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Contemptor-Cortus Tactica


Ishagu

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Yeah, having just looked over the core rules for Walkers in Assault, I think it is mean to reference that a second DCCW will grant you and additional attack (as per all other instances of having 2 melee weapons) - but the way that they've worded it is poor beyond confusion, and can be construed as being different from the core rule set. You could reasonably argue that the way it is written you could swap a TLHB for a DCCW and the original DCCW for another ranged weapon and get a +1A bonus.

 

I'll send in a question to ForgeWorld and see if they give a response on how this is supposed to work. 

For those that haven't picked up on it yet, you loose the invulnerable save in CC with this dread, but for the points this thing is awesome! I will be fielding 3 with Kheres and a DCCW w/H flamer in ZM games!

 

I have rekindled my love for the Contemptor recently and will be playing them more often as the Cortus pattern now that I have the rules

For those that haven't picked up on it yet, you loose the invulnerable save in CC with this dread, but for the points this thing is awesome! I will be fielding 3 with Kheres and a DCCW w/H flamer in ZM games!

 

I have rekindled my love for the Contemptor recently and will be playing them more often as the Cortus pattern now that I have the rules

I think that for the points cost, you can't beat it. It's kinda how I feel regular boxy dreads should be like. Lighter armor and save, but a unit you can't ignore.

Dual or Otherwise, the Kheres is a good General Purpose gun and is part of my go-to "Generalist" Contemptor Loadout of: Kheres + Chainfist w/ Grav.

 

If you're using it on a Contemptor-Mortis for Anti-Air, however, a Deredeo does it better while also having double the range and giving a Cortus and even a Standard Contemptor Dual Guns without going for Mortis is a bit of a waste of its CC potential, imo.

 

The only reason you dont see people talking about Kheres on other Chassis is that they aren't available.

 

Faction doesn't really matter all that much when it comes to Dreadnought since only Iron Hands give them straight up buffs. The rest of the time its something pretty minor and specific.

I think a single Kheres is more than worth it.

Like I've said before these guys can still put out 5 attacks on the charge even without a second cc weapon.

You're not sacrificing much really for a nice ranged weapon that gives additional flexibility.

If they're footslogging, I'd maybe consider a Kheres. The BS4 makes me feel cautious though, and running towards combat with dual fists might still be preferable.

 

In a pod I would choose dual grav-fist any day.

 

FW are funny like this.
Remember how Angron's extra attack is included in his profile, but Guilliman's isn't.

They sometimes muddy the water by trying to be helpful.

 

Just wanted to point out that Angron still gets another attack for two weapons. His rules simply state They give Angron +1 attack (this has already been included in his profile) and are then described as a single weapon in rules terms which lack any rule that stops it from being combined with his plasma pistol for another attack. So he actually gets seven attacks rather than the six his profile shows.

I think a single Kheres is more than worth it.

Like I've said before these guys can still put out 5 attacks on the charge even without a second cc weapon.

You're not sacrificing much really for a nice ranged weapon that gives additional flexibility.

You only get 4 base attacks in the matter you describe if you swap the ranged weapon for a fist (which grants an extra attack), and then swap the fist back to a ranged weapon (which they forgot to mention doesn't remove an attack). If you're doing that, you're a gigantic :cuss, because we all know what's supposed to happen in that scenario.

 

Even with "just" 4 attacks on the charge, they can definitely still do some work, but I usually value 2nd grav gun + 1 attack over the 24" kheres.

 

I think a single Kheres is more than worth it.

Like I've said before these guys can still put out 5 attacks on the charge even without a second cc weapon.

You're not sacrificing much really for a nice ranged weapon that gives additional flexibility.

You only get 4 base attacks in the matter you describe if you swap the ranged weapon for a fist (which grants an extra attack), and then swap the fist back to a ranged weapon (which they forgot to mention doesn't remove an attack). If you're doing that, you're a gigantic :cuss, because we all know what's supposed to happen in that scenario.

 

Even with "just" 4 attacks on the charge, they can definitely still do some work, but I usually value 2nd grav gun + 1 attack over the 24" kheres.

 

 

I think he's referring to 5 attacks using the Rage buff.

Ah, of course, then I withdraw my objection. First time I read someone make that argument my blood pressure spiked, lol. Sorry, Ishagu! tongue.png

Anyway, in that case I would rather have 6 attacks on the charge and a second grav gun than a kheres. Graviton weapons compound their effectiveness the more of them there are. 2 grav guns from two cortus won't kill anything, but take that to 4, and we're cooking with gas. Same for the difficult terrain checks they can force, the more dice they roll, the more likely they are to get those 1s.

I absolutely agree, 6 attacks over 5 + Kheres.

By the way, I just realized that the Cortus is actually worse than the normal Contemptor versus marines. Unless your target is WS4 or WS9/10, the Cortus has a higher damage output, but in general it will be facing down WS4 units. Versus these, a normal contemptor averages 3.3333~ S10 hits with 5 attacks, while the Cortus averages 3 hits from its 6 attacks. The Cortus does have higher damage potential, but mathhammer speaks against it.

The price cut and movement buff means the Cortus is still a very viable option though, especially the I5 as it means it gets to land an average of 3 hits on another walker before getting struck. With a chain fist, that could very well cause some proper damage.

So TL;DR: Normal contemptors versus marines, Cortus versus anything else. biggrin.png

The only reason to take a Mortis over a Deredeo is because of how valuable heavy support slots are. Then again, lately I'm finding my elite section just as crowded.  I think FW needs to put down the crack pipe, and realize that they sell a "Contemptor Cyclone Missile Launcher" yet the Contemptors can only take crappy havoc launchers. I think if they could throw out a pair of krak missiles on top of two kheres, they'd see more play.

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