Dr. Clock Posted January 11, 2016 Share Posted January 11, 2016 Hey all, Working toward roughly the following... wondering if this is a potential way of getting my assaulties on the table (rad grenade forge lord). Strategy is pretty simple... run at them until they're all dead, or I am... Khârn - gorechild - 190Centurion - Forge Lord - rad - arty - refractor - axe - jp - 1452xApothecarion sword/axe - 1103 Rapiers - auto - 19515x assault squad - artificer - excoriator - 2 p. axes - 36015 man tactical squad - ccws - nuncio/vexilla - excoriator/artificer - 27515 man tactical squad - ccws - nuncio/vexilla - excoriator/artificer - 275Leviathan siege dread - storm cannon - 280Leviathan siege dread - storm cannon - 280 Leviathan siege dread - storm cannon - 280Allies: Feral Abhumans (70)Force Commander - master power fist - carapace - Halo - 952x medics - 8040 levy (+1A) - ccw/ccw - discipline - 11540 levy (+1A) - ccw/ccw - discipline - 1152 Artillery carriages - 150 Basic organization is pretty locked in... interested in feedback tho. Seems like it'll be fun at the least. Sitting at 2945 currently. My club's just getting into Heresy, so I don't expect too many super-heavies for the time being... just wondering if any experienced HH players would care to comment. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/318037-straight-up-the-middle/ Share on other sites More sharing options...
norngahl Posted January 11, 2016 Share Posted January 11, 2016 Looks fun to play with and against. Bloody CC. But medics can't go into levys and you are better off with cult horde/tainted flesh combo :) 3 leviathans will wreck faces. Really need the assault marines? Why no butchers instead? Link to comment https://bolterandchainsword.com/topic/318037-straight-up-the-middle/#findComment-4273638 Share on other sites More sharing options...
Slips Posted January 11, 2016 Share Posted January 11, 2016 Main Problem will be Mobility. You'll be getting shot at the whole time your walking up the board. Link to comment https://bolterandchainsword.com/topic/318037-straight-up-the-middle/#findComment-4273642 Share on other sites More sharing options...
Tychii Posted January 11, 2016 Share Posted January 11, 2016 You also have nothing that deals with av all that well. The assault marines don't make sense with being a fast unit in an army of slow things. I would suggest replacing them with butchers to balance out the speed. Link to comment https://bolterandchainsword.com/topic/318037-straight-up-the-middle/#findComment-4273735 Share on other sites More sharing options...
Dr. Clock Posted January 11, 2016 Author Share Posted January 11, 2016 Thanks, all... This is a list based on the existing things in my KDK list... I'm building toward a cross-compatible 30k/40k thing... @nonrgahl; good catch... and thanks, yeah... tainted/cult it is for me lol. My beastmen shall henceforth be known as the Rending Ponies. @Slipstreams: yup... I'm certainly aware of the relative slowness of this list. I'm sort of trying for an infantry horde approach, though, so that's to be expected. @Tychiil; The plan for the assault marines was actually to reserve, and then DS on to the table, ideally to support one of the tac-mobs. With rad grenades, most things are unlikely to want to mess with them too much.I have no idea why FW chose to make assault squads so expensive, but there you have it. These guys are in here because I have the models, and like using them when possible. I kind of want to try a Destroyer-heavy theme using 2x8 of them, but they're ALSO quite expensive to give packs to. I suppose if I want to be more serious about the 30k side of this army, I may end up having to just bite the bullet and use WB rules in order to bring out some of my daemons... Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/318037-straight-up-the-middle/#findComment-4273780 Share on other sites More sharing options...
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