Rabidbunneh Posted March 9, 2019 Share Posted March 9, 2019 How viable would an all jump pack Day of Reckoning list be? I'm starting up a Blood Angel army, but I've spent 2 years playing Cybernetica so I'm totally out of touch as to how marine lists work. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5273189 Share on other sites More sharing options...
Charlo Posted March 9, 2019 Share Posted March 9, 2019 Do you mean day of Revelation? If so, ridiculously strong! Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5273243 Share on other sites More sharing options...
Rabidbunneh Posted March 9, 2019 Share Posted March 9, 2019 Do you mean day of Revelation? If so, ridiculously strong! That's the one. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5273290 Share on other sites More sharing options...
Gorgoff Posted March 10, 2019 Share Posted March 10, 2019 Do you mean day of Revelation? If so, ridiculously strong! Is that true?Hm. I've played against it several times and it always felt more or less like shooting fish in a barrel to be honest. Could you give me an example for a good army based on that row and how to use it? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5273577 Share on other sites More sharing options...
Charlo Posted March 10, 2019 Share Posted March 10, 2019 If you run it you need to go all in IMO, but it's worth remembering that you also don't need to sacrifice heavier stuff too. Also, now Sanguinius and the new jump units are on their way it's only going to get better. Basically though you'd go for something like: Preator Consul Command Rhino 2 Blobs of kitted Assault Marines (shields and power weapons) Destroyers Leviathan in a pod Deathstorm pod Unit of choice in Dreadclaw Land Speeders with Grav The idea is to land and crush a flank with numbers while your back line cleans up. Its very alpha strike but strong. You need to ensure you reach combat though or most of the bonuses are gone. I suspect once the next book is out you'll see the above but Sanguinius leading, with the new elite assault marines as troops and the special Destroyers in large numbers as they have quite s few big guns. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5273627 Share on other sites More sharing options...
Charlo Posted March 11, 2019 Share Posted March 11, 2019 Full Sanguinius rules on WHC today: https://www.warhammer-community.com/2019/03/11/mar-11-the-angel-rises-sanguinius-in-the-horus-heresyfw-homepage-post-1/ Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274322 Share on other sites More sharing options...
Indefragable Posted March 11, 2019 Share Posted March 11, 2019 Copying some of my thoughts from the BA forum here: Glad the memory of this "random guy on B&C" that 1d4chan had quoted was not wrong Anyways, couple things I noticed since I got a glimpse at the Weekender: -he gains +1I and +1A in the first turn of combat, not just if he charges. Even better with more utility, especially if people try to charge you the turn you DS. -6's To Wound w/ Spear do double wounds So....you can hop over a unit and do S6 AP2 Ignores Cover hit, then re-roll Charge in for S10 AP2 auto-hit, then do a minimum of 7A attacks at any of the following stat lines below, hitting anything in the game not-named-Russ-or-Angron on 3's, all while getting a 83% chance of deflecting anything AP3 or worse and a 75% chance of deflecting anything AP2 or better. Hidden Content Spear of Telesto S: +3/User AP1/2 Melee, Two-handed, Instant Death, Master-crafted, Wrath of Angels (6's To Wound do 2x wounds). On the Charge/not charging Moonsilver blade S: User AP3 Melee, Master-Crafted, Blind, Duellist's Edge (+1I in Challenge), Moonsilver (wounds against daemons/psykers counts as 2x wounds) Blade Encarmine: S+1 AP2 Melee, Rampage (+D3 attacks if outnumbered), Shred (re-roll failed To Wound). Honestly, the Spear is going to be what you see the most of because of the insane power it gives; S9 AP1 Instant Death and 2 wounds on 6's will nuke almost anything, and even other Primarchs/Eternal Warriors will be sorely hurting. That being said, I'm actually kind of thinking I might go Encarmine Blade as the go-to since it's such a utility weapon and he can break off and solo anything other than Sigismund or another Primarch/Greater Daemon with it. I think the Moonsilver blade is actually hilariously effective against Angron, since Mr Angry only has a 3+ save and could be hit with Blind LOL. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274406 Share on other sites More sharing options...
Gorgoff Posted March 11, 2019 Share Posted March 11, 2019 Whooping 11A on the charge with S7 an Shred is crazy good but I'd always go for ID and Mastercrafted. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274605 Share on other sites More sharing options...
Indefragable Posted March 12, 2019 Share Posted March 12, 2019 I think the Encarmine Blade should be Master-Crafted and have Duellist’s Edge; that would actually present a legit choice between the spear and sword. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274710 Share on other sites More sharing options...
m0nolith Posted March 12, 2019 Share Posted March 12, 2019 I think the Encarmine Blade should be Master-Crafted and have Duellist’s Edge; that would actually present a legit choice between the spear and sword. This is true, although I'm still going to magnetize the hand and weapons just in case I come across a horde army, not to mention that we don't know what the case will be in AoD 2nd ed. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274718 Share on other sites More sharing options...
Indefragable Posted March 12, 2019 Share Posted March 12, 2019 (edited) Let's talk Challenges: The basic idea is that you generally want to strike as hard and fast as you can while preventing the other guy from doing the same. Duh. So, in essence, there's 3 main builds: A. The Puncher: a character built for speed and punch, looking to do as much damage as possible while striking as fast as possible. Hence the Praetor with Paragon Blade build since you're going at I5 (or better) with AP2 and potentially Instant Death. There are not really many "vanilla" builds outside of that since it's so tried-and-true. Some Legions (EC, IF, BA) can get higher Initiatives which makes this build even better, but the question in all cases is whether or not it beats out option B B. The Rocky: aka he's not that good, but he can hang on for 13+ rounds. This guy is built for defense, hoping to survive A's onslaught long enough to swing back with a TH, and thus mitigate most of A's advantages... you could also knock him down to I1 for the next turn, thus negating any advantage in Initiative.Outside of a TH, you want to dump everything into this guy's defense whenever possible. Again, a Praetor with Iron Halo (4++) is the old standby, but Forgelord's with Refractor and Cyber-familiar (4++ total) also work. A Champion in theory works well since his WS6 could make the other guy land fewer blows. Any other builds? Some Legions (IF, Sal, IH, DG) can excel at this build with the right equipment (3++ shields, Cyber-familiars + Iron Halos, Eternal Warrior relics, etc...) C. The Sacrificial Lamb: send in a throwaway schlub that closes his eyes and hopes not to die....b/c if he doesn't, he can swing back with a hammer or power fist and potentially squish the opponent. Really a variation of B above, but you're more of defending your points cost then the model in play. This is where the classic Tactical Sgt w/ Power Fist becomes so ubiquitously good. D. Sanguinius: move along. In the context of IX Legion, we have some options which is always a good place to be. In general, we want to lean towards A to make the best use of our cool weapons (Blade of Perdition, Photon Blade, Paragon Blade) and even the +1I in Day of Revelation. Are our advantages enough to always go "all in" on a Puncher? What situations would we lean towards a Rocky? Edited March 12, 2019 by Indefragable Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274982 Share on other sites More sharing options...
Slips Posted March 12, 2019 Share Posted March 12, 2019 Consider the Forge Lord in Cataphractii with a Cyber-Familiar (3++) for the purposes of the "rocky" build. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5274985 Share on other sites More sharing options...
Indefragable Posted March 12, 2019 Share Posted March 12, 2019 Consider the Forge Lord in Cataphractii with a Cyber-Familiar (3++) for the purposes of the "rocky" build. Great shoutout! Is a "perfect" scenario for us where you have both a Rocky to accept/eat challenges and then a Puncher to sweep up the rest of the unit as well? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5275007 Share on other sites More sharing options...
Slips Posted March 12, 2019 Share Posted March 12, 2019 Well, the BA have the advantage in that they can mix the Rocky with the Puncher build thanks to the Blade of Perdition (as do other legions with at-initiative AP2 weapons). So you can make use of both i5+ and a 3++ The Forge Lord also has the added benefit of being able to take Rad Grenades too. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5275014 Share on other sites More sharing options...
Charlo Posted March 12, 2019 Share Posted March 12, 2019 Well, the BA have the advantage in that they can mix the Rocky with the Puncher build thanks to the Blade of Perdition (as do other legions with at-initiative AP2 weapons). So you can make use of both i5+ and a 3++ The Forge Lord also has the added benefit of being able to take Rad Grenades too. Which is even better as it means you wound easier with the S4 Blade of Perdition. Those double wounds add up quick. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5275017 Share on other sites More sharing options...
m0nolith Posted March 20, 2019 Share Posted March 20, 2019 Alright, the rules are out now! What are everyone’s thoughts on our special units and characters? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5279992 Share on other sites More sharing options...
Gorgoff Posted March 20, 2019 Share Posted March 20, 2019 Alright, the rules are out now! What are everyone’s thoughts on our special units and characters? Dawnbreakers have no frag grenades. :D Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280055 Share on other sites More sharing options...
Purge the Daemon Posted March 20, 2019 Share Posted March 20, 2019 Angel's tears look pretty fantastic and a jump pack assault cannon squad is super sick and like 30ppm to boot for that is good. Crimson paladins suck so bad what's with the base cost for 3? Shields are a funky way to try keep their fnp I guess but you actually dont get that vs most things. Blade of perdition is cool on sarge though he loses his shield for it. Dawnbringers hello Palatine blades dandy reskin with a blade option to pretend to be ec to boot. Also no grenades golly gee. Dreadnought is pretty cool very good vs daemons and mechanicum. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280062 Share on other sites More sharing options...
Rabidbunneh Posted March 20, 2019 Share Posted March 20, 2019 (edited) Are the assault cannons worth it, wouldn't the suspensor drop them to 12" range? I know it's a lot of dakka, but for a unit of 10 with assault cannons, sergeant with artificer armour and power fist that's 325 points and you'd need to be danger close to get every marine to fire. Edit: even if it's not, I've already started sourcing bits to convert them :D Edited March 20, 2019 by Rabidbunneh Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280071 Share on other sites More sharing options...
Charlo Posted March 20, 2019 Share Posted March 20, 2019 Are the assault cannons worth it, wouldn't the suspensor drop them to 12" range? I know it's a lot of dakka, but for a unit of 10 with assault cannons, sergeant with artificer armour and power fist that's 325 points and you'd need to be danger close to get every marine to fire. Edit: even if it's not, I've already started sourcing bits to convert them 40 Rending shots? Pretty gnarly. Just remember to roll them separately for the jam rule! Though I actually think the Dual Serpentas will be a competitive choice too, shame they only have 1A base. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280183 Share on other sites More sharing options...
Gorgoff Posted March 20, 2019 Share Posted March 20, 2019 Are the assault cannons worth it, wouldn't the suspensor drop them to 12" range? I know it's a lot of dakka, but for a unit of 10 with assault cannons, sergeant with artificer armour and power fist that's 325 points and you'd need to be danger close to get every marine to fire. Edit: even if it's not, I've already started sourcing bits to convert them 40 Rending shots? Pretty gnarly. Just remember to roll them separately for the jam rule! Though I actually think the Dual Serpentas will be a competitive choice too, shame they only have 1A base. Just buy ten times four dice in different colours and styles and you are good to throw them together. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280225 Share on other sites More sharing options...
Cadmus Tyro Posted March 20, 2019 Share Posted March 20, 2019 So, Looking at the Angel’s tears, I’m not sure I would go full assault cannon. As the rule are written the Arch Erelim doesn’t have access to them anyway, only the Erelim do. Another thing to note is the fact all squad members have Ld9. Which means tanking wounds with an artificer armour equipped Arch Erelim has zero downsides. My thoughts would be - X10 man squad, x6 assault cannons, artificer on the Arch Erelim. 305pts total - perhaps add melta bombs. I mean that’s the equivalent of two dual kheres dreadnoughts in Damage output. You have a few cheap guys to take hits on so you can take wounds without a significant drop in damage output. I think (correct me if I’m wrong here) the use of suspensor webs are optional. So if you are stationary you can still fire at full range. I’m planning on using these guys in a coils list, infiltrate into position and let rip, with the ability to reposition if needed. Cadmus Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280370 Share on other sites More sharing options...
Indefragable Posted March 20, 2019 Share Posted March 20, 2019 My evolving thoughts so far (from my post in the BA forum): Dawnbringers: LOLFAIL at that them not having Assault Grenades, so they attack last in terrain. That's gotta be FAQ'd, otherwise it's the ultimate troll. I'm guessing they meant to have a similar ability to the Primaris Intercessor underslung grenade launcher that lets them using existing grenades at extended range I'm theoryhammering the best TAC loadout for them, likely a mix of the +1S/AP2 on charge spears + swords (will definitely depend on points cost for each as well). First (re)impressions is more of a question: they are clearly meant to be a bit of a glass cannon with no invuln, but will they hit hard enough to make up for their lacking defense? Should I wait to see if official models ever come out or just kitbash now? Compare to: Hidden Content III Legion Palantine Blades WS5 1W A2 3+ Elites BP + Charnabal Sabres (S- AP- Melee, Rending, +1I in challenge) Can take Phoenix Spears: S+1/User AP2/3 Melee, Two-handed) Counter-Attack Chosen Warriors (can challenge like characters) VIII Legion Night Raptor Squad WS5 W1 A1 3+ Fast Attack Jump Infantry Chainsword + BP base Onslaught: +D3 attacks on the charge instead of +1 XIII Legion Invictarus Suzerain WS5 W1 A2 2+ Elites Boarding shield: 6++/5++ in combat Legatine Axe: S- AP2 Melee, Specialist Weapon, Cutting Strike (To Hit 6's auto-wound) Lords of Ultramar: other UM or Allied Solar Aux/Militia in 12" +1Ld if not Falling Back, etc.. Chosen Warriors (can challenge like characters) Honor Bearers: one model can exchange a boarding shield for a Legion Standard from Command Squad Locutarus Storm Squad WS4 W1 A1 2+ Fast Attack Power Sword + bolt pistol Opening Salvo: on turn they arrive from DS, may fire bolt pistols twice Precision Intervention: when arriving from DS, may re-roll the Scatter dice, but must accept the re-rolled result XVII Legion Ashen Circle (don't have FAQ'd version in front of me) XIX Legion Dark Fury Assault Squad WS4 W1 A2 3+ Pair of Raven's Talons: lightning claws with Master-Crafted and Rending Sudden Strike: +1I on the charge Fateful Descent: 5+ cover save when they arrive via DS Angel's Tears: 10 dudes dropping in with Suspensor Web Assault Cannons with Pinning (from DoR)....expensive as all heck, but you get what you pay for. When you absolutely, positively NEED that drop zone cleared Let me get this right...you add Justicar Whathisface (aka the non-Raldoron character) and they get Shred and Rending to hand flamers....can they all take hand flamers? 20x Templates w/ S3 Shred + Rending? ....does that make hand flamers good? S3 and Shred is actually better for Rending since you want to fish for 6's Same question with Dawnbringers: should I wait to see if official models ever come out or just kitbash now? Crimson Paladins: Have potential...but don't know if they pack enough Anvil to compliment the Hammer of the rest of a fast moving BA force First (re) impressions: if they were -1S and FNP at all times, then they're basically killier Iron Hand Gorgons....is that good? Sanguinary Guard: <grumble grumble grumble grumble grumble grumble grumble> Jump Dread: I agree this is a bit ridiculous, but I lean towards ridiculously-awesome-as-only-40k can do. Maybe convert the BA Contemptor if the mood strikes. I theorize that it could be best to put in a Dreadnought Drop Pod and use the jump pack for that sweet sweet 3D6 Charge. Sitting in that pod will draw fire away from other T1 arrival targets <cough> Leviathan <cough> Can it take a Chainfist as well? Blade of Perdition for meat + Chainfist for steel = niiiiiice Justicar dude: See Angels Tears' comments above Raldoron: I wholeheartedly agree with @Blindhamster...he's not bad, but feels like he lacks a little oomph. If he could pick any WLT and he buffed the army with +Ld or some sort of Reserves/DS mitigation I think he would be solidly on-point without being too much Would LOOOOOOOOOOOOOOOOOOOVE a Jump Pack option for him. Pretty pretty please? Sanguinius: I keep going back and forth between "OMG awesome" and "OMG terrible" which means I just need to play the out of him and find out one way or another I have all sorts of tweaks I can think of for him, but in short, the most immediate would be give Encarmine Blade Master-Crafted and Duelist's Edge to help make it a more viable option vs the Spear Moonsilver Blade gets Rending and Sanguinius gets his own Encarmine Fury (see below) I'm still quite concerned that there's really no jump unit that can help Sanguinius survive Deep Strike other than a 20man blob of ASM. Sanguinary Guard <grumble grumble grumble grumble grumble> I also think that if Encarmine Fury also affected Rending and Murderous Strike in melee, then a lot of our unit options would really stand out. Aka Rend on 5+ and Instant Death on a 5+ for some weapon options. That's likely too much, though. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280725 Share on other sites More sharing options...
Charlo Posted March 20, 2019 Share Posted March 20, 2019 Dawnbringers will more than likely always have an IC with frags in tow, so it's not really an issue imo. They're deffo a glass hammer but theyve got a big hammer, especially in DoR. Angel's Tears are money. 'Nuff said. 1A base is a little crappy, but you bring these guys for ranged I suppose. I actually think Twin Serpentas could be solid to keep them cheap. Raldoron is strong. Very strong. A jump pack has never been his style though. SG I'm glad they didn't include. Just make a command squad. Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5280828 Share on other sites More sharing options...
Reyner Posted March 21, 2019 Share Posted March 21, 2019 Did they make any changes to the Blood Angels Rites of War? I want a Blood Angel army but don't want to use all jump pack units (other than Destroyers and stuff) for a Siege of Terra era force. I have a load of MK4 and MK3 marines from BoP and BaC as well as a handful of Tartaros and Cataphractii Terminators. If the other Rite has been tweaked it might be good to have a go at that rather than Pride of the Legion or something. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/37/#findComment-5281144 Share on other sites More sharing options...
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