Slips Posted May 26, 2016 Share Posted May 26, 2016 http://static2.fjcdn.com/thumbnails/comments/5201138+_d7896f266db62d705305808e1669eb02.gif Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4405640 Share on other sites More sharing options...
Skinrider Posted May 27, 2016 Share Posted May 27, 2016 YEAH SLIPSTREAMS! (it's Brother Loghir here ) Now you can finally make your apothecary Regarding hatred, fluffwise The Wraiths work mainly under Inquisitors of Ordo Xenos in The Ghoul Star and will utilize whatever weapon is possible to exterminate xenos that are a threat. So they have fought alongside Eldar and also use weapons taken from dead Eldar. I'll put "Necrons" as Hatred since there is no way to ever fight alongside them. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4405735 Share on other sites More sharing options...
Slips Posted May 27, 2016 Share Posted May 27, 2016 I Actually made Devastator 'Sniper' from the Iron Snakes Apollus Kytys Devastator Marine Iron Snakes Chapter (Ultramarines) WS: 41 BS: 64 (49 + 5 Ultramarines + 10 Advancements) S: 45 T: 44 (39 + 5 Ultramarines) AG: 38 INT: 50 (+5 Extra Bonus) PER: 40 WP: 40 FEL: 41 Got some pretty good 2d10 rolls with my physical dice on this; of note: Re-rolled Toughness, Swapped INT with BS. Wounds: 20 Fate: 3 Aptitudes: Weapon Skill Ballistic Skill Toughness Willpower Perception Offense Finesse Fellowship Intelligence Chapter Trappings: Heraldry Scroll: +10 To Kill Markers to any Assault Mission in which the Heraldry was displayed at least once. Mk V 'Heresy' Armour: 8 (Head/Arms) 9 (Chest/Legs) +10 Fellowship Bonus with Space Marine, -10 Fellowship Bonus with Inquisition Histories: Iron Greaves: +1 AP to Legs, +10 vs Pinning, -10 Agility Histories: Death is Joy: +2 Critical Damage, Increase Damage to Hordes Magnitude by 1. XP Expenditure: Ballistic Skill (Simple, Intermediate) 350xp Marksman (300xp) Storm of Iron (300xp) Sharpshooter (300xp) Deadeye Shot (200xp) 50xp Banked. +++ So yes, BS 64, Ignores BS Penalties to Long and Extreme Ranged Shooting and 0 Penalty for Called Shots. Since Full Auto is +20BS in Deathwatch, he's got BS 84 and can fire called shots up to 450m with his Heavy Bolter at no BS Penalty. I hope he gets a Lascannon at some point so that he can shoot at peeps up to 900m away He's totally gunning for Sternguard Duty. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4405754 Share on other sites More sharing options...
Black Cohort Posted May 27, 2016 Share Posted May 27, 2016 The plan for Irad Farsight is to make him a knowledgeable marine able to divine things well and with some ability at handling tech. My bionic hand counting as mechanicus implants will be handy. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4405778 Share on other sites More sharing options...
Skinrider Posted May 27, 2016 Share Posted May 27, 2016 haha sniper indeed! Get a lascannon and you'll be able to make carvings at 900,with it I tried to balance offence, defence, melee and ranged. Lets see if I'm the jack of all trades, or just "can't do jack" We get a reroll and a stat swap? I had pretty terribad rolls, I'd love a reroll and a swap. I'm at 36 Int and 37 Per. I can't see anything, but it's fine I'd be too dumb to know what it was even if I did Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4405791 Share on other sites More sharing options...
Slips Posted May 27, 2016 Share Posted May 27, 2016 Typically we've had 1 Re-roll and the possibility to swap two stats with one another so thats what I went with. Â Also, I'll wait for our GM to confirm that my sheet is all fine and dandy before proceeding. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4405803 Share on other sites More sharing options...
Karack Blackstone Posted May 27, 2016 Author Share Posted May 27, 2016 One re-roll is fine, and a stat swap is also fine here. Â Your character, Slipstreams, looks fine with a cursory glance; otherwise, everything after further review... looks great! Â Your skills will likely prove a welcome addition to the squad! Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406136 Share on other sites More sharing options...
Slips Posted May 27, 2016 Share Posted May 27, 2016 \o/ Â Alrighty! Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406140 Share on other sites More sharing options...
Karack Blackstone Posted May 27, 2016 Author Share Posted May 27, 2016 Slipstreams, please review the OOC and IC threads at your leisure; I think that will best aid you overall, looking forward. Â I am readying now the next post, and shall await both your post when able; as well, as noted in the OOC thread, there's the issue of a holiday weekend here in the States. I will endeavor to get out the next post and her reactions to you each in time, in one, likely massive, post. Â Thanks for the sign ups and playing all, editing the OP of this Sign-Up thread now! Â Edit: after reviewing this thread, and noting that no one has thus far applied a +5 of their choice, while each of you has applied properly the two +5 Chapter stat bonuses, I am thinking that each of you may hereby take the free, by your choice +5 stat bonus, with one, two part stipulation: said +5 must go into a stat that both does not receive another +5, and it must not go into your highest stat. Â This is not set in stone, however, I think the idea that bringing up one stat limited to one of the "lesser" stats makes sense, while focusing too much on a great stat may end up really causing the character to overly specialize into said stat. Â Rebuttals, thoughts, please? As always, please keep it civil, and according to board rules. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406147 Share on other sites More sharing options...
Slips Posted May 27, 2016 Share Posted May 27, 2016 oh! I Totally missed the extra +5. Completely agree on it not going to our highest stat. Because I would 100% put it into Ballistic Skill to push Apollus to BS 69 (heh) before combat/gear modifiers. Â Or other shenanigans. Â I've updated my Character Sheet with a +5 to Intelligence. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406173 Share on other sites More sharing options...
Boudan Posted May 27, 2016 Share Posted May 27, 2016 I did help myself to the free +5. I did not put it in a stat that received a chapter bonus. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406175 Share on other sites More sharing options...
Skinrider Posted May 28, 2016 Share Posted May 28, 2016 Rerolled Int for 42, and put +5 into BS. I then switched Int an Toughness ...only 1 difference :D (I'll update my character sheet) Â I SO want to get my Strength up to 60! ...but it was my highest stat :D sitting at a damned 54, how do I get it up by 1?! Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406637 Share on other sites More sharing options...
Black Cohort Posted May 28, 2016 Share Posted May 28, 2016 Irad Farsight  WS                         BS S  T   Ag                        Per  Int Wil Fel 41 (51 in armour)   45 40 52 41 (46 in armour)  39   47 43  43  Fate Points 3 + last survivor Wounds 23  Skills Awareness Ciphers (chapter runes) Climb Common Lore (Adeptus Astartes, Adeptus Mechanicus, Deathwatch, Imperium, Tech, War) Dodge Drive (ground vehicle) Forbidden Lore (Xenos) Intimidate Literacy Logic Navigate (Surface) Psyniscience Scholastic Lore (Codex Astartes) Security Silent move Speak (low gothic, high gothic) Tracking Tech-use +10  Basic Skills Barter Carouse Command Contortionist Deceive Disguise Evaluate Gamble Inquiry Scruitiny Search Swim  Talents Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Sights, Hearing) Killing Strike Nerves of Steel Psy rating 3 Quick Draw Resistance (psychic powers) True Grit Unarmed Master  Traits Space Marine Implants Unnatural Strength X2 Unnatural Toughness X2  Psychic Powers Augery Reading Avenger Divination Psychometry  Aptitudes Weapon Skill Ballistic Skill Psyker Knowledge Willpower Tech Toughness Intelligence Strength  Demenors Iron and Hate Calculating  Gear Mk IV power armour (A fury like lightning, Last Survivor, Gauntlets of Xiron) Armour 7/9 Bolt Pistol 3 Frag Grenades 3 Krak Grenades Combat Knife repair cement exceptional craftsmanship bionic hand bolter with fire sector Force Staff Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4406987 Share on other sites More sharing options...
Lord Heremes Posted May 31, 2016 Share Posted May 31, 2016 hey if there is still a spot open i would love to fill the spot of an apothecary. ive learnt the basics for DW because ive got the books but ive never played or really looked at OW so im not sure how these aptitudes work. at work at the moment so ill have to wait till i get home to roll myself up a proper character. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4409063 Share on other sites More sharing options...
Skinrider Posted June 2, 2016 Share Posted June 2, 2016 hey if there is still a spot open i would love to fill the spot of an apothecary. ive learnt the basics for DW because ive got the books but ive never played or really looked at OW so im not sure how these aptitudes work. at work at the moment so ill have to wait till i get home to roll myself up a proper character. Hi! We'd love another brother to our kill team If I might make a suggestion. I play an apothecary in another game. What makes you different is the extra "+1d5 healing" on first aid rolls and the Medicae skill. However, in this system it's much easier to take skills "outside" of your standard skillset. What we'd really love is a Techmarine that has the medicae skill and high Int (you'd want that for a techmarine anyway). Getting a Narthecium is only 10 req, and it gives you +20 to medicae and double the healing when you use medicae. The Techmarine has a lot of options only available to him, while he can do the job of an apothecary quite well with 1 skill and 10 req. This whole campaign is about retrieving lost tech It's just my suggestion, I'm not going to force you to play any role you aren't going to enjoy. We'd love to have you regardless. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4410068 Share on other sites More sharing options...
Black Cohort Posted June 2, 2016 Share Posted June 2, 2016 hey if there is still a spot open i would love to fill the spot of an apothecary. ive learnt the basics for DW because ive got the books but ive never played or really looked at OW so im not sure how these aptitudes work. at work at the moment so ill have to wait till i get home to roll myself up a proper character. Hi! We'd love another brother to our kill team If I might make a suggestion. I play an apothecary in another game. What makes you different is the extra "+1d5 healing" on first aid rolls and the Medicae skill. However, in this system it's much easier to take skills "outside" of your standard skillset. What we'd really love is a Techmarine that has the medicae skill and high Int (you'd want that for a techmarine anyway). Getting a Narthecium is only 10 req, and it gives you +20 to medicae and double the healing when you use medicae. The Techmarine has a lot of options only available to him, while he can do the job of an apothecary quite well with 1 skill and 10 req. This whole campaign is about retrieving lost tech It's just my suggestion, I'm not going to force you to play any role you aren't going to enjoy. We'd love to have you regardless. Irad has all the tech aptitudes and as a iron hands successor counts as having mechanicus implants for anything that is a pre-req for. He isn't and will never be as good with tech as a tech marine, but he can cover a lot of tech stuff. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4410076 Share on other sites More sharing options...
Skinrider Posted June 2, 2016 Share Posted June 2, 2016 Irad has all the tech aptitudes and as a iron hands successor counts as having mechanicus implants for anything that is a pre-req for. He isn't and will never be as good with tech as a tech marine, but he can cover a lot of tech stuff.  You've got all the skills, but perhaps we might need some of the equipment as well that requires a servo harness. Plus it would be great to get 2 rolls on all the tech-use and knowledge skills, I think it might help us more than +1d5 on first aid Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4410099 Share on other sites More sharing options...
Lord Heremes Posted June 2, 2016 Share Posted June 2, 2016 i would be fine with that idea. from a fluff perspective would anyone have any issues with me running him as an apothecary/techmarine mash up for my own custom chapter. something along the lines of how the space wolves have an apothecary/chaplain or how iron hands have iron fathers for techmarine/chaplain roles? Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4410490 Share on other sites More sharing options...
Karack Blackstone Posted June 2, 2016 Author Share Posted June 2, 2016 hey if there is still a spot open i would love to fill the spot of an apothecary. ive learnt the basics for DW because ive got the books but ive never played or really looked at OW so im not sure how these aptitudes work. at work at the moment so ill have to wait till i get home to roll myself up a proper character. hey if there is still a spot open i would love to fill the spot of an apothecary. ive learnt the basics for DW because ive got the books but ive never played or really looked at OW so im not sure how these aptitudes work. at work at the moment so ill have to wait till i get home to roll myself up a proper character. Hi! We'd love another brother to our kill team If I might make a suggestion. I play an apothecary in another game. What makes you different is the extra "+1d5 healing" on first aid rolls and the Medicae skill. However, in this system it's much easier to take skills "outside" of your standard skillset. What we'd really love is a Techmarine that has the medicae skill and high Int (you'd want that for a techmarine anyway). Getting a Narthecium is only 10 req, and it gives you +20 to medicae and double the healing when you use medicae. The Techmarine has a lot of options only available to him, while he can do the job of an apothecary quite well with 1 skill and 10 req. This whole campaign is about retrieving lost tech It's just my suggestion, I'm not going to force you to play any role you aren't going to enjoy. We'd love to have you regardless. hey if there is still a spot open i would love to fill the spot of an apothecary. ive learnt the basics for DW because ive got the books but ive never played or really looked at OW so im not sure how these aptitudes work. at work at the moment so ill have to wait till i get home to roll myself up a proper character. Hi! We'd love another brother to our kill team If I might make a suggestion. I play an apothecary in another game. What makes you different is the extra "+1d5 healing" on first aid rolls and the Medicae skill. However, in this system it's much easier to take skills "outside" of your standard skillset. What we'd really love is a Techmarine that has the medicae skill and high Int (you'd want that for a techmarine anyway). Getting a Narthecium is only 10 req, and it gives you +20 to medicae and double the healing when you use medicae. The Techmarine has a lot of options only available to him, while he can do the job of an apothecary quite well with 1 skill and 10 req. This whole campaign is about retrieving lost tech It's just my suggestion, I'm not going to force you to play any role you aren't going to enjoy. We'd love to have you regardless. Irad has all the tech aptitudes and as a iron hands successor counts as having mechanicus implants for anything that is a pre-req for. He isn't and will never be as good with tech as a tech marine, but he can cover a lot of tech stuff. i would be fine with that idea. from a fluff perspective would anyone have any issues with me running him as an apothecary/techmarine mash up for my own custom chapter. something along the lines of how the space wolves have an apothecary/chaplain or how iron hands have iron fathers for techmarine/chaplain roles? An Apothecary would be a great addition to the force. All character info should be in the OP of one of my threads; I will link dive and put it in here for you, Lord Heremes. Edit: Link to Character Info for this version: http://www.bolterandchainsword.com/topic/322122-gm-lfg-dw-into-dh-2nd-edow-adaptation/?p=4385928 Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4410530 Share on other sites More sharing options...
Skinrider Posted June 7, 2016 Share Posted June 7, 2016 i would be fine with that idea. from a fluff perspective would anyone have any issues with me running him as an apothecary/techmarine mash up for my own custom chapter. something along the lines of how the space wolves have an apothecary/chaplain or how iron hands have iron fathers for techmarine/chaplain roles? We're in Deathwatch, we can do whatever the hell we want with whatever the hell gear we want. For our first mission we're pimped out with melta guns, inferno pistols a multi-melta and lots of Stalker Bolters Are you about done with your character? We seem to be heading out right about now, hurry up if you want to join this mission. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4413629 Share on other sites More sharing options...
Lord Heremes Posted June 8, 2016 Share Posted June 8, 2016 sorry it took me a while life has been hectic. here is the baseline character drawn up ill fill it in as i go. So please welcome Jorek Talgor the Sand Wyverns deathwatch Techmarine  WS 44 (+5 Chapter bonus counted)BS 42S 42 (+5 200exp)T 43Ag 38Int 59 ((used reroll) extra +5 counted, +5 200exp advance )Per 43Wp 36Fel 48 (+5 chapter bonus counted) 22 wounds 5 fate points. Mvt: half 3 full 6 charge 9 run 18 Equipment:mk6 corvus armour (last surviver) bolter with fire selector, servo arm, MUI skills:trained advanced speak tech linguatrained advanced tech usemechadendrite use (servo arm) Medicae (trained 700 exp??) Security trained (400 exp) Special abilitiesimprove cover (full action: increase cover by int bonus)blessed by the machine god  edited with fully spent exp. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4414430 Share on other sites More sharing options...
Skinrider Posted June 8, 2016 Share Posted June 8, 2016 Cool name Sand Wyverns! You'll need to tell us what chapter you use it as (it's easiest to just "re-skin" an existing chapter due to the aptitudes) although it seems it's Imperial Fists. Â Remember you also get a free bonus "+5" in addition to your chapter bonuses AND you can swap 2 abilities. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4414684 Share on other sites More sharing options...
Lord Heremes Posted June 8, 2016 Share Posted June 8, 2016 i sent my homebrew chapter to the GM so he could look it over and he likes it. it was surprisingly thematic despite my random rolling on the charts. so here it is if you want to look it over to get ideas.  Homebrew chapter: Sand Wyverns Trial: exposure trial Reason for creation: standing force (rolled 7) Unknown founding (rolled 100) Imperial fist gene stock. A new generation: codex demeanor Brothers in battle. +5WS +5 fellowship. Master of sanctity slew a deamon prince  Stewards of Desert Hive world homeworld. Unique orginisation. Drop pod specialization. Solo mode ability: gain psyniscience as trained skill, may reroll failed willpower saves against psychic powers. Squad attack pattern: siege breaker. Squad defensive pattern : courage under fire Restricted from Assult marines. Special equipment: totemic charm Chapter beleifs: totem creature Current status :Nominal strength. Chapter friends: titanicus (knight world) Chapter enemy: deamon prince. Custom chapter advance: deamonbane Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4415027 Share on other sites More sharing options...
Karack Blackstone Posted June 8, 2016 Author Share Posted June 8, 2016 Lord Heremes, you are now listed in the OP of this thread. Â As I mentioned in the PM, your presence will only prove useful, with such a fitting roll up on the Chapter. Link to comment https://bolterandchainsword.com/topic/322124-deathwatch-fan-made-2nd-ed-to-recover-the-past-sign-ups/page/2/#findComment-4415032 Share on other sites More sharing options...
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