Jolemai Posted April 7, 2016 Share Posted April 7, 2016 http://i.4cdn.org/tg/1459812941220.jpg tl;dr - we have access to four new Psychic disciplines and the three powers below are the #1 powers for their respective disciplines. Are you looking forward to these and how would you use what's been leaked so far? *** *** *** *** *** *** *** In case anyone is interested, some of these were first published in the Dark Millennium expansion for the 2nd edition of 40k. Librarian powers were: Psychic Shield - Gave a 3++ against shooting/close combat and a 4++ against Psychic attacks Teleportation - Up to 4D6 teleport move for the Librarian that could move you into close combat (and you'd gain a charge bonus) Prescience Iron Arm Adeptus powers were: Machine Curse - 24", small Blast, remains in play (until nullified or Psyker dies). Ranged weapons under template don't work, Terminators, Dreadnoughts and Vehicles also can't move. The Gate - Create a "tunnel" 18" apart that remains in play (until nullified or Psyker dies) and allows "instantaneous travel" Assail - 24" range, move an enemy model 6" anywhere (so in combat, dangerous terrain, etc). If a vehicle, it went "out of control" on a 4+ Displacement - Move friendly unit 3D6 that could move you into close combat (and you'd gain a charge bonus) Space Marines also had access to the Inquisition deck as a tertiary discipline: Purge Psyker - 36", basically Mind War against another Psyker Aura of Fortitude - 9" bubble giving leadership 10 and a 4++ against Psychic attacks Vortex Holocaust - 12", Nova, strength 4, remains in play. If the Psyker doesn't stop it he takes a wound Whilst Fulmination and Geokinesis technically weren't around, one spell which Mephiston Callistarius uses in Space Hulk, Force Dome (a Squat power), was. Force Dome - 24", Large Blast. Stops all Movement across that area. Troops need to roll under their strength on 3D6, (Vehicles under on 2D6) in order to break it and close combat weapons could be used It would be really interesting to see if any of these made the cut into the new/revamped powers. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/ Share on other sites More sharing options...
Charlo Posted April 7, 2016 Share Posted April 7, 2016 Oh man. I wasn't around in 2nd but the powers I've seen were awesome. Hoping we get some sweet successors to those. Then I'll paint up a load of librarians for the ETL ;) Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357394 Share on other sites More sharing options...
RedemptionNL Posted April 7, 2016 Share Posted April 7, 2016 Those aren't the primaris powers though, they're the #1 roll. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357395 Share on other sites More sharing options...
Jolemai Posted April 7, 2016 Author Share Posted April 7, 2016 Those aren't the primaris powers though, they're the #1 roll. I think the correct term is "derp" Thread updated Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357397 Share on other sites More sharing options...
evildrcheese Posted April 7, 2016 Share Posted April 7, 2016 Luckily for me I excel at rolling 1's! Can't wait to try out that 3++ on my Libby dread. EDC Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357427 Share on other sites More sharing options...
Xenith Posted April 7, 2016 Share Posted April 7, 2016 Mephiston with Earth Blood. Or even Electroshield for the 3++ Or both. Tigurius/Loth is going to be insane with these. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357430 Share on other sites More sharing options...
Jolemai Posted April 7, 2016 Author Share Posted April 7, 2016 Is the 3++ confirmed? Or just wishful thinking based on a blurry image? Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357435 Share on other sites More sharing options...
Xenith Posted April 7, 2016 Share Posted April 7, 2016 The 3 kind of looks like the one from the D3 in the geokinesis. There would be no reason for a power granting a 5++ to only the psyker. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357455 Share on other sites More sharing options...
Charlo Posted April 7, 2016 Share Posted April 7, 2016 As I said in the NRA: -the 3 looks like the funny 3 in the 40k font. -it ONLY affects the psyker, and there are weaker invulnerable save powers for units -INFALLIBLE LOGIC that it's an electricity based power and STORM shields provide a 3++ Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357463 Share on other sites More sharing options...
LutherMax Posted April 7, 2016 Share Posted April 7, 2016 I think it's a 5++ Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357532 Share on other sites More sharing options...
RedemptionNL Posted April 7, 2016 Share Posted April 7, 2016 That would make it a very sucky power, considering there's already the unit wide 4+ invulnerable save power in Divination. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357538 Share on other sites More sharing options...
CaptainHelion Posted April 7, 2016 Share Posted April 7, 2016 -INFALLIBLE LOGIC that it's an electricity based power and STORM shields provide a 3++ Well, I can't disagree with that. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357541 Share on other sites More sharing options...
Xenith Posted April 7, 2016 Share Posted April 7, 2016 Veil of time is going to be nice on THSS termies. Or SS vanguard/command squads. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357614 Share on other sites More sharing options...
Jolemai Posted April 7, 2016 Author Share Posted April 7, 2016 Veil of time is going to be nice on THSS termies. Or SS vanguard/command squads. Legion of the Damned too (for those of us who use them outside of C:SM). Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357622 Share on other sites More sharing options...
Xenith Posted April 7, 2016 Share Posted April 7, 2016 Legion of the Damned too (for those of us who use them outside of C:SM). I don't think characters can join LotD units, which makes it a no-go, but I may be wrong. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357739 Share on other sites More sharing options...
Jolemai Posted April 7, 2016 Author Share Posted April 7, 2016 Legion of the Damned too (for those of us who use them outside of C:SM). I don't think characters can join LotD units, which makes it a no-go, but I may be wrong. Ah yes, the Aid Unlooked For rule. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4357750 Share on other sites More sharing options...
Jolemai Posted April 12, 2016 Author Share Posted April 12, 2016 Thanks, Dariokan! Can you give us a rundown of the new psyker powers? Are the details for the psychic powers in the book? List the Psychic powers by discipline. Please. I see a pattern here... 4 new disciplines : Librarius, Technomancy, Fulmination and Geokinesis. Librarius: Primaris is a witchfire 1 - WC2, reroll armor save (psyker and his unit) 2 - WC1 beam, 20" 3 - WC1 blessing, targets the psyker. Gives fearless, AW. Give a 4+ invulnerable bubble of 12"........ against witchfire power only. 4 - WC1 targets the psyker. +2 S, T, I and A. 5 - WC1 roll 2D6+ level against enemy psyker 1D6+level. On a draw or better, enemy lose 1W (no save), if you rolled way more than him he loses a power. 6 - WC2 1 enemy unit, 24". -2 to invul saves (min 6+). This is the new nullzone. Technomancy Primaris is a malediction, enemy vehicule at 18". Basically takes control of one of the vehicule weapon for that turn. (roll 1D6 against your opponent) 1- WC1 friendly vehicule at 24". ignore crew shaken, stunned and gives POTMS, or +1 BS if the vehicule already has it. 2- WC1 focused WF at 18". D3 S1 AP- hits withhaywire 3- WC1 blessing at 24". Gives back 1HP, or repairs immobilisation or weapon. Gives IWND. 4- WC2 blessing at 24", vehicule unit. +1 AV to all sides OR non vehicule unit +1T. 5 - WC1 beam 18" haywaire, S1. 6 - WC2 focused WF, 18". Target loses D3 HP. For each HP lost, inflicts D6 S4AP6 rending hits to a nearby enemy unit. Nice ! Psychic powers, continued: Fulmination, because librarians FULMINATE! Erm... Primaris: WC1 WF, S5AP5 Assault SIX -1 WC1 blessing for the psyker. 3++ save. -2 WC1 nova, 9", S1 haywire -3 WC2 WF, S5AP4 assault D6. Jumps to enemy units at 6" of the promary target on a 4+. Same effect. -4 WC1 blessing. Psyker only, +1S and A. For every hit the psyker lands in close combat (not wound, hits), enemy units suffer 2 additional S5AP- hits. -5 WC2 blessing, 18". Move target unit by 18". -6 WC2 blessing, 24". Swap target unit with the psyker's unit. Can work on allies and enemies alike. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4362783 Share on other sites More sharing options...
NTaW Posted April 12, 2016 Share Posted April 12, 2016 Technomancy for the win! Fulmination looks like it has some interesting things...say, isn't Wings of Sanguinius only a 12" move? Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4362855 Share on other sites More sharing options...
RedemptionNL Posted April 12, 2016 Share Posted April 12, 2016 Yeah, but Shield of Sanguinius is a 5+ inv save for the Psyker's unit while Forewarning is a 4+ inv save against a unit of your choice within 12", so it's not exactly unheard of that the powers in the Sanguinary Discipline can be strictly worse than powers from other Disciplines. Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4362861 Share on other sites More sharing options...
Jolemai Posted April 12, 2016 Author Share Posted April 12, 2016 Final discipline: Geokinesis (If someone will be kind enough to compile all 4 posts in a single one, I did this to gain time and to avoid question-stacking) Primaris: WC2 Forces a dangerous terrain test without armor save, single unit. Basically it is a wound on a roll of 1? Invuls are allowed 1 WC1 blessing, 18" gives back D3 wounds + ITWND for the remaining of the turn 2 WC1 malediction, 24". Choose a point, it deals a single S5AP4 hit to each unit within 6". This 6" area is dangerous terrain. Crap. 3 WC1 malediction, ALL ENEMIES WITHIN 18". They are considered to be in dangerous terrain, and cannot run, boost or flat out. Nice. 4 WC1 blessing, 24". Single unit. Give MTC and Ignore cover to all weapons. Unit is also able to shoot on a unit WITHOUT LINE OF SIGHT, only the range matters. Wow, great! 5 WC1 WC, 24". Target building or ruin. Building gets a glancing or penetrating hit, ruins: units in it get D6 S6AP- hits; 6 WC3 24". Move a piece of terrain by 24", including models in it. (force a dangerous terrain test). Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4362894 Share on other sites More sharing options...
evildrcheese Posted April 12, 2016 Share Posted April 12, 2016 Interesting. I quite like the look of fulmination. Imagine 'launching' a furioso 18" towards the enemy, or switching out the a squad of sternies for DC...any restrictions on charging or shooting with these powers. EDC Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4363148 Share on other sites More sharing options...
Xenith Posted April 12, 2016 Share Posted April 12, 2016 Holy smokes, that 6 power on geomancy. Imagine moving your opponents unit sat on their objective in a ruin 24" towards your own assault troops... Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4363177 Share on other sites More sharing options...
sebs_evo7 Posted April 12, 2016 Share Posted April 12, 2016 I was thinking along similar lines. Swapping your enemies key unit or maybe their hq with a unit in the middle of your lines. Sounds like fun Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4363265 Share on other sites More sharing options...
CaptainHelion Posted April 13, 2016 Share Posted April 13, 2016 I can see myself getting a LOT of use out of Technomancy. Librarian Dreads ftw Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4363423 Share on other sites More sharing options...
NTaW Posted April 13, 2016 Share Posted April 13, 2016 Just some copy+paste for easier internet browsing, from over in the big ol' 30 Years thread: Atia, on 12 Apr 2016 - 7:59 PM, said: Librarians Link to comment https://bolterandchainsword.com/topic/321215-adeptus-astartes-power-deck/#findComment-4363448 Share on other sites More sharing options...
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