question)

 

Suffice to say, he bought and gave one to an Oriental..."friend" in exchange for two Pristine Replicas.

 

*cough*

Heh. It's funny how the world works ;)

 

Hell I'd try to make the game if I can and have my reaver and two Knights done.

 

I do think the Quake cannon would be useful against something like a Spartan or Spartan spam as a S:D will give auto hull points plus a roll on the damage table, all while ignoring the void shield. On top of that, it'll slow down the dang thing and possibly cause an immobilized result :devil:

 

But it is still a bit naff that even on a 6 on the D chart with the quake cannon can be blocked by an artificer armored sergeant. Like itd just bounce off of him :P

More like: He didnt get crushed by the actual Quake Shell.

I always imagined the weapon creating a giant sinkhole...

 

Hey, so do you guys want to create sub-class names for all the warlord configurations we come up with? Seems trivial and childish, but hell, we play games with little plastic men shooting lasers :P I know the sub-classes for the Reaver Titans were always Germanic raiding tribes, so maybe Nordic nomenclature?

Given the Warhound is (much more realistically) on my wishlist, what is the best loadoat for them? Focusing their role with 2 of the same weapon or mixing it up?

 Warhounds have a lot of great configurations for their points (and what they might realistically face) 

 

The "Best" configuration is usually thought to be turbo lasers on both arms for maximum D attacks, but having faced this variant often, it is cheesy and not fun to play against. It is the most powerful, but one of the least fluffy and most people will roll their eyes or refuse to play it if you roll up to an apocalypse game with it.

 

So, with that in mind, what would you be expecting your warlord to face, or what do you want it to do?

I'm rolling with 3 warlords (2 scratch built, check my gallery). 2 reavers & 2 hounds. Plus an emperator. So far I have played 2 apoc games with them. First game one of the warlords went up and took out the rest and most of the board. :)

Still early days yet, but I'm going to make Dynat's Paramar invasion force. Alpha Legion, Mechanicum, Knights and Titans. :)

 

Not sure what I'll be facing with a Warhound yet. Will probably just go for what looks best!

I'd honestly go Turbo and Flamer on a Warhound. The amount of Flakk Cover-Camping armies can take (our Solar Aux Player rarely lost anything vs 2 Plasma Blastguns firing at his lines the whole Apoc Game because of 2-4+ Cover), means that being able to Barbecue them and LAUGH LAUGH I SAY! AT THEIR PITIFUL EXCUSE FOR DEFENSES MUAHAHAHAHAHHAHAHAHAHA makes it worth it for me.

 

It also means filthy Eldar Jetbike Jink Shenanigans are UTTERLY WORTHLESS BURN XENOS SCUM.

 

Then, you can use the other arm to Shoot S:D Templates (Innuendo is really hard to resist, yo) into any other Cheese (ie anything) they might bring.

Stomps are Ap4 and you have a 12+2d6" move with 2d6" assault. It, along with the Greater Brass Scorpion are the only units which have a 1st turn charge potential. Stomp away. That said, yes, it's a good way to flatten jetbikers - however, without Torrent (why is it not Torrent :cuss) those jetbikes won't be in range (and SM ones are 2+ Save anyway) and you can bet your bottom dollar if you're facing a game in which there is a warhound, you'll be around 6 Strength D-1 or better weapons, which will just chew it out.

 

Also, why is a Warlord's Stomp only S6 AP4? There was an article in the old index astartes about how tough Terminator Armour was, that when a Space Wolf Terminator got smooshed, it stood back up, much to the surprise of the watching Wolf Tactical.

 

Suggest houserule for even more for fun. S7 AP3 stomps for Reaver, S8 AP2 for Warlord.

The Inferno Cannon has irked for a long time now by merely existing, and for no other reason than it has the exact same profile as the much smaller flamer on the Knight Acheron. Seriously? Not even a little Torrent or something as a buff? There is something to be said for mounting the weapon on a Warhound chassis vs a Knight, but yeah if you want a S7 AP3 Hellstorm template you might be better off with an Acheron.

 

The Mega-bolter has suffered from creep pretty hard too (again, comparing it to some of the Knight weapons) although at least it has crazy range for all its shots. 

 

Plasma blastgun/laser destructor are top combo. x2 Plasma if you don't want to be a jerk about all the S:D

Well, yeah, Paired Turbo's are hard to beat. 

 

...but some (most?) people usually dont enjoy playing that and/or refuse to play a game with a Quad S:D Slinging Warhound.

 

Mostly because S:D Is pretty damn stupid now. Either Nothing Happens, Something Ok-ish Happens or UTTER DEVASTATION

As someone who likes Haywire, it's D3 Haywire hits that are useful against other models.

 

But it's a very fair point, especially when it leads to that model getting killed first turn because of how lethal it is; it's the price of 2 Typhons and it's less resilient (if immune to Haywire, that said).

 

My favourite Titan had to be when the Reaver got released, and we recreated a Palace of Thorns from Badab and I was using my Mantis Warriors (who had become loyal again to make up the numbers), and the player had just taken the Gatling Blaster and the Missile Launcher. Considering that most of our lists contained on foot infantry at this stage, our opponents had utter delight in running our units through choke points and putting 17 S7/8 AP3 Blasts down a turn. 

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