Jump to content

Recommended Posts

 

"This is a big one. IMO all Terminators should score, especially as the basic ones do."

I tend to disagree.

They shouldn't score per se and my reason is that the basics do. :)

That's their special power.

I agree that not all special terminators should score, as for some of them their main role is to target and kill specific enemy units (be it the hardest, the weakest or their command), but in this case, Crimson Paladins are stated to be the ones that hold the line in a Blood Angels army. Thus, it would make sense that they go to the critical points in the battlefield to capture and hold them, while the rest of the army charges forth to break the enemy lines.
Yupp, seems fitting.

But to be honest I don't like the whole idea of them. Who create a corpse of elite warriors which take years to come to being and give them but one task: to die.

That just stupid and a total waste of manpower.

 

 

"This is a big one. IMO all Terminators should score, especially as the basic ones do."

I tend to disagree.

They shouldn't score per se and my reason is that the basics do. :smile.:

That's their special power.

I agree that not all special terminators should score, as for some of them their main role is to target and kill specific enemy units (be it the hardest, the weakest or their command), but in this case, Crimson Paladins are stated to be the ones that hold the line in a Blood Angels army. Thus, it would make sense that they go to the critical points in the battlefield to capture and hold them, while the rest of the army charges forth to break the enemy lines.
Yupp, seems fitting.

But to be honest I don't like the whole idea of them. Who create a corpse of elite warriors which take years to come to being and give them but one task: to die.

That just stupid and a total waste of manpower.

Sacrifice is deeply rooted in the ideology of the Blood Angels, as deeply as the colour red....and looking good in that red :wink:

What you stated above is literally one of the key philosophies of being a Blood Angel, so with that in mind, the Crimson Paladins are not simply just in line with BA dogma, but encapsulate it wholly. 

 

Sorry, I'm not trying to be contradictory or argumentative, but I do think they fit the Legion philosophy perfectly. 

 

On the other hand, I agree that they should have the ability to capture objectives given their lore. 

Edited by m0nolith

On another note, Angels Tears.

 

Great unit, well priced, volkites are great, decked out with assault cannons make them a great but expensive glass cannon. Sadly, they can’t take the new toys in the back of Malevolence like Psyke-Out grenades, but as a added bonus I don’t see any restrictions when it comes to an Apothecary joining them.

 

From a lore standpoint, I can see Apothecary a not wanting to harvest the gene seed from Destroyers since it must be mutated beyond repair due to the nature of the weapons they have used for decades, while the gene seed from a Angels Tears member should be fine since no one is a permanent member of the order, except for maybe officers.

I'm not sure about that, the fluff says the BA Geneseed is robust enough to deal with rad corrupted humans, it's not too far off imagining it being able to heal from intense radiation poisoning.

Yeah maybe, whatever works. I’m just trying to come up with a fluff justification why they would have apothecaries while Destroyers don’t.

Hey, it’s 30k. Narrative matters here :wink:

 

Yours is, frankly, a much simpler and a much better explanation than mine.

 

I'm just very disappointed that regular Destroyers don't exist in the BA lorewise, even though technically we can still field them gameplay wise.

 

https://www.youtube.com/watch?v=cdEQmpVIE4A

Edited by m0nolith

Like Day of Sorrow, the Crimson Paladins have a cool concept with poor tabletop execution.

 

Kinda sorta how I’d do them:

Hidden Content

Crimson Paladins

WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv2+

WS4 BS4 S4 T4 W2 I4 A3 Ld9 Sv2+ (Sarge)

 

Legiones Astartes (BA)

 

Guardians Inviolate: pick an objective on the battlefield. If no objectives are present (such as in killpoint matches) then pick an immobile terrain feature which will count as an objective for the purpose of this rule. So long as the unit of Crimson Paladins ends its Shooting phase (to account for Run moves) within 6” of the selected objective, it receives Feel No Pain and Stubborn. Furthermore, that objective is considered claimed by the Crimson Paladins so long as a single model is within 6” of the feature regardless of any special rules or ability to claim objectives that the opposing player may have. All units of Crimson Paladins must choose the same objective.

 

The Blood is Forever: Crimson Paladins gain the It Will Not Die USR while Guardians Inviolate remains active.

 

Coriolis Pattern Storm Shield: provides a 3++ invuln save and reduces the Strength of incoming Shooting attacks by 1. Models can never claim +1A for using two weapons.

 

 

...idea being that they are a dedicated anvil to the rest of the armies hammer. It also makes more sense to have higher resistance to shooting since as a melee-only (unless you sport an AC) unit that wants to guard things, you don’t want the enemy to be able to sit back and laugh while they shout you to death.

 

Any hoo...

 

I think Angel’s Tears and Dawnbreakers have a lot of potential. Just a matter of finding the right loadout formulae.

 

...it just dawned (no pun) on me that you can take 9 (!!!) Heavy flamers on an AT Squad...is there a roastier squad in the game? ....that has Jump packs as well?

Like Day of Sorrow, the Crimson Paladins have a cool concept with poor tabletop execution.

 

Kinda sorta how I’d do them:

Hidden Content

Crimson Paladins

WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv2+

WS4 BS4 S4 T4 W2 I4 A3 Ld9 Sv2+ (Sarge)

 

Legiones Astartes (BA)

 

Guardians Inviolate: pick an objective on the battlefield. If no objectives are present (such as in killpoint matches) then pick an immobile terrain feature which will count as an objective for the purpose of this rule. So long as the unit of Crimson Paladins ends its Shooting phase (to account for Run moves) within 6” of the selected objective, it receives Feel No Pain and Stubborn. Furthermore, that objective is considered claimed by the Crimson Paladins so long as a single model is within 6” of the feature regardless of any special rules or ability to claim objectives that the opposing player may have. All units of Crimson Paladins must choose the same objective.

 

The Blood is Forever: Crimson Paladins gain the It Will Not Die USR while Guardians Inviolate remains active.

 

Coriolis Pattern Storm Shield: provides a 3++ invuln save and reduces the Strength of incoming Shooting attacks by 1. Models can never claim +1A for using two weapons.

 

 

...idea being that they are a dedicated anvil to the rest of the armies hammer. It also makes more sense to have higher resistance to shooting since as a melee-only (unless you sport an AC) unit that wants to guard things, you don’t want the enemy to be able to sit back and laugh while they shout you to death.

 

Any hoo...

 

I think Angel’s Tears and Dawnbreakers have a lot of potential. Just a matter of finding the right loadout formulae.

 

...it just dawned (no pun) on me that you can take 9 (!!!) Heavy flamers on an AT Squad...is there a roastier squad in the game? ....that has Jump packs as well?

Youd want them to be 2w 2+ 3++ 5+ 5+ with -1 str shooting that auto capture any objective vs any other unit which nothing else has whut...

 

Does that even look remotely balanced why wouldn't you max out on them and get every objective with your unkillable units they are tougher than shield custodes.

Yes that is broken as written lol.

 

More of throwing all ideas into one place. Guess I should have specified them as “OR” instead of “AND.”

 

More of my point was a thematic representation of their fluff rather than the slightly off way it is now. #whoops

So I finally got a copy of book 8 and I can't see the problem with Paladins... They're quite a nice wall. They're a little similar to Custodes Sentinel guard.

 

The -1S, FNP and rending swords are all pretty nice for resisting damage.

So I finally got a copy of book 8 and I can't see the problem with Paladins... They're quite a nice wall. They're a little similar to Custodes Sentinel guard.

 

The -1S, FNP and rending swords are all pretty nice for resisting damage.

Honestly I think they're deceptively good, especially for their points.

I still plan on giving my Paladins power axes. Rending swords are great and all, but AP2 is still AP2.

Edited by m0nolith

 

 

So I finally got a copy of book 8 and I can't see the problem with Paladins... They're quite a nice wall. They're a little similar to Custodes Sentinel guard.

 

The -1S, FNP and rending swords are all pretty nice for resisting damage.

Honestly I think they're deceptively good, especially for their points.

I still plan on giving my Paladins power axes. Rending swords are great and all, but AP2 is still AP2.

True, and there is probably something to be said about striking last to stop you from thinning the enemies numbers too much.

Thought I’d give another list a try, because I think this would be doable in terms of money for me.

 

Blood Angels, 1500pt List

Rite of War: The Day of Revelation

 

HQ (215pt):

Praetor

-Artificer Armor

-Jump Pack

-Iron Halo

-Inferno Pistol

-Paragon Blade

-Mastercraft a Single Weapon

-Digital Lasers

 

Elites (165pt):

Contemptor-Cortus Dreadnought Talon

1x Cortus Dreadnought

-Dreadnought Close Combat Weapon

--Built in Iliastus pattern Assault Cannon

-Dreadnought Close Combat Weapon

--Built in Iliastus pattern Assault Cannon

 

Troops (690pt):

3x Assault Squads

-2x Power Axe

-7x Chain Swords

 

-Sergeant

--Artificer Armor

--Bolt Pistol

--Melta Bombs

--Thunder Hammer

 

Fast Attack (160pt):

Javelin Attack Speeder Squad

2x Javelin Attack Speeders

-2x Hunter Killer Missile

-Iliastus pattern Assault Cannon

-Twin Linked Lascannon

 

Heavy Support (270pt):

Predator Strike Armored Squadron

2x Predators

-Armored Ceramite

-Pintle Iliastus pattern Assault Cannon

-Iliastus pattern Assault Cannon Sponsons

-Twin Linked Iliastus pattern Assault Cannon

 

 

So I finally got a copy of book 8 and I can't see the problem with Paladins... They're quite a nice wall. They're a little similar to Custodes Sentinel guard.

 

The -1S, FNP and rending swords are all pretty nice for resisting damage.

Honestly I think they're deceptively good, especially for their points.

I still plan on giving my Paladins power axes. Rending swords are great and all, but AP2 is still AP2.

True, and there is probably something to be said about striking last to stop you from thinning the enemies numbers too much.

 

That, and the fact this is a linchpin unit, so more often than not its going to come across enemy elites with a 2+ save. Striking first with rending is great, but given the choice id prefer to strike second and get that guaranteed ap2. Also, don't forget that with power axes and the BA Legion rules you effectively wound on a 2+.

I'm glad I kept my cataphractii power axes that I bought a while back and never used!

Edited by m0nolith

If you want them to score take pride of the legion or legion's chosen, I think the vanilla terminators have more of a versitile use but they don't hold a candle to the paladin's durability. Not needing a medic and getting a BoP is a big deal

 

I'd of loved Tears to be a troops choice somehow, maybe in the future.

 

Are we missing the fact they also have deep strike in their profile? Pretty sure in a battle being able to live them up and threaten flanks will be handy whilst everything else lines up to assault?

That is HUGE!

Yes I thought it’s a nice addition, especially if you have a no scatter area, they aren’t in a pod etc so can potentially arrive t2.

Damocles is a must with these chaps and especially if you are going for DOR

“Best” uses for Raldoron.

 

-Weaponmaster Vets? Seems somewhat of a waste in a vacuum since we can take Dawnbreakers, although obviously

 

-Terminators (of any sort): help protect him, but he can’t Deep Strike, so the ol’ Praetor+ Termies in a Spartan thing it is.

 

-Drop Pod w/ a unit...but anything like Vets or Seekers will draw enough fire as it is. Adding him makes it even juicier.

The same as any other on-foot preator; drive him forward and smack stuff with your special sword!

 

...Except he can also choose his warlord trait which is crazy good!

 

Standouts include:

 

-World Burner: Destroyer Hand Flamers with Shred

-Paladin of Glory: Fearless for himself and +1 Combat Res to all units within 6". Solid.

-Void Walker: Adamantium Will and grants Deep Strike to some Terminators (and himself I believe).

 

ALSO a PSA my BA brothers, under the revised rules in book 8 Assault Cannons on Attack Bikes are now illegal. The new rules specifically call out infantry and vehicles...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.